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|
/**
* @file lldir.cpp
* @brief implementation of directory utilities base class
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#if !LL_WINDOWS
#include <sys/stat.h>
#include <sys/types.h>
#include <errno.h>
#else
#include <direct.h>
#endif
#include "lldir.h"
#include "llerror.h"
#include "lltimer.h" // ms_sleep()
#include "lluuid.h"
#include "lldiriterator.h"
#include "stringize.h"
#include <boost/foreach.hpp>
#include <boost/range/begin.hpp>
#include <boost/range/end.hpp>
#include <boost/assign/list_of.hpp>
#include <algorithm>
using boost::assign::list_of;
using boost::assign::map_list_of;
#if LL_WINDOWS
#include "lldir_win32.h"
LLDir_Win32 gDirUtil;
#elif LL_DARWIN
#include "lldir_mac.h"
LLDir_Mac gDirUtil;
#elif LL_SOLARIS
#include "lldir_solaris.h"
LLDir_Solaris gDirUtil;
#else
#include "lldir_linux.h"
LLDir_Linux gDirUtil;
#endif
LLDir *gDirUtilp = (LLDir *)&gDirUtil;
/// Values for findSkinnedFilenames(subdir) parameter
const char
*LLDir::XUI = "xui",
*LLDir::TEXTURES = "textures",
*LLDir::SKINBASE = "";
static const char* const empty = "";
LLDir::LLDir()
: mAppName(""),
mExecutablePathAndName(""),
mExecutableFilename(""),
mExecutableDir(""),
mAppRODataDir(""),
mOSUserDir(""),
mOSUserAppDir(""),
mLindenUserDir(""),
mOSCacheDir(""),
mCAFile(""),
mTempDir(""),
mDirDelimiter("/"), // fallback to forward slash if not overridden
mLanguage("en")
{
}
LLDir::~LLDir()
{
}
S32 LLDir::deleteFilesInDir(const std::string &dirname, const std::string &mask)
{
S32 count = 0;
std::string filename;
std::string fullpath;
S32 result;
// File masks starting with "/" will match nothing, so we consider them invalid.
if (LLStringUtil::startsWith(mask, getDirDelimiter()))
{
llwarns << "Invalid file mask: " << mask << llendl;
llassert(!"Invalid file mask");
}
LLDirIterator iter(dirname, mask);
while (iter.next(filename))
{
fullpath = add(dirname, filename);
if(LLFile::isdir(fullpath))
{
// skipping directory traversal filenames
count++;
continue;
}
S32 retry_count = 0;
while (retry_count < 5)
{
if (0 != LLFile::remove(fullpath))
{
retry_count++;
result = errno;
llwarns << "Problem removing " << fullpath << " - errorcode: "
<< result << " attempt " << retry_count << llendl;
if(retry_count >= 5)
{
llwarns << "Failed to remove " << fullpath << llendl ;
return count ;
}
ms_sleep(100);
}
else
{
if (retry_count)
{
llwarns << "Successfully removed " << fullpath << llendl;
}
break;
}
}
count++;
}
return count;
}
const std::string LLDir::findFile(const std::string &filename,
const std::string& searchPath1,
const std::string& searchPath2,
const std::string& searchPath3) const
{
std::vector<std::string> search_paths;
search_paths.push_back(searchPath1);
search_paths.push_back(searchPath2);
search_paths.push_back(searchPath3);
return findFile(filename, search_paths);
}
const std::string LLDir::findFile(const std::string& filename, const std::vector<std::string> search_paths) const
{
std::vector<std::string>::const_iterator search_path_iter;
for (search_path_iter = search_paths.begin();
search_path_iter != search_paths.end();
++search_path_iter)
{
