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version 40
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
// defaults. This should be as rare an event as we can manage.
// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
// Should be combined into one table
//
// Generates lists of feature mask that can be applied on top of each other.
//
// // Begin comments
// list <name>
// Starts a feature list named <name>
// <name> <available> <recommended>
// <name> is the name of a feature
// <available> is 0 or 1, whether the feature is available
// <recommended> is an F32 which is the recommended value
//
// For now, the first list read sets up all of the default values
//
//
// All contains everything at their default settings for high end machines
// NOTE: All settings are set to the MIN of applied values, including 'all'!
//
list all
RenderAnisotropic 1 1
RenderAvatarCloth 0 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 350000
RenderAvatarVP 1 1
RenderAutoMuteSurfaceAreaLimit 1 1000.0
RenderCubeMap 1 1
RenderDelayVBUpdate 1 0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderFogRatio 1 4.0
RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderGround 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderTransparentWater 1 1
RenderReflectionProbeDetail 1 2
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 1.0
RenderVBOEnable 1 1
RenderVBOMappingDisable 1 1
RenderVolumeLODFactor 1 2.0
UseStartScreen 1 1
UseOcclusion 1 0
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
Disregard128DefaultDrawDistance 1 1
Disregard96DefaultDrawDistance 1 1
RenderCompressTextures 1 1
RenderShaderLightingMaxLevel 1 3
RenderPBR 1 1
RenderReflectionProbeCount 1 256
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 2
RenderUseStreamVBO 1 1
RenderFSAASamples 1 16
RenderMaxTextureIndex 1 16
RenderGLContextCoreProfile 1 1
RenderGLMultiThreaded 1 1
//
// Low Graphics Settings
//
list Low
RenderAnisotropic 1 0
RenderAvatarLODFactor 1 0
RenderAvatarPhysicsLODFactor 1 0
RenderAvatarMaxNonImpostors 1 3
RenderAvatarMaxComplexity 1 35000
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 0
RenderMaxPartCount 1 0
RenderTransparentWater 1 0
RenderReflectionProbeDetail 1 -1
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTreeLODFactor 1 0
RenderVolumeLODFactor 1 1.125
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
// Medium Low Graphics Settings
//
list LowMid
RenderAnisotropic 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarMaxComplexity 1 100000
RenderAvatarPhysicsLODFactor 1 0.75
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderMaxPartCount 1 2048
RenderLocalLights 1 1
RenderTransparentWater 1 0
RenderReflectionProbeDetail 1 -1
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
// Medium Graphics Settings (standard)
//
list Mid
RenderAnisotropic 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 200000
RenderAvatarPhysicsLODFactor 1 1.0
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderLocalLights 1 1
RenderTransparentWater 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
RenderReflectionProbeDetail 1 0
//
// Medium High Graphics Settings (deferred enabled)
//
list MidHigh
RenderAnisotropic 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 250000
RenderAvatarPhysicsLODFactor 1 1.0
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderLocalLights 1 1
RenderTransparentWater 1 1
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
RenderReflectionProbeDetail 1 1
//
// High Graphics Settings (deferred + SSAO)
//
list High
RenderAnisotropic 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 300000
RenderAvatarPhysicsLODFactor 1 1.0
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderLocalLights 1 1
RenderTransparentWater 1 1
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
RenderReflectionProbeDetail 1 1
//
// High Ultra Graphics Settings (deferred + SSAO + shadows)
//
list HighUltra
RenderAnisotropic 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 350000
RenderAvatarPhysicsLODFactor 1 1.0
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderLocalLights 1 1
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderVolumeLODFactor 1 1.125
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 2
WLSkyDetail 1 48
RenderFSAASamples 1 2
RenderReflectionProbeDetail 1 1
//
// Ultra graphics (REALLY PURTY!)
//
list Ultra
RenderAnisotropic 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderVolumeLODFactor 1 2.0
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 2
RenderFSAASamples 1 2
RenderReflectionProbeDetail 1 1
//
// Class Unknown Hardware (unknown)
//
list Unknown
RenderShadowDetail 1 0
RenderDeferredSSAO 1 0
RenderUseAdvancedAtmospherics 1 0
//
// VRAM > 512MB
//
list VRAMGT512
RenderCompressTextures 1 0
//
// "Default" setups for safe, low, medium, high
//
list safe
RenderAnisotropic 1 0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 80000
RenderLocalLights 1 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
RenderTransparentWater 1 0
RenderDeferredSSAO 0 0
RenderShadowDetail 0 0
RenderReflectionProbeDetail 0 -1
list Intel
RenderAnisotropic 1 0
RenderFSAASamples 1 0
RenderGLMultiThreaded 1 0
RenderGLContextCoreProfile 1 0
// HACK: Current AMD drivers have bugged cubemap arrays, limit number of reflection probes to 16
list AMD
RenderReflectionProbeCount 1 16
list GL3
RenderFSAASamples 0 0
RenderReflectionProbeDetail 0 -1
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