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/**
* @file llopenglview-objc.h
* @brief Class interfaces for most of the Mac facing window functionality.
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLOpenGLView_H
#define LLOpenGLView_H
#import <Cocoa/Cocoa.h>
#import <IOKit/IOKitLib.h>
#import <CoreFoundation/CFBase.h>
#import <CoreFoundation/CFNumber.h>
#include <string>
@interface LLOpenGLView : NSOpenGLView <NSTextInputClient>
{
std::string mLastDraggedUrl;
unsigned int mModifiers;
float mMousePos[2];
bool mHasMarkedText;
unsigned int mMarkedTextLength;
bool mMarkedTextAllowed;
}
- (id) initWithSamples:(NSUInteger)samples;
- (id) initWithSamples:(NSUInteger)samples andVsync:(BOOL)vsync;
- (id) initWithFrame:(NSRect)frame withSamples:(NSUInteger)samples andVsync:(BOOL)vsync;
- (void)commitCurrentPreedit;
// rebuildContext
// Destroys and recreates a context with the view's internal format set via setPixelFormat;
// Use this in event of needing to rebuild a context for whatever reason, without needing to assign a new pixel format.
- (BOOL) rebuildContext;
// rebuildContextWithFormat
// Destroys and recreates a context with the specified pixel format.
- (BOOL) rebuildContextWithFormat:(NSOpenGLPixelFormat *)format;
// These are mostly just for C++ <-> Obj-C interop. We can manipulate the CGLContext from C++ without reprecussions.
- (CGLContextObj) getCGLContextObj;
- (CGLPixelFormatObj*)getCGLPixelFormatObj;
- (unsigned long) getVramSize;
- (void) allowMarkedTextInput:(bool)allowed;
@end
@interface LLUserInputWindow : NSPanel
@end
@interface LLNonInlineTextView : NSTextView
{
LLOpenGLView *glview;
}
- (void) setGLView:(LLOpenGLView*)view;
@end
@interface LLNSWindow : NSWindow
- (NSPoint)convertToScreenFromLocalPoint:(NSPoint)point relativeToView:(NSView *)view;
- (NSPoint)flipPoint:(NSPoint)aPoint;
@end
@interface NSScreen (PointConversion)
/*
Returns the screen where the mouse resides
*/
+ (NSScreen *)currentScreenForMouseLocation;
/*
Allows you to convert a point from global coordinates to the current screen coordinates.
*/
- (NSPoint)convertPointToScreenCoordinates:(NSPoint)aPoint;
/*
Allows to flip the point coordinates, so y is 0 at the top instead of the bottom. x remains the same
*/
- (NSPoint)flipPoint:(NSPoint)aPoint;
@end
#endif
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