summaryrefslogtreecommitdiff
path: root/indra/llwindow/llwindow.h
blob: 6b9414a301504b130dd5e419a25077d6a104e5d6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
/** 
 * @file llwindow.h
 * @brief Basic graphical window class
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2007, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLWINDOW_H
#define LL_LLWINDOW_H

#include <sys/stat.h>

#include "llrect.h"
#include "llcoord.h"
#include "llstring.h"


enum ECursorType {
	UI_CURSOR_ARROW,
	UI_CURSOR_WAIT,
	UI_CURSOR_HAND,
	UI_CURSOR_IBEAM,
	UI_CURSOR_CROSS,
	UI_CURSOR_SIZENWSE,
	UI_CURSOR_SIZENESW,
	UI_CURSOR_SIZEWE,
	UI_CURSOR_SIZENS,
	UI_CURSOR_NO,
	UI_CURSOR_WORKING,
	UI_CURSOR_TOOLGRAB,
	UI_CURSOR_TOOLLAND,
	UI_CURSOR_TOOLFOCUS,
	UI_CURSOR_TOOLCREATE,
	UI_CURSOR_ARROWDRAG,
	UI_CURSOR_ARROWCOPY,	// drag with copy
	UI_CURSOR_ARROWDRAGMULTI,
	UI_CURSOR_ARROWCOPYMULTI,	// drag with copy
	UI_CURSOR_NOLOCKED,
	UI_CURSOR_ARROWLOCKED,
	UI_CURSOR_GRABLOCKED,
	UI_CURSOR_TOOLTRANSLATE,
	UI_CURSOR_TOOLROTATE,
	UI_CURSOR_TOOLSCALE,
	UI_CURSOR_TOOLCAMERA,
	UI_CURSOR_TOOLPAN,
	UI_CURSOR_TOOLZOOMIN,
	UI_CURSOR_TOOLPICKOBJECT3,
	UI_CURSOR_TOOLSIT,
	UI_CURSOR_TOOLBUY,
	UI_CURSOR_TOOLPAY,
	UI_CURSOR_TOOLOPEN,
	UI_CURSOR_TOOLPLAY,
	UI_CURSOR_TOOLPAUSE,
	UI_CURSOR_TOOLMEDIAOPEN,
	UI_CURSOR_PIPETTE,
	UI_CURSOR_COUNT			// Number of elements in this enum (NOT a cursor)
};

class LLSplashScreen;

class LLWindow;

class LLPreeditor;

class LLWindowCallbacks
{
public:
	virtual ~LLWindowCallbacks() {}
	virtual BOOL handleTranslatedKeyDown(KEY key,  MASK mask, BOOL repeated);
	virtual BOOL handleTranslatedKeyUp(KEY key,  MASK mask);
	virtual void handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level);
	virtual BOOL handleUnicodeChar(llwchar uni_char, MASK mask);

	virtual BOOL handleMouseDown(LLWindow *window,  LLCoordGL pos, MASK mask);
	virtual BOOL handleMouseUp(LLWindow *window,  LLCoordGL pos, MASK mask);
	virtual void handleMouseLeave(LLWindow *window);
	// return TRUE to allow window to close, which will then cause handleQuit to be called
	virtual BOOL handleCloseRequest(LLWindow *window);
	// window is about to be destroyed, clean up your business
	virtual void handleQuit(LLWindow *window);
	virtual BOOL handleRightMouseDown(LLWindow *window,  LLCoordGL pos, MASK mask);
	virtual BOOL handleRightMouseUp(LLWindow *window,  LLCoordGL pos, MASK mask);
	virtual BOOL handleMiddleMouseDown(LLWindow *window,  LLCoordGL pos, MASK mask);
	virtual BOOL handleMiddleMouseUp(LLWindow *window,  LLCoordGL pos, MASK mask);
	virtual BOOL handleActivate(LLWindow *window, BOOL activated);
	virtual void handleMouseMove(LLWindow *window,  LLCoordGL pos, MASK mask);
	virtual void handleScrollWheel(LLWindow *window,  S32 clicks);
	virtual void handleResize(LLWindow *window,  S32 width,  S32 height);
	virtual void handleFocus(LLWindow *window);
	virtual void handleFocusLost(LLWindow *window);
	virtual void handleMenuSelect(LLWindow *window,  S32 menu_item);
	virtual BOOL handlePaint(LLWindow *window,  S32 x,  S32 y,  S32 width,  S32 height);
	virtual BOOL handleDoubleClick(LLWindow *window,  LLCoordGL pos, MASK mask);			// double-click of left mouse button
	virtual void handleWindowBlock(LLWindow *window);							// window is taking over CPU for a while
	virtual void handleWindowUnblock(LLWindow *window);							// window coming back after taking over CPU for a while
	virtual void handleDataCopy(LLWindow *window, S32 data_type, void *data);
};