if (!search_path_iter->empty())
{
std::string filename_and_path = (*search_path_iter);
if (!filename.empty())
{
filename_and_path += getDirDelimiter() + filename;
}
if (fileExists(filename_and_path))
{
return filename_and_path;
}
}
}
return "";
}
const std::string &LLDir::getExecutablePathAndName() const
{
return mExecutablePathAndName;
}
const std::string &LLDir::getExecutableFilename() const
{
return mExecutableFilename;
}
const std::string &LLDir::getExecutableDir() const
{
return mExecutableDir;
}
const std::string &LLDir::getWorkingDir() const
{
return mWorkingDir;
}
const std::string &LLDir::getAppName() const
{
return mAppName;
}
const std::string &LLDir::getAppRODataDir() const
{
return mAppRODataDir;
}
const std::string &LLDir::getOSUserDir() const
{
return mOSUserDir;
}
const std::string &LLDir::getOSUserAppDir() const
{
return mOSUserAppDir;
}
const std::string &LLDir::getLindenUserDir() const
{
if (mLindenUserDir.empty())
{
lldebugs << "getLindenUserDir() called early, we don't have the user name yet - returning empty string to caller" << llendl;
}
return mLindenUserDir;
}
const std::string &LLDir::getChatLogsDir() const
{
return mChatLogsDir;
}
const std::string &LLDir::getPerAccountChatLogsDir() const
{
return mPerAccountChatLogsDir;
}
const std::string &LLDir::getTempDir() const
{
return mTempDir;
}
const std::string LLDir::getCacheDir(bool get_default) const
{
if (mCacheDir.empty() || get_default)
{
if (!mDefaultCacheDir.empty())
{ // Set at startup - can't set here due to const API
return mDefaultCacheDir;
}
std::string res = buildSLOSCacheDir();
return res;
}
else
{
return mCacheDir;
}
}
// Return the default cache directory
std::string LLDir::buildSLOSCacheDir() const
{
std::string res;
if (getOSCacheDir().empty())
{
if (getOSUserAppDir().empty())
{
res = "data";
}
else
{
res = add(getOSUserAppDir(), "cache");
}
}
else
{
res = add(getOSCacheDir(), "SecondLife");
}
return res;
}
const std::string &LLDir::getOSCacheDir() const
{
return mOSCacheDir;
}
const std::string &LLDir::getCAFile() const
{
return mCAFile;
}
const std::string &LLDir::getDirDelimiter() const
{
return mDirDelimiter;
}
const std::string& LLDir::getDefaultSkinDir() const
{
return mDefaultSkinDir;
}
const std::string &LLDir::getSkinDir() const
{
return mSkinDir;
}
const std::string &LLDir::getUserDefaultSkinDir() const
{
return mUserDefaultSkinDir;
}
const std::string &LLDir::getUserSkinDir() const
{
return mUserSkinDir;
}
const std::string LLDir::getSkinBaseDir() const
{
return mSkinBaseDir;
}
const std::string &LLDir::getLLPluginDir() const
{
return mLLPluginDir;
}
static std::string ELLPathToString(ELLPath location)
{
typedef std::map<ELLPath, const char*> ELLPathMap;
#define ENT(symbol) (symbol, #symbol)
static const ELLPathMap sMap = map_list_of
ENT(LL_PATH_NONE)
ENT(LL_PATH_USER_SETTINGS)
ENT(LL_PATH_APP_SETTINGS)
ENT(LL_PATH_PER_SL_ACCOUNT) // returns/expands to blank string if we don't know the account name yet
ENT(LL_PATH_CACHE)
ENT(LL_PATH_CHARACTER)
ENT(LL_PATH_HELP)
ENT(LL_PATH_LOGS)
ENT(LL_PATH_TEMP)
ENT(LL_PATH_SKINS)
ENT(LL_PATH_TOP_SKIN)
ENT(LL_PATH_CHAT_LOGS)
ENT(LL_PATH_PER_ACCOUNT_CHAT_LOGS)
ENT(LL_PATH_USER_SKIN)
