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/**
* @file llwindowmacosx-objc.mm
* @brief Definition of functions shared between llwindowmacosx.cpp
* and llwindowmacosx-objc.mm.
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include <AppKit/AppKit.h>
#include <Cocoa/Cocoa.h>
#include "llwindowmacosx-objc.h"
#include "llopenglview-objc.h"
/*
* These functions are broken out into a separate file because the
* objective-C typedef for 'BOOL' conflicts with the one in
* llcommon/stdtypes.h. This makes it impossible to use the standard
* linden headers with any objective-C++ source.
*/
void setupCocoa()
{
static bool inited = false;
if(!inited)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// The following prevents the Cocoa command line parser from trying to open 'unknown' arguements as documents.
// ie. running './secondlife -set Language fr' would cause a pop-up saying can't open document 'fr'
// when init'ing the Cocoa App window.
[[NSUserDefaults standardUserDefaults] setObject:@"NO" forKey:@"NSTreatUnknownArgumentsAsOpen"];
// This is a bit of voodoo taken from the Apple sample code "CarbonCocoa_PictureCursor":
// http://developer.apple.com/samplecode/CarbonCocoa_PictureCursor/index.html
// Needed for Carbon based applications which call into Cocoa
// NSApplicationLoad();
// Must first call [[[NSWindow alloc] init] release] to get the NSWindow machinery set up so that NSCursor can use a window to cache the cursor image
//[[[NSWindow alloc] init] release];
[pool release];
inited = true;
}
}
CursorRef createImageCursor(const char *fullpath, int hotspotX, int hotspotY)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// extra retain on the NSCursor since we want it to live for the lifetime of the app.
NSCursor *cursor =
[[[NSCursor alloc]
initWithImage:
[[[NSImage alloc] initWithContentsOfFile:
[NSString stringWithFormat:@"%s", fullpath]
]autorelease]
hotSpot:NSMakePoint(hotspotX, hotspotY)
]retain];
[pool release];
return (CursorRef)cursor;
}
void setArrowCursor()
{
NSCursor *cursor = [NSCursor arrowCursor];
[cursor set];
}
void setIBeamCursor()
{
NSCursor *cursor = [NSCursor IBeamCursor];
[cursor set];
}
void setPointingHandCursor()
{
NSCursor *cursor = [NSCursor pointingHandCursor];
[cursor set];
}
void setCopyCursor()
{
NSCursor *cursor = [NSCursor dragCopyCursor];
[cursor set];
}
void setCrossCursor()
{
NSCursor *cursor = [NSCursor crosshairCursor];
[cursor set];
}
void hideNSCursor()
{
[NSCursor hide];
}
void showNSCursor()
{
[NSCursor unhide];
}
void hideNSCursorTillMove(bool hide)
{
[NSCursor setHiddenUntilMouseMoves:hide];
}
// This is currently unused, since we want all our cursors to persist for the life of the app, but I've included it for completeness.
OSErr releaseImageCursor(CursorRef ref)
{
if( ref != NULL )
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSCursor *cursor = (NSCursor*)ref;
[cursor release];
[pool release];
}
else
{
return paramErr;
}
return noErr;
}
OSErr setImageCursor(CursorRef ref)
{
if( ref != NULL )
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSCursor *cursor = (NSCursor*)ref;
[cursor set];
[pool release];
}
else
{
return paramErr;
}
return noErr;
}
// Now for some unholy juggling between generic pointers and casting them to Obj-C objects!
// Note: things can get a bit hairy from here. This is not for the faint of heart.
