summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/settings.xml
blob: b291de0dbda1634f69af8956ec00c9cec489f911 (plain)
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<?xml version="1.0" ?>
<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
  xsi:noNamespaceSchemaLocation="llsd.xsd">
<map>
    <key>IMShowTime</key>
    <map>
      <key>Comment</key>
      <string>Enable(disable) timestamp showing in the chat.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>IMShowNamesForP2PConv</key>
    <map>
      <key>Comment</key>
      <string>Enable(disable) showing of a names in the chat.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
	<key>CrashHostUrl</key>
    <map>
      <key>Comment</key>
      <string>A URL pointing to a crash report handler; overrides cluster negotiation to locate crash handler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>AFKTimeout</key>
    <map>
      <key>Comment</key>
            <string>
                Time before automatically setting AFK (away from keyboard) mode (seconds, 0=never).
                Valid values are: 0, 120, 300, 600, 1800
</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>300</real>
    </map>
    <key>AdminMenu</key>
    <map>
      <key>Comment</key>
      <string>Enable the debug admin menu from the main menu.  Note: This will just allow the menu to be shown; this does not grant admin privileges.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ActiveFloaterTransparency</key>
    <map>
      <key>Comment</key>
      <string>Transparency of active floaters (floaters that have focus)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1</real>
    </map>
    <key>AdvanceSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Display advanced parameter settings in snaphot interface</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AgentPause</key>
    <map>
      <key>Comment</key>
      <string>Ask the simulator to stop updating the agent while enabled</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlertedUnsupportedHardware</key>
    <map>
      <key>Comment</key>
      <string>Set if there's unsupported hardware and we've already done a notification.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AllowMultipleViewers</key>
    <map>
      <key>Comment</key>
      <string>Allow multiple viewers.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AllowTapTapHoldRun</key>
    <map>
      <key>Comment</key>
      <string>Tapping a direction key twice and holding it down makes avatar run</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AnimateTextures</key>
    <map>
      <key>Comment</key>
      <string>Enable texture animation (debug)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AnimationDebug</key>
    <map>
      <key>Comment</key>
      <string>Show active animations in a bubble above avatars head</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AppearanceCameraMovement</key>
    <map>
      <key>Comment</key>
      <string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ApplyColorImmediately</key>
    <map>
      <key>Comment</key>
      <string>Preview selections in color picker immediately</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>TextureLivePreview</key>
    <map>
      <key>Comment</key>
      <string>Preview selections in texture picker immediately</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ArrowKeysAlwaysMove</key>
    <map>
      <key>Comment</key>
      <string>While cursor is in chat entry box, arrow keys still control your avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AskedAboutCrashReports</key>
    <map>
      <key>Comment</key>
      <string>Turns off dialog asking if you want to enable crash reporting</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AuctionShowFence</key>
    <map>
      <key>Comment</key>
      <string>When auctioning land, include parcel boundary marker in snapshot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AudioLevelAmbient</key>
    <map>
      <key>Comment</key>
      <string>Audio level of environment sounds</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>AudioLevelDoppler</key>
    <map>
      <key>Comment</key>
      <string>Scale of doppler effect on moving audio sources (1.0 = normal, &lt;1.0 = diminished doppler effect, &gt;1.0 = enhanced doppler effect)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AudioLevelMaster</key>
    <map>
      <key>Comment</key>
      <string>Master audio level, or overall volume</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AudioLevelMedia</key>
    <map>
      <key>Comment</key>
      <string>Audio level of Quicktime movies</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>AudioLevelMic</key>
    <map>
      <key>Comment</key>
      <string>Audio level of microphone input</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AudioLevelMusic</key>
    <map>
      <key>Comment</key>
      <string>Audio level of streaming music</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>AudioLevelRolloff</key>
    <map>
      <key>Comment</key>
      <string>Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AudioLevelSFX</key>
    <map>
      <key>Comment</key>
      <string>Audio level of in-world sound effects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>AudioLevelUI</key>
    <map>
      <key>Comment</key>
      <string>Audio level of UI sound effects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>AudioLevelVoice</key>
    <map>
      <key>Comment</key>
      <string>Audio level of voice chat</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>AudioLevelWind</key>
    <map>
      <key>Comment</key>
      <string>Audio level of wind noise when standing still</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
	<key>AudioStreamingMedia</key>
    <map>
      <key>Comment</key>
      <string>Enable streaming</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AudioStreamingMusic</key>
    <map>
      <key>Comment</key>
      <string>Enable streaming audio</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AutoReplace</key>
    <map>
      <key>Comment</key>
      <string>Replaces keywords with a configured word or phrase</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>AutoAcceptNewInventory</key>
    <map>
      <key>Comment</key>
      <string>Automatically accept new notecards/textures/landmarks</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoLeveling</key>
    <map>
      <key>Comment</key>
      <string>Keep Flycam level.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AutoLoadWebProfiles</key>
    <map>
      <key>Comment</key>
      <string>Automatically load ALL profile webpages without asking first.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoLogin</key>
    <map>
      <key>Comment</key>
      <string>Login automatically using last username/password combination</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoMimeDiscovery</key>
    <map>
      <key>Comment</key>
      <string>Enable viewer mime type discovery of media URLs</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoPilotLocksCamera</key>
    <map>
      <key>Comment</key>
      <string>Keep camera position locked when avatar walks to selected position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Update snapshot when camera stops moving, or any parameter changes</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutomaticFly</key>
    <map>
      <key>Comment</key>
      <string>Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AvalinePhoneSeparator</key>
    <map>
      <key>Comment</key>
      <string>Separator of phone parts to have Avaline numbers human readable in Voice Control Panel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>-</string>
    </map>
    <key>AvatarAxisDeadZone0</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 0 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisDeadZone1</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 1 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisDeadZone2</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 2 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisDeadZone3</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 3 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisDeadZone4</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 4 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisDeadZone5</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 5 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisScale0</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 0 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarAxisScale1</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 1 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarAxisScale2</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 2 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarAxisScale3</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 3 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarAxisScale4</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 4 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarAxisScale5</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 5 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarBacklight</key>
    <map>
      <key>Comment</key>
      <string>Add rim lighting to avatar rendering to approximate shininess of skin</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AvatarFeathering</key>
    <map>
      <key>Comment</key>
      <string>Avatar feathering (less is softer)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>16.0</real>
    </map>
    <key>AvatarPickerSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>AvatarPickerURL</key>
    <map>
      <key>Comment</key>
      <string>Avatar picker contents</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string>
    </map>
    <key>AvatarRotateThresholdSlow</key>
    <map>
      <key>Comment</key>
      <string>Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving slowly (degrees)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <integer>60</integer>
    </map>  
    <key>AvatarRotateThresholdFast</key>
    <map>
      <key>Comment</key>
      <string>Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving fast (degrees)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>  
    <key>AvatarBakedTextureUploadTimeout</key>
    <map>
      <key>Comment</key>
      <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance.  Set to 0 to disable and wait until all baked textures are at highest resolution.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>60</integer>
    </map>
    <key>AvatarBakedLocalTextureUpdateTimeout</key>
    <map>
      <key>Comment</key>
      <string>Specifes the maximum time in seconds to wait before updating your appearance during appearance mode.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>AvatarPhysics</key>
    <map>
      <key>Comment</key>
      <string>Enable avatar physics.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AvatarSex</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>

    <key>BackgroundYieldTime</key>
    <map>
      <key>Comment</key>
      <string>Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>40</integer>
    </map>
    <key>BottomPanelNew</key>
    <map>
      <key>Comment</key>
      <string>Enable the new bottom panel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BrowserHomePage</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://www.secondlife.com</string>
    </map>
    <key>BrowserIgnoreSSLCertErrors</key>
    <map>
      <key>Comment</key>
      <string>FOR TESTING ONLY: Tell the built-in web browser to ignore SSL cert errors.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BrowserEnableJSObject</key>
    <map>
      <key>Comment</key>
      <string>(WARNING: Advanced feature. Use if you are aware of the implications). Enable or disable the viewer to Javascript bridge object.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BlockAvatarAppearanceMessages</key>
        <map>
        <key>Comment</key>
            <string>Ignores appearance messages (for simulating Ruth)</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>BlockSomeAvatarAppearanceVisualParams</key>
        <map>
        <key>Comment</key>
            <string>Drop around 50% of VisualParam occurances in appearance messages (for simulating Ruth)</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>BrowserProxyAddress</key>
    <map>
      <key>Comment</key>
      <string>Address for the Web Proxy]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>BrowserProxyEnabled</key>
    <map>
      <key>Comment</key>
      <string>Use Web Proxy</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BrowserProxyExclusions</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>BrowserProxyPort</key>
    <map>
      <key>Comment</key>
      <string>Port for Web Proxy</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3128</integer>
    </map>
    <key>BrowserProxySocks45</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>Socks5ProxyEnabled</key>
    <map>
      <key>Comment</key>
      <string>Use Socks5 Proxy</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>HttpProxyType</key>
    <map>
      <key>Comment</key>
      <string>Proxy type to use for HTTP operations</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Socks</string>
    </map>
    <key>Socks5ProxyHost</key>
    <map>
      <key>Comment</key>
      <string>Socks 5 Proxy Host</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>Socks5ProxyPort</key>
    <map>
      <key>Comment</key>
      <string>Socks 5 Proxy Port</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1080</integer>
    </map>
    <key>Socks5AuthType</key>
    <map>
      <key>Comment</key>
      <string>Selected Auth mechanism for Socks5</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>None</string>
    </map>
    <key>BuildAxisDeadZone0</key>
    <map>
      <key>Comment</key>
      <string>Build axis 0 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisDeadZone1</key>
    <map>
      <key>Comment</key>
      <string>Build axis 1 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisDeadZone2</key>
    <map>
      <key>Comment</key>
      <string>Build axis 2 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisDeadZone3</key>
    <map>
      <key>Comment</key>
      <string>Build axis 3 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisDeadZone4</key>
    <map>
      <key>Comment</key>
      <string>Build axis 4 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisDeadZone5</key>
    <map>
      <key>Comment</key>
      <string>Build axis 5 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisScale0</key>
    <map>
      <key>Comment</key>
      <string>Build axis 0 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildAxisScale1</key>
    <map>
      <key>Comment</key>
      <string>Build axis 1 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildAxisScale2</key>
    <map>
      <key>Comment</key>
      <string>Build axis 2 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildAxisScale3</key>
    <map>
      <key>Comment</key>
      <string>Build axis 3 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildAxisScale4</key>
    <map>
      <key>Comment</key>
      <string>Build axis 4 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildAxisScale5</key>
    <map>
      <key>Comment</key>
      <string>Build axis 5 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildFeathering</key>
    <map>
      <key>Comment</key>
      <string>Build feathering (less is softer)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>16.0</real>
    </map>
    <key>BulkChangeIncludeAnimations</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect animations</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeBodyParts</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect body parts</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeClothing</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect clothing</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeGestures</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect gestures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeNotecards</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect notecards</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeObjects</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeScripts</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect scripts</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeSounds</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect sounds</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeTextures</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect textures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeEveryoneCopy</key>
    <map>
      <key>Comment</key>
      <string>Bulk changed objects can be copied by everyone</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BulkChangeNextOwnerCopy</key>
    <map>
      <key>Comment</key>
      <string>Bulk changed objects can be copied by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BulkChangeNextOwnerModify</key>
    <map>
      <key>Comment</key>
      <string>Bulk changed objects can be modified by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BulkChangeNextOwnerTransfer</key>
    <map>
      <key>Comment</key>
      <string>Bulk changed objects can be resold or given away by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BulkChangeShareWithGroup</key>
    <map>
      <key>Comment</key>
      <string>Bulk changed objects are shared with the currently active group</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EnableButtonFlashing</key>
    <map>
      <key>Comment</key>
      <string>Allow UI to flash buttons to get your attention</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ButtonHPad</key>
    <map>
      <key>Comment</key>
      <string>Default horizontal spacing between buttons (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>ButtonHeight</key>
    <map>
      <key>Comment</key>
      <string>Default height for normal buttons (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>23</integer>
    </map>
    <key>ButtonHeightSmall</key>
    <map>
      <key>Comment</key>
      <string>Default height for small buttons (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>23</integer>
    </map>
    <key>CacheLocation</key>
    <map>
      <key>Comment</key>
      <string>Controls the location of the local disk cache</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>CacheLocationTopFolder</key>
    <map>
      <key>Comment</key>
      <string>Controls the top folder location of the the local disk cache</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>	
    <key>CacheNumberOfRegionsForObjects</key>
    <map>
      <key>Comment</key>
      <string>Controls number of regions to be cached for objects.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>128</integer>
    </map>
    <key>CacheSize</key>
    <map>
      <key>Comment</key>
      <string>Controls amount of hard drive space reserved for local file caching in MB</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>512</integer>
    </map>
    <key>CacheValidateCounter</key>
    <map>
      <key>Comment</key>
      <string>Used to distribute cache validation</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CameraMouseWheelZoom</key>
    <map>
      <key>Comment</key>
      <string>Camera zooms in and out with mousewheel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>CameraAngle</key>
    <map>
      <key>Comment</key>
      <string>Camera field of view angle (Radians)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.047197551</real>
    </map>
    <key>CameraOffset</key>
    <map>
      <key>Comment</key>
      <string>Render with camera offset from view frustum (rendering debug)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CameraOffsetBuild</key>
    <map>
      <key>Comment</key>
      <string>Default camera position relative to focus point when entering build mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>-6.0</real>
        <real>0.0</real>
        <real>6.0</real>
      </array>
    </map>
    <key>CameraOffsetRearView</key>
    <map>
      <key>Comment</key>
      <string>Initial camera offset from avatar in Rear View</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>-3.0</real>
        <real>0.0</real>
        <real>0.75</real>
      </array>
    </map>
    <key>CameraOffsetFrontView</key>
    <map>
      <key>Comment</key>
      <string>Initial camera offset from avatar in Front View</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>2.2</real>
        <real>0.0</real>
        <real>0.0</real>
      </array>
    </map>
    <key>CameraOffsetGroupView</key>
    <map>
      <key>Comment</key>
      <string>Initial camera offset from avatar in Group View</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>-1.0</real>
        <real>0.7</real>
        <real>0.5</real>
      </array>
    </map>
    <key>CameraOffsetScale</key>
    <map>
      <key>Comment</key>
      <string>Scales the default offset</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>CameraPosOnLogout</key>
    <map>
      <key>Comment</key>
      <string>Camera position when last logged out (global coordinates)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3D</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.0</real>
        <real>0.0</real>
      </array>
    </map>
    <key>CameraPositionSmoothing</key>
    <map>
      <key>Comment</key>
      <string>Smooths camera position over time</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>CameraPreset</key>
    <map>
      <key>Comment</key>
      <string>Preset camera position - view (0 - rear, 1 - front, 2 - group)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>

  <key>CameraFocusTransitionTime</key>
  <map>
    <key>Comment</key>
    <string>How many seconds it takes the camera to transition between focal distances</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.5</real>
  </map>

  <key>CameraMaxCoF</key>
  <map>
    <key>Comment</key>
    <string>Maximum camera circle of confusion for DoF effect</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>10.0</real>
  </map>

  <key>CameraFNumber</key>
  <map>
    <key>Comment</key>
    <string>Camera f-number value for DoF effect</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>9.0</real>
  </map>

  <key>CameraFocalLength</key>
  <map>
    <key>Comment</key>
    <string>Camera focal length for DoF effect (in millimeters)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>50</real>
  </map>

  <key>CameraFieldOfView</key>
  <map>
    <key>Comment</key>
    <string>Vertical camera field of view for DoF effect (in degrees)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>60.0</real>
  </map>

  <key>CameraAspectRatio</key>
  <map>
    <key>Comment</key>
    <string>Camera aspect ratio for DoF effect</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1.5</real>
  </map>

  <key>CertStore</key>
    <map>
      <key>Comment</key>
      <string>Specifies the Certificate Store for certificate trust verification</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>default</string>
    </map>
    <key>ChatBarStealsFocus</key>
    <map>
      <key>Comment</key>
      <string>Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LetterKeysFocusChatBar</key>
    <map>
      <key>Comment</key>
      <string>When printable characters keys (possibly with Shift held) are pressed, the chatbar takes focus</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ChatBubbleOpacity</key>
    <map>
      <key>Comment</key>
      <string>Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>ChatFontSize</key>
    <map>
      <key>Comment</key>
      <string>Size of chat text in chat console (0 = small, 1 = big)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatFullWidth</key>
    <map>
      <key>Comment</key>
      <string>Chat console takes up full width of SL window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatHistoryTornOff</key>
    <map>
      <key>Comment</key>
      <string>Show chat history window separately from Communicate window.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ChatLoadGroupMaxMembers</key>
    <map>
        <key>Comment</key>
        <string>Max number of active members we'll show up for an unresponsive group</string>
        <key>Persist</key>
        <integer>1</integer>
        <key>Type</key>
        <string>S32</string>
        <key>Value</key>
        <real>100</real>
    </map>
    <key>ChatLoadGroupTimeout</key>
    <map>
        <key>Comment</key>
        <string>Time we give the server to send group participants before we hit the server for group info (seconds)</string>
        <key>Persist</key>
        <integer>1</integer>
        <key>Type</key>
        <string>F32</string>
        <key>Value</key>
        <real>10.0</real>
    </map>
    <key>ChatOnlineNotification</key>
    <map>
      <key>Comment</key>
      <string>Provide notifications for when friend log on and off of SL</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatPersistTime</key>
    <map>
      <key>Comment</key>
      <string>Time for which chat stays visible in console (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>20.0</real>
    </map>
    <key>ChatShowTimestamps</key>
    <map>
      <key>Comment</key>
      <string>Show timestamps in chat</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>CheesyBeacon</key>
    <map>
      <key>Comment</key>
      <string>Enable cheesy beacon effects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ClientSettingsFile</key>
    <map>
      <key>Comment</key>
      <string>Client settings file name (per install).</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>ContextConeInAlpha</key>
    <map>
      <key>Comment</key>
      <string>Cone In Alpha</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>ContextConeOutAlpha</key>
    <map>
      <key>Comment</key>
      <string>Cone Out Alpha</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>ContextConeFadeTime</key>
    <map>
      <key>Comment</key>
      <string>Cone Fade Time</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>.08</real>
    </map>
    <key>ConversationHistoryPageSize</key>
    <map>
      <key>Comment</key>
      <string>Chat history of conversation opened from call log is displayed by pages. So this is number of entries per page.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>100</integer>
    </map>
    <key>ConversationSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort key for conversations</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>131073</integer>
    </map>
    <key>CloseChatOnReturn</key>
    <map>
      <key>Comment</key>
      <string>Close chat after hitting return</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CmdLineDisableVoice</key>
    <map>
      <key>Comment</key>
      <string>Disable Voice.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CmdLineGridChoice</key>
    <map>
      <key>Comment</key>
      <string>The user's grid choice or ip address.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>CmdLineHelperURI</key>
    <map>
      <key>Comment</key>
      <string>Command line specified helper web CGI prefix to use.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>CmdLineLoginURI</key>
    <map>
      <key>Comment</key>
      <string>Command line specified login server and CGI prefix to use.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>LLSD</string>
      <key>Value</key>
      <array>
        <string />
      </array>
    </map>
    <key>ConnectAsGod</key>
    <map>
      <key>Comment</key>
      <string>Log in a god if you have god access.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ConnectionPort</key>
    <map>
      <key>Comment</key>
      <string>Custom connection port number</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>13000</integer>
    </map>
    <key>ConnectionPortEnabled</key>
    <map>
      <key>Comment</key>
      <string>Use the custom connection port?</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ConsoleBackgroundOpacity</key>
    <map>
      <key>Comment</key>
      <string>Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.700</real>
    </map>
    <key>ConsoleBufferSize</key>
    <map>
      <key>Comment</key>
      <string>Size of chat console history (lines of chat)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>40</integer>
    </map>
    <key>ConsoleMaxLines</key>
    <map>
      <key>Comment</key>
      <string>Max number of lines of chat text visible in console.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>40</integer>
    </map>
    <key>ContactsTornOff</key>
    <map>
      <key>Comment</key>
      <string>Show contacts window separately from Communicate window.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CookiesEnabled</key>
    <map>
      <key>Comment</key>
      <string>Accept cookies from Web sites?</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BrowserJavascriptEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable Javascript in the built-in Web browser?</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BrowserPluginsEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable Web plugins in the built-in Web browser?</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatBarCustomWidth</key>
    <map>
      <key>Comment</key>
      <string>Stores customized width of chat bar.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CreateToolCopyCenters</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>CreateToolCopyRotates</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CreateToolCopySelection</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CreateToolKeepSelected</key>
    <map>
      <key>Comment</key>
      <string>After using create tool, keep the create tool active</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>CurlMaximumNumberOfHandles</key>
  <map>
    <key>Comment</key>
    <string>Maximum number of handles curl can use (requires restart)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>S32</string>
    <key>Value</key>
    <integer>256</integer>
  </map>
  <key>CurlRequestTimeOut</key>
  <map>
    <key>Comment</key>
    <string>Max idle time of a curl request before killed (requires restart)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>120.0</real>
  </map>
  <key>CurlUseMultipleThreads</key>
  <map>
    <key>Comment</key>
    <string>Use background threads for executing curl_multi_perform (requires restart)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
    <key>Cursor3D</key>
    <map>
      <key>Comment</key>
      <string>Treat Joystick values as absolute positions (not deltas).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>CurrentGrid</key>
    <map>
      <key>Comment</key>
      <string>Currently Selected Grid</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>CustomServer</key>
    <map>
      <key>Comment</key>
      <string>Specifies IP address or hostname of grid to which you connect</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
  <key>DebugAvatarAppearanceMessage</key>
  <map>
    <key>Comment</key>
    <string>Dump a bunch of XML files when handling appearance messages</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>DebugAvatarExperimentalServerAppearanceUpdate</key>
  <map>
    <key>Comment</key>
    <string>Experiment with sending full cof_contents instead of cof_version</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
    <key>DebugAvatarAppearanceServiceURLOverride</key>
    <map>
      <key>Comment</key>
      <string>URL to use for baked texture requests; overrides value returned by login server.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
	<key>DebugAvatarRezTime</key>
	<map>
		<key>Comment</key>
		<string>Display times for avatars to resolve.</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>0</integer>
	</map>
  <key>DebugAvatarLocalTexLoadedTime</key>
  <map>
    <key>Comment</key>
    <string>Display time for loading avatar local textures.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>DebugAvatarCompositeBaked</key>
  <map>
    <key>Comment</key>
    <string>Colorize avatar meshes based on baked/composite state.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
    <key>DebugBeaconLineWidth</key>
    <map>
      <key>Comment</key>
      <string>Size of lines for Debug Beacons</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DebugForceAppearanceRequestFailure</key>
    <map>
      <key>Comment</key>
      <string>Request wrong cof version to test the failure path for server appearance update requests.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugHideEmptySystemFolders</key>
    <map>
      <key>Comment</key>
      <string>Hide empty system folders when on</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DebugInventoryFilters</key>
    <map>
      <key>Comment</key>
      <string>Turn on debugging display for inventory filtering</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugPermissions</key>
    <map>
      <key>Comment</key>
      <string>Log permissions for selected inventory items</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugPluginDisableTimeout</key>
    <map>
      <key>Comment</key>
      <string>Disable the code which watches for plugins that are crashed or hung</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugShowColor</key>
    <map>
      <key>Comment</key>
      <string>Show color under cursor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
   <key>DebugShowMemory</key>
    <map>
      <key>Comment</key>
      <string>Show Total Allocated Memory</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugShowPrivateMem</key>
    <map>
      <key>Comment</key>
      <string>Show Private Mem Info</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugShowRenderInfo</key>
    <map>
      <key>Comment</key>
      <string>Show stats about current scene</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>DebugShowRenderMatrices</key>
  <map>
    <key>Comment</key>
    <string>Display values of current view and projection matrices.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>DebugShowTextureInfo</key>
    <map>
      <key>Comment</key>
      <string>Show inertested texture info</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>DebugShowTime</key>
    <map>
      <key>Comment</key>
      <string>Show time info</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>DebugShowUploadCost</key>
  <map>
    <key>Comment</key>
    <string>Show mesh upload cost</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>DebugShowXUINames</key>
    <map>
      <key>Comment</key>
      <string>Show tooltips with XUI path to widget</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>DebugStatModeFPS</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeBandwidth</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModePacketLoss</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatMode</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeKTrisDrawnFr</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeKTrisDrawnSec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeTotalObjs</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeNewObjs</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeTextureCount</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeRawCount</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeGLMem</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeFormattedMem</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeRawMem</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeBoundMem</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModePacketsIn</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModePacketsOut</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeObjects</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeTexture</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeAsset</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeLayers</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeActualIn</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeActualOut</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeVFSPendingOps</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeTimeDialation</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimFPS</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModePhysicsFPS</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModePinnedObjects</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeLowLODObjects</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeMemoryAllocated</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeAgentUpdatesSec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeMainAgents</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeChildAgents</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimObjects</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimActiveObjects</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimActiveScripts</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimScriptEvents</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimInPPS</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimOutPPS</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimPendingDownloads</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>SimPendingUploads</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimTotalUnackedBytes</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimFrameMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimNetMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSimPhysicsMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSimOtherMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimAgentMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimImagesMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimScriptMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSpareMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSimPhysicsStepMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSimPhysicsShapeUpdateMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSimPhysicsOtherMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSleepMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimPumpIOMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugViews</key>
    <map>
      <key>Comment</key>
      <string>Display debugging info for views.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugWindowProc</key>
    <map>
      <key>Comment</key>
      <string>Log windows messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
	<key>DefaultFemaleAvatar</key>
	<map>
	  <key>Comment</key>
	  <string>Default Female Avatar</string>
	  <key>Persist</key>
	  <integer>1</integer>
	  <key>Type</key>
	  <string>String</string>
	  <key>Value</key>
	  <string>Female Shape &amp; Outfit</string>
	</map>
	<key>DefaultMaleAvatar</key>
	<map>
	  <key>Comment</key>
	  <string>Default Male Avatar</string>
	  <key>Persist</key>
	  <integer>1</integer>
	  <key>Type</key>
	  <string>String</string>
	  <key>Value</key>
	  <string>Male Shape &amp; Outfit</string>
	</map>

