summaryrefslogtreecommitdiff
path: root/indra/newview/featuretable_linux.txt
blob: ccffc8d4245618326b83fc278cd088ba682dbf7d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
version 15

// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table

//
// Generates lists of feature mask that can be applied on top of each other.
//
//		//		Begin comments
//		list <name>
//		Starts a feature list named <name>
//		<name> <available> <recommended>
//		<name> is the name of a feature
//		<available> is 0 or 1, whether the feature is available
//		<recommended> is an F32 which is the recommended value
//
// For now, the first list read sets up all of the default values
//


//
// All contains everything at their default settings for high end machines
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
RenderAnisotropic			1	0
RenderAvatarCloth			1	1
RenderAvatarLODFactor		1	1.0
RenderAvatarVP				1	1
RenderCubeMap				1	1
RenderFarClip				1	256
RenderFlexTimeFactor		1	1.0
RenderFogRatio				1	4.0
RenderGamma					1	0
RenderGlowResolutionPow		1	9
RenderLightingDetail		1	1
RenderMaxPartCount			1	8192
RenderNightBrightness		1	1.0
RenderObjectBump			1	1
RenderReflectionDetail		1	3
RenderTerrainDetail			1	1
RenderTerrainLODFactor		1	2.0
RenderTreeLODFactor			1	1.0
RenderUseImpostors			1	1
RenderVBOEnable				1	1
RenderVolumeLODFactor		1	2.0
RenderWaterReflections		1	1
UseOcclusion				1	1
VertexShaderEnable			1	1
WindLightUseAtmosShaders	1	1
WLSkyDetail					1	128

//
// Low Graphics Settings
//
list Low
RenderAnisotropic			1	0
RenderAvatarCloth			1	0
RenderAvatarLODFactor		1	0.5
RenderAvatarVP				1	0
RenderFarClip				1	64
RenderFlexTimeFactor		1	0.5
RenderGlowResolutionPow		1	8
RenderLightingDetail		1	0
RenderMaxPartCount			1	1024
RenderObjectBump			1	0
RenderReflectionDetail		1	0
RenderTerrainDetail			1	0
RenderTerrainLODFactor		1	1
RenderTreeLODFactor			1	0.5
RenderUseImpostors			1	1
RenderVolumeLODFactor		1	1.125
RenderWaterReflections		1	0
VertexShaderEnable			1	0
WindLightUseAtmosShaders	1	0
WLSkyDetail					1	48

//
// Mid Graphics Settings
//
list Mid
RenderAnisotropic			1	0
RenderAvatarCloth			1	0
RenderAvatarLODFactor		1	0.5
RenderAvatarVP				1	1
RenderFarClip				1	96
RenderFlexTimeFactor		1	1.0
RenderGlowResolutionPow		1	8
RenderLightingDetail		1	1
RenderMaxPartCount			1	2048
RenderObjectBump			1	1
RenderReflectionDetail		1	0
RenderTerrainDetail			1	1
RenderTerrainLODFactor		1	1.0
RenderTreeLODFactor			1	0.5
RenderUseImpostors			1	1
RenderVolumeLODFactor		1	1.125
RenderWaterReflections		1	0
VertexShaderEnable			1	1
WindLightUseAtmosShaders	1	0
WLSkyDetail					1	48

//
// High Graphics Settings (purty)
//
list High
RenderAnisotropic			1	1
RenderAvatarCloth			1	0
RenderAvatarLODFactor		1	1.0
RenderAvatarVP				1	1
RenderFarClip				1	128
RenderFlexTimeFactor		1	1.0
RenderGlowResolutionPow		1	9
RenderLightingDetail		1	1
RenderMaxPartCount			1	4096
RenderObjectBump			1	1
RenderReflectionDetail		1	2
RenderTerrainDetail			1	1
RenderTerrainLODFactor		1	2.0
RenderTreeLODFactor			1	0.5
RenderUseImpostors			1	1
RenderVolumeLODFactor		1	1.125
RenderWaterReflections		1	0
VertexShaderEnable			1	1
WindLightUseAtmosShaders	1	1
WLSkyDetail					1	48