ENT(LL_PATH_LOCAL_ASSETS)
ENT(LL_PATH_EXECUTABLE)
ENT(LL_PATH_DEFAULT_SKIN)
ENT(LL_PATH_FONTS)
ENT(LL_PATH_LAST)
;
#undef ENT
ELLPathMap::const_iterator found = sMap.find(location);
if (found != sMap.end())
return found->second;
return STRINGIZE("Invalid ELLPath value " << location);
}
std::string LLDir::getExpandedFilename(ELLPath location, const std::string& filename) const
{
return getExpandedFilename(location, "", filename);
}
std::string LLDir::getExpandedFilename(ELLPath location, const std::string& subdir, const std::string& filename) const
{
return getExpandedFilename(location, "", subdir, filename);
}
std::string LLDir::getExpandedFilename(ELLPath location, const std::string& subdir1, const std::string& subdir2, const std::string& in_filename) const
{
std::string prefix;
switch (location)
{
case LL_PATH_NONE:
// Do nothing
break;
case LL_PATH_APP_SETTINGS:
prefix = add(getAppRODataDir(), "app_settings");
break;
case LL_PATH_CHARACTER:
prefix = add(getAppRODataDir(), "character");
break;
case LL_PATH_HELP:
prefix = "help";
break;
case LL_PATH_CACHE:
prefix = getCacheDir();
break;
case LL_PATH_USER_SETTINGS:
prefix = add(getOSUserAppDir(), "user_settings");
break;
case LL_PATH_PER_SL_ACCOUNT:
prefix = getLindenUserDir();
if (prefix.empty())
{
// if we're asking for the per-SL-account directory but we haven't
// logged in yet (or otherwise don't know the account name from
// which to build this string), then intentionally return a blank
// string to the caller and skip the below warning about a blank
// prefix.
LL_DEBUGS("LLDir") << "getLindenUserDir() not yet set: "
<< ELLPathToString(location)
<< ", '" << subdir1 << "', '" << subdir2 << "', '" << in_filename
<< "' => ''" << LL_ENDL;
return std::string();
}
break;
case LL_PATH_CHAT_LOGS:
prefix = getChatLogsDir();
break;
case LL_PATH_PER_ACCOUNT_CHAT_LOGS:
prefix = getPerAccountChatLogsDir();
break;
case LL_PATH_LOGS:
prefix = add(getOSUserAppDir(), "logs");
break;
case LL_PATH_TEMP:
prefix = getTempDir();
break;
case LL_PATH_TOP_SKIN:
prefix = getSkinDir();
break;
case LL_PATH_DEFAULT_SKIN:
prefix = getDefaultSkinDir();
break;
case LL_PATH_USER_SKIN:
prefix = getUserSkinDir();
break;
case LL_PATH_SKINS:
prefix = getSkinBaseDir();
break;
case LL_PATH_LOCAL_ASSETS:
prefix = add(getAppRODataDir(), "local_assets");
break;
case LL_PATH_EXECUTABLE:
prefix = getExecutableDir();
break;
case LL_PATH_FONTS:
prefix = add(getAppRODataDir(), "fonts");
break;
default:
llassert(0);
}
if (prefix.empty())
{
llwarns << ELLPathToString(location)
<< ", '" << subdir1 << "', '" << subdir2 << "', '" << in_filename
<< "': prefix is empty, possible bad filename" << llendl;
}
std::string expanded_filename = add(add(prefix, subdir1), subdir2);
if (expanded_filename.empty() && in_filename.empty())
{
return "";
}
// Use explicit concatenation here instead of another add() call. Callers
// passing in_filename as "" expect to obtain a pathname ending with
// mDirSeparator so they can later directly concatenate with a specific
// filename. A caller using add() doesn't care, but there's still code
// loose in the system that uses std::string::operator+().