// Refer to llwindow_test in test/common/llwindow for usage example

class LLWindow
{
public:
	struct LLWindowResolution
	{
		S32 mWidth;
		S32 mHeight;
	};
	enum ESwapMethod
	{
		SWAP_METHOD_UNDEFINED,
		SWAP_METHOD_EXCHANGE,
		SWAP_METHOD_COPY
	};
	enum EFlags
	{
		// currently unused
	};
public:
	virtual void show() = 0;
	virtual void hide() = 0;
	virtual void close() = 0;
	virtual BOOL getVisible() = 0;
	virtual BOOL getMinimized() = 0;
	virtual BOOL getMaximized() = 0;
	virtual BOOL maximize() = 0;
	BOOL getFullscreen()	{ return mFullscreen; };
	virtual BOOL getPosition(LLCoordScreen *position) = 0;
	virtual BOOL getSize(LLCoordScreen *size) = 0;
	virtual BOOL getSize(LLCoordWindow *size) = 0;
	virtual BOOL setPosition(LLCoordScreen position) = 0;
	virtual BOOL setSize(LLCoordScreen size) = 0;
	virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) = 0;
	virtual BOOL setCursorPosition(LLCoordWindow position) = 0;
	virtual BOOL getCursorPosition(LLCoordWindow *position) = 0;
	virtual void showCursor() = 0;
	virtual void hideCursor() = 0;
	virtual BOOL isCursorHidden() = 0;
	virtual void showCursorFromMouseMove() = 0;
	virtual void hideCursorUntilMouseMove() = 0;

	// These two functions create a way to make a busy cursor instead
	// of an arrow when someone's busy doing something. Draw an
	// arrow/hour if busycount > 0.
	virtual void incBusyCount();
	virtual void decBusyCount();
	virtual void resetBusyCount() { mBusyCount = 0; }
	virtual S32 getBusyCount() const { return mBusyCount; }

	// Sets cursor, may set to arrow+hourglass
	virtual void setCursor(ECursorType cursor) = 0;
	virtual ECursorType getCursor() const { return mCurrentCursor; }

	virtual void captureMouse() = 0;
	virtual void releaseMouse() = 0;
	virtual void setMouseClipping( BOOL b ) = 0;
	virtual BOOL isClipboardTextAvailable() = 0;
	virtual BOOL pasteTextFromClipboard(LLWString &dst) = 0;
	virtual BOOL copyTextToClipboard(const LLWString &src) = 0;
	virtual void flashIcon(F32 seconds) = 0;
	virtual F32 getGamma() = 0;
	virtual BOOL setGamma(const F32 gamma) = 0; // Set the gamma
	virtual void setFSAASamples(const U32 fsaa_samples) = 0; //set number of FSAA samples
	virtual U32	 getFSAASamples() = 0;
	virtual BOOL restoreGamma() = 0;			// Restore original gamma table (before updating gamma)
	virtual ESwapMethod getSwapMethod() { return mSwapMethod; }
	virtual void gatherInput() = 0;
	virtual void delayInputProcessing() = 0;
	virtual void swapBuffers() = 0;
	virtual void bringToFront() = 0;
	virtual void focusClient() { };		// this may not have meaning or be required on other platforms, therefore, it's not abstract
	
	virtual S32 stat( const char* file_name, struct stat* stat_info ) = 0;
	virtual BOOL sendEmail(const char* address,const char* subject,const char* body_text, const char* attachment=NULL, const char* attachment_displayed_name=NULL ) = 0;


	// handy coordinate space conversion routines
	// NB: screen to window and vice verse won't work on width/height coordinate pairs,
	// as the conversion must take into account left AND right border widths, etc.
	virtual BOOL convertCoords( LLCoordScreen from, LLCoordWindow *to) = 0;
	virtual BOOL convertCoords( LLCoordWindow from, LLCoordScreen *to) = 0;
	virtual BOOL convertCoords( LLCoordWindow from, LLCoordGL *to) = 0;
	virtual BOOL convertCoords( LLCoordGL from, LLCoordWindow *to) = 0;
	virtual BOOL convertCoords( LLCoordScreen from, LLCoordGL *to) = 0;
	virtual BOOL convertCoords( LLCoordGL from, LLCoordScreen *to) = 0;

	// query supported resolutions
	virtual LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) = 0;
	virtual F32	getNativeAspectRatio() = 0;
	virtual F32 getPixelAspectRatio() = 0;
	virtual void setNativeAspectRatio(F32 aspect) = 0;
	
	F32 getJoystickAxis(U32 axis);
	U8 getJoystickButton(U32 button);

	void setCallbacks(LLWindowCallbacks *callbacks);

	virtual void beforeDialog() {};	// prepare to put up an OS dialog (if special measures are required, such as in fullscreen mode)
	virtual void afterDialog() {};	// undo whatever was done in beforeDialog()