    <key>DefaultObjectTexture</key>
    <map>
      <key>Comment</key>
      <string>Texture used as 'Default' in texture picker. (UUID texture reference)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>89556747-24cb-43ed-920b-47caed15465f</string>
    </map>
    <key>DefaultUploadCost</key>
    <map>
      <key>Comment</key>
      <string>Default sound/image/file upload cost(in case economy data is not available).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>DestinationGuideURL</key>
    <map>
      <key>Comment</key>
      <string>Destination guide contents</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/guide.html</string>
    </map>
  <key>DisableCameraConstraints</key>
    <map>
      <key>Comment</key>
      <string>Disable the normal bounds put on the camera by avatar position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DisableMouseWarp</key>
    <map>
      <key>Comment</key>
      <string>Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DisableExternalBrowser</key>
    <map>
      <key>Comment</key>
      <string>Disable opening an external browser.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>HeadlessClient</key>
    <map>
      <key>Comment</key>
      <string>Run in headless mode by disabling GL rendering, keyboard, etc</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DisableTextHyperlinkActions</key>
    <map>
      <key>Comment</key>
      <string>Disable highlighting and linking of URLs in XUI text boxes</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DisableVerticalSync</key>
    <map>
      <key>Comment</key>
      <string>Update frames as fast as possible (FALSE = update frames between display scans)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnableGroupChatPopups</key>
    <map>
      <key>Comment</key>
      <string>Enable Incoming Group Chat Popups</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnableIMChatPopups</key>
    <map>
      <key>Comment</key>
      <string>Enable Incoming IM Chat Popups</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayAvatarAgentTarget</key>
    <map>
      <key>Comment</key>
      <string>Show avatar positioning locators (animation debug)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DisplayChat</key>
    <map>
      <key>Comment</key>
      <string>Display Latest Chat message on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayDebug</key>
    <map>
      <key>Comment</key>
      <string>Display Network Information on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayDebugConsole</key>
    <map>
      <key>Comment</key>
      <string>Display Console Debug Information on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayIM</key>
    <map>
      <key>Comment</key>
      <string>Display Latest IM message on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayLinden</key>
    <map>
      <key>Comment</key>
      <string>Display Account Information on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayRegion</key>
    <map>
      <key>Comment</key>
      <string>Display Location information on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayTimecode</key>
    <map>
      <key>Comment</key>
      <string>Display timecode on screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>Disregard128DefaultDrawDistance</key>
    <map>
      <key>Comment</key>
      <string>Whether to use the auto default to 128 draw distance</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>Disregard96DefaultDrawDistance</key>
    <map>
      <key>Comment</key>
      <string>Whether to use the auto default to 96 draw distance</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ClickActionBuyEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable click to buy actions in tool pie menu</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ClickActionPayEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable click to pay actions in tool pie menu</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DoubleClickAutoPilot</key>
    <map>
      <key>Comment</key>
      <string>Enable double-click auto pilot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DoubleClickTeleport</key>
    <map>
      <key>Comment</key>
      <string>Enable double-click to teleport where allowed</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DoubleClickShowWorldMap</key>
    <map>
      <key>Comment</key>
      <string>Enable double-click to show world map from mini map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DragAndDropToolTipDelay</key>
    <map>
      <key>Comment</key>
      <string>Seconds before displaying tooltip when performing drag and drop operation</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.10000000149</real>
    </map>
    <key>DragAndDropDistanceThreshold</key>
    <map>
      <key>Comment</key>
      <string>Number of pixels that mouse should move before triggering drag and drop mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>DropShadowButton</key>
    <map>
      <key>Comment</key>
      <string>Drop shadow width for buttons (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>DropShadowFloater</key>
    <map>
      <key>Comment</key>
      <string>Drop shadow width for floaters (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>DropShadowSlider</key>
    <map>
      <key>Comment</key>
      <string>Drop shadow width for sliders (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>DropShadowTooltip</key>
    <map>
      <key>Comment</key>
      <string>Drop shadow width for tooltips (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>DumpVFSCaches</key>
    <map>
      <key>Comment</key>
      <string>Dump VFS caches on startup.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DynamicCameraStrength</key>
    <map>
      <key>Comment</key>
      <string>Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>2.0</real>
    </map>
    <key>EditCameraMovement</key>
    <map>
      <key>Comment</key>
      <string>When entering build mode, camera moves up above avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EditLinkedParts</key>
    <map>
      <key>Comment</key>
      <string>Select individual parts of linked objects</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EffectScriptChatParticles</key>
      <map>
      <key>Comment</key>
      <string>1 = normal behavior, 0 = disable display of swirling lights when scripts communicate</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnableGrab</key>
    <map>
      <key>Comment</key>
      <string>Use Ctrl+mouse to grab and manipulate objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnableAltZoom</key>
    <map>
      <key>Comment</key>
      <string>Use Alt+mouse to look at and zoom in on objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnableGestureSounds</key>
    <map>
      <key>Comment</key>
      <string>Play sounds from gestures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnableMouselook</key>
    <map>
      <key>Comment</key>
      <string>Allow first person perspective and mouse control of camera</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnableTextureAtlas</key>
    <map>
      <key>Comment</key>
      <string>Whether to use texture atlas or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EnableUIHints</key>
    <map>
      <key>Comment</key>
      <string>Toggles UI hint popups</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EnableVoiceChat</key>
    <map>
      <key>Comment</key>
      <string>Enable talking to other residents with a microphone</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnergyFromTop</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>20</integer>
    </map>
    <key>EnergyHeight</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>40</integer>
    </map>
    <key>EnergyWidth</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>175</integer>
    </map>
    <key>EventURL</key>
    <map>
      <key>Comment</key>
      <string>URL for Event website, displayed in the event floater</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://events.secondlife.com/viewer/embed/event/</string>
    </map>
    <key>EveryoneCopy</key>
      <map>
        <key>Comment</key>
        <string>Everyone can copy the newly created objects</string>
        <key>Persist</key>
        <integer>1</integer>
        <key>Type</key>
        <string>Boolean</string>
        <key>Value</key>
        <integer>0</integer>
    </map>
    <key>FastCacheFetchEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable texture fast cache fetching if set</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <string>1</string>
    </map>
	<key>FeatureManagerHTTPTable</key>
      <map>
        <key>Comment</key>
        <string>Base directory for HTTP feature/gpu table fetches</string>
        <key>Persist</key>
        <integer>1</integer>
        <key>Type</key>
        <string>String</string>
        <key>Value</key>
        <string>http://viewer-settings.secondlife.com</string>
    </map>
    <key>FPSLogFrequency</key>
        <map>
        <key>Comment</key>
            <string>Seconds between display of FPS in log (0 for never)</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>10.0</real>
        </map>
    <key>FilterItemsPerFrame</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>500</integer>
    </map>
    <key>FindLandArea</key>
    <map>
      <key>Comment</key>
      <string>Enables filtering of land search results by area</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FindLandPrice</key>
    <map>
      <key>Comment</key>
      <string>Enables filtering of land search results by price</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FindLandType</key>
    <map>
      <key>Comment</key>
      <string>Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>All</string>
    </map>
    <key>FindPeopleOnline</key>
    <map>
      <key>Comment</key>
      <string>Limits people search to only users who are logged on</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FindPlacesPictures</key>
    <map>
      <key>Comment</key>
      <string>Display only results of find places that have pictures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FirstName</key>
    <map>
      <key>Comment</key>
      <string>Login first name</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>FirstPersonAvatarVisible</key>
    <map>
      <key>Comment</key>
      <string>Display avatar and attachments below neck while in mouselook</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FirstRunThisInstall</key>
    <map>
      <key>Comment</key>
      <string>Specifies that you have not run the viewer since you performed a clean install</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  <key>FirstLoginThisInstall</key>
  <map>
    <key>Comment</key>
    <string>Specifies that you have not logged in with the viewer since you performed a clean install</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FirstSelectedDisabledPopups</key>
    <map>
      <key>Comment</key>
      <string>Return false if there is not disabled popup selected in the list of floater preferences popups</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>	
	<key>FirstSelectedEnabledPopups</key>
    <map>
      <key>Comment</key>
      <string>Return false if there is not enable popup selected in the list of floater preferences popups</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>		
    <key>FixedWeather</key>
    <map>
      <key>Comment</key>
      <string>Weather effects do not change over time</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FloaterActiveSpeakersSortAscending</key>
    <map>
      <key>Comment</key>
      <string>Whether to sort up or down</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FloaterActiveSpeakersSortColumn</key>
    <map>
      <key>Comment</key>
      <string>Column name to sort on</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>speaking_status</string>
    </map>
    <key>FloaterMapNorth</key>
    <map>
      <key>Comment</key>
      <string>Floater Map North Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>N</string>
    </map>
    <key>FloaterMapNorthEast</key>
    <map>
      <key>Comment</key>
      <string>Floater Map North-East Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>NE</string>
    </map>
    <key>FloaterMapNorthWest</key>
    <map>
      <key>Comment</key>
      <string>Floater Map North-West Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>NW</string>
    </map>
    <key>FloaterMapEast</key>
    <map>
      <key>Comment</key>
      <string>Floater Map East Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>E</string>
    </map>
    <key>FloaterMapWest</key>
    <map>
      <key>Comment</key>
      <string>Floater Map West Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>W</string>
    </map>
    <key>FloaterMapSouth</key>
    <map>
      <key>Comment</key>
      <string>Floater Map South Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>S</string>
    </map>
    <key>FloaterMapSouthEast</key>
    <map>
      <key>Comment</key>
      <string>Floater Map South-East Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>SE</string>
    </map>
    <key>FloaterMapSouthWest</key>
    <map>
      <key>Comment</key>
      <string>Floater Map South-West Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>SW</string>
    </map>
  