NSWindowRef createNSWindow(int x, int y, int width, int height)
{
LLNSWindow *window = [[LLNSWindow alloc]initWithContentRect:NSMakeRect(x, y, width, height)
styleMask:NSTitledWindowMask | NSResizableWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSTexturedBackgroundWindowMask backing:NSBackingStoreBuffered defer:NO];
[window makeKeyAndOrderFront:nil];
[window setAcceptsMouseMovedEvents:TRUE];
return window;
}
GLViewRef createOpenGLView(NSWindowRef window)
{
LLOpenGLView *glview = [[LLOpenGLView alloc]initWithFrame:[(LLNSWindow*)window frame] withSamples:0 andVsync:FALSE];
[(LLNSWindow*)window setContentView:glview];
return glview;
}
void glSwapBuffers(void* context)
{
[(NSOpenGLContext*)context flushBuffer];
}
CGLContextObj getCGLContextObj(GLViewRef view)
{
return [(LLOpenGLView *)view getCGLContextObj];
}
CGLPixelFormatObj* getCGLPixelFormatObj(NSWindowRef window)
{
LLOpenGLView *glview = [(LLNSWindow*)window contentView];
return [glview getCGLPixelFormatObj];
}
void getContentViewBounds(NSWindowRef window, float* bounds)
{
bounds[0] = [[(LLNSWindow*)window contentView] bounds].origin.x;
bounds[1] = [[(LLNSWindow*)window contentView] bounds].origin.y;
bounds[2] = [[(LLNSWindow*)window contentView] bounds].size.width;
bounds[3] = [[(LLNSWindow*)window contentView] bounds].size.height;
}
void getWindowSize(NSWindowRef window, float* size)
{
NSRect frame = [(LLNSWindow*)window frame];
size[0] = frame.origin.x;
size[1] = frame.origin.y;
size[2] = frame.size.width;
size[3] = frame.size.height;
}
void setWindowSize(NSWindowRef window, int width, int height)
{
NSRect frame = [(LLNSWindow*)window frame];
frame.size.width = width;
frame.size.height = height;
[(LLNSWindow*)window setFrame:frame display:TRUE];
}
void setWindowPos(NSWindowRef window, float* pos)
{
NSPoint point;
point.x = pos[0];
point.y = pos[1];
[(LLNSWindow*)window setFrameOrigin:point];
}
void getCursorPos(NSWindowRef window, float* pos)
{
NSPoint mLoc;
mLoc = [(LLNSWindow*)window mouseLocationOutsideOfEventStream];
pos[0] = mLoc.x;
pos[1] = mLoc.y;
}
void makeWindowOrderFront(NSWindowRef window)
{
[(LLNSWindow*)window makeKeyAndOrderFront:nil];
}
void convertScreenToWindow(NSWindowRef window, float *coord)
{
NSPoint point;
point.x = coord[0];
point.y = coord[1];
point = [(LLNSWindow*)window convertScreenToBase:point];
coord[0] = point.x;
coord[1] = point.y;
}
void convertWindowToScreen(NSWindowRef window, float *coord)
{
NSPoint point;
point.x = coord[0];
point.y = coord[1];
point = [(LLNSWindow*)window convertBaseToScreen:point];
coord[0] = point.x;
coord[1] = point.y;
}
void registerKeyUpCallback(NSWindowRef window, std::tr1::function<void(unsigned short, unsigned int)> callback)
{
[(LLNSWindow*)window registerKeyUpCallback:callback];
}
void registerKeyDownCallback(NSWindowRef window, std::tr1::function<void(unsigned short, unsigned int)> callback)
{
[(LLNSWindow*)window registerKeyDownCallback:callback];
}
void registerUnicodeCallback(NSWindowRef window, std::tr1::function<void(wchar_t, unsigned int)> callback)
{
[(LLNSWindow*)window registerUnicodeCallback:callback];
}
void registerMouseUpCallback(NSWindowRef window, MouseCallback callback)
{
[(LLNSWindow*)window registerMouseUpCallback:callback];
}
void registerMouseDownCallback(NSWindowRef window, MouseCallback callback)
{
[(LLNSWindow*)window registerMouseDownCallback:callback];
}
void registerRightMouseUpCallback(NSWindowRef window, MouseCallback callback)
{
[(LLNSWindow*)window registerRightMouseUpCallback:callback];
}
void registerRightMouseDownCallback(NSWindowRef window, MouseCallback callback)
{
[(LLNSWindow*)window registerRightMouseDownCallback:callback];
}
void registerDoubleClickCallback(NSWindowRef window, MouseCallback callback)
{
[(LLNSWindow*)window registerDoubleClickCallback:callback];
}
void registerResizeEventCallback(GLViewRef glview, ResizeCallback callback)
{
[(LLOpenGLView*)glview registerResizeCallback:callback];
}
void registerMouseMovedCallback(NSWindowRef window, MouseCallback callback)
{
[(LLNSWindow*)window registerMouseMovedCallback:callback];
}
void registerScrollCallback(NSWindowRef window, ScrollWheelCallback callback)
{
[(LLNSWindow*)window registerScrollCallback:callback];
}
void registerMouseExitCallback(NSWindowRef window, VoidCallback callback)
{
[(LLNSWindow*)window registerMouseExitCallback:callback];
}
void registerDeltaUpdateCallback(NSWindowRef window, MouseCallback callback)
{
[(LLNSWindow*)window registerDeltaUpdateCallback:callback];
}
NSWindowRef getMainAppWindow()
{
return winRef;
}
GLViewRef getGLView(NSWindowRef window)
{
return glviewRef;
}
unsigned int getModifiers()
{
return [NSEvent modifierFlags];
}
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