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/**
* @file llpreeditor.h
* @brief I believe this is used for languages like Japanese that require
* an "input method editor" to type Kanji.
* @author Open source patch, incorporated by Dave Simmons
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_PREEDITOR
#define LL_PREEDITOR
class LLPreeditor
{
public:
typedef std::vector<S32> segment_lengths_t;
typedef std::vector<BOOL> standouts_t;
// We don't delete against LLPreeditor, but compilers complain without this...
virtual ~LLPreeditor() {};
// Discard any preedit info. on this preeditor.
virtual void resetPreedit() = 0;
// Update the preedit feedback using specified details.
// Existing preedit is discarded and replaced with the new one. (I.e., updatePreedit is not cumulative.)
// All arguments are IN.
// preedit_count is the number of elements in arrays preedit_list and preedit_standouts.
// preedit list is an array of preedit texts (clauses.)
// preedit_standouts indicates whether each preedit text should be shown as standout clause.
// caret_position is the preedit-local position of text editing caret, in # of llwchar.
virtual void updatePreedit(const LLWString &preedit_string,
const segment_lengths_t &preedit_segment_lengths, const standouts_t &preedit_standouts, S32 caret_position) = 0;
// Turn the specified sub-contents into an active preedit.
// Both position and length are IN and count with UTF-32 (llwchar) characters.
// This method primarily facilitates reconversion.
virtual void markAsPreedit(S32 position, S32 length) = 0;
// Get the position and the length of the active preedit in the contents.
// Both position and length are OUT and count with UTF-32 (llwchar) characters.
// When this preeditor has no active preedit, position receives
// the caret position, and length receives 0.
virtual void getPreeditRange(S32 *position, S32 *length) const = 0;
// Get the position and the length of the current selection in the contents.
// Both position and length are OUT and count with UTF-32 (llwchar) characters.
// When this preeditor has no selection, position receives
// the caret position, and length receives 0.
virtual void getSelectionRange(S32 *position, S32 *length) const = 0;
// Get the locations where the preedit and related UI elements are displayed.
// Locations are relative to the app window and measured in GL coordinate space (before scaling.)
// query_position is IN argument, and other three are OUT.
virtual BOOL getPreeditLocation(S32 query_position, LLCoordGL *coord, LLRect *bounds, LLRect *control) const = 0;
// Get the size (height) of the current font used in this preeditor.
virtual S32 getPreeditFontSize() const = 0;
// Get the contents of this preeditor as a LLWString. If there is an active preedit,
// the returned LLWString contains it.
virtual LLWString getWText() const = 0;
// Handle a UTF-32 char on this preeditor, i.e., add the character
// to the contents.
// This is a back door of the method of same name of LLWindowCallback.
// called_from_parent should be set to FALSE if calling through LLPreeditor.
virtual BOOL handleUnicodeCharHere(llwchar uni_char) = 0;
};
#endif
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