    <key>FloaterStatisticsRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for chat history</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>400</integer>
        <integer>250</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FlycamAbsolute</key>
    <map>
      <key>Comment</key>
      <string>Treat Flycam values as absolute positions (not deltas).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FlycamAxisDeadZone0</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 0 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone1</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 1 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone2</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 2 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone3</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 3 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone4</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 4 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone5</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 5 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone6</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 6 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisScale0</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 0 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale1</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 1 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale2</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 2 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale3</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 3 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale4</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 4 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale5</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 5 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale6</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 6 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamBuildModeScale</key>
    <map>
      <key>Comment</key>
      <string>Scale factor to apply to flycam movements when in build mode.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamFeathering</key>
    <map>
      <key>Comment</key>
      <string>Flycam feathering (less is softer)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>16.0</real>
    </map>
    <key>FlycamZoomDirect</key>
    <map>
      <key>Comment</key>
      <string>Map flycam zoom axis directly to camera zoom.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FlyingAtExit</key>
    <map>
      <key>Comment</key>
      <string>Was flying when last logged out, so fly when logging in</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FocusOffsetRearView</key>
    <map>
      <key>Comment</key>
      <string>Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3D</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>FocusOffsetFrontView</key>
    <map>
      <key>Comment</key>
      <string>Initial focus point offset relative to avatar for the camera preset Front View</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3D</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.0</real>
        <real>0.0</real>
      </array>
    </map>
    <key>FocusOffsetGroupView</key>
    <map>
      <key>Comment</key>
      <string>Initial focus point offset relative to avatar for the camera preset Group View</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3D</string>
      <key>Value</key>
      <array>
        <real>1.5</real>
        <real>0.7</real>
        <real>1.0</real>
      </array>
    </map>
    <key>FocusPosOnLogout</key>
    <map>
      <key>Comment</key>
      <string>Camera focus point when last logged out (global coordinates)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3D</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.0</real>
        <real>0.0</real>
      </array>
    </map>
    <key>FolderAutoOpenDelay</key>
    <map>
      <key>Comment</key>
      <string>Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.75</real>
    </map>
    <key>FolderLoadingMessageWaitTime</key>
    <map>
      <key>Comment</key>
      <string>Seconds to wait before showing the LOADING... text in folder views</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>FontScreenDPI</key>
    <map>
      <key>Comment</key>
      <string>Font resolution, higher is bigger (pixels per inch)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>96.0</real>
    </map>
    <key>ForceAssetFail</key>
    <map>
      <key>Comment</key>
      <string>Force wearable fetches to fail for this asset type.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>255</integer>
    </map>
    <key>ForceShowGrid</key>
    <map>
      <key>Comment</key>
      <string>Always show grid dropdown on login screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ForceMandatoryUpdate</key>
    <map>
      <key>Comment</key>
      <string>For QA: On next startup, forces the auto-updater to run</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FreezeTime</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FullScreenAspectRatio</key>
    <map>
      <key>Comment</key>
      <string>Aspect ratio of fullscreen display (width / height)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>3</real>
    </map>
    <key>FullScreenAutoDetectAspectRatio</key>
    <map>
      <key>Comment</key>
      <string>Automatically detect proper aspect ratio for fullscreen display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>GesturesMarketplaceURL</key>
    <map>
      <key>Comment</key>
      <string>URL to the Gestures Marketplace</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/products/search?search[category_id]=200&amp;search[maturity][]=General&amp;search[page]=1&amp;search[per_page]=12</string>
    </map>
    <key>GridCrossSections</key>
    <map>
      <key>Comment</key>
      <string>Highlight cross sections of prims with grid manipulation plane.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>GridDrawSize</key>
    <map>
      <key>Comment</key>
      <string>Visible extent of 2D snap grid (meters)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>12.0</real>
    </map>
    <key>GridMode</key>
    <map>
      <key>Comment</key>
      <string>Snap grid reference frame (0 = world, 1 = local, 2 = reference object)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>GridOpacity</key>
    <map>
      <key>Comment</key>
      <string>Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.699999988079</real>
    </map>
    <key>GridResolution</key>
    <map>
      <key>Comment</key>
      <string>Size of single grid step (meters)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>GridSubUnit</key>
    <map>
      <key>Comment</key>
      <string>Display fractional grid steps, relative to grid size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>GridSubdivision</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of times to divide single snap grid unit when GridSubUnit is true</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>32</integer>
    </map>
    <key>GroupNotifyBoxHeight</key>
    <map>
      <key>Comment</key>
      <string>Height of group notice messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>260</integer>
    </map>
    <key>GroupNotifyBoxWidth</key>
    <map>
      <key>Comment</key>
      <string>Width of group notice messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>305</integer>
    </map>
    <key>HelpURLFormat</key>
    <map>
      <key>Comment</key>
      <string>URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://viewer-help.secondlife.com/[LANGUAGE]/[CHANNEL]/[VERSION]/[TOPIC][DEBUG_MODE]</string>
    </map>
    <key>HowToHelpURL</key>
    <map>
      <key>Comment</key>
      <string>URL for How To help content</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/howto/index.html</string>
    </map>    
    <key>HomeSidePanelURL</key>
    <map>
      <key>Comment</key>
      <string>URL for the web page to display in the Home side panel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://viewer-sidebar.secondlife.com/sidebar.html?p=[AUTH_TOKEN]&amp;lang=[LANGUAGE]&amp;channel=[CHANNEL]&amp;version=[VERSION]&amp;major=[VERSION_MAJOR]&amp;minor=[VERSION_MINOR]&amp;patch=[VERSION_PATCH]&amp;build=[VERSION_BUILD]&amp;firstlogin=[FIRST_LOGIN]</string>
    </map>
    <key>SearchURL</key>
    <map>
      <key>Comment</key>
      <string>URL for Search website, displayed in the Find floater</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://search.secondlife.com/viewer/[CATEGORY]/?q=[QUERY]&amp;p=[AUTH_TOKEN]&amp;r=[MATURITY]&amp;lang=[LANGUAGE]&amp;g=[GODLIKE]&amp;sid=[SESSION_ID]&amp;rid=[REGION_ID]&amp;pid=[PARCEL_ID]&amp;channel=[CHANNEL]&amp;version=[VERSION]&amp;major=[VERSION_MAJOR]&amp;minor=[VERSION_MINOR]&amp;patch=[VERSION_PATCH]&amp;build=[VERSION_BUILD]</string>
    </map>
    <key>WebProfileURL</key>
    <map>
      <key>Comment</key>
      <string>URL for Web Profiles</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://my.secondlife.com/[AGENT_NAME]</string>
    </map>
	<key>WebProfileNonProductionURL</key>
	<map>
		<key>Comment</key>
		<string>URL for Web Profiles on Non-Production grids</string>
		<key>Persist</key>
		<integer>0</integer>
		<key>Type</key>
		<string>String</string>
		<key>Value</key>
		<string>https://my-demo.secondlife.com/[AGENT_NAME]</string>
	</map>
    <key>HighResSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Double resolution of snapshot from current window resolution</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>HideSelectedObjects</key>
    <map>
      <key>Comment</key>
      <string>Hide Selected Objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>	
    <key>HostID</key>
    <map>
      <key>Comment</key>
      <string>Machine identifier for hosted Second Life instances</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>HtmlHelpLastPage</key>
    <map>
      <key>Comment</key>
      <string>Last URL visited via help system</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>IMShowTimestamps</key>
    <map>
      <key>Comment</key>
      <string>Show timestamps in IM</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>IMShowControlPanel</key>
    <map>
      <key>Comment</key>
      <string>Show IM Control Panel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
     <key>IMShowContentPanel</key>
    <map>
      <key>Comment</key>
      <string>Show Toolbar and Body Panels</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>IgnoreAllNotifications</key>
    <map>
      <key>Comment</key>
      <string>Ignore all notifications so we never need user input on them.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>  
    <key>IgnorePixelDepth</key>
    <map>
      <key>Comment</key>
      <string>Ignore pixel depth settings.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ImagePipelineUseHTTP</key>
    <map>
      <key>Comment</key>
      <string>If TRUE use HTTP GET to fetch textures from the server</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>InactiveFloaterTransparency</key>
    <map>
      <key>Comment</key>
      <string>Transparency of inactive floaters (floaters that have no focus)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.95</real>
    </map>
    <key>InBandwidth</key>
    <map>
      <key>Comment</key>
      <string>Incoming bandwidth throttle (bps)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
     <key>InspectorFadeTime</key>
    <map>
      <key>Comment</key>
      <string>Fade out timing for inspectors</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map> 
	<key>InspectorShowTime</key>
    <map>
      <key>Comment</key>
      <string>Stay timing for inspectors</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>3.0</real>
    </map> 
    <key>InstallLanguage</key>
    <map>
      <key>Comment</key>
      <string>Language passed from installer (for UI)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>default</string>
    </map>
    <key>InventoryAutoOpenDelay</key>
    <map>
      <key>Comment</key>
      <string>Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>InventoryDebugSimulateOpFailureRate</key>
    <map>
      <key>Comment</key>
        <string>Rate at which we simulate failures of copy/link requests in some operations</string>
      <key>Persist</key>
        <integer>1</integer>
      <key>Type</key>
        <string>F32</string>
      <key>Value</key>
        <real>0.0</real>
    </map>
    <key>InventoryDebugSimulateLateOpRate</key>
    <map>
      <key>Comment</key>
        <string>Rate at which we simulate late-completing copy/link requests in some operations</string>
      <key>Persist</key>
        <integer>1</integer>
      <key>Type</key>
        <string>F32</string>
      <key>Value</key>
        <real>0.0</real>
    </map>
    <key>InventoryDisplayInbox</key>
    <map>
        <key>Comment</key>
        <string>Override received items inventory inbox display</string>
        <key>Persist</key>
        <integer>0</integer>
        <key>Type</key>
        <string>Boolean</string>
        <key>Value</key>
        <integer>0</integer>
    </map>
    <key>InventoryDisplayOutbox</key>
    <map>
        <key>Comment</key>
        <string>Override merchant inventory outbox display</string>
        <key>Persist</key>
        <integer>0</integer>
        <key>Type</key>
        <string>Boolean</string>
        <key>Value</key>
        <integer>0</integer>
    </map>
    <key>InventoryInboxToggleState</key>
    <map>
        <key>Comment</key>
        <string>Stores the open/closed state of inventory Received items panel</string>
        <key>Persist</key>
        <integer>1</integer>
        <key>Type</key>
        <string>Boolean</string>
        <key>Value</key>
        <integer>0</integer>
    </map>
	<key>InventoryLinking</key>
	<map>
		<key>Comment</key>
		<string>Enable ability to create links to folders and items via "Paste as link".</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>0</integer>
	</map>
	<key>InventoryOutboxLogging</key>
	<map>
		<key>Comment</key>
		<string>Enable debug output associated with the Merchant Outbox.</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>0</integer>
	</map>
    <key>InventoryOutboxMaxFolderCount</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of subfolders allowed in a listing in the merchant outbox.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>21</integer>
    </map>
    <key>InventoryOutboxMaxFolderDepth</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of nested levels of subfolders allowed in a listing in the merchant outbox.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>InventoryOutboxMaxItemCount</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of items allowed in a listing in the merchant outbox.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>200</integer>
    </map>
    <key>InventorySortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>7</integer>
    </map>
    <key>InvertMouse</key>
    <map>
      <key>Comment</key>
      <string>When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>JoystickAvatarEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enables the Joystick to control Avatar movement.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>JoystickAxis0</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 0 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>JoystickAxis1</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 1 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>JoystickAxis2</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 2 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>JoystickAxis3</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 3 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>JoystickAxis4</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 4 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>JoystickAxis5</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 5 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>JoystickAxis6</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 6 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>JoystickBuildEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enables the Joystick to move edited objects.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>JoystickEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enables Joystick Input.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>JoystickFlycamEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enables the Joystick to control the flycam.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>JoystickInitialized</key>
    <map>
      <key>Comment</key>
      <string>Whether or not a joystick has been detected and initiailized.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>JoystickMouselookYaw</key>
    <map>
      <key>Comment</key>
        <string>Pass joystick yaw to scripts in Mouselook.</string>
      <key>Persist</key>
        <integer>1</integer>
      <key>Type</key>
        <string>Boolean</string>
      <key>Value</key>
         <integer>1</integer>
    </map>
    <key>JoystickRunThreshold</key>
    <map>
      <key>Comment</key>
        <string>Input threshold to initiate running</string>
      <key>Persist</key>
        <integer>1</integer>
      <key>Type</key>
        <string>F32</string>
      <key>Value</key>
        <real>0.25</real>
      </map>
	<key>Jpeg2000AdvancedCompression</key>
	  <map>
      <key>Comment</key>
        <string>Use advanced Jpeg2000 compression options (precincts, blocks, ordering, markers)</string>
      <key>Persist</key>
        <integer>1</integer>
      <key>Type</key>
        <string>Boolean</string>
      <key>Value</key>
        <integer>0</integer>
	  </map>
	<key>Jpeg2000PrecinctsSize</key>
	  <map>
      <key>Comment</key>
        <string>Size of image precincts. Assumed square and same for all levels. Must be power of 2.</string>
      <key>Persist</key>
        <integer>1</integer>
      <key>Type</key>
        <string>S32</string>
      <key>Value</key>
        <integer>256</integer>
	  </map>
	<key>Jpeg2000BlocksSize</key>
	  <map>
      <key>Comment</key>
        <string>Size of encoding blocks. Assumed square and same for all levels. Must be power of 2. Max 64, Min 4.</string>
      <key>Persist</key>
        <integer>1</integer>
      <key>Type</key>
        <string>S32</string>
      <key>Value</key>
        <integer>64</integer>
	  </map>
    <key>KeepAspectForSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Use full window when taking snapshot, regardless of requested image size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LandBrushSize</key>
    <map>
      <key>Comment</key>
        <string>Size of affected region when using teraform tool</string>
      <key>Persist</key>
        <integer>1</integer>
      <key>Type</key>
        <string>F32</string>
      <key>Value</key>
        <real>2.0</real>
    </map>
    <key>LCDDestination</key>
    <map>
      <key>Comment</key>
      <string>Which LCD to use</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LeapCommand</key>
    <map>
      <key>Comment</key>
      <string>Zero or more command lines to run LLSD Event API Plugin programs.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>LLSD</string>
      <key>Value</key>
      <array />
    </map>
    <key>LSLFindCaseInsensitivity</key>
        <map>
        <key>Comment</key>
            <string>Use case insensitivity when searching in LSL editor</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>LSLHelpURL</key>
    <map>
      <key>Comment</key>
      <string>URL that points to LSL help files, with [LSL_STRING] corresponding to the referenced LSL function or keyword</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://wiki.secondlife.com/wiki/[LSL_STRING]</string>
    </map>
    <key>LagMeterShrunk</key>
    <map>
      <key>Comment</key>
      <string>Last large/small state for lag meter</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>Language</key>
    <map>
      <key>Comment</key>
      <string>Language specifier (for UI)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>default</string>
    </map>
    <key>LanguageIsPublic</key>
        <map>
        <key>Comment</key>
            <string>Let other residents see our language information</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>LastGPUString</key>
    <map>
      <key>Comment</key>
      <string>[DO NOT MODIFY] previous GPU id string for tracking hardware changes</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>LastFeatureVersion</key>
    <map>
      <key>Comment</key>
      <string>[DO NOT MODIFY] Feature Table Version number for tracking rendering system changes</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LastFindPanel</key>
    <map>
      <key>Comment</key>
      <string>Controls which find operation appears by default when clicking "Find" button </string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>find_all_panel</string>
    </map>
    <key>LastName</key>
    <map>
      <key>Comment</key>
      <string>Login last name</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>LastPrefTab</key>
    <map>
      <key>Comment</key>
      <string>Last selected tab in preferences window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LastMediaSettingsTab</key>
    <map>
      <key>Comment</key>
      <string>Last selected tab in media settings window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LastRunVersion</key>
    <map>
      <key>Comment</key>
      <string>Version number of last instance of the viewer that you ran</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>0.0.0</string>
    </map>
  
    <key>LastSnapshotToProfileHeight</key>
    <map>
      <key>Comment</key>
      <string>The height of the last profile snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>768</integer>
    </map>
    <key>LastSnapshotToEmailHeight</key>
    <map>
      <key>Comment</key>
      <string>The height of the last email snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>768</integer>
    </map>
    <key>LastSnapshotToProfileWidth</key>
    <map>
      <key>Comment</key>
      <string>The width of the last profile snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1024</integer>
    </map>
    <key>LastSnapshotToEmailWidth</key>
    <map>
      <key>Comment</key>
      <string>The width of the last email snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1024</integer>
    </map>
    <key>LastSnapshotToDiskHeight</key>
    <map>
      <key>Comment</key>
      <string>The height of the last disk snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>768</integer>
    </map>
    <key>LastSnapshotToDiskWidth</key>
    <map>
      <key>Comment</key>
      <string>The width of the last disk snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1024</integer>
    </map>
    <key>LastSnapshotToInventoryHeight</key>
    <map>
      <key>Comment</key>
      <string>The height of the last texture snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>512</integer>
    </map>
    <key>LastSnapshotToInventoryWidth</key>
    <map>
      <key>Comment</key>
      <string>The width of the last texture snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>512</integer>
    </map>
    <key>LeftClickShowMenu</key>
    <map>
      <key>Comment</key>
      <string>Left click opens pie menu (FALSE = left click touches or grabs object)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LimitDragDistance</key>
    <map>
      <key>Comment</key>
      <string>Limit translation of object via translate tool</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LimitSelectDistance</key>
    <map>
      <key>Comment</key>
      <string>Disallow selection of objects beyond max select distance</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LipSyncAah</key>
    <map>
      <key>Comment</key>
      <string>Aah (jaw opening) babble loop</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>257998776531013446642343</string>
    </map>
    <key>LipSyncAahPowerTransfer</key>
    <map>
      <key>Comment</key>
      <string>Transfer curve for Voice Interface power to aah lip sync amplitude</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>0000123456789</string>
    </map>
    <key>LipSyncEnabled</key>
    <map>
      <key>Comment</key>
      <string>0 disable lip-sync, 1 enable babble loop</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LipSyncOoh</key>
    <map>
      <key>Comment</key>
      <string>Ooh (mouth width) babble loop</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>1247898743223344444443200000</string>
    </map>
    <key>LipSyncOohAahRate</key>
    <map>
      <key>Comment</key>
      <string>Rate to babble Ooh and Aah (/sec)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>24.0</real>
    </map>
    <key>LipSyncOohPowerTransfer</key>
    <map>
      <key>Comment</key>
      <string>Transfer curve for Voice Interface power to ooh lip sync amplitude</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>0012345566778899</string>
    </map>
    <key>LocalCacheVersion</key>
    <map>
      <key>Comment</key>
      <string>Version number of cache</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LocalFileSystemBrowsingEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable/disable access to the local file system via the file picker</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  <key>LoginSRVTimeout</key>
  <map>
    <key>Comment</key>
    <string>Duration in seconds of the login SRV request timeout</string>
    <key>Persist</key>
    <integer>0</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>10.0</real>
  </map>
  <key>LoginSRVPump</key>
  <map>
    <key>Comment</key>
    <string>Name of the message pump that handles SRV request</string>
    <key>Persist</key>
    <integer>0</integer>
    <key>Type</key>
    <string>String</string>
    <key>Value</key>
    <string>LLAres</string>
  </map>
  <key>LogMessages</key>
    <map>
      <key>Comment</key>
      <string>Log network traffic</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LogTextureNetworkTraffic</key>
    <map>
      <key>Comment</key>
      <string>Log network traffic for textures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LoginAsGod</key>
    <map>
      <key>Comment</key>
      <string>Attempt to login with god powers (Linden accounts only)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LoginLocation</key>
    <map>
      <key>Comment</key>
      <string>Default Login location ('last', 'home') preference</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>last</string>
    </map>
    <key>LoginPage</key>
    <map>
      <key>Comment</key>
      <string>Login authentication page.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string/>
    </map>
    <key>LosslessJ2CUpload</key>
    <map>
      <key>Comment</key>
      <string>Use lossless compression for small image uploads</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MainloopTimeoutDefault</key>
    <map>
      <key>Comment</key>
      <string>Timeout duration for mainloop lock detection, in seconds.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>60.0</real>
    </map>
    <key>MapOverlayIndex</key>
    <map>
      <key>Comment</key>
      <string>Currently selected world map type</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MapScale</key>
    <map>
      <key>Comment</key>
      <string>World map zoom level (pixels per region)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>128.0</real>
    </map>
    <key>MapServerURL</key>
    <map>
      <key>Comment</key>
      <string>World map URL template for locating map tiles</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://map.secondlife.com.s3.amazonaws.com/</string>
    </map>
    <key>CurrentMapServerURL</key>
    <map>
      <key>Comment</key>
      <string>Current Session World map URL</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>MapShowEvents</key>
    <map>
      <key>Comment</key>
      <string>Show events on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MapShowInfohubs</key>
    <map>
      <key>Comment</key>
      <string>Show infohubs on the world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MapShowLandForSale</key>
    <map>
      <key>Comment</key>
      <string>Show land for sale on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MapShowPeople</key>
    <map>
      <key>Comment</key>
      <string>Show other users on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MapShowTelehubs</key>
    <map>
      <key>Comment</key>
      <string>Show telehubs on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MiniMapAutoCenter</key>
    <map>
      <key>Comment</key>
      <string>Center the focal point of the minimap.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>Marker</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>MarketplaceURL</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/</string>
    </map>
    <key>MarketplaceURL_objectFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Attachments Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/attachments</string>
    </map>
    <key>MarketplaceURL_objectMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Attachments Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/attachments</string>
    </map>
    <key>MarketplaceURL_clothingFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Clothing Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/clothing_female_avatar</string>
    </map>
    <key>MarketplaceURL_clothingMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Clothing Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/clothing_male_avatar</string>
    </map>
    <key>MarketplaceURL_bodypartFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Bodyparts Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/</string>
    </map>
    <key>MarketplaceURL_bodypartMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Bodyparts Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/</string>
    </map>
    <key>MarketplaceURL_glovesMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Gloves Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string>
    </map>
    <key>MarketplaceURL_glovesFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Gloves Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/gloves_both_women_and_men</string>
    </map>
    <key>MarketplaceURL_jacketFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Jacket Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/jacket_womens</string>
    </map>
    <key>MarketplaceURL_jacketMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Jacket Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/jacket_mens</string>
    </map>
    <key>MarketplaceURL_shirtFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Shirt Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/shirt_womens</string>
    </map>
    <key>MarketplaceURL_shirtMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Shirt Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/shirt_mens</string>
    </map>
    <key>MarketplaceURL_undershirtFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Undershirt Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/undershirt_womens</string>
    </map>
    <key>MarketplaceURL_undershirtMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Undershirt Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/undershirt_mens</string>
    </map>
    <key>MarketplaceURL_skirtFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Skirt Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string>
    </map>
    <key>MarketplaceURL_skirtMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Skirt Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/skirts_women</string>
    </map>
    <key>MarketplaceURL_pantsFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Pants Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/pants_women</string>
    </map>
    <key>MarketplaceURL_pantsMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Pants Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/pants_men</string>
    </map>
    <key>MarketplaceURL_underpantsFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Underwear Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/underwear_women</string>
    </map>
    <key>MarketplaceURL_underpantsMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Underwear Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/underwear_men</string>
    </map>
    <key>MarketplaceURL_shoesFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Shoes Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/shoes_women</string>
    </map>
    <key>MarketplaceURL_shoesMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Shoes Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/shoes_men</string>
    </map>
    <key>MarketplaceURL_socksFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Socks Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/socks_women</string>
    </map>
    <key>MarketplaceURL_socksMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Socks Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/socks_women</string>
    </map>
    <key>MarketplaceURL_tattooMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Tattoo Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string>
    </map>
    <key>MarketplaceURL_tattooFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Tattoo Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/tattoo_both_women_and_men</string>
    </map>
    <key>MarketplaceURL_hairFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Hair Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/womens_hair</string>
    </map>
    <key>MarketplaceURL_hairMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Hair Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/mens_hair</string>
    </map>
    <key>MarketplaceURL_eyesFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Eyes Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/womens_eyes</string>
    </map>
    <key>MarketplaceURL_eyesMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Eyes Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/mens_eyes</string>
    </map>
    <key>MarketplaceURL_shapeFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Shape Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/womens_shape</string>
    </map>
    <key>MarketplaceURL_shapeMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Shape Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/mens_shape</string>
    </map>
    <key>MarketplaceURL_skinFemale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Skin Female</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/womens_skin</string>
    </map>
    <key>MarketplaceURL_skinMale</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace Skins Male</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://marketplace.secondlife.com/trampoline/viewer21/mens_skin</string>
    </map>
    <key>MaxDragDistance</key>
    <map>
      <key>Comment</key>
      <string>Maximum allowed translation distance in a single operation of translate tool (meters from start point)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>48.0</real>
    </map>
    <key>MaxHeapSize</key>
    <map>
      <key>Comment</key>
      <string>Maximum heap size (GB)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.6</real>
    </map>
    <key>MaxSelectDistance</key>
    <map>
      <key>Comment</key>
      <string>Maximum allowed selection distance (meters from avatar)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>128.0</real>
    </map>
    <key>MaxWearableWaitTime</key>
    <map>
      <key>Comment</key>
      <string>Max seconds to wait for wearable assets to fetch.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>60.0</real>
    </map>
  <key>MediaPluginDebugging</key>
  <map>
    <key>Comment</key>
    <string>Turn on debugging messages that may help diagnosing media issues (WARNING: May reduce performance).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>MediaControlFadeTime</key>
  <map>
    <key>Comment</key>
    <string>Amount of time (in seconds) that the media control fades</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1.5</real>
  </map>
  <key>MediaControlTimeout</key>
  <map>
    <key>Comment</key>
    <string>Amount of time (in seconds) for media controls to fade with no mouse activity</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>3.0</real>
  </map>
  <key>MediaEnablePopups</key>
  <map>
    <key>Comment</key>
    <string>If true, enable targeted links and javascript in media to open new media browser windows without a prompt.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>MediaOnAPrimUI</key>
  <map>
    <key>Comment</key>
    <string>Whether or not to show the "link sharing" UI</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>MediaPerformanceManagerDebug</key>
  <map>
    <key>Comment</key>
    <string>Whether to show debug data for the media performance manager in the nearby media list.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>MediaShowOnOthers</key>
  <map>
    <key>Comment</key>
    <string>Whether or not to show media on other avatars</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>MediaShowOutsideParcel</key>
  <map>
    <key>Comment</key>
    <string>Whether or not to show media from outside the current parcel</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>MediaShowWithinParcel</key>
  <map>
    <key>Comment</key>
    <string>Whether or not to show media within the current parcel</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>MediaTentativeAutoPlay</key>
  <map>
    <key>Comment</key>
    <string>This is a tentative flag that may be temporarily set off by the user, until she teleports</string>
    <key>Persist</key>
    <integer>0</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>MemoryFailurePreventionEnabled</key>
  <map>
    <key>Comment</key>
    <string>If set, the viewer will quit to avoid crash when memory failure happens</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>MemoryLogFrequency</key>
        <map>
        <key>Comment</key>
            <string>Seconds between display of Memory in log (0 for never)</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>600.0</real>
        </map>
    <key>MemoryPrivatePoolEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable the private memory pool management</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MemoryPrivatePoolSize</key>
    <map>
      <key>Comment</key>
      <string>Size of the private memory pool in MB (min. value is 256)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>512</integer>
    </map>
    <key>MemProfiling</key>
    <map>
      <key>Comment</key>
      <string>You want to use tcmalloc's memory profiling options.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>  
    <key>MenuAccessKeyTime</key>
    <map>
      <key>Comment</key>
      <string>Time (seconds) in which the menu key must be tapped to move focus to the menu bar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.25</real>
    </map>
    <key>MenuBarHeight</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>18</integer>
    </map>
    <key>MenuBarWidth</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>410</integer>
    </map>
    <key>MePanelOpened</key>
    <map>
      <key>Comment</key>
      <string>Indicates that Me Panel was opened at least once after Viewer was installed</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <real>0</real>
    </map>
  <key>MeshEnabled</key>
  <map>
    <key>Comment</key>
    <string>Expose UI for mesh functionality (may require restart to take effect).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <real>1</real>
  </map>
  <key>MeshImportUseSLM</key>
  <map>
    <key>Comment</key>
    <string>Use cached copy of last upload for a dae if available instead of loading dae file from scratch.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <real>1</real>
  </map>
  <key>MeshUploadLogXML</key>
  <map>
    <key>Comment</key>
    <string>Verbose XML logging on mesh upload</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <real>0</real>
  </map>
  <key>MeshUploadFakeErrors</key>
  <map>
    <key>Comment</key>
    <string>Force upload errors (for testing)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>S32</string>
    <key>Value</key>
    <real>0</real>
  </map>
  <key>MeshUploadTimeOut</key>
  <map>
    <key>Comment</key>
    <string>Maximum time in seconds for llcurl to execute a mesh uoloading request</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>S32</string>
    <key>Value</key>
    <real>600</real>
  </map>
  <key>MigrateCacheDirectory</key>
    <map>
      <key>Comment</key>
      <string>Check for old version of disk cache to migrate to current location</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MiniMapPrimMaxRadius</key>
    <map>
      <key>Comment</key>
      <string>Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>256.0</real>
    </map>
    <key>MiniMapRotate</key>
    <map>
      <key>Comment</key>
      <string>Rotate miniature world map to avatar direction</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MiniMapScale</key>
    <map>
      <key>Comment</key>
      <string>Miniature world map zoom level (pixels per region)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>128.0</real>
    </map>
    <key>MouseSensitivity</key>
    <map>
      <key>Comment</key>
      <string>Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>3.0</real>
    </map>
    <key>MouseSmooth</key>
    <map>
      <key>Comment</key>
      <string>Smooths out motion of mouse when in mouselook mode.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map> 
    <key>MouseSun</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
   <key>MuteAmbient</key>
    <map>
      <key>Comment</key>
      <string>Ambient sound effects, such as wind noise, play at 0 volume</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteAudio</key>
    <map>
      <key>Comment</key>
      <string>All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteMedia</key>
    <map>
      <key>Comment</key>
      <string>Media plays at 0 volume (streaming audio still takes up bandwidth)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteMusic</key>
    <map>
      <key>Comment</key>
      <string>Music plays at 0 volume (streaming audio still takes up bandwidth)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteSounds</key>
    <map>
      <key>Comment</key>
      <string>Sound effects play at 0 volume</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteUI</key>
    <map>
      <key>Comment</key>
      <string>UI sound effects play at 0 volume</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteVoice</key>
    <map>
      <key>Comment</key>
      <string>Voice plays at 0 volume (streaming audio still takes up bandwidth)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteWhenMinimized</key>
    <map>
      <key>Comment</key>
      <string>Mute audio when SL window is minimized</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
	<key>MyOutfitsAutofill</key>
	<map>
		<key>Comment</key>
		<string>Always autofill My Outfits from library when empty (else happens just once).</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>0</integer>
	</map>
    <key>NearMeRange</key>
    <map>
      <key>Comment</key>
      <string>Search radius for nearby avatars</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <integer>130</integer>
    </map>
    <key>NextOwnerCopy</key>
    <map>
      <key>Comment</key>
      <string>Newly created objects can be copied by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NextOwnerModify</key>
    <map>
      <key>Comment</key>
      <string>Newly created objects can be modified by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NextOwnerTransfer</key>
    <map>
      <key>Comment</key>
      <string>Newly created objects can be resold or given away by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>NewCacheLocation</key>
    <map>
      <key>Comment</key>
      <string>Change the location of the local disk cache to this</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>NewCacheLocationTopFolder</key>
    <map>
      <key>Comment</key>
      <string>Change the top folder location of the local disk cache to this</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>	
    <key>NextLoginLocation</key>
    <map>
      <key>Comment</key>
      <string>Location to log into for this session - set from command line or the login panel, cleared following a successfull login.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>NoAudio</key>
    <map>
      <key>Comment</key>
      <string>Disable audio playback.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NoHardwareProbe</key>
    <map>
      <key>Comment</key>
      <string>Disable hardware probe.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NoInventoryLibrary</key>
    <map>
      <key>Comment</key>
      <string>Do not request inventory library.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NoPreload</key>
    <map>
      <key>Comment</key>
      <string>Disable sound and image preload.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NoVerifySSLCert</key>
    <map>
      <key>Comment</key>
      <string>Do not verify SSL peers.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NotifyBoxHeight</key>
    <map>
      <key>Comment</key>
      <string>Height of notification messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>200</integer>
    </map>
    <key>NotifyBoxWidth</key>
    <map>
      <key>Comment</key>
      <string>Width of notification messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>305</integer>
    </map>
    <key>NotificationConferenceIMOptions</key>
    <map>
      <key>Comment</key>
      <string>Specifies how the UI responds to Conference IM Notifications.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>toast</string>
    </map>  
    <key>NotificationFriendIMOptions</key>
    <map>
      <key>Comment</key>
      <string>Specifies how the UI responds to Friend IM Notifications.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>toast</string>
    </map>
    <key>NotificationGroupChatOptions</key>
    <map>
      <key>Comment</key>
      <string>Specifies how the UI responds to Group Chat Notifications.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>toast</string>
    </map>
    <key>NotificationNearbyChatOptions</key>
    <map>
      <key>Comment</key>
      <string>Specifies how the UI responds to Nearby Chat Notifications.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>toast</string>
    </map>
    <key>NotificationNonFriendIMOptions</key>
    <map>
      <key>Comment</key>
      <string>Specifies how the UI responds to Non Friend IM Notifications.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>toast</string>
    </map>  
    <key>NotificationToastLifeTime</key>
    <map>
      <key>Comment</key>
      <string>Number of seconds while a notification toast exists</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>NotificationTipToastLifeTime</key>
    <map>
      <key>Comment</key>
      <string>Number of seconds while a notification tip toast exist</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>ToastFadingTime</key>
    <map>
      <key>Comment</key>
      <string>Number of seconds while a toast is fading </string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>NearbyToastFadingTime</key>
    <map>
      <key>Comment</key>
      <string>Number of seconds while a nearby chat toast is fading </string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>NearbyToastLifeTime</key>
    <map>
      <key>Comment</key>
      <string>Number of seconds while a nearby chat toast exists</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>23</integer>
    </map>
    <key>StartUpToastLifeTime</key>
    <map>
      <key>Comment</key>
      <string>Number of seconds while a StartUp toast exist</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>ToastGap</key>
    <map>
      <key>Comment</key>
      <string>Gap between toasts on a screen (min. value is 5)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>7</integer>
    </map>
    <key>ToastButtonWidth</key>
    <map>
      <key>Comment</key>
            <string>
                Default width of buttons in the toast.
      Notes:
      If required width will be less then this one, a button will be reshaped to default size , otherwise to required
                Change of this parameter will affect the layout of buttons in notification toast.
</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>90</integer>
    </map>
    <key>ChannelBottomPanelMargin</key>
    <map>
      <key>Comment</key>
      <string>Space from a lower toast to the Bottom Tray</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>35</integer>
    </map>
    <key>NotificationChannelRightMargin</key>
    <map>
      <key>Comment</key>
      <string>Space between toasts and a right border of an area where they can appear</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>NotificationChannelHeightRatio</key>
    <map>
      <key>Comment</key>
      <string>Notification channel and World View ratio(0.0 - always show 1 notification, 1.0 - max ratio).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>OverflowToastHeight</key>
    <map>
      <key>Comment</key>
      <string>Height of an overflow toast</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>72</integer>
    </map>
    <key>NotifyMoneyChange</key>
    <map>
      <key>Comment</key>
      <string>Pop up notifications for all L$ transactions</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>NotifyTipDuration</key>
    <map>
      <key>Comment</key>
      <string>Length of time that notification tips stay on screen (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>4.0</real>
    </map>
    <key>NumSessions</key>
    <map>
      <key>Comment</key>
      <string>Number of successful logins to Second Life</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ObjectCacheEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable the object cache.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OpenDebugStatAdvanced</key>
    <map>
      <key>Comment</key>
      <string>Expand advanced performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OpenDebugStatBasic</key>
    <map>
      <key>Comment</key>
      <string>Expand basic performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OpenDebugStatNet</key>
    <map>
      <key>Comment</key>
      <string>Expand network stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OpenDebugStatRender</key>
    <map>
      <key>Comment</key>
      <string>Expand render stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OpenDebugStatSim</key>
    <map>
      <key>Comment</key>
      <string>Expand simulator performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OpenDebugStatTexture</key>
    <map>
      <key>Comment</key>
      <string>Expand Texture performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OpenDebugStatPhysicsDetails</key>
    <map>
      <key>Comment</key>
      <string>Expand Physics Details performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OpenDebugStatSimTime</key>
    <map>
      <key>Comment</key>
      <string>Expand Simulator Time performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OpenDebugStatSimTimeDetails</key>
    <map>
      <key>Comment</key>
      <string>Expand Simulator Time Details performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OutBandwidth</key>
    <map>
      <key>Comment</key>
      <string>Outgoing bandwidth throttle (bps)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>OverlayTitle</key>
    <map>
      <key>Comment</key>
      <string>Controls watermark text message displayed on screen when "ShowOverlayTitle" is enabled (one word, underscores become spaces)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Set_via_OverlayTitle_in_settings.xml</string>
    </map>
    <key>PTTCurrentlyEnabled</key>
    <map>
      <key>Comment</key>
      <string>Use Push to Talk mode</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PacketDropPercentage</key>
    <map>
      <key>Comment</key>
      <string>Percentage of packets dropped by the client.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
  <key>ObjectCostHighThreshold</key>
  <map>
    <key>Comment</key>
    <string>Threshold at which object cost is considered high (displayed in red).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>50.0</real>
  </map>
  <key>ObjectCostLowColor</key>
  <map>
    <key>Comment</key>
    <string>Color for object with a low object cost.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Color4</string>
    <key>Value</key>
    <array>
      <real>0.0</real>
      <real>0.5</real>
      <real>1.0</real>
      <real>0.5</real>
    </array>
  </map>
  <key>ObjectCostMidColor</key>
  <map>
    <key>Comment</key>
    <string>Color for object with a medium object cost.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Color4</string>
    <key>Value</key>
    <array>
      <real>1.0</real>
      <real>0.75</real>
      <real>0.0</real>
      <real>0.65</real>
    </array>
  </map>
  <key>ObjectCostHighColor</key>
  <map>
    <key>Comment</key>
    <string>Color for object a high object cost.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Color4</string>
    <key>Value</key>
    <array>
      <real>1.0</real>
      <real>0.0</real>
      <real>0.0</real>
      <real>0.75</real>
    </array>
  </map>
  