// opens system default color picker
	virtual BOOL dialog_color_picker (F32 *r, F32 *g, F32 *b) { return FALSE; };

// return a platform-specific window reference (HWND on Windows, WindowRef on the Mac)
	virtual void *getPlatformWindow() = 0;
	
	// control platform's Language Text Input mechanisms.
	virtual void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b) {}
	virtual void setLanguageTextInput( const LLCoordGL & pos ) {};
	virtual void updateLanguageTextInputArea() {}
	virtual void interruptLanguageTextInput() {}

protected:
	LLWindow(BOOL fullscreen, U32 flags);
	virtual ~LLWindow() {}
	virtual BOOL isValid() {return TRUE;}
	virtual BOOL canDelete() {return TRUE;}
protected:
	static LLWindowCallbacks	sDefaultCallbacks;

protected:
	LLWindowCallbacks*	mCallbacks;

	BOOL		mPostQuit;		// should this window post a quit message when destroyed?
	BOOL		mFullscreen;
	S32			mFullscreenWidth;
	S32			mFullscreenHeight;
	S32			mFullscreenBits;
	S32			mFullscreenRefresh;
	LLWindowResolution* mSupportedResolutions;
	S32			mNumSupportedResolutions;
	ECursorType	mCurrentCursor;
	BOOL		mCursorHidden;
	S32			mBusyCount;	// how deep is the "cursor busy" stack?
	BOOL		mIsMouseClipping;  // Is this window currently clipping the mouse
	ESwapMethod mSwapMethod;
	BOOL		mHideCursorPermanent;
	U32			mFlags;
	F32			mJoyAxis[8]; 
	U8			mJoyButtonState[16];
	U16			mHighSurrogate;

 	// Handle a UTF-16 encoding unit received from keyboard.
 	// Converting the series of UTF-16 encoding units to UTF-32 data,
 	// this method passes the resulting UTF-32 data to mCallback's
 	// handleUnicodeChar.  The mask should be that to be passed to the
 	// callback.  This method uses mHighSurrogate as a dedicated work
 	// variable.
	void handleUnicodeUTF16(U16 utf16, MASK mask);

	friend class LLWindowManager;
};


// LLSplashScreen
// A simple, OS-specific splash screen that we can display
// while initializing the application and before creating a GL
// window


class LLSplashScreen
{
public:
	LLSplashScreen() { };
	virtual ~LLSplashScreen() { };


	// Call to display the window.
	static LLSplashScreen * create();
	static void show();
	static void hide();
	static void update(const char* string);

	static bool isVisible();
protected:
	// These are overridden by the platform implementation
	virtual void showImpl() = 0;
	virtual void updateImpl(const char* string) = 0;
	virtual void hideImpl() = 0;

	static BOOL sVisible;

};

// Platform-neutral for accessing the platform specific message box
S32 OSMessageBox(const char* text, const char* caption, U32 type);
const U32 OSMB_OK = 0;
const U32 OSMB_OKCANCEL = 1;
const U32 OSMB_YESNO = 2;

const S32 OSBTN_YES = 0;
const S32 OSBTN_NO = 1;
const S32 OSBTN_OK = 2;
const S32 OSBTN_CANCEL = 3;

//
// LLWindowManager
// Manages window creation and error checking

class LLWindowManager
{
public:
	static LLWindow* createWindow(
		char *title,
		char *name,
		LLCoordScreen upper_left = LLCoordScreen(10, 10),
		LLCoordScreen size = LLCoordScreen(320, 240),
		U32 flags = 0,
		BOOL fullscreen = FALSE,
		BOOL clearBg = FALSE,
		BOOL disable_vsync = TRUE,
		BOOL use_gl = TRUE,
		BOOL ignore_pixel_depth = FALSE);
	static LLWindow *createWindow(
		char* title, char* name, S32 x, S32 y, S32 width, S32 height,
		U32 flags = 0,
		BOOL fullscreen = FALSE,
		BOOL clearBg = FALSE,
		BOOL disable_vsync = TRUE,
		BOOL use_gl = TRUE,
		BOOL ignore_pixel_depth = FALSE,
		U32 fsaa_samples = 0);
	static BOOL destroyWindow(LLWindow* window);
	static BOOL isWindowValid(LLWindow *window);
};

//
// helper funcs
//
extern BOOL gDebugWindowProc;

// Protocols, like "http" and "https" we support in URLs
extern const S32 gURLProtocolWhitelistCount;
extern const char* gURLProtocolWhitelist[];
extern const char* gURLProtocolWhitelistHandler[];

// Loads a URL with the user's default browser
void spawn_web_browser(const char* escaped_url);

void simpleEscapeString ( std::string& stringIn  );

#endif // _LL_window_h_