expanded_filename += mDirDelimiter;
expanded_filename += in_filename;
LL_DEBUGS("LLDir") << ELLPathToString(location)
<< ", '" << subdir1 << "', '" << subdir2 << "', '" << in_filename
<< "' => '" << expanded_filename << "'" << LL_ENDL;
return expanded_filename;
}
std::string LLDir::getBaseFileName(const std::string& filepath, bool strip_exten) const
{
std::size_t offset = filepath.find_last_of(getDirDelimiter());
offset = (offset == std::string::npos) ? 0 : offset+1;
std::string res = filepath.substr(offset, std::string::npos);
if (strip_exten)
{
offset = res.find_last_of('.');
if (offset != std::string::npos &&
offset != 0) // if basename STARTS with '.', don't strip
{
res = res.substr(0, offset);
}
}
return res;
}
std::string LLDir::getDirName(const std::string& filepath) const
{
std::size_t offset = filepath.find_last_of(getDirDelimiter());
S32 len = (offset == std::string::npos) ? 0 : offset;
std::string dirname = filepath.substr(0, len);
return dirname;
}
std::string LLDir::getExtension(const std::string& filepath) const
{
if (filepath.empty())
return std::string();
std::string basename = getBaseFileName(filepath, false);
std::size_t offset = basename.find_last_of('.');
std::string exten = (offset == std::string::npos || offset == 0) ? "" : basename.substr(offset+1);
LLStringUtil::toLower(exten);
return exten;
}
std::string LLDir::findSkinnedFilenameBaseLang(const std::string &subdir,
const std::string &filename,
ESkinConstraint constraint) const
{
// This implementation is basically just as described in the declaration comments.
std::vector<std::string> found(findSkinnedFilenames(subdir, filename, constraint));
if (found.empty())
{
return "";
}
return found.front();
}
std::string LLDir::findSkinnedFilename(const std::string &subdir,
const std::string &filename,
ESkinConstraint constraint) const
{
// This implementation is basically just as described in the declaration comments.
std::vector<std::string> found(findSkinnedFilenames(subdir, filename, constraint));
if (found.empty())
{
return "";
}
return found.back();
}
std::vector<std::string> LLDir::findSkinnedFilenames(const std::string& subdir,
const std::string& filename,
ESkinConstraint constraint) const
{
// Recognize subdirs that have no localization.
static const std::set<std::string> sUnlocalized = list_of
("") // top-level directory not localized
("textures") // textures not localized
;
LL_DEBUGS("LLDir") << "subdir '" << subdir << "', filename '" << filename
<< "', constraint "
<< ((constraint == CURRENT_SKIN)? "CURRENT_SKIN" : "ALL_SKINS")
<< LL_ENDL;
// Cache the default language directory for each subdir we've encountered.
// A cache entry whose value is the empty string means "not localized,
// don't bother checking again."
typedef std::map<std::string, std::string> LocalizedMap;
static LocalizedMap sLocalized;
// Check whether we've already discovered if this subdir is localized.
LocalizedMap::const_iterator found = sLocalized.find(subdir);
if (found == sLocalized.end())
{
// We have not yet determined that. Is it one of the subdirs "known"
// to be unlocalized?
if (sUnlocalized.find(subdir) != sUnlocalized.end())
{
// This subdir is known to be unlocalized. Remember that.
found = sLocalized.insert(LocalizedMap::value_type(subdir, "")).first;
}
else
{
// We do not recognize this subdir. Investigate.
std::string subdir_path(add(getDefaultSkinDir(), subdir));
if (fileExists(add(subdir_path, "en")))
{
// defaultSkinDir/subdir contains subdir "en". That's our
// default language; this subdir is localized.
found = sLocalized.insert(LocalizedMap::value_type(subdir, "en")).first;
}
else if (fileExists(add(subdir_path, "en-us")))
{
// defaultSkinDir/subdir contains subdir "en-us" but not "en".
// Set as default language; this subdir is localized.
found = sLocalized.insert(LocalizedMap::value_type(subdir, "en-us")).first;
}
else
{
// defaultSkinDir/subdir contains neither "en" nor "en-us".