    <key>ParcelMediaAutoPlayEnable</key>
    <map>
      <key>Comment</key>
      <string>Auto play parcel media when available</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ParticipantListShowIcons</key>
    <map>
      <key>Comment</key>
      <string>Show/hide people icons in participant list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PerAccountSettingsFile</key>
    <map>
      <key>Comment</key>
      <string>Persisted client settings file name (per user).</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>PermissionsCautionEnabled</key>
    <map>
      <key>Comment</key>
      <string>When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PermissionsCautionNotifyBoxHeight</key>
    <map>
      <key>Comment</key>
      <string>Height of caution-style notification messages</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>344</integer>
    </map>
    <key>PickerContextOpacity</key>
    <map>
      <key>Comment</key>
      <string>Controls overall opacity of context frustrum connecting color and texture pickers with their swatches</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.34999999404</real>
    </map>
    <key>PicksPerSecondMouseMoving</key>
    <map>
      <key>Comment</key>
      <string>How often to perform hover picks while the mouse is moving (picks per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>5.0</real>
    </map>
    <key>PicksPerSecondMouseStationary</key>
    <map>
      <key>Comment</key>
      <string>How often to perform hover picks while the mouse is stationary (picks per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>PieMenuLineWidth</key>
    <map>
      <key>Comment</key>
      <string>Width of lines in pie menu display (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>2.5</real>
    </map>
    <key>PingInterpolate</key>
    <map>
      <key>Comment</key>
      <string>Extrapolate object position along velocity vector based on ping delay</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PitchFromMousePosition</key>
    <map>
      <key>Comment</key>
      <string>Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>90.0</real>
    </map>
    <key>PlayTypingAnim</key>
    <map>
      <key>Comment</key>
      <string>Your avatar plays the typing animation whenever you type in the chat bar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PlaySoundIncomingVoiceCall</key>
    <map>
      <key>Comment</key>
      <string>Plays a sound when have an incoming voice call.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PlaySoundInventoryOffer</key>
    <map>
      <key>Comment</key>
      <string>Plays a sound when have an inventory offer.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>  
    <key>PlaySoundNewConversation</key>
    <map>
      <key>Comment</key>
      <string>Plays a sound when have a new conversation.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PlaySoundTeleportOffer</key>
    <map>
      <key>Comment</key>
      <string>Plays a sound when have a teleport offer.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PluginAttachDebuggerToPlugins</key>
    <map>
      <key>Comment</key>
      <string>If true, attach a debugger session to each plugin process as it's launched.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PluginInstancesCPULimit</key>
    <map>
      <key>Comment</key>
      <string>Amount of total plugin CPU usage before inworld plugins start getting turned down to "slideshow" priority.  Set to 0 to disable this check.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.9</real>
    </map>
    
   <key>PlainTextChatHistory</key>
    <map>
      <key>Comment</key>
      <string>Enable/Disable plain text chat history style</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    
    <key>PluginInstancesLow</key>
    <map>
      <key>Comment</key>
      <string>Limit on the number of inworld media plugins that will run at "low" priority</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>PluginInstancesNormal</key>
    <map>
      <key>Comment</key>
      <string>Limit on the number of inworld media plugins that will run at "normal" or higher priority</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>PluginInstancesTotal</key>
    <map>
      <key>Comment</key>
      <string>Hard limit on the number of plugins that will be instantiated at once for inworld media</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>8</integer>
    </map>

   <key>PluginUseReadThread</key>
    <map>
      <key>Comment</key>
      <string>Use a separate thread to read incoming messages from plugins</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
   <key>PostFirstLoginIntroURL</key>
   <map>
     <key>Comment</key>
     <string>URL of intro presenatation after first time users first login</string>
     <key>Persist</key>
     <integer>1</integer>
     <key>Type</key>
     <string>String</string>
     <key>Value</key>
     <string></string>
   </map>
  <key>PostFirstLoginIntroViewed</key>
  <map>
    <key>Comment</key>
    <string>Flag indicating if user has seen intro presenatation after first time users first login</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
      <integer>0</integer>
  </map>
    <key>PrecachingDelay</key>
    <map>
      <key>Comment</key>
      <string>Delay when logging in to load world before showing it (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>6.0</real>
    </map>
	<key>PreferredMaturity</key>
    <map>
      <key>Comment</key>
      <string>Setting for the user's preferred maturity level (consts in indra_constants.h)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
	  <integer>13</integer>
    </map>

  <key>PreviewAmbientColor</key>
  <map>
    <key>Comment</key>
    <string>Ambient color of preview render.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Color4</string>
    <key>Value</key>
    <array>
      <real>0.0</real>
      <real>0.0</real>
      <real>0.0</real>
      <real>1.0</real>
    </array>
  </map>


  <key>PreviewDiffuse0</key>
  <map>
    <key>Comment</key>
    <string>Diffise color of preview light 0.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Color4</string>
    <key>Value</key>
    <array>
      <real>1.0</real>
      <real>1.0</real>
      <real>1.0</real>
      <real>1.0</real>
    </array>
  </map>

  <key>PreviewDiffuse1</key>
  <map>
    <key>Comment</key>
    <string>Diffise color of preview light 1.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Color4</string>
    <key>Value</key>
    <array>
      <real>0.25</real>
      <real>0.25</real>
      <real>0.25</real>
      <real>1.0</real>
    </array>
  </map>

  <key>PreviewDiffuse2</key>
  <map>
    <key>Comment</key>
    <string>Diffise color of preview light 2.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Color4</string>
    <key>Value</key>
    <array>
      <real>1.0</real>
      <real>1.0</real>
      <real>1.0</real>
      <real>1.0</real>
    </array>
  </map>

  <key>PreviewSpecular0</key>
  <map>
    <key>Comment</key>
    <string>Diffise color of preview light 0.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Color4</string>
    <key>Value</key>
    <array>
      <real>1.0</real>
      <real>1.0</real>
      <real>1.0</real>
      <real>1.0</real>
    </array>
  </map>

  <key>PreviewSpecular1</key>
  <map>
    <key>Comment</key>
    <string>Diffise color of preview light 1.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Color4</string>
    <key>Value</key>
    <array>
      <real>1.0</real>
      <real>1.0</real>
      <real>1.0</real>
      <real>1.0</real>
    </array>
  </map>

  <key>PreviewSpecular2</key>
  <map>
    <key>Comment</key>
    <string>Diffise color of preview light 2.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Color4</string>
    <key>Value</key>
    <array>
      <real>1.0</real>
      <real>1.0</real>
      <real>1.0</real>
      <real>1.0</real>
    </array>
  </map>


  <key>PreviewDirection0</key>
  <map>
    <key>Comment</key>
    <string>Direction of light 0 for preview render.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>-0.75</real>
      <real>1</real>
      <real>1.0</real>
    </array>
  </map>

  <key>PreviewDirection1</key>
  <map>
    <key>Comment</key>
    <string>Direction of light 1 for preview render.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>0.5</real>
      <real>-0.6</real>
      <real>0.4</real>
    </array>
  </map>
  
  <key>PreviewDirection2</key>
  <map>
    <key>Comment</key>
    <string>Direction of light 2 for preview render.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>0.5</real>
      <real>-0.8</real>
      <real>0.3</real>
    </array>
  </map>

  <key>PrimMediaMasterEnabled</key>
	<map>
	  <key>Comment</key>
      <string>Whether or not Media on a Prim is enabled.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
	<key>PrimMediaControlsUseHoverControlSet</key>
	<map>
	  <key>Comment</key>
      <string>Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
	<key>PrimMediaDragNDrop</key>
	<map>
		<key>Comment</key>
		<string>Enable drag and drop of URLs onto prim faces</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>1</integer>
	</map>
    <key>PrimMediaMaxRetries</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of retries for media queries.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>PrimMediaRequestQueueDelay</key>
    <map>
      <key>Comment</key>
      <string>Timer delay for fetching media from the queue (in seconds).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>PrimMediaRetryTimerDelay</key>
    <map>
      <key>Comment</key>
      <string>Timer delay for retrying on media queries (in seconds).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>5.0</real>
    </map>
	<key>PrimMediaMaxSortedQueueSize</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of objects the viewer will load media for initially</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>100000</integer>
    </map>
	<key>PrimMediaMaxRoundRobinQueueSize</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of objects the viewer will continuously update media for</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>100000</integer>
    </map>
    <key>ProbeHardwareOnStartup</key>
    <map>
      <key>Comment</key>
      <string>Query current hardware configuration on application startup</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PurgeCacheOnNextStartup</key>
    <map>
      <key>Comment</key>
      <string>Clear local file cache next time viewer is run</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PurgeCacheOnStartup</key>
    <map>
      <key>Comment</key>
      <string>Clear local file cache every time viewer is run</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PushToTalkButton</key>
    <map>
      <key>Comment</key>
      <string>Which button or keyboard key is used for push-to-talk</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>MiddleMouse</string>
    </map>
    <key>PushToTalkToggle</key>
    <map>
      <key>Comment</key>
      <string>Should the push-to-talk button behave as a toggle</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>QAMode</key>
    <map>
      <key>Comment</key>
      <string>Enable Testing Features.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>QAModeEventHostPort</key>
    <map>
      <key>Comment</key>
      <string>DEPRECATED: Port on which lleventhost should listen</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>QAModeTermCode</key>
    <map>
      <key>Comment</key>
      <string>On LL_ERRS, terminate with this code instead of OS message box</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>QAModeMetrics</key>
    <map>
      <key>Comment</key>
      <string>"Enables QA features (logging, faster cycling) for metrics collector"</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>QuietSnapshotsToDisk</key>
    <map>
      <key>Comment</key>
      <string>Take snapshots to disk without playing animation or sound</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>QuitAfterSeconds</key>
    <map>
      <key>Comment</key>
      <string>The duration allowed before quitting.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>QuitOnLoginActivated</key>
    <map>
      <key>Comment</key>
      <string>Quit if login page is activated (used when auto login is on and users must not be able to login manually)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RadioLandBrushAction</key>
    <map>
      <key>Comment</key>
      <string>Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RadioLandBrushSize</key>
    <map>
      <key>Comment</key>
      <string>Size of land modification brush (0 = small, 1 = medium, 2 = large)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LandBrushForce</key>
        <map>
        <key>Comment</key>
            <string>Multiplier for land modification brush force.</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>1.0</real>
        </map>
    <key>MediaBrowserWindowLimit</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of media brower windows that can be open at once in the media browser floater (0 for no limit)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>WebContentWindowLimit</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of web browser windows that can be open at once in the Web content floater (0 for no limit)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
  <key>MediaRollOffRate</key>
  <map>
    <key>Comment</key>
    <string>Multiplier to change rate of media attenuation</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.125</real>
  </map>
  <key>MediaRollOffMin</key>
  <map>
    <key>Comment</key>
    <string>Adjusts the distance at which media attentuation starts</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>5.0</real>
  </map>
  <key>MediaRollOffMax</key>
  <map>
    <key>Comment</key>
    <string>Distance at which media volume is set to 0</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>30.0</real>
  </map>
  <key>RecentItemsSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RectangleSelectInclusive</key>
    <map>
      <key>Comment</key>
      <string>Select objects that have at least one vertex inside selection rectangle</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RegInClient</key>
    <map>
      <key>Comment</key>
      <string>Experimental: Embed registration in login screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>QuickBuyCurrency</key>
    <map>
      <key>Comment</key>
      <string>Toggle between HTML based currency purchase floater and legacy XUI version</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RegionTextureSize</key>
    <map>
      <key>Comment</key>
      <string>Terrain texture dimensions (power of 2)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>256</integer>
    </map>
    <key>RememberPassword</key>
    <map>
      <key>Comment</key>
      <string>Keep password (in encrypted form) for next login</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>

