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/**
* @file lldir.h
* @brief Definition of directory utilities class
*
* $LicenseInfo:firstyear=2000&license=viewergpl$
*
* Copyright (c) 2000-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLDIR_H
#define LL_LLDIR_H
#if LL_SOLARIS
#include <sys/param.h>
#define MAX_PATH MAXPATHLEN
#endif
// these numbers *may* get serialized, so we need to be explicit
typedef enum ELLPath
{
LL_PATH_NONE = 0,
LL_PATH_USER_SETTINGS = 1,
LL_PATH_APP_SETTINGS = 2,
LL_PATH_PER_SL_ACCOUNT = 3,
LL_PATH_CACHE = 4,
LL_PATH_CHARACTER = 5,
LL_PATH_HELP = 6,
LL_PATH_LOGS = 7,
LL_PATH_TEMP = 8,
LL_PATH_SKINS = 9,
LL_PATH_TOP_SKIN = 10,
LL_PATH_CHAT_LOGS = 11,
LL_PATH_PER_ACCOUNT_CHAT_LOGS = 12,
LL_PATH_MOZILLA_PROFILE = 13,
LL_PATH_USER_SKIN = 14,
LL_PATH_LOCAL_ASSETS = 15,
// LL_PATH_HTML = 16,
LL_PATH_EXECUTABLE = 16,
LL_PATH_DEFAULT_SKIN = 17,
LL_PATH_LAST
} ELLPath;
class LLDir
{
public:
LLDir();
virtual ~LLDir();
// app_name - Usually SecondLife, used for creating settings directories
// in OS-specific location, such as C:\Documents and Settings
// app_read_only_data_dir - Usually the source code directory, used
// for test applications to read newview data files.
virtual void initAppDirs(const std::string &app_name,
const std::string& app_read_only_data_dir = "") = 0;
virtual S32 deleteFilesInDir(const std::string &dirname, const std::string &mask);
// pure virtual functions
virtual U32 countFilesInDir(const std::string &dirname, const std::string &mask) = 0;
virtual BOOL getNextFileInDir(const std::string &dirname, const std::string &mask, std::string &fname, BOOL wrap) = 0;
virtual void getRandomFileInDir(const std::string &dirname, const std::string &mask, std::string &fname) = 0;
virtual std::string getCurPath() = 0;
virtual BOOL fileExists(const std::string &filename) const = 0;
const std::string findFile(const std::string& filename, const std::vector<std::string> filenames) const;
const std::string findFile(const std::string& filename, const std::string& searchPath1 = "", const std::string& searchPath2 = "", const std::string& searchPath3 = "") const;
const std::string &getExecutablePathAndName() const; // Full pathname of the executable
const std::string &getAppName() const; // install directory under progams/ ie "SecondLife"
const std::string &getExecutableDir() const; // Directory where the executable is located
const std::string &getExecutableFilename() const;// Filename of .exe
const std::string &getWorkingDir() const; // Current working directory
const std::string &getAppRODataDir() const; // Location of read-only data files
const std::string &getOSUserDir() const; // Location of the os-specific user dir
const std::string &getOSUserAppDir() const; // Location of the os-specific user app dir
const std::string &getLindenUserDir() const; // Location of the Linden user dir.
const std::string &getChatLogsDir() const; // Location of the chat logs dir.
const std::string &getPerAccountChatLogsDir() const; // Location of the per account chat logs dir.
const std::string &getTempDir() const; // Common temporary directory
const std::string getCacheDir(bool get_default = false) const; // Location of the cache.
const std::string &getOSCacheDir() const; // location of OS-specific cache folder (may be empty string)
const std::string &getCAFile() const; // File containing TLS certificate authorities
const std::string &getDirDelimiter() const; // directory separator for platform (ie. '\' or '/' or ':')
const std::string &getSkinDir() const; // User-specified skin folder.
const std::string &getUserSkinDir() const; // User-specified skin folder with user modifications. e.g. c:\documents and settings\username\application data\second life\skins\curskin
const std::string &getDefaultSkinDir() const; // folder for default skin. e.g. c:\program files\second life\skins\default
const std::string getSkinBaseDir() const; // folder that contains all installed skins (not user modifications). e.g. c:\program files\second life\skins
// Expanded filename
std::string getExpandedFilename(ELLPath location, const std::string &filename) const;
std::string getExpandedFilename(ELLPath location, const std::string &subdir, const std::string &filename) const;
std::string getExpandedFilename(ELLPath location, const std::string &subdir1, const std::string &subdir2, const std::string &filename) const;
// Base and Directory name extraction
std::string getBaseFileName(const std::string& filepath, bool strip_exten = false) const;
std::string getDirName(const std::string& filepath) const;
std::string getExtension(const std::string& filepath) const; // Excludes '.', e.g getExtension("foo.wav") == "wav"
// these methods search the various skin paths for the specified file in the following order:
// getUserSkinDir(), getSkinDir(), getDefaultSkinDir()
std::string findSkinnedFilename(const std::string &filename) const;
std::string findSkinnedFilename(const std::string &subdir, const std::string &filename) const;
std::string findSkinnedFilename(const std::string &subdir1, const std::string &subdir2, const std::string &filename) const;
// random filename in common temporary directory
std::string getTempFilename() const;
// For producing safe download file names from potentially unsafe ones
static std::string getScrubbedFileName(const std::string uncleanFileName);
static std::string getForbiddenFileChars();
virtual void setChatLogsDir(const std::string &path); // Set the chat logs dir to this user's dir
virtual void setPerAccountChatLogsDir(const std::string &first, const std::string &last); // Set the per user chat log directory.
virtual void setLindenUserDir(const std::string &first, const std::string &last); // Set the linden user dir to this user's dir
virtual void setSkinFolder(const std::string &skin_folder);
virtual bool setCacheDir(const std::string &path);
virtual void dumpCurrentDirectories();
// Utility routine
std::string buildSLOSCacheDir() const;
protected:
std::string mAppName; // install directory under progams/ ie "SecondLife"
std::string mExecutablePathAndName; // full path + Filename of .exe
std::string mExecutableFilename; // Filename of .exe
std::string mExecutableDir; // Location of executable
std::string mWorkingDir; // Current working directory
std::string mAppRODataDir; // Location for static app data
std::string mOSUserDir; // OS Specific user directory
std::string mOSUserAppDir; // OS Specific user app directory
std::string mLindenUserDir; // Location for Linden user-specific data
std::string mPerAccountChatLogsDir; // Location for chat logs.
std::string mChatLogsDir; // Location for chat logs.
std::string mCAFile; // Location of the TLS certificate authority PEM file.
std::string mTempDir;
std::string mCacheDir; // cache directory as set by user preference
std::string mDefaultCacheDir; // default cache diretory
std::string mOSCacheDir; // operating system cache dir
std::string mDirDelimiter;
std::string mSkinBaseDir; // Base for skins paths.
std::string mSkinDir; // Location for current skin info.
std::string mDefaultSkinDir; // Location for default skin info.
std::string mUserSkinDir; // Location for user-modified skin info.
};
void dir_exists_or_crash(const std::string &dir_name);
extern LLDir *gDirUtilp;
#endif // LL_LLDIR_H
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