// Assume it's not localized. Remember that assumption.
found = sLocalized.insert(LocalizedMap::value_type(subdir, "")).first;
}
}
}
// Every code path above should have resulted in 'found' becoming a valid
// iterator to an entry in sLocalized.
llassert(found != sLocalized.end());
// Now -- is this subdir localized, or not? The answer determines what
// subdirectories we check (under subdir) for the requested filename.
std::vector<std::string> subsubdirs;
if (found->second.empty())
{
// subdir is not localized. filename should be located directly within it.
subsubdirs.push_back("");
}
else
{
// subdir is localized, and found->second is the default language
// directory within it. Check both the default language and the
// current language -- if it differs from the default, of course.
subsubdirs.push_back(found->second);
if (mLanguage != found->second)
{
subsubdirs.push_back(mLanguage);
}
}
// Code below relies on subsubdirs not being empty: more specifically, on
// front() being valid. There may or may not be additional entries, but we
// have at least one. For an unlocalized subdir, it's the only one; for a
// localized subdir, it's the default one.
llassert(! subsubdirs.empty());
// Build results vector.
std::vector<std::string> results;
BOOST_FOREACH(std::string skindir, mSearchSkinDirs)
{
std::string subdir_path(add(skindir, subdir));
// Does subdir_path/subsubdirs[0]/filename exist? If there's more than
// one entry in subsubdirs, the first is the default language ("en"),
// the second is the current language. A skin that contains
// subdir/language/filename without also containing subdir/en/filename
// is ill-formed: skip any such skin. So to decide whether to keep
// this skin dir or skip it, we need only check for the existence of
// the first subsubdir entry ("en" or only).
std::string subsubdir_path(add(add(subdir_path, subsubdirs.front()), filename));
if (! fileExists(subsubdir_path))
continue;
// Here the desired filename exists in the first subsubdir. That means
// this is a skindir we want to record in results. But if the caller
// passed constraint=CURRENT_SKIN, we must discard all previous skindirs.
if (constraint == CURRENT_SKIN)
{
results.clear();
}
// Now add every subsubdir in which filename exists. We already know
// it exists in the first one.
results.push_back(subsubdir_path);
// Append all remaining subsubdirs in which filename exists.
for (std::vector<std::string>::const_iterator ssdi(subsubdirs.begin() + 1), ssdend(subsubdirs.end());
ssdi != ssdend; ++ssdi)
{
subsubdir_path = add(add(subdir_path, *ssdi), filename);
if (fileExists(subsubdir_path))
{
results.push_back(subsubdir_path);
}
}
}
LL_DEBUGS("LLDir") << empty;
const char* comma = "";
BOOST_FOREACH(std::string path, results)
{
LL_CONT << comma << "'" << path << "'";
comma = ", ";
}
LL_CONT << LL_ENDL;
return results;
}
std::string LLDir::getTempFilename() const
{
LLUUID random_uuid;
std::string uuid_str;
random_uuid.generate();
random_uuid.toString(uuid_str);
return add(getTempDir(), uuid_str + ".tmp");
}
// static
std::string LLDir::getScrubbedFileName(const std::string uncleanFileName)
{
std::string name(uncleanFileName);
const std::string illegalChars(getForbiddenFileChars());
// replace any illegal file chars with and underscore '_'
for( unsigned int i = 0; i < illegalChars.length(); i++ )
{
int j = -1;
while((j = name.find(illegalChars[i])) > -1)
{
name[j] = '_';
}
}
return name;
}
// static
std::string LLDir::getForbiddenFileChars()
{
return "\\/:*?\"<>|";
}
void LLDir::setLindenUserDir(const std::string &username)
{
// if the username isn't set, that's bad
if (!username.empty())
{
// some platforms have case-sensitive filesystems, so be
// utterly consistent with our firstname/lastname case.
std::string userlower(username);
LLStringUtil::toLower(userlower);
LLStringUtil::replaceChar(userlower, ' ', '_');
mLindenUserDir = add(getOSUserAppDir(), userlower);
}
else
{
llerrs << "NULL name for LLDir::setLindenUserDir" << llendl;
}
dumpCurrentDirectories();
}
void LLDir::setChatLogsDir(const std::string &path)
{
if (!path.empty() )
{
mChatLogsDir = path;
}
else
{
llwarns << "Invalid name for LLDir::setChatLogsDir" << llendl;
}
}
void LLDir::setPerAccountChatLogsDir(const std::string &username)
{
// if both first and last aren't set, assume we're grabbing the cached dir
if (!username.empty())
{
// some platforms have case-sensitive filesystems, so be
// utterly consistent with our firstname/lastname case.