  <key>OctreeMaxNodeCapacity</key>
  <map>
    <key>Comment</key>
    <string>Maximum number of elements to store in a single octree node</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <integer>128</integer>
  </map>

  <key>OctreeStaticObjectSizeFactor</key>
  <map>
    <key>Comment</key>
    <string>Multiplier on static object size for determining octree node size </string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>S32</string>
    <key>Value</key>
    <integer>4</integer>
  </map>

  <key>OctreeAlphaDistanceFactor</key>
  <map>
    <key>Comment</key>
    <string>Multiplier on alpha object distance for determining octree node size </string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>0.1</real>
      <real>0.0</real>
      <real>0.0</real>
    </array>
  </map>

  <key>OctreeAttachmentSizeFactor</key>
  <map>
    <key>Comment</key>
    <string>Multiplier on attachment size for determining octree node size </string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>S32</string>
    <key>Value</key>
    <integer>4</integer>
  </map>

  <key>OctreeDistanceFactor</key>
  <map>
    <key>Comment</key>
    <string>Multiplier on distance for determining octree node size </string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>0.01</real>
      <real>0.0</real>
      <real>0.0</real>
    </array>
  </map>

    <key>RenderAnisotropic</key>
    <map>
      <key>Comment</key>
      <string>Render textures using anisotropic filtering</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderAppleUseMultGL</key>
    <map>
      <key>Comment</key>
      <string>Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderAttachedLights</key>
        <map>
        <key>Comment</key>
            <string>Render lighted prims that are attached to avatars</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>RenderAttachedParticles</key>
        <map>
        <key>Comment</key>
            <string>Render particle systems that are attached to avatars</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
  <key>RenderAvatar</key>
    <map>
      <key>Comment</key>
      <string>Render Avatars</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  <key>RenderAvatarCloth</key>
    <map>
      <key>Comment</key>
      <string>Controls if avatars use wavy cloth</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  <key>RenderAvatarComplexityLimit</key>
    <map>
      <key>Comment</key>
      <string>Max visual complexity of avatars in a scene</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
  <key>RenderComplexityColorMin</key>
    <map>
      <key>Comment</key>
      <string>Max visual complexity of avatars in a scene</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.0</real>
        <real>1.0</real>
        <real>0.5</real>
      </array>
    </map>
  <key>RenderComplexityColorMid</key>
    <map>
      <key>Comment</key>
      <string>Max visual complexity of avatars in a scene</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>1.0</real>
        <real>0.0</real>
        <real>0.5</real>
      </array>
    </map>
  <key>RenderComplexityColorMax</key>
    <map>
      <key>Comment</key>
      <string>Max visual complexity of avatars in a scene</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.0</real>
        <real>0.0</real>
        <real>0.5</real>
      </array>
    </map>
  <key>RenderComplexityThreshold</key>
    <map>
      <key>Comment</key>
      <string>Only color objects higher than render threshold</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
  <key>RenderComplexityStaticMax</key>
    <map>
      <key>Comment</key>
      <string>Sets a static max value for scaling of RenderComplexity 
        display (-1 for dynamic scaling)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>RenderAvatarLODFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>RenderAvatarMaxVisible</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of avatars to display at any one time</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>12</integer>
    </map>
    <key>RenderAvatarPhysicsLODFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of avatar physics (such as breast physics).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderAvatarVP</key>
    <map>
      <key>Comment</key>
      <string>Use vertex programs to perform hardware skinning of avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  <key>RenderCompressTextures</key>
  <map>
    <key>Comment</key>
    <string>Enable texture compression on OpenGL 3.0 and later implementations (EXPERIMENTAL, requires restart)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
    <key>RenderPerformanceTest</key>
    <map>
      <key>Comment</key>
            <string>
                Disable rendering of everything but in-world content for
                performance testing
</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
   
  <key>RenderLocalLights</key>
  <map>
    <key>Comment</key>
    <string>Whether or not to render local lights.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>

  <key>RenderShadowNearDist</key>
  <map>
    <key>Comment</key>
    <string>Near clip plane of shadow camera (affects precision of depth shadows).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>256</real>
      <real>256</real>
      <real>256</real>
    </array>
  </map>
  <key>RenderShadowClipPlanes</key>
  <map>
    <key>Comment</key>
    <string>Near clip plane split distances for shadow map frusta.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>1.0</real>
      <real>12.0</real>
      <real>32.0</real>
    </array>
  </map>
  <key>RenderShadowSplitExponent</key>
  <map>
    <key>Comment</key>
    <string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>3.0</real>
      <real>3.0</real>
      <real>2.0</real>
    </array>
  </map>
  <key>RenderShadowOrthoClipPlanes</key>
  <map>
    <key>Comment</key>
    <string>Near clip plane split distances for orthographic shadow map frusta.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>4.0</real>
      <real>8.0</real>
      <real>24.0</real>
    </array>
  </map>
  <key>RenderShadowProjOffset</key>
  <map>
    <key>Comment</key>
    <string>Amount to scale distance to virtual origin of shadow perspective projection.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>2.0</real>
  </map>
  <key>RenderShadowSlopeThreshold</key>
  <map>
    <key>Comment</key>
    <string>Cutoff slope value for points to affect perspective shadow generation</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.0</real>
  </map>
  <key>RenderShadowProjExponent</key>
  <map>
    <key>Comment</key>
    <string>Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.5</real>
  </map>
  <key>RenderSSAOScale</key>
  <map>
    <key>Comment</key>
    <string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>500.0</real>
  </map>
  <key>RenderSSAOMaxScale</key>
  <map>
    <key>Comment</key>
    <string>Maximum screen radius for sampling (pixels)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <integer>200</integer>
  </map>
  <key>RenderSSAOFactor</key>
  <map>
    <key>Comment</key>
    <string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.30</real>
  </map>
  <key>RenderSSAOEffect</key>
  <map>
    <key>Comment</key>
    <string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded.  Blends with original color for partly-occluded areas.  (Third component is unused.)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>0.80</real>
      <real>1.00</real>
      <real>0.00</real>
    </array>
  </map>
  <key>RenderBumpmapMinDistanceSquared</key>
    <map>
      <key>Comment</key>
      <string>Maximum distance at which to render bumpmapped primitives (distance in meters, squared)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>100.0</real>
    </map>
  <key>RenderNormalMapScale</key>
  <map>
    <key>Comment</key>
    <string>Scaler applied to height map when generating normal maps</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>64</real>
  </map>
    <key>RenderCubeMap</key>
    <map>
      <key>Comment</key>
      <string>Whether we can render the cube map or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderDebugAlphaMask</key>
    <map>
      <key>Comment</key>
      <string>Test Alpha Masking Cutoffs.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>RenderDebugGL</key>
    <map>
      <key>Comment</key>
      <string>Enable strict GL debugging.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>RenderDebugNormalScale</key>
  <map>
    <key>Comment</key>
    <string>Scale of normals in debug display.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.03</real>
  </map>
  <key>RenderDebugPipeline</key>
    <map>
      <key>Comment</key>
      <string>Enable strict pipeline debugging.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string> 
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>RenderMaxTextureIndex</key>
  <map>
    <key>Comment</key>
    <string>Maximum texture index to use for indexed texture rendering.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <integer>16</integer>
  </map>
    <key>RenderDebugTextureBind</key>
    <map>
      <key>Comment</key>
      <string>Enable texture bind performance test.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>RenderDelayCreation</key>
  <map>
    <key>Comment</key>
    <string>Throttle creation of drawables.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
 
  <key>RenderAnimateRes</key>
  <map>
    <key>Comment</key>
    <string>Animate rezing prims.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>RenderBakeSunlight</key>
  <map>
    <key>Comment</key>
    <string>Bake sunlight into vertex buffers for static objects.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>RenderNoAlpha</key>
  <map>
    <key>Comment</key>
    <string>Disable rendering of alpha objects (render all alpha objects as alpha masks).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>RenderMinimumLODTriangleCount</key>
  <map>
    <key>Comment</key>
    <string>Triangle count threshold at which automatic LOD generation stops</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <real>16</real>
  </map>

  <key>RenderEdgeDepthCutoff</key>
  <map>
    <key>Comment</key>
    <string>Cutoff for depth difference that amounts to an edge.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.01</real>
  </map>
  <key>RenderEdgeNormCutoff</key>
  <map>
    <key>Comment</key>
    <string>Cutoff for normal difference that amounts to an edge.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.25</real>
  </map>

  <key>RenderDeferredAlphaSoften</key>
  <map>
    <key>Comment</key>
    <string>Scalar for softening alpha surfaces (for soft particles).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.75</real>
  </map>
  <key>RenderDeferredNoise</key>
  <map>
    <key>Comment</key>
    <string>Noise scalar to hide banding in deferred render.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>4</real>
  </map>
  <key>RenderDeferredSpotShadowBias</key>
  <map>
    <key>Comment</key>
    <string>Bias value for spot shadows (prevent shadow acne).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>-64.0</real>
  </map>
  <key>RenderDeferredSpotShadowOffset</key>
  <map>
    <key>Comment</key>
    <string>Offset value for spot shadows (prevent shadow acne).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.8</real>
  </map>

  <key>RenderShadowBias</key>
  <map>
    <key>Comment</key>
    <string>Bias value for shadows (prevent shadow acne).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>-0.008</real>
  </map>
  <key>RenderShadowOffset</key>
  <map>
    <key>Comment</key>
    <string>Offset value for shadows (prevent shadow acne).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.01</real>
  </map>
  <key>RenderShadowBiasError</key>
  <map>
    <key>Comment</key>
    <string>Error scale for shadow bias (based on altitude).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>-0.007</real>
  </map>
  <key>RenderShadowOffsetError</key>
  <map>
    <key>Comment</key>
    <string>Error scale for shadow offset (based on altitude).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0</real>
  </map>

  <key>RenderDepthPrePass</key>
  <map>
    <key>Comment</key>
    <string>EXPERIMENTAL: Prime the depth buffer with simple prim geometry before rendering with textures.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  
  <key>RenderDepthOfField</key>
  <map>
    <key>Comment</key>
    <string>Whether to use depth of field effect when lighting and shadows are enabled</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>RenderDepthOfFieldInEditMode</key>
  <map>
    <key>Comment</key>
    <string>Whether to use depth of field effect when in edit mode</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>CameraDoFResScale</key>
  <map>
    <key>Comment</key>
    <string>Amount to scale down depth of field resolution.  Valid range is 0.25 (quarter res) to 1.0 (full res)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.7</real>
  </map>

  <key>RenderSpotLightsInNondeferred</key>
  <map>
    <key>Comment</key>
    <string>Whether to support projectors as spotlights when Lighting and Shadows is disabled</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>RenderSpotShadowBias</key>
  <map>
    <key>Comment</key>
    <string>Bias value for shadows (prevent shadow acne).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>-0.001</real>
  </map>
  <key>RenderSpotShadowOffset</key>
  <map>
    <key>Comment</key>
    <string>Offset value for shadows (prevent shadow acne).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.04</real>
  </map>

  <key>RenderShadowResolutionScale</key>
  <map>
    <key>Comment</key>
    <string>Scale of shadow map resolution vs. screen resolution</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1.0</real>
  </map>

  <key>RenderDeferredTreeShadowBias</key>
  <map>
    <key>Comment</key>
    <string>Bias value for tree shadows (prevent shadow acne).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1.0</real>
  </map>
  <key>RenderDeferredTreeShadowOffset</key>
  <map>
    <key>Comment</key>
    <string>Offset value for tree shadows (prevent shadow acne).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1.0</real>
  </map>

  <key>RenderHoverGlowEnable</key>
  <map>
    <key>Comment</key>
    <string>Show glow effect when hovering on interactive objects.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>RenderHighlightFadeTime</key>
  <map>
    <key>Comment</key>
    <string>Transition time for mouseover highlights.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.1</real>
  </map>
  
  <key>RenderHighlightBrightness</key>
  <map>
    <key>Comment</key>
    <string>Brightness of mouseover highlights.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>4.0</real>
  </map>

  <key>RenderHighlightThickness</key>
  <map>
    <key>Comment</key>
    <string>Thickness of mouseover highlights.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.6</real>
  </map>
  
  <key>RenderHighlightColor</key>
  <map>
    <key>Comment</key>
    <string>Brightness of mouseover highlights.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Color4</string>
    <key>Value</key>
    <array>
      <real>0.4</real>
      <real>0.98</real>
      <real>0.93</real>
      <real>1.0</real>
    </array>
  </map>

  <key>RenderSpecularResX</key>
  <map>
    <key>Comment</key>
    <string>Spec map resolution.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <real>512</real>
  </map>

  <key>RenderSpecularResY</key>
  <map>
    <key>Comment</key>
    <string>Spec map resolution.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <real>128</real>
  </map>

  <key>RenderSpecularExponent</key>
  <map>
    <key>Comment</key>
    <string>Specular exponent for generating spec map</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>384</real>
  </map>

  <key>RenderDeferred</key>
  <map>
    <key>Comment</key>
    <string>Use deferred rendering pipeline.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>RenderDeferredSun</key>
  <map>
    <key>Comment</key>
    <string>Execute sunlight shader in deferred renderer.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>

  <key>RenderDeferredAtmospheric</key>
  <map>
    <key>Comment</key>
    <string>Execute atmospheric shader in deferred renderer.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>

  <key>RenderDeferredSSAO</key>
  <map>
    <key>Comment</key>
    <string>Execute screen space ambient occlusion shader in deferred renderer.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>

  <key>RenderDeferredBlurLight</key>
  <map>
    <key>Comment</key>
    <string>Execute shadow softening shader in deferred renderer.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>

  <key>RenderDeferredSunWash</key>
  <map>
    <key>Comment</key>
    <string>Amount local lights are washed out by sun.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.5</real>
  </map>
  <key>RenderShadowNoise</key>
  <map>
    <key>Comment</key>
    <string>Magnitude of noise on shadow samples.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>-0.0001</real>
  </map>
  <key>RenderShadowErrorCutoff</key>
  <map>
    <key>Comment</key>
    <string>Cutoff error value to use ortho instead of perspective projection.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>5.0</real>
  </map>
  <key>RenderShadowFOVCutoff</key>
  <map>
    <key>Comment</key>
    <string>Cutoff FOV to use ortho instead of perspective projection.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.8</real>
  </map>

  <key>RenderShadowGaussian</key>
  <map>
    <key>Comment</key>
    <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>3.0</real>
      <real>2.0</real>
      <real>0.0</real>
    </array>
  </map>

  <key>RenderShadowBlurSize</key>
  <map>
    <key>Comment</key>
    <string>Scale of shadow softening kernel.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1.4</real>
  </map>
  <key>RenderShadowBlurSamples</key>
  <map>
    <key>Comment</key>
    <string>Number of samples to take for each pass of shadow blur (value range 1-16).  Actual number of samples is value * 2 - 1.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <real>4</real>
  </map>
  <key>RenderShadowBlurDistFactor</key>
  <map>
    <key>Comment</key>
    <string>Distance scaler for shadow blur.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0</real>
  </map>

  <key>RenderDynamicLOD</key>
    <map>
      <key>Comment</key>
      <string>Dynamically adjust level of detail.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderFSAASamples</key>
    <map>
      <key>Comment</key>
      <string>Number of samples to use for FSAA (0 = no AA).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderFarClip</key>
    <map>
      <key>Comment</key>
      <string>Distance of far clip plane from camera (meters)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>256.0</real>
    </map>
    <key>RenderAutoMaskAlphaNonDeferred</key>
    <map>
      <key>Comment</key>
      <string>Use alpha masks where appropriate, in the non-deferred (non-'Lighting and Shadows') graphics mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderAutoMaskAlphaDeferred</key>
    <map>
      <key>Comment</key>
      <string>Use alpha masks where appropriate, in the deferred ('Lighting and Shadows') graphics mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderFlexTimeFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderFogRatio</key>
    <map>
      <key>Comment</key>
      <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>4.0</real>
    </map>
    <key>RenderGamma</key>
    <map>
      <key>Comment</key>
      <string>Sets gamma exponent for renderer</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>RenderGammaFull</key>
    <map>
      <key>Comment</key>
      <string>Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderGLCoreProfile</key>
    <map>
      <key>Comment</key>
      <string>Don't use a compatibility profile OpenGL context.  Requires restart.  Basic shaders MUST be enabled.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderGlow</key>
    <map>
      <key>Comment</key>
      <string>Render bloom post effect.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderGlowIterations</key>
    <map>
      <key>Comment</key>
      <string>Number of times to iterate the glow (higher = wider and smoother but slower)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>RenderGlowLumWeights</key>
    <map>
      <key>Comment</key>
      <string>Weights for each color channel to be used in calculating luminance (should add up to 1.0)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>1</real>
        <real>0</real>
        <real>0</real>
      </array>
    </map>
    <key>RenderGlowMaxExtractAlpha</key>
    <map>
      <key>Comment</key>
      <string>Max glow alpha value for brightness extraction to auto-glow.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.25</real>
    </map>
    <key>RenderGlowMinLuminance</key>
    <map>
      <key>Comment</key>
      <string>Min luminance intensity necessary to consider an object bright enough to automatically glow.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>9999</real>
    </map>
    <key>RenderGlowResolutionPow</key>
    <map>
      <key>Comment</key>
      <string>Glow map resolution power of two.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>9</integer>
    </map>
    <key>RenderGlowStrength</key>
    <map>
      <key>Comment</key>
      <string>Additive strength of glow.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.35</real>
    </map>
    <key>RenderGlowWarmthAmount</key>
    <map>
      <key>Comment</key>
      <string>Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>RenderGlowWarmthWeights</key>
    <map>
      <key>Comment</key>
      <string>Weight of each color channel used before finding the max warmth</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.5</real>
        <real>0.7</real>
      </array>
    </map>
    <key>RenderGlowWidth</key>
    <map>
      <key>Comment</key>
      <string>Glow sample size (higher = wider and softer but eventually more pixelated)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.3</real>
    </map>
    <key>RenderGround</key>
    <map>
      <key>Comment</key>
	  <string>Determines whether we can render the ground pool or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisableAllRenderTypes</key>
    <map>
      <key>Comment</key>
      <string>Disables all rendering types.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DisableAllRenderFeatures</key>
    <map>
      <key>Comment</key>
      <string>Disables all rendering features.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderHUDInSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Display HUD attachments in snapshot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderHUDParticles</key>
    <map>
      <key>Comment</key>
      <string>Display particle systems in HUD attachments (experimental)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderHighlightSelections</key>
    <map>
      <key>Comment</key>
      <string>Show selection outlines on objects</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderHiddenSelections</key>
    <map>
      <key>Comment</key>
      <string>Show selection lines on objects that are behind other objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderHideGroupTitle</key>
    <map>
      <key>Comment</key>
      <string>Don't show my group title in my name label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NameTagShowGroupTitles</key>
    <map>
      <key>Comment</key>
      <string>Show group titles in name labels</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NameTagShowDisplayNames</key>
    <map>
      <key>Comment</key>
      <string>Show display names in name labels</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>NameTagShowFriends</key>
    <map>
      <key>Comment</key>
      <string>Highlight the name tags of your friends</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NameTagShowUsernames</key>
    <map>
      <key>Comment</key>
      <string>Show usernames in avatar name tags</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderInitError</key>
    <map>
      <key>Comment</key>
      <string>Error occured while initializing GL</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderLightRadius</key>
    <map>
      <key>Comment</key>
      <string>Render the radius of selected lights</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderMaxPartCount</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of particles to display on screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4096</integer>
    </map>
  <key>RenderMaxNodeSize</key>
  <map>
    <key>Comment</key>
    <string>Maximum size of a single node's vertex data (in KB).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>S32</string>
    <key>Value</key>
    <integer>65536</integer>
  </map>
    <key>RenderMaxVBOSize</key>
    <map>
      <key>Comment</key>
      <string>Maximum size of a vertex buffer (in KB).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>512</integer>
    </map>
    <key>RenderNameFadeDuration</key>
    <map>
      <key>Comment</key>
      <string>Time interval over which to fade avatar names (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderNameShowSelf</key>
    <map>
      <key>Comment</key>
      <string>Display own name above avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderNameShowTime</key>
    <map>
      <key>Comment</key>
      <string>Fade avatar names after specified time (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>10.0</real>
    </map>
    <key>RenderObjectBump</key>
    <map>
      <key>Comment</key>
      <string>Show bumpmapping on primitives</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderQualityPerformance</key>
    <map>
      <key>Comment</key>
      <string>Which graphics settings you've chosen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderReflectionDetail</key>
    <map>
      <key>Comment</key>
      <string>Detail of reflection render pass.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>RenderShadowDetail</key>
    <map>
      <key>Comment</key>
      <string>Detail of shadows.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>

