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/**
* @file llkeyboardwin32.h
* @brief Handler for assignable key bindings
*
* Copyright (c) 2004-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLKEYBOARDWIN32_H
#define LL_LLKEYBOARDWIN32_H
#include "llkeyboard.h"
// this mask distinguishes extended keys, which include non-numpad arrow keys
// (and, curiously, the num lock and numpad '/')
const MASK MASK_EXTENDED = 0x0100;
class LLKeyboardWin32 : public LLKeyboard
{
public:
LLKeyboardWin32();
/*virtual*/ ~LLKeyboardWin32() {};
/*virtual*/ BOOL handleKeyUp(const U16 key, MASK mask);
/*virtual*/ BOOL handleKeyDown(const U16 key, MASK mask);
/*virtual*/ void resetMaskKeys();
/*virtual*/ MASK currentMask(BOOL for_mouse_event);
/*virtual*/ void scanKeyboard();
BOOL translateExtendedKey(const U16 os_key, const MASK mask, KEY *translated_key);
U16 inverseTranslateExtendedKey(const KEY translated_key);
protected:
MASK updateModifiers();
//void setModifierKeyLevel( KEY key, BOOL new_state );
private:
std::map<U16, KEY> mTranslateNumpadMap;
std::map<KEY, U16> mInvTranslateNumpadMap;
};
#endif
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