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# -*- cmake -*-
project(media_plugin_webkit)
include(00-Common)
include(LLCommon)
include(LLImage)
include(LLPlugin)
include(LLMath)
include(LLRender)
include(LLWindow)
include(Linking)
include(PluginAPI)
include(MediaPluginBase)
include(FindOpenGL)
include(WebKitLibPlugin)
include_directories(
${LLPLUGIN_INCLUDE_DIRS}
${MEDIA_PLUGIN_BASE_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
${LLMATH_INCLUDE_DIRS}
${LLIMAGE_INCLUDE_DIRS}
${LLRENDER_INCLUDE_DIRS}
${LLWINDOW_INCLUDE_DIRS}
)
### media_plugin_webkit
set(media_plugin_webkit_SOURCE_FILES
media_plugin_webkit.cpp
)
add_library(media_plugin_webkit
SHARED
${media_plugin_webkit_SOURCE_FILES}
)
target_link_libraries(media_plugin_webkit
${LLPLUGIN_LIBRARIES}
${MEDIA_PLUGIN_BASE_LIBRARIES}
${LLCOMMON_LIBRARIES}
${WEBKIT_PLUGIN_LIBRARIES}
${PLUGIN_API_WINDOWS_LIBRARIES}
)
add_dependencies(media_plugin_webkit
${LLPLUGIN_LIBRARIES}
${MEDIA_PLUGIN_BASE_LIBRARIES}
${LLCOMMON_LIBRARIES}
)
if (WINDOWS)
set_target_properties(
media_plugin_webkit
PROPERTIES
LINK_FLAGS "/MANIFEST:NO"
)
endif (WINDOWS)
if (DARWIN)
# Don't prepend 'lib' to the executable name, and don't embed a full path in the library's install name
set_target_properties(
media_plugin_webkit
PROPERTIES
PREFIX ""
BUILD_WITH_INSTALL_RPATH 1
INSTALL_NAME_DIR "@executable_path"
LINK_FLAGS "-exported_symbols_list ${CMAKE_CURRENT_SOURCE_DIR}/../base/media_plugin_base.exp"
)
# copy the webkit dylib to the build directory
add_custom_command(
TARGET media_plugin_webkit POST_BUILD
# OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/libllqtwebkit.dylib
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/../libraries/universal-darwin/lib_release/libllqtwebkit.dylib ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/
DEPENDS media_plugin_webkit ${CMAKE_SOURCE_DIR}/../libraries/universal-darwin/lib_release/libllqtwebkit.dylib
)
endif (DARWIN)
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