    <key>RenderReflectionRes</key>
    <map>
      <key>Comment</key>
      <string>Reflection map resolution.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>64</integer>
    </map>
    <key>RenderResolutionDivisor</key>
    <map>
      <key>Comment</key>
      <string>Divisor for rendering 3D scene at reduced resolution.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderShaderLightingMaxLevel</key>
    <map>
      <key>Comment</key>
      <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only.  Works around shader compiler bugs on certain platforms.)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>RenderShaderLODThreshold</key>
    <map>
      <key>Comment</key>
      <string>Fraction of draw distance defining the switch to a different shader LOD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderShaderParticleThreshold</key>
    <map>
      <key>Comment</key>
      <string>Fraction of draw distance to not use shader on particles</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.25</real>
    </map>
    <key>RenderSunDynamicRange</key>
    <map>
      <key>Comment</key>
      <string>Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderTerrainDetail</key>
    <map>
      <key>Comment</key>
      <string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>RenderTerrainLODFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderTerrainScale</key>
    <map>
      <key>Comment</key>
      <string>Terrain detail texture scale</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>12.0</real>
    </map>
    <key>RenderTextureMemoryMultiple</key>
    <map>
      <key>Comment</key>
      <string>Multiple of texture memory value to use (should fit: 0 &lt; value &lt;= 1.0)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderTrackerBeacon</key>
    <map>
      <key>Comment</key>
      <string>Display tracking arrow and beacon to target avatar, teleport destination</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
	<key>RenderTransparentWater</key>
	<map>
	  <key>Comment</key>
	  <string>Render water as transparent.  Setting to false renders water as opaque with a simple texture applied.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
	</map>
    <key>RenderTreeLODFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>RenderUIInSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Display user interface in snapshot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderUIBuffer</key>
    <map>
      <key>Comment</key>
      <string>Cache ui render in a screen aligned buffer.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderUnloadedAvatar</key>
    <map>
      <key>Comment</key>
      <string>Show avatars which haven't finished loading</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>RenderUseTriStrips</key>
  <map>
    <key>Comment</key>
    <string>Use triangle strips for rendering prims.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
    <key>RenderUseFarClip</key>
    <map>
      <key>Comment</key>
      <string>If false, frustum culling will ignore far clip plane.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderUseImpostors</key>
    <map>
      <key>Comment</key>
      <string>Whether we want to use impostors for far away avatars.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  <key>RenderAutoMuteByteLimit</key>
  <map>
    <key>Comment</key>
    <string>Maximum bytes of attachments before an avatar is automatically visually muted (0 for no limit).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>RenderAutoMuteSurfaceAreaLimit</key>
  <map>
    <key>Comment</key>
    <string>Maximum surface area of attachments before an avatar is automatically visually muted (0 for no limit).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
    
  <key>RenderAutoHideSurfaceAreaLimit</key>
  <map>
    <key>Comment</key>
    <string>Maximum surface area of a set of proximal objects inworld before automatically hiding geometry to prevent system overload.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

    <key>RenderVBOEnable</key>
    <map>
      <key>Comment</key>
      <string>Use GL Vertex Buffer Objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderUseVAO</key>
    <map>
      <key>Comment</key>
      <string>[EXPERIMENTAL] Use GL Vertex Array Objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>RenderUseTransformFeedback</key>
  <map>
    <key>Comment</key>
    <string>[EXPERIMENTAL] Use transform feedback shaders for LoD updates</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>RenderVBOMappingDisable</key>
    <map>
      <key>Comment</key>
      <string>Disable VBO glMapBufferARB</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  <key>RenderUseStreamVBO</key>
  <map>
    <key>Comment</key>
    <string>Use VBO's for stream buffers</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
	<key>RenderPreferStreamDraw</key>
	<map>
		<key>Comment</key>
		<string>Use GL_STREAM_DRAW in place of GL_DYNAMIC_DRAW</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>0</integer>
	</map>
	<key>RenderVolumeLODFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderWater</key>
    <map>
      <key>Comment</key>
      <string>Display water</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderWaterMipNormal</key>
    <map>
      <key>Comment</key>
      <string>Use mip maps for water normal map.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderWaterRefResolution</key>
    <map>
      <key>Comment</key>
      <string>Water planar reflection resolution.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>512</integer>
    </map>
    <key>RenderParcelSelection</key>
    <map>
      <key>Comment</key>
      <string>Display selected parcel outline</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RotateRight</key>
    <map>
      <key>Comment</key>
      <string>Make the agent rotate to its right.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RotationStep</key>
    <map>
      <key>Comment</key>
      <string>All rotations via rotation tool are constrained to multiples of this unit (degrees)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
  <key>MeshTriangleBudget</key>
  <map>
    <key>Comment</key>
    <string>Target visible triangle budget to use when estimating streaming cost.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <real>250000</real>
  </map>
  <key>MeshMetaDataDiscount</key>
  <map>
    <key>Comment</key>
    <string>Number of bytes to deduct for metadata when determining streaming cost.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <real>384</real>
  </map>
  <key>MeshMinimumByteSize</key>
  <map>
    <key>Comment</key>
    <string>Minimum number of bytes per LoD block when determining streaming cost.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <real>16</real>
  </map>
  <key>MeshBytesPerTriangle</key>
  <map>
    <key>Comment</key>
    <string>Approximation of bytes per triangle to use for determining mesh streaming cost.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <real>16</real>
  </map>