std::string userlower(username);
LLStringUtil::toLower(userlower);
LLStringUtil::replaceChar(userlower, ' ', '_');
mPerAccountChatLogsDir = add(getChatLogsDir(), userlower);
}
else
{
llerrs << "NULL name for LLDir::setPerAccountChatLogsDir" << llendl;
}
}
void LLDir::setSkinFolder(const std::string &skin_folder, const std::string& language)
{
LL_DEBUGS("LLDir") << "Setting skin '" << skin_folder << "', language '" << language << "'"
<< LL_ENDL;
mSkinName = skin_folder;
mLanguage = language;
// This method is called multiple times during viewer initialization. Each
// time it's called, reset mSearchSkinDirs.
mSearchSkinDirs.clear();
// base skin which is used as fallback for all skinned files
// e.g. c:\program files\secondlife\skins\default
mDefaultSkinDir = getSkinBaseDir();
append(mDefaultSkinDir, "default");
// This is always the most general of the search skin directories.
addSearchSkinDir(mDefaultSkinDir);
mSkinDir = getSkinBaseDir();
append(mSkinDir, skin_folder);
// Next level of generality is a skin installed with the viewer.
addSearchSkinDir(mSkinDir);
// user modifications to skins, current and default
// e.g. c:\documents and settings\users\username\application data\second life\skins\dazzle
mUserSkinDir = getOSUserAppDir();
append(mUserSkinDir, "skins");
mUserDefaultSkinDir = mUserSkinDir;
append(mUserDefaultSkinDir, "default");
append(mUserSkinDir, skin_folder);
// Next level of generality is user modifications to default skin...
addSearchSkinDir(mUserDefaultSkinDir);
// then user-defined skins.
addSearchSkinDir(mUserSkinDir);
}
void LLDir::addSearchSkinDir(const std::string& skindir)
{
if (std::find(mSearchSkinDirs.begin(), mSearchSkinDirs.end(), skindir) == mSearchSkinDirs.end())
{
LL_DEBUGS("LLDir") << "search skin: '" << skindir << "'" << LL_ENDL;
mSearchSkinDirs.push_back(skindir);
}
}
std::string LLDir::getSkinFolder() const
{
return mSkinName;
}
std::string LLDir::getLanguage() const
{
return mLanguage;
}
bool LLDir::setCacheDir(const std::string &path)
{
if (path.empty() )
{
// reset to default
mCacheDir = "";
return true;
}
else
{
LLFile::mkdir(path);
std::string tempname = add(path, "temp");
LLFILE* file = LLFile::fopen(tempname,"wt");
if (file)
{
fclose(file);
LLFile::remove(tempname);
mCacheDir = path;
return true;
}
return false;
}
}
void LLDir::dumpCurrentDirectories()
{
LL_DEBUGS2("AppInit","Directories") << "Current Directories:" << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " CurPath: " << getCurPath() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " AppName: " << getAppName() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " ExecutableFilename: " << getExecutableFilename() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " ExecutableDir: " << getExecutableDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " ExecutablePathAndName: " << getExecutablePathAndName() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " WorkingDir: " << getWorkingDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " AppRODataDir: " << getAppRODataDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " OSUserDir: " << getOSUserDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " OSUserAppDir: " << getOSUserAppDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " LindenUserDir: " << getLindenUserDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " TempDir: " << getTempDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " CAFile: " << getCAFile() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " SkinBaseDir: " << getSkinBaseDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " SkinDir: " << getSkinDir() << LL_ENDL;
}
std::string LLDir::add(const std::string& path, const std::string& name) const
{
std::string destpath(path);
append(destpath, name);
return destpath;
}
void LLDir::append(std::string& destpath, const std::string& name) const
{
// Delegate question of whether we need a separator to helper method.
SepOff sepoff(needSep(destpath, name));
if (sepoff.first) // do we need a separator?
{
destpath += mDirDelimiter;
}
// If destpath ends with