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/** 
 * @file llkeyboardsdl.h
 * @brief Handler for assignable key bindings
 *
 * $LicenseInfo:firstyear=2004&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLKEYBOARDSDL_H
#define LL_LLKEYBOARDSDL_H

#include "llkeyboard.h"
#include "SDL/SDL.h"

class LLKeyboardSDL : public LLKeyboard
{
public:
	LLKeyboardSDL();
	/*virtual*/ ~LLKeyboardSDL() {};

	/*virtual*/ bool	handleKeyUp(const U16 key, MASK mask);
	/*virtual*/ bool	handleKeyDown(const U16 key, MASK mask);
	/*virtual*/ void	resetMaskKeys();
	/*virtual*/ MASK	currentMask(bool for_mouse_event);
	/*virtual*/ void	scanKeyboard();

protected:
	MASK	updateModifiers(const U32 mask);
	void	setModifierKeyLevel( KEY key, bool new_state );
	bool	translateNumpadKey( const U16 os_key, KEY *translated_key );
	U16	inverseTranslateNumpadKey(const KEY translated_key);
private:
	std::map<U16, KEY> mTranslateNumpadMap;  // special map for translating OS keys to numpad keys
	std::map<KEY, U16> mInvTranslateNumpadMap; // inverse of the above
};

#endif