  <key>MeshMaxConcurrentRequests</key>
  <map>
    <key>Comment</key>
    <string>Number of threads to use for loading meshes.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <integer>32</integer>
  </map>
   <key>RunMultipleThreads</key>
    <map>
      <key>Comment</key>
      <string>If TRUE keep background threads active during render</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>SafeMode</key>
    <map>
      <key>Comment</key>
      <string>Reset preferences, run in safe mode.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SaveMinidump</key>
    <map>
      <key>Comment</key>
      <string>Save minidump for developer debugging on crash</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ScaleShowAxes</key>
    <map>
      <key>Comment</key>
      <string>Show indicator of selected scale axis when scaling</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ScaleStretchTextures</key>
    <map>
      <key>Comment</key>
      <string>Stretch textures along with object when scaling</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ScaleUniform</key>
    <map>
      <key>Comment</key>
      <string>Scale selected objects evenly about center of selection</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ScriptHelpFollowsCursor</key>
    <map>
      <key>Comment</key>
      <string>Scripting help window updates contents based on script editor contents under text cursor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ScriptsCanShowUI</key>
    <map>
      <key>Comment</key>
      <string>Allow LSL calls (such as LLMapDestination) to spawn viewer UI</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>SecondLifeEnterprise</key>
    <map>
      <key>Comment</key>
      <string>Enables Second Life Enterprise features</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>	
    <key>SelectMovableOnly</key>
    <map>
      <key>Comment</key>
      <string>Select only objects you can move</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SelectOwnedOnly</key>
    <map>
      <key>Comment</key>
      <string>Select only objects you own</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SelectionHighlightAlpha</key>
    <map>
      <key>Comment</key>
      <string>Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.40000000596</real>
    </map>
    <key>SelectionHighlightAlphaTest</key>
    <map>
      <key>Comment</key>
      <string>Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>SelectionHighlightThickness</key>
    <map>
      <key>Comment</key>
      <string>Thickness of selection highlight line (fraction of view distance)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.00999999977648</real>
    </map>
    <key>SelectionHighlightUAnim</key>
    <map>
      <key>Comment</key>
      <string>Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>SelectionHighlightUScale</key>
    <map>
      <key>Comment</key>
      <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>SelectionHighlightVAnim</key>
    <map>
      <key>Comment</key>
      <string>Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>SelectionHighlightVScale</key>
    <map>
      <key>Comment</key>
      <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>ServerChoice</key>
    <map>
      <key>Comment</key>
      <string>[DO NOT MODIFY] Controls which grid you connect to</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShareWithGroup</key>
    <map>
      <key>Comment</key>
      <string>Newly created objects are shared with the currently active group</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdvancedGraphicsSettings</key>
    <map>
      <key>Comment</key>
      <string>Show advanced graphics settings</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAllObjectHoverTip</key>
    <map>
      <key>Comment</key>
      <string>Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
	<key>AvatarNameTagMode</key>
    <map>
      <key>Comment</key>
      <string>Select Avatar Name Tag Mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowAxes</key>
    <map>
      <key>Comment</key>
      <string>Render coordinate frame at your position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowBanLines</key>
    <map>
      <key>Comment</key>
      <string>Show in-world ban/access borders</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowBuildButton</key>
    <map>
      <key>Comment</key>
      <string>Shows/hides build button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowCameraButton</key>
    <map>
      <key>Comment</key>
      <string>Show/hide view button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  <key>ShowConsoleWindow</key>
  <map>
    <key>Comment</key>
    <string>Show log in separate OS window</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>EnableVisualLeakDetector</key>
  <map>
    <key>Comment</key>
    <string>EnableVisualLeakDetector</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>NavBarShowCoordinates</key>
    <map>
      <key>Comment</key>
      <string>Show coordinates in navigation bar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NavBarShowParcelProperties</key>
    <map>
      <key>Comment</key>
      <string>Show parcel property icons in navigation bar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowBetaGrids</key>
    <map>
      <key>Comment</key>
      <string>Display the beta grids in the grid selection control.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>	
    <key>ShowCrosshairs</key>
    <map>
      <key>Comment</key>
      <string>Display crosshairs when in mouselook mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowDebugConsole</key>
    <map>
      <key>Comment</key>
      <string>Show log in SL window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowEmptyFoldersWhenSearching</key>
    <map>
      <key>Comment</key>
      <string>Shows folders that do not have any visible contents when applying a filter to inventory</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowGestureButton</key>
    <map>
      <key>Comment</key>
      <string>Shows/hides gesture button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowHoverTips</key>
    <map>
      <key>Comment</key>
      <string>Show descriptive tooltip when mouse hovers over items in world</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowLandHoverTip</key>
    <map>
      <key>Comment</key>
      <string>Show descriptive tooltip when mouse hovers over land</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>    
    <key>ShowMiniMapButton</key>
    <map>
      <key>Comment</key>
      <string>Shows/hides mini-map button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowMoveButton</key>
    <map>
      <key>Comment</key>
      <string>Shows/hides move button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
	<key>ShowScriptErrors</key>
    <map>
      <key>Comment</key>
      <string>Show script errors</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
	<key>ShowScriptErrorsLocation</key>
    <map>
      <key>Comment</key>
      <string>Show script error in chat (0) or window (1).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowSearchButton</key>
    <map>
      <key>Comment</key>
      <string>Shows/hides search button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowSnapshotButton</key>
    <map>
      <key>Comment</key>
      <string>Shows/hides snapshot button button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowObjectRenderingCost</key>                
    <map>
      <key>Comment</key>
      <string>Show the object rendering cost  in  build tools</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>   
    </map>        
    <key>ShowNavbarFavoritesPanel</key>    
    <map>
      <key>Comment</key>
      <string>Show/hide navigation bar favorites panel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>   
    </map>
    <key>ShowNavbarNavigationPanel</key>        
    <map>
      <key>Comment</key>
      <string>Show/hide navigation bar navigation panel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>   
    </map>
    <key>ShowWorldMapButton</key>
    <map>
      <key>Comment</key>
      <string>Shows/hides map button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowMiniLocationPanel</key>
    <map>
      <key>Comment</key>
      <string>Show/hide mini-location panel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>GroupListShowIcons</key>
    <map>
      <key>Comment</key>
      <string>Show/hide group icons in the group list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FriendsListShowIcons</key>
    <map>
      <key>Comment</key>
      <string>Show/hide online and all friends icons in the friend list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FriendsListShowPermissions</key>
    <map>
      <key>Comment</key>
      <string>Show/hide permission icons in the friend list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>NearbyListShowMap</key>
    <map>
      <key>Comment</key>
      <string>Show/hide map above nearby people list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>NearbyListShowIcons</key>
    <map>
      <key>Comment</key>
      <string>Show/hide people icons in nearby list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RecentListShowIcons</key>
    <map>
      <key>Comment</key>
      <string>Show/hide people icons in recent list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FriendsSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort order for friends (0 = by name, 1 = by online status)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NearbyPeopleSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort order for nearby people (0 = by name, 3 = by distance, 4 = by most recent)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>RecentPeopleSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort order for recent people (0 = by name, 2 = by most recent)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>BlockPeopleSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort order for recent people (0 = by name, 1 = by type)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CallLogSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort order for Call Log (0 = by name, 1 = by date)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>SortFriendsFirst</key>
    <map>
      <key>Comment</key>
      <string>Specifies whether friends will be sorted first in Call Log</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowPGSearchAll</key>    
    <map>
      <key>Comment</key>
      <string>Display results of search All that are flagged as general</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureSearchAll</key>
    <map>
      <key>Comment</key>
      <string>Display results of search All that are flagged as moderate</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultSearchAll</key>
    <map>
      <key>Comment</key>
      <string>Display results of search All that are flagged as adult</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGGroups</key>
    <map>
      <key>Comment</key>
      <string>Display results of find groups that are flagged as general</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureGroups</key>
    <map>
      <key>Comment</key>
      <string>Display results of find groups that are flagged as moderate</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultGroups</key>
    <map>
      <key>Comment</key>
      <string>Display results of find groups that are flagged as adult</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGClassifieds</key>
    <map>
      <key>Comment</key>
      <string>Display results of find classifieds that are flagged as general</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureClassifieds</key>
    <map>
      <key>Comment</key>
      <string>Display results of find classifieds that are flagged as moderate</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultClassifieds</key>
    <map>
      <key>Comment</key>
      <string>Display results of find classifieds that are flagged as adult</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGEvents</key>
    <map>
      <key>Comment</key>
      <string>Display results of find events that are flagged as general</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureEvents</key>
    <map>
      <key>Comment</key>
      <string>Display results of find events that are flagged as moderate</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultEvents</key>
    <map>
      <key>Comment</key>
      <string>Display results of find events that are flagged as adult</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGLand</key>
    <map>
      <key>Comment</key>
      <string>Display results of find land sales that are flagged as general</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureLand</key>
    <map>
      <key>Comment</key>
      <string>Display results of find land sales that are flagged as moderate</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultLand</key>
    <map>
      <key>Comment</key>
      <string>Display results of find land sales that are flagged as adult</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGSims</key>
    <map>
      <key>Comment</key>
      <string>Display results of find places or find popular that are in general sims</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureSims</key>
    <map>
      <key>Comment</key>
      <string>Display results of find places or find popular that are in moderate sims</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultSims</key>
    <map>
      <key>Comment</key>
      <string>Display results of find places or find popular that are in adult sims</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowNearClip</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowNewInventory</key>
    <map>
      <key>Comment</key>
      <string>Automatically views new notecards/textures/landmarks</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowInInventory</key>
        <map>
        <key>Comment</key>
            <string>Automatically opens inventory to show accepted objects</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>ShowObjectUpdates</key>
    <map>
      <key>Comment</key>
      <string>Show when update messages are received for individual objects</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowOverlayTitle</key>
    <map>
      <key>Comment</key>
      <string>Prints watermark text message on screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowParcelOwners</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPermissions</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPropertyLines</key>
    <map>
      <key>Comment</key>
      <string>Show line overlay demarking property boundaries</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowNetStats</key>
    <map>
      <key>Comment</key>
      <string>Show the Status Indicators for the Viewer and Network Usage in the Status Overlay</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowSelectionBeam</key>
    <map>
      <key>Comment</key>
      <string>Show selection particle beam when selecting or interacting with objects.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowStartLocation</key>
    <map>
      <key>Comment</key>
      <string>Display starting location menu on login screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowTangentBasis</key>
    <map>
      <key>Comment</key>
      <string>Render normal and binormal (debugging bump mapping)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowToolBar</key>
    <map>
      <key>Comment</key>
      <string>Show toolbar at bottom of screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
	<key>ShowTutorial</key>
	<map>
		<key>Comment</key>
		<string>Show tutorial window on login</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>0</integer>
	</map>
    <key>ShowVoiceVisualizersInCalls</key>
    <map>
      <key>Comment</key>
      <string>Enables in-world voice visualizers, voice gestures and lip-sync while in group or P2P calls.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SkinCurrent</key>
    <map>
      <key>Comment</key>
      <string>The currently selected skin.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>default</string>
    </map>
    <key>SkinningSettingsFile</key>
    <map>
      <key>Comment</key>
      <string>Client skin color setting file name (per install).</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>SkyAmbientScale</key>
    <map>
      <key>Comment</key>
      <string>Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.300000011921</real>
    </map>
    <key>SkyNightColorShift</key>
    <map>
      <key>Comment</key>
      <string>Controls moonlight color (base color applied to moon as light source)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color3</string>
      <key>Value</key>
      <array>
        <real>0.67</real>
        <real>0.67</real>
        <real>1.0</real>
      </array>
    </map>
    <key>SkyOverrideSimSunPosition</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SkySunDefaultPosition</key>
    <map>
      <key>Comment</key>
      <string>Default position of sun in sky (direction in world coordinates)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.0</real>
        <real>0.1</real>
      </array>
    </map>
    <key>SnapEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable snapping to grid</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>SnapMargin</key>
    <map>
      <key>Comment</key>
      <string>Controls maximum distance between windows before they auto-snap together (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>SnapToMouseCursor</key>
    <map>
      <key>Comment</key>
      <string>When snapping to grid, center object on nearest grid point to mouse cursor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SnapshotFormat</key>
    <map>
      <key>Comment</key>
      <string>Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>  
    <key>SnapshotQuality</key>
    <map>
      <key>Comment</key>
      <string>Quality setting of postcard JPEGs (0 = worst, 100 = best)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>75</integer>
    </map>
    <key>SnapshotSharingEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable uploading of snapshots to a web service.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SnapshotConfigURL</key>
    <map>
      <key>Comment</key>
      <string>URL to fetch Snapshot Sharing configuration data from.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://photos.apps.staging.avatarsunited.com/viewer_config</string>
    </map>
    <key>SpeedTest</key>
    <map>
      <key>Comment</key>
      <string>Performance testing mode, no network</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>StatsAutoRun</key>
    <map>
      <key>Comment</key>
      <string>Play back autopilot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>StatsFile</key>
    <map>
      <key>Comment</key>
      <string>Filename for stats logging output</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>fs.txt</string>
    </map>
    <key>StatsNumRuns</key>
    <map>
      <key>Comment</key>
      <string>Loop autopilot playback this number of times</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>StatsPilotFile</key>
    <map>
      <key>Comment</key>
      <string>Filename for stats logging autopilot path</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>pilot.txt</string>
    </map>
    <key>StatsPilotXMLFile</key>
    <map>
      <key>Comment</key>
      <string>Filename for stats logging extended autopilot path</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>pilot.xml</string>
    </map>
    <key>StatsQuitAfterRuns</key>
    <map>
      <key>Comment</key>
      <string>Quit application after this number of autopilot playback runs</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>StatsSessionTrackFrameStats</key>
    <map>
      <key>Comment</key>
      <string>Track rendering and network statistics</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>StatsSummaryFile</key>
    <map>
      <key>Comment</key>
      <string>Filename for stats logging summary</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>fss.txt</string>
    </map>
    <key>SystemLanguage</key>
    <map>
      <key>Comment</key>
      <string>Language indicated by system settings (for UI)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>en</string>
    </map>
    <key>TabToTextFieldsOnly</key>
    <map>
      <key>Comment</key>
      <string>TAB key takes you to next text entry field, instead of next widget</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TerrainColorHeightRange</key>
    <map>
      <key>Comment</key>
      <string>Altitude range over which a given terrain texture has effect (meters)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>60.0</real>
    </map>
    <key>TerrainColorStartHeight</key>
    <map>
      <key>Comment</key>
      <string>Starting altitude for terrain texturing (meters)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>20.0</real>
    </map>
    <key>TexelPixelRatio</key>
    <map>
      <key>Comment</key>
      <string>texel pixel ratio = texel / pixel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>TextureCameraMotionThreshold</key>
    <map>
      <key>Comment</key>
      <string>If the overall motion is lower than this value, textures will be loaded faster</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.2</real>
    </map>
    <key>TextureCameraMotionBoost</key>
    <map>
      <key>Comment</key>
      <string>Progressive discard level decrement when the camera is still</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>TextureDecodeDisabled</key>
    <map>
      <key>Comment</key>
      <string>If TRUE, do not fetch and decode any textures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureDisable</key>
    <map>
      <key>Comment</key>
      <string>If TRUE, do not load textures for in-world content</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureDiscardLevel</key>
    <map>
      <key>Comment</key>
      <string>Specify texture resolution (0 = highest, 5 = lowest)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureFetchConcurrency</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of HTTP connections used for texture fetches</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureFetchDebuggerEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable the texture fetching debugger if set</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureFetchSource</key>
    <map>
      <key>Comment</key>
      <string>Debug use: Source to fetch textures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureFetchUpdateHighPriority</key>
    <map>
      <key>Comment</key>
      <string>Number of high priority textures to update per frame</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>32</integer>
    </map>
    <key>TextureFetchUpdateMaxMediumPriority</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of medium priority textures to update per frame</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>256</integer>
    </map>
    <key>TextureFetchUpdateMinMediumPriority</key>
    <map>
      <key>Comment</key>
      <string>Minimum number of medium priority textures to update per frame</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>32</integer>
    </map>
    <key>TextureFetchUpdatePriorityThreshold</key>
    <map>
      <key>Comment</key>
      <string>Threshold under which textures will be considered too low priority and skipped for update</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <integer>0.0</integer>
    </map>
    <key>TextureFetchUpdateSkipLowPriority</key>
    <map>
      <key>Comment</key>
      <string>Flag indicating if we want to skip textures with too low of a priority</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureFetchUpdatePriorities</key>
    <map>
      <key>Comment</key>
      <string>Number of priority texture to update per frame</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>32</integer>
    </map>
    <key>TextureLoadFullRes</key>
    <map>
      <key>Comment</key>
      <string>If TRUE, always load textures at full resolution (discard = 0)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureMemory</key>
    <map>
      <key>Comment</key>
      <string>Amount of memory to use for textures in MB (0 = autodetect)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureNewByteRange</key>
    <map>
      <key>Comment</key>
      <string>Use the new more accurate byte range computation for j2c discard levels</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>TexturePickerShowFolders</key>
    <map>
      <key>Comment</key>
      <string>Show folders with no texures in texture picker</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>TexturePickerSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>TextureReverseByteRange</key>
    <map>
      <key>Comment</key>
      <string>Minimal percent of the optimal byte range allowed to render a given discard level</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>50</integer>
    </map>
    <key>ThrottleBandwidthKBPS</key>
    <map>
      <key>Comment</key>
      <string>Maximum allowable downstream bandwidth (kilo bits per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>500.0</real>
    </map>
    <key>UpdaterMaximumBandwidth</key>
    <map>
      <key>Comment</key>
      <string>Maximum allowable downstream bandwidth for updater service (kilo bits per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>500.0</real>
    </map>
    <key>ToolTipDelay</key>
    <map>
      <key>Comment</key>
      <string>Seconds before displaying tooltip when mouse stops over UI element</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.699999988079</real>
    </map>
     <key>ToolTipFastDelay</key>
    <map>
      <key>Comment</key>
      <string>Seconds before displaying tooltip when mouse stops over UI element (when a tooltip is already visible)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>ToolTipFadeTime</key>
    <map>
      <key>Comment</key>
      <string>Seconds over which tooltip fades away</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.2</real>
    </map>
    <key>ToolTipVisibleTimeFar</key>
    <map>
      <key>Comment</key>
      <string>Fade tooltip after after time passes (seconds) while mouse not near tooltip</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>ToolTipVisibleTimeNear</key>
    <map>
      <key>Comment</key>
      <string>Fade tooltip after after time passes (seconds) while mouse near tooltip or original position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>10.0</real>
    </map>
    <key>ToolTipVisibleTimeOver</key>
    <map>
      <key>Comment</key>
      <string>Fade tooltip after after time passes (seconds) while mouse over tooltip</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1000.0</real>
    </map>
    <key>ToolboxAutoMove</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TrackFocusObject</key>
    <map>
      <key>Comment</key>
      <string>Camera tracks last object zoomed on</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>TranslateLanguage</key>
    <map>
      <key>Comment</key>
      <string>Translate Language specifier</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>default</string>
    </map>
    <key>TranslateChat</key>
    <map>
      <key>Comment</key>
      <string>Translate incoming chat messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TranslationService</key>
    <map>
      <key>Comment</key>
      <string>Translation API to use. (google|bing)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>bing</string>
    </map>
    <key>GoogleTranslateAPIKey</key>
    <map>
      <key>Comment</key>
      <string>Google Translate API key</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>BingTranslateAPIKey</key>
    <map>
      <key>Comment</key>
      <string>Bing AppID to use with the Microsoft Translator API</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>TutorialURL</key>
    <map>
      <key>Comment</key>
      <string>URL for tutorial menu item, set automatically during login</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>TypeAheadTimeout</key>
    <map>
      <key>Comment</key>
      <string>Time delay before clearing type-ahead buffer in lists (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.5</real>
    </map>
    <key>UIAutoScale</key>
    <map>
      <key>Comment</key>
      <string>Keep UI scale consistent across different resolutions</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UIAvatariconctrlSymbolHPad</key>
    <map>
      <key>Comment</key>
      <string>UI Avatar Icon Control Symbol Horizontal Pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>2</real>
    </map>    
    <key>UIAvatariconctrlSymbolVPad</key>
    <map>
      <key>Comment</key>
      <string>UI Avatar Icon Control Symbol Vertical Pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>2</real>
    </map>    
    <key>UIAvatariconctrlSymbolSize</key>
    <map>
      <key>Comment</key>
      <string>UI Avatar Icon Control Symbol Size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>5</real>
    </map>    
    <key>UIAvatariconctrlSymbolPosition</key>
    <map>
      <key>Comment</key>
      <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>BottomRight</string>
    </map>
    <key>UIButtonOrigHPad</key>
    <map>
      <key>Comment</key>
      <string>UI Button Original Horizontal Pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>6</real>
    </map>
    <key>UICheckboxctrlBtnSize</key>
    <map>
      <key>Comment</key>
      <string>UI Checkbox Control Button Size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>13</real>
    </map>
    <key>UICheckboxctrlHeight</key>
    <map>
      <key>Comment</key>
      <string>UI Checkbox Control Height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>16</real>
    </map>
    <key>UICheckboxctrlHPad</key>
    <map>
      <key>Comment</key>
      <string>UI Checkbox Control Horizontal Pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>2</real>
    </map>
    <key>UICheckboxctrlSpacing</key>
    <map>
      <key>Comment</key>
      <string>UI Checkbox Control Spacing</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>5</real>
    </map>
    <key>UICheckboxctrlVPad</key>
    <map>
      <key>Comment</key>
      <string>UI Checkbox Control Vertical Pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>2</real>
    </map>
    <key>UICloseBoxFromTop</key>
    <map>
      <key>Comment</key>
      <string>Distance from top of floater to top of close box icon, pixels</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>5</real>
    </map>
    <key>UIExtraTriangleHeight</key>
    <map>
      <key>Comment</key>
      <string>UI extra triangle height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>-1</real>
    </map>
    <key>UIExtraTriangleWidth</key>
    <map>
      <key>Comment</key>
      <string>UI extra triangle width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>4</real>
    </map>
    <key>UIFloaterCloseBoxSize</key>
    <map>
      <key>Comment</key>
      <string>Size of UI floater close box size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>16</real>
    </map>
    <key>UIFloaterHPad</key>
    <map>
      <key>Comment</key>
      <string>Size of UI floater horizontal pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>6</real>
    </map>
    <key>UIFloaterTestBool</key>
    <map>
      <key>Comment</key>
      <string>Example saved setting for the test floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UIFloaterTitleVPad</key>
    <map>
      <key>Comment</key>
      <string>Distance from top of floater to top of title string, pixels</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>7</real>
    </map>
    <key>UIImgDefaultEyesUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>6522e74d-1660-4e7f-b601-6f48c1659a77</string>
    </map>
    <key>UIImgDefaultGlovesUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultHairUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string>
    </map>
    <key>UIImgDefaultJacketUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultPantsUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultShirtUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultShoesUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultSkirtUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultSocksUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultAlphaUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultUnderwearUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>StartUpChannelUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>B56AF90D-6684-48E4-B1E4-722D3DEB2CB6</string>
    </map>  
    <key>NearByChatChannelUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>E1158BD6-661C-4981-9DAD-4DCBFF062502</string>
    </map>  
    <key>NotificationChannelUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>AEED3193-8709-4693-8558-7452CCA97AE5</string>
    </map>  
    <key>AlertChannelUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>F3E07BC8-A973-476D-8C7F-F3B7293975D1</string>
    </map>  
    <key>UIImgWhiteUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UILineEditorCursorThickness</key>
    <map>
      <key>Comment</key>
      <string>UI Line Editor Cursor Thickness</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map> 
    <key>UIMaxComboWidth</key>
    <map>
      <key>Comment</key>
      <string>Maximum width of combo box</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>500</real>
    </map>
    <key>UIMinimizedWidth</key>
    <map>
      <key>Comment</key>
      <string>Size of UI floater minimized width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>160</real>
    </map>
    <key>UIMultiSliderctrlSpacing</key>
    <map>
      <key>Comment</key>
      <string>UI multi slider ctrl spacing</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>4</real>
    </map>
    <key>UIMultiTrackHeight</key>
    <map>
      <key>Comment</key>
      <string>UI multi track height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>6</real>
    </map>
    <key>UIPreeditMarkerBrightness</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Marker Brightness</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.4</real>
    </map>
    <key>UIPreeditMarkerGap</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Marker Gap</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>1</real>
    </map>
    <key>UIPreeditMarkerPosition</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Marker Position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>UIPreeditMarkerThickness</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Marker Thickness</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>1</real>
    </map>
    <key>UIPreeditStandoutBrightness</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Standout Brightness</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.6</real>
    </map>
    <key>UIPreeditStandoutGap</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Standout Gap</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>1</real>
    </map>
    <key>UIPreeditStandoutPosition</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Standout Position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>UIPreeditStandoutThickness</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Standout Thickness</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>UIResizeBarHeight</key>
    <map>
      <key>Comment</key>
      <string>Size of UI resize bar height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>3</real>
    </map>
    <key>UIScaleFactor</key>
    <map>
      <key>Comment</key>
      <string>Size of UI relative to default layout on 1024x768 screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>UIScrollbarSize</key>
    <map>
      <key>Comment</key>
      <string>UI scrollbar size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>15</real>
    </map>
    <key>UISliderctrlHeight</key>
    <map>
      <key>Comment</key>
      <string>UI slider ctrl height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>16</real>
    </map>
    <key>UISliderctrlSpacing</key>
    <map>
      <key>Comment</key>
      <string>UI slider ctrl spacing</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>4</real>
    </map>
    <key>UISndAlert</key>
    <map>
      <key>Comment</key>
      <string>Sound file for alerts (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>ed124764-705d-d497-167a-182cd9fa2e6c</string>
    </map>
    <key>UISndBadKeystroke</key>
    <map>
      <key>Comment</key>
      <string>Sound file for invalid keystroke (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string>
    </map>
    <key>UISndClick</key>
    <map>
      <key>Comment</key>
      <string>Sound file for mouse click (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
    </map>
    <key>UISndClickRelease</key>
    <map>
      <key>Comment</key>
      <string>Sound file for mouse button release (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
    </map>
    <key>UISndDebugSpamToggle</key>
    <map>
      <key>Comment</key>
      <string>Log UI sound effects as they are played</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UISndHealthReductionF</key>
    <map>
      <key>Comment</key>
      <string>Sound file for female pain (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>219c5d93-6c09-31c5-fb3f-c5fe7495c115</string>
    </map>
    <key>UISndHealthReductionM</key>
    <map>
      <key>Comment</key>
      <string>Sound file for male pain (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>e057c244-5768-1056-c37e-1537454eeb62</string>
    </map>
    <key>UISndHealthReductionThreshold</key>
    <map>
      <key>Comment</key>
      <string>Amount of health reduction required to trigger "pain" sound</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>10.0</real>
    </map>
    <key>UISndInvalidOp</key>
    <map>
      <key>Comment</key>
      <string>Sound file for invalid operations (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>4174f859-0d3d-c517-c424-72923dc21f65</string>
    </map>
    <key>UISndMoneyChangeDown</key>
    <map>
      <key>Comment</key>
      <string>Sound file for L$ balance increase (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>104974e3-dfda-428b-99ee-b0d4e748d3a3</string>
    </map>
    <key>UISndMoneyChangeThreshold</key>
    <map>
      <key>Comment</key>
      <string>Amount of change in L$ balance required to trigger "money" sound</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>50.0</real>
    </map>
    <key>UISndMoneyChangeUp</key>
    <map>
      <key>Comment</key>
      <string>Sound file for L$ balance decrease(uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>77a018af-098e-c037-51a6-178f05877c6f</string>
    </map>
    <key>UISndNewIncomingIMSession</key>
    <map>
      <key>Comment</key>
      <string>Sound file for new instant message session(uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>67cc2844-00f3-2b3c-b991-6418d01e1bb7</string>
    </map>
    <key>UISndObjectCreate</key>
    <map>
      <key>Comment</key>
      <string>Sound file for object creation (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>f4a0660f-5446-dea2-80b7-6482a082803c</string>
    </map>
    <key>UISndObjectDelete</key>
    <map>
      <key>Comment</key>
      <string>Sound file for object deletion (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>0cb7b00a-4c10-6948-84de-a93c09af2ba9</string>
    </map>
    <key>UISndObjectRezIn</key>
    <map>
      <key>Comment</key>
      <string>Sound file for rezzing objects (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>3c8fc726-1fd6-862d-fa01-16c5b2568db6</string>
    </map>
    <key>UISndObjectRezOut</key>
    <map>
      <key>Comment</key>
      <string>Sound file for derezzing objects (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>00000000-0000-0000-0000-000000000000</string>
    </map>
    <key>UISndSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Sound file for taking a snapshot (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string>
    </map>
    <key>UISndStartIM</key>
    <map>
      <key>Comment</key>
      <string>Sound file for starting a new IM session (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>c825dfbc-9827-7e02-6507-3713d18916c1</string>
    </map>
    <key>UISndTeleportOut</key>
    <map>
      <key>Comment</key>
      <string>Sound file for teleporting (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>d7a9a565-a013-2a69-797d-5332baa1a947</string>
    </map>
    <key>UISndTyping</key>
    <map>
      <key>Comment</key>
      <string>Sound file for starting to type a chat message (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string>
    </map>
    <key>UISndWindowClose</key>
    <map>
      <key>Comment</key>
      <string>Sound file for closing a window (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>2c346eda-b60c-ab33-1119-b8941916a499</string>
    </map>
    <key>UISndWindowOpen</key>
    <map>
      <key>Comment</key>
      <string>Sound file for opening a window (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>c80260ba-41fd-8a46-768a-6bf236360e3a</string>
    </map>
    <key>UISpinctrlBtnHeight</key>
    <map>
      <key>Comment</key>
      <string>UI spin control button height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>11</integer>
    </map>
    <key>UISpinctrlBtnWidth</key>
    <map>
      <key>Comment</key>
      <string>UI spin control button width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>16</integer>
    </map>
    <key>UISpinctrlDefaultLabelWidth</key>
    <map>
      <key>Comment</key>
      <string>UI spin control default label width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>UISpinctrlSpacing</key>
    <map>
      <key>Comment</key>
      <string>UI spin control spacing</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>UITabCntrArrowBtnSize</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container Arrow Button Size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>16</integer>
    </map>
    <key>UITabCntrvArrowBtnSize</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container V Arrow Button Size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>16</integer>
    </map>
    <key>UITabCntrvPad</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container V Pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UITabCntrButtonPanelOverlap</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container Button Panel Overlap</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UITabCntrCloseBtnSize</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container Close Button Size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>16</integer>
    </map>
    <key>UITabCntrTabHPad</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container Tab Horizontal Pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>UITabCntrTabPartialWidth</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container Tab Partial Width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>12</integer>
    </map>
    <key>UITabCntrVertTabMinWidth</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container Vertical Tab Minimum Width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>100</integer>
    </map>
    <key>UITabPadding</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Padding</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>15</integer>
    </map>
    <key>UpdaterServiceSetting</key>
    <map>
      <key>Comment</key>
      <string>Configure updater service.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>UpdaterServiceCheckPeriod</key>
    <map>
      <key>Comment</key>
      <string>Default period between update checking.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>3600</integer>
    </map>
    <key>UpdaterServiceURL</key>
    <map>
      <key>Comment</key>
      <string>Default location for the updater service.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://update.secondlife.com</string>
    </map>
    <key>UpdaterServicePath</key>
    <map>
      <key>Comment</key>
      <string>Path on the update server host.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>update</string>
    </map>
    <key>UpdaterServiceProtocolVersion</key>
    <map>
      <key>Comment</key>
      <string>The update protocol version to use.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>v1.0</string>
    </map>
    <key>UploadBakedTexOld</key>
    <map>
      <key>Comment</key>
      <string>Forces the baked texture pipeline to upload using the old method.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseAltKeyForMenus</key>
    <map>
      <key>Comment</key>
      <string>Access menus via keyboard by tapping Alt</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseChatBubbles</key>
    <map>
      <key>Comment</key>
      <string>Show chat above avatars head in chat bubbles</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseCircuitCodeMaxRetries</key>
    <map>
      <key>Comment</key>
      <string>Max timeout count for the initial UseCircuitCode message</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>3</real>
    </map>
    <key>UseCircuitCodeTimeout</key>
    <map>
      <key>Comment</key>
      <string>Timeout duration in seconds for the initial UseCircuitCode message</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>5.0</real>
    </map>
    <key>UseDebugLogin</key>
    <map>
      <key>Comment</key>
      <string>Provides extra control over which grid to connect to</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseDebugMenus</key>
    <map>
      <key>Comment</key>
      <string>Turns on "Debug" menu</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseDefaultColorPicker</key>
    <map>
      <key>Comment</key>
      <string>Use color picker supplied by operating system</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>UseDisplayNames</key>
  <map>
    <key>Comment</key>
    <string>Use new, changeable, unicode names</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
    <key>UseEnergy</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UseEnvironmentFromRegion</key>
    <map>
      <key>Comment</key>
      <string>Choose whether to use the region's environment settings, or override them with the local settings.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UseDayCycle</key>
    <map>
      <key>Comment</key>
      <string>Whether to use use a day cycle or a fixed sky.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WaterPresetName</key>
    <map>
      <key>Comment</key>
      <string>Water preset to use. May be superseded by region settings.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Default</string>
    </map>
    <key>SkyPresetName</key>
    <map>
      <key>Comment</key>
      <string>Sky preset to use. May be superseded by region settings or by a day cycle (see DayCycleName).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Default</string>
    </map>
    <key>DayCycleName</key>
    <map>
      <key>Comment</key>
      <string>Day cycle to use. May be superseded by region settings.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Default</string>
    </map>
    <key>UseExternalBrowser</key>
    <map>
      <key>Comment</key>
      <string>Use default browser when opening web pages instead of in-world browser.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <boolean>1</boolean>
    </map>
    <key>UseFreezeFrame</key>
    <map>
      <key>Comment</key>
      <string>Freeze time when taking snapshots.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseOcclusion</key>
    <map>
      <key>Comment</key>
      <string>Enable object culling based on occlusion (coverage) by other objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  <key>RenderSynchronousOcclusion</key>
  <map>
    <key>Comment</key>
    <string>Don't let occlusion queries get more than one frame behind (block until they complete).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
    <key>RenderDelayVBUpdate</key>
    <map>
      <key>Comment</key>
      <string>Delay vertex buffer updates until just before rendering</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>sourceid</key>
    <map>
      <key>Comment</key>
      <string>Identify referring agency to Linden web servers</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>SpeakerParticipantRemoveDelay</key>
    <map>
      <key>Comment</key>
      <string>Timeout to remove participants who is not in channel before removed from list of active speakers (text/voice chat)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>10.0</real>
    </map>
    <key>SpellCheck</key>
    <map>
      <key>Comment</key>
      <string>Enable spellchecking on line and text editors</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>SpellCheckDictionary</key>
    <map>
      <key>Comment</key>
      <string>Current primary and secondary dictionaries used for spell checking</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>English (United States),Second Life Glossary</string>
    </map>
    <key>UseNewWalkRun</key>
    <map>
      <key>Comment</key>
      <string>Replace standard walk/run animations with new ones.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  <key>UsePeopleAPI</key>
  <map>
    <key>Comment</key>
    <string>Use the people API cap for avatar name fetching, use old legacy protocol if false. Requires restart.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
    <key>UseStartScreen</key>
    <map>
      <key>Comment</key>
      <string>Whether to load a start screen image or not.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UseWebPagesOnPrims</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UserConnectionPort</key>
    <map>
      <key>Comment</key>
      <string>Port that this client transmits on.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UserLogFile</key>
    <map>
      <key>Comment</key>
      <string>User specified log file name.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>UserLoginInfo</key>
    <map>
      <key>Comment</key>
      <string>Users loging data.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>LLSD</string>
      <key>Value</key>
    </map>
    <key>VFSOldSize</key>
    <map>
      <key>Comment</key>
      <string>[DO NOT MODIFY] Controls resizing of local file cache</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VFSSalt</key>
    <map>
      <key>Comment</key>
      <string>[DO NOT MODIFY] Controls local file caching behavior</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>VelocityInterpolate</key>
    <map>
      <key>Comment</key>
      <string>Extrapolate object motion from last packet based on received velocity</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>InterpolationTime</key>
    <map>
      <key>Comment</key>
      <string>How long to extrapolate object motion after last packet received</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>InterpolationPhaseOut</key>
    <map>
      <key>Comment</key>
      <string>Seconds to phase out interpolated motion</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>VerboseLogs</key>
    <map>
      <key>Comment</key>
      <string>Display source file and line number for each log item for debugging purposes</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VertexShaderEnable</key>
    <map>
      <key>Comment</key>
      <string>Enable/disable all GLSL shaders (debug)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VivoxAutoPostCrashDumps</key>
    <map>
      <key>Comment</key>
      <string>If true, SLVoice will automatically send crash dumps directly to Vivox.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VivoxDebugLevel</key>
    <map>
      <key>Comment</key>
      <string>Logging level to use when launching the vivox daemon</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>-1</string>
    </map>
    <key>VivoxDebugSIPURIHostName</key>
    <map>
      <key>Comment</key>
      <string>Hostname portion of vivox SIP URIs (empty string for the default).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>VivoxDebugVoiceAccountServerURI</key>
    <map>
      <key>Comment</key>
      <string>URI to the vivox account management server (empty string for the default).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>VivoxVoiceHost</key>
    <map>
      <key>Comment</key>
      <string>Client SLVoice host to connect to</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>127.0.0.1</string>
    </map>
    <key>VivoxVoicePort</key>
    <map>
      <key>Comment</key>
      <string>Client SLVoice port to connect to</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>44125</integer>
    </map>
    <key>VoiceCallsFriendsOnly</key>
    <map>
      <key>Comment</key>
      <string>Only accept voice calls from residents on your friends list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VoiceCallsRejectGroup</key>
    <map>
      <key>Comment</key>
      <string>Silently reject all incoming group voice calls.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VoiceDisableMic</key>
    <map>
      <key>Comment</key>
      <string>Completely disable the ability to open the mic.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VoiceEffectExpiryWarningTime</key>
    <map>
      <key>Comment</key>
      <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>259200</integer>
    </map>
    <key>VoiceMorphingEnabled</key>
    <map>
      <key>Comment</key>
      <string>Whether or not to enable Voice Morphs and show the UI.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AutoDisengageMic</key>
    <map>
      <key>Comment</key>
      <string>Automatically turn off the microphone when ending IM calls.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>VoiceEarLocation</key>
    <map>
      <key>Comment</key>
      <string>Location of the virtual ear for voice</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VoiceHost</key>
    <map>
      <key>Comment</key>
      <string>Client SLVoice host to connect to</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>127.0.0.1</string>
    </map>
    <key>VoiceImageLevel0</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 0</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>041ee5a0-cb6a-9ac5-6e49-41e9320507d5</string>
    </map>
    <key>VoiceImageLevel1</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 1</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceImageLevel2</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 2</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceImageLevel3</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 3</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceImageLevel4</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 4</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceImageLevel5</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 5</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceImageLevel6</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 6</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceInputAudioDevice</key>
    <map>
      <key>Comment</key>
      <string>Audio input device to use for voice</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Default</string>
    </map>
    <key>VoiceLogFile</key>
    <map>
      <key>Comment</key>
      <string>Log file to use when launching the voice daemon</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>VoiceOutputAudioDevice</key>
    <map>
      <key>Comment</key>
      <string>Audio output device to use for voice</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Default</string>
    </map>
    <key>VoiceParticipantLeftRemoveDelay</key>
    <map>
      <key>Comment</key>
      <string>Timeout to remove participants who has left Voice chat from the list in Voice Controls Panel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>VoicePort</key>
    <map>
      <key>Comment</key>
      <string>Client SLVoice port to connect to</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>44125</integer>
    </map>
    <key>WarningsAsChat</key>
    <map>
      <key>Comment</key>
      <string>Display warning messages in chat history</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VoiceServerType</key>
    <map>
      <key>Comment</key>
      <string>The type of voice server to connect to.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>vivox</string>
    </map>
    <key>WLSkyDetail</key>
    <map>
      <key>Comment</key>
      <string>Controls vertex detail on the WindLight sky.  Lower numbers will give better performance and uglier skies.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>64</integer>
    </map>
    <key>WatchdogEnabled</key>
    <map>
      <key>Comment</key>
      <string>Controls whether the thread watchdog timer is activated. Value is boolean. Set to -1 to defer to built-in default.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>WaterGLFogDensityScale</key>
    <map>
      <key>Comment</key>
      <string>Maps shader water fog density to gl fog density</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.02</real>
    </map>
    <key>WaterGLFogDepthFloor</key>
    <map>
      <key>Comment</key>
      <string>Controls how dark water gl fog can get</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.25</real>
    </map>
    <key>WaterGLFogDepthScale</key>
    <map>
      <key>Comment</key>
      <string>Controls how quickly gl fog gets dark under water</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>50.0</real>
    </map>
    <key>FlashCount</key>
    <map>
      <key>Comment</key>
      <string>Number of flashes of item. Requires restart.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>FlashPeriod</key>
    <map>
      <key>Comment</key>
      <string>Period at which item flash (seconds). Requires restart.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>WindLightUseAtmosShaders</key>
    <map>
      <key>Comment</key>
      <string>Whether to enable or disable WindLight atmospheric shaders.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FullScreen</key>
    <map>
      <key>Comment</key>
      <string>run a fullscreen session</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MinWindowHeight</key>
    <map>
      <key>Comment</key>
      <string>SL viewer minimum window height in pixels</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>WindowHeight</key>
    <map>
      <key>Comment</key>
      <string>SL viewer window height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>738</integer>
    </map>
    <key>WindowMaximized</key>
    <map>
      <key>Comment</key>
      <string>SL viewer window maximized on login</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MinWindowWidth</key>
    <map>
      <key>Comment</key>
      <string>SL viewer minimum window width in pixels</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>WindowWidth</key>
    <map>
      <key>Comment</key>
      <string>SL viewer window width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1024</integer>
    </map>
    <key>WindowX</key>
    <map>
      <key>Comment</key>
      <string>X coordinate of upper left corner of SL viewer window, relative to upper left corner of primary display (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>WindowY</key>
    <map>
      <key>Comment</key>
      <string>Y coordinate of upper left corner of SL viewer window, relative to upper left corner of primary display (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>XferThrottle</key>
    <map>
      <key>Comment</key>
      <string>Maximum allowable downstream bandwidth for asset transfers (bits per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>150000.0</real>
    </map>
    <key>ExternalEditor</key>
    <map>
      <key>Comment</key>
      <string>Path to program used to edit LSL scripts and XUI files, e.g.: /usr/bin/gedit --new-window "%s"</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>YawFromMousePosition</key>
    <map>
      <key>Comment</key>
      <string>Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>90.0</real>
    </map>
    <key>YouAreHereDistance</key>
    <map>
      <key>Comment</key>
      <string>Radius of distance for banner that indicates if the resident is "on" the Place.(meters from avatar to requested place)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>10.0</real>
    </map>
    <key>YieldTime</key>
    <map>
      <key>Comment</key>
      <string>Yield some time to the local host.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>MaxFPS</key>
    <map>
      <key>Comment</key>
      <string>Yield some time to the local host if we reach a threshold framerate.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <integer>-1.0</integer>
    </map>
    <key>ForcePeriodicRenderingTime</key>
    <map>
      <key>Comment</key>
      <string>Periodically enable all rendering masks for a single frame.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <integer>-1.0</integer>
    </map>
    <key>ZoomDirect</key>
    <map>
      <key>Comment</key>
      <string>Map Joystick zoom axis directly to camera zoom.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ZoomTime</key>
    <map>
      <key>Comment</key>
      <string>Time of transition between different camera modes (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.40000000596</real>
    </map>
	<key>moapbeacon</key>
	<map>
		<key>Comment</key>
		<string>Beacon / Highlight media on a prim sources</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>0</integer>
	</map>
    <key>particlesbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight particle generators</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>physicalbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight physical objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>renderbeacons</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight particle generators</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>renderhighlights</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight scripted objects with touch function</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>scriptsbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight scripted objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>scripttouchbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight scripted objects with touch function</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowDeviceSettings</key>
    <map>
      <key>Comment</key>
      <string>Show device settings</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
	<key>SLURLDragNDrop</key>
	<map>
		<key>Comment</key>
		<string>Enable drag and drop of SLURLs onto the viewer</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>1</integer>
	</map>
    <key>SLURLPassToOtherInstance</key>
    <map>
    <key>Comment</key>
    <string>Pass execution to prevoius viewer instances if there is a given slurl</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
    </map>
    <key>soundsbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight sound generators</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LogTextureDownloadsToViewerLog</key>
    <map>
      <key>Comment</key>
      <string>Send texture download details to the viewer log</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LogTextureDownloadsToSimulator</key>
    <map>
      <key>Comment</key>
      <string>Send a digest of texture info to the sim</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureLoggingThreshold</key>
    <map>
      <key>Comment</key>
      <string>Specifies the byte threshold at which texture download data should be sent to the sim.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>