//
// Ultra graphics (REALLY PURTY!)
//
list Ultra
RenderAnisotropic			1	1
RenderAvatarCloth			1	1
RenderAvatarLODFactor		1	1.0
RenderAvatarVP				1	1
RenderFarClip				1	256
RenderFlexTimeFactor		1	1.0
RenderGlowResolutionPow		1	9
RenderLightingDetail		1	1
RenderMaxPartCount			1	8192
RenderObjectBump			1	1
RenderReflectionDetail		1	3
RenderTerrainDetail			1	1
RenderTerrainLODFactor		1	2.0
RenderTreeLODFactor			1	1.0
RenderUseImpostors			1	1
RenderVolumeLODFactor		1	2.0
RenderWaterReflections		1	1
VertexShaderEnable			1	1
WindLightUseAtmosShaders	1	1
WLSkyDetail					1	128

//
// Class Unknown Hardware (unknown)
//
list Unknown
RenderVBOEnable				1	0

//
// Class 0 Hardware (just old)
//
list Class0
RenderVBOEnable				1	1

//
// Class 1 Hardware
//
list Class1
RenderVBOEnable				1	1

//
// Class 2 Hardware (make it purty)
//
list Class2
RenderVBOEnable				1	1

//
// Class 3 Hardware (make it purty)
//
list Class3
RenderVBOEnable				1	1

//
// No Pixel Shaders available
//
list NoPixelShaders
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
RenderWaterReflections		0	0
VertexShaderEnable			0	0
WindLightUseAtmosShaders	0	0

//
// No Vertex Shaders available
//
list NoVertexShaders
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
RenderWaterReflections		0	0
VertexShaderEnable			0	0
WindLightUseAtmosShaders	0	0

// "Default" setups for safe, low, medium, high
//
list safe
RenderAnisotropic			1	0
RenderAvatarCloth			0	0
RenderAvatarVP				0	0
RenderLightingDetail		1	0
RenderObjectBump			0	0
RenderMaxPartCount			1	1024
RenderTerrainDetail 		1	0
RenderUseImpostors			0	0
RenderVBOEnable				1	0
RenderWaterReflections		0	0
WindLightUseAtmosShaders	0	0

//
// CPU based feature masks
//

// 1Ghz or less (equiv)
list CPUSlow
RenderMaxPartCount			1	1024

//
// RAM based feature masks
//
list RAM256MB
RenderObjectBump			0	0

//
// Graphics card based feature masks
//
list OpenGLPre15
RenderVBOEnable				1	0

list Intel
RenderAnisotropic			1	0
RenderLightingDetail		1	0
RenderTerrainDetail			1	0
RenderVBOEnable				1	0
RenderCubeMap				0	0


list GeForce2
RenderAnisotropic			1	0
RenderLightingDetail		1	0
RenderMaxPartCount			1	2048
RenderTerrainDetail			1	0

list Intel_965
UseOcclusion				0	0

list ATI
UseOcclusion				0	0
WindLightUseAtmosShaders	0	0
RenderVBOEnable				1	0

list ATI_Mobility_Radeon_9800
RenderAvatarCloth			0	0
VertexShaderEnable			0	0
WindLightUseAtmosShaders	0	0

list ATI_Mobility_Radeon_9700
RenderAvatarCloth			0	0
VertexShaderEnable			0	0
WindLightUseAtmosShaders	0	0

list ATI_Mobility_Radeon_9600
RenderAvatarCloth			0	0
VertexShaderEnable			0	0
WindLightUseAtmosShaders	0	0

// Avatar hardware skinning causes
// invisible avatars on x2600... so I masked
// out other possible bad ones till it's fixed
list ATI_Radeon_X2400
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
list ATI_Radeon_X2600
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
list ATI_Radeon_X2900
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
list ATI_Radeon_X3800
RenderAvatarVP				0	0
RenderAvatarCloth			0	0

list ATI_Radeon_HD_2300
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
list ATI_Radeon_HD_2400
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
list ATI_Radeon_HD_2600
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
list ATI_Radeon_HD_2900
RenderAvatarVP				0	0
RenderAvatarCloth			0	0
list ATI_Radeon_HD_3800
RenderAvatarVP				0	0
RenderAvatarCloth			0	0

list NVIDIA_GeForce_Go_6100
RenderVBOEnable				1	0
list NVIDIA_GeForce_Go_6200
RenderVBOEnable				1	0
list NVIDIA_GeForce_Go_6500
RenderVBOEnable				1	0
list NVIDIA_GeForce_Go_6600
RenderVBOEnable				1	0
list NVIDIA_GeForce_Go_6700
RenderVBOEnable				1	0
list NVIDIA_GeForce_Go_6800
RenderVBOEnable				1	0
list NVIDIA_GeForce_Go_6
RenderVBOEnable				1	0