    <!-- Settings below are for back compatibility only.
    They are not used in current viewer anymore. But they can't be removed to avoid
    influence on previous versions of the viewer in case of settings are not used or default value
    should be changed. See also EXT-6661. -->
    <!-- 1.23 settings -->
    <key>ShowVoiceChannelPopup</key>
    <map>
      <key>Comment</key>
      <string>Controls visibility of the current voice channel popup above the voice tab</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowVolumeSettingsPopup</key>
    <map>
      <key>Comment</key>
      <string>Show individual volume slider for voice, sound effects, etc</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>max_texture_dimension_X</key>
    <map>
      <key>Comment</key>
      <string>Maximum texture width for user uploaded textures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2048</integer>
    </map>
    <key>max_texture_dimension_Y</key>
    <map>
      <key>Comment</key>
      <string>Maximum texture height for user uploaded textures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2048</integer>
    </map>
    <!-- End of back compatibility settings -->
    <key>teleport_offer_invitation_max_length</key>
    <map>
      <key>Comment</key>
      <string>Maximum length of teleport offer invitation line editor. 254 - max_location_url_length(76) = 178</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>178</integer>
    </map>
    <key>always_showable_floaters</key>
    <map>
      <key>Comment</key>
      <string>Floaters that can be shown despite mouselook mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>LLSD</string>
      <key>Value</key>
      <array>
	      <string>snapshot</string>
	      <string>postcard</string>
	      <string>mini_map</string>
      </array>
    </map>
    <key>LandmarksSortedByDate</key>
    <map>
      <key>Comment</key>
      <string>Reflects landmarks panel sorting order.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OutfitOperationsTimeout</key>
    <map>
      <key>Comment</key>
      <string>Timeout for outfit related operations.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>180</integer>
    </map>
    <key>HeightUnits</key>
    <map>
      <key>Comment</key>
      <string>Determines which metric units are used: 1(TRUE) for meter and 0(FALSE) for foot.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>TipToastMessageLineCount</key>
    <map>
      <key>Comment</key>
      <string>Max line count of text message on tip toast.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>NotMovingHintTimeout</key>
    <map>
      <key>Comment</key>
      <string>Number of seconds to wait for resident to move before displaying move hint.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>120.0</real>
    </map>
    <key>DestinationGuideHintTimeout</key>
    <map>
      <key>Comment</key>
      <string>Number of seconds to wait before telling resident about destination guide.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1200.0</real>
    </map>
    <key>SidePanelHintTimeout</key>
    <map>
      <key>Comment</key>
      <string>Number of seconds to wait before telling resident about side panel.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>300.0</real>
    </map>
    <key>GroupMembersSortOrder</key>
    <map>
      <key>Comment</key>
      <string>The order by which group members will be sorted (name|donated|online)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>name</string>
    </map>
    <key>SessionSettingsFile</key>
    <map>
      <key>Comment</key>
      <string>Settings that are a applied per session (not saved).</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>UserSessionSettingsFile</key>
    <map>
      <key>Comment</key>
      <string>User settings that are a applied per session (not saved).</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>OpenSidePanelsInFloaters</key>
    <map>
      <key>Comment</key>
      <string>If true, will always open side panel contents in a floater.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AvatarInspectorTooltipDelay</key>
    <map>
      <key>Comment</key>
      <string>Seconds before displaying avatar inspector tooltip</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.35</real>
    </map>
    <key>ObjectInspectorTooltipDelay</key>
    <map>
      <key>Comment</key>
      <string>Seconds before displaying object inspector tooltip</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.35</real>
    </map>
    <key>SLURLTeleportDirectly</key>
    <map>
      <key>Comment</key>
      <string>Clicking on a slurl will teleport you directly instead of opening places panel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EnableClassifieds</key>
    <map>
      <key>Comment</key>
      <string>Enable creation of new classified ads from web link</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnableGroupInfo</key>
    <map>
      <key>Comment</key>
      <string>Enable viewing and editing of group info from web link</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>    
    <key>EnablePlaceProfile</key>
    <map>
      <key>Comment</key>
      <string>Enable viewing of place profile from web link</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnablePicks</key>
    <map>
      <key>Comment</key>
      <string>Enable editing of picks from web link</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnableWorldMap</key>
    <map>
      <key>Comment</key>
      <string>Enable opening world map from web link</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  <key>EnableAvatarPay</key>
  <map>
    <key>Comment</key>
    <string>Enable paying other avatars from web link</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>EnableVoiceCall</key>
  <map>
    <key>Comment</key>
    <string>Enable voice calls from web link</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>EnableAvatarShare</key>
  <map>
    <key>Comment</key>
    <string>Enable sharing from web link</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>EnableInventory</key>
  <map>
    <key>Comment</key>
    <string>Enable opening inventory from web link</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>EnableSearch</key>
  <map>
    <key>Comment</key>
    <string>Enable opening search from web link</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>EnableAppearance</key>
  <map>
    <key>Comment</key>
    <string>Enable opening appearance from web link</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
    <key>SearchFromAddressBar</key>
    <map>
      <key>Comment</key>
      <string>Can enter search queries into navigation address bar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LogInventoryDecline</key>
    <map>
      <key>Comment</key>
      <string>Log in system chat whenever an inventory offer is declined</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UseHTTPInventory</key>
    <map>
      <key>Comment</key>
      <string>Allow use of http inventory transfers instead of UDP</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ClickToWalk</key>
    <map>
      <key>Comment</key>
      <string>Click in world to walk to location</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowOfferedInventory</key>
    <map>
      <key>Comment</key>
      <string>Show inventory window with last inventory offer selected when receiving inventory from other users.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>GenericErrorPageURL</key>
    <map>
      <key>Comment</key>
      <string>URL to set as a property on LLMediaControl to navigate to if the a page completes with a 400-499 HTTP status code</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://common-flash-secondlife-com.s3.amazonaws.com/viewer/v2.6/agni/404.html</string>
    </map>
    <key>OpenIMOnVoice</key>
    <map>
      <key>Comment</key>
      <string>Open the corresponding IM window when connecting to a voice call.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
     <key>AllowBottomTrayButtonReordering</key>
    <map>
      <key>Comment</key>
      <string>Allow user to move and hide bottom tray buttons</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
     <key>WebProfileFloaterRect</key>
    <map>
      <key>Comment</key>
      <string>Web profile floater dimensions</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>680</integer>
        <integer>485</integer>
        <integer>0</integer>
        </array>
        </map>
    <key>HelpFloaterOpen</key>
    <map>
      <key>Comment</key>
      <string>Show Help Floater on login?</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
     <key>ShowHelpOnFirstLogin</key>
    <map>
      <key>Comment</key>
      <string>Show Help Floater on first login</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
	<key>PathfindingRetrieveNeighboringRegion</key>
    <map>
      <key>Comment</key>
      <string>Download a neighboring region when visualizing a pathfinding navmesh (default val 99 means do not download neighbors).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
	  <integer>99</integer>
    </map>
	<key>PathfindingNavMeshClear</key>
    <map>
      <key>Comment</key>
      <string>Background color when displaying pathfinding navmesh.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0</real>
        <real>0</real>
        <real>0</real>
        <real>1.0</real>
      </array>
    </map>
 <key>PathfindingWalkable</key>
    <map>
      <key>Comment</key>
      <string>Color of walkable objects when displaying pathfinding navmesh object types.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.45490196078431372549019607843137</real>
        <real>0.93333333333333333333333333333333</real>
        <real>0.38823529411764705882352941176471</real>
        <real>1.0</real>
      </array>
    </map>
 <key>PathfindingObstacle</key>
    <map>
      <key>Comment</key>
      <string>Color of static obstacle objects when displaying pathfinding navmesh object types.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.0</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
 <key>PathfindingMaterial</key>
    <map>
      <key>Comment</key>
      <string>Color of material volumes when displaying pathfinding navmesh object types.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.5</real>
        <real>0.0</real>
        <real>1.0</real>
        <real>0.3</real>
      </array>
    </map>
 <key>PathfindingExclusion</key>
    <map>
      <key>Comment</key>
      <string>Color of exclusion volumes when displaying pathfinding navmesh object types.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>0.0</real>
        <real>0.3</real>
      </array>
    </map>
 <key>PathfindingConnectedEdge</key>
    <map>
      <key>Comment</key>
      <string>Color of a connected (crossable) edge when displaying pathfinding navmesh.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.86</real>
        <real>0.86</real>
        <real>0.86</real>
        <real>1.0</real>
      </array>
    </map>
 <key>PathfindingBoundaryEdge</key>
    <map>
      <key>Comment</key>
      <string>Color of a boundary (non-crossable) edge when displaying pathfinding navmesh.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.0</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
 <key>PathfindingHeatColorBase</key>
    <map>
      <key>Comment</key>
      <string>Color of the least walkable value when displaying the pathfinding navmesh as a heatmap.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.0</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
 <key>PathfindingHeatColorMax</key>
    <map>
      <key>Comment</key>
      <string>Color of the most walkable value when displaying the pathfinding navmesh as a heatmap.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
  <key>PathfindingFaceColor</key>
    <map>
      <key>Comment</key>
      <string>Color of the faces when displaying the default view of the pathfinding navmesh.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
 	 <key>PathfindingTestPathValidEndColor</key>
    <map>
      <key>Comment</key>
      <string>Color of the pathfinding test-pathing tool end-point when the path is valid.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.78</real>
        <real>0.47</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
     <key>PathfindingTestPathInvalidEndColor</key>
    <map>
      <key>Comment</key>
      <string>Color of the pathfinding test-pathing tool end-point when the path is invalid.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
	 <key>PathfindingTestPathColor</key>
    <map>
      <key>Comment</key>
      <string>Color of the pathfinding test-path when the path is valid.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.59</real>
        <real>0.0</real>
        <real>0.9</real>
      </array>
    </map>
  <key>PathfindingAmbiance</key>
  <map>
    <key>Comment</key>
    <string>Ambiance of lit pathfinding navmesh displays.</string>
    <key>Persist</key>
    <integer>0</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.5</real>
  </map>

  <key>PathfindingXRayTint</key>
  <map>
    <key>Comment</key>
    <string>Amount to darken/lighten x-ray lines in pathfinding display.</string>
    <key>Persist</key>
    <integer>0</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.8</real>
  </map>

  <key>PathfindingXRayOpacity</key>
  <map>
    <key>Comment</key>
    <string>Opacity of xray lines in pathfinding display.</string>
    <key>Persist</key>
    <integer>0</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.25</real>
  </map>

  <key>PathfindingXRayWireframe</key>
  <map>
    <key>Comment</key>
    <string>Render pathfinding navmesh xray as a wireframe.</string>
    <key>Persist</key>
    <integer>0</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  
  <key>PathfindingLineWidth</key>
  <map>
    <key>Comment</key>
    <string>Width of volume outlines in pathfinding navmesh display.</string>
    <key>Persist</key>
    <integer>0</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>2.0</real>
  </map>

  <key>PathfindingLineOffset</key>
  <map>
    <key>Comment</key>
    <string>Depth offset of volume outlines in pathfinding display.</string>
    <key>Persist</key>
    <integer>0</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>2.3</real>
  </map>

  <key>PathfindingWaterColor</key>
    <map>
      <key>Comment</key>
      <string>Color of water plane when displaying pathfinding navmesh.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Color4</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.0</real>
        <real>1.0</real>
        <real>1.0</real>
      </array>
    </map>
    
    <key>HideUIControls</key>
    <map>
      <key>Comment</key>
      <string>Hide all menu items and buttons</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>

  <key>SimulateFBOFailure</key>
  <map>
    <key>Comment</key>
    <string>[DEBUG] Make allocateScreenBuffer return false.  Used to test error handling.</string>
    <key>Persist</key>
    <integer>0</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>DisablePrecacheDelayAfterTeleporting</key>
  <map>
    <key>Comment</key>
    <string>Disables the artificial delay in the viewer that precaches some incoming assets</string>
    <key>Persist</key>
    <integer>0</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
</map>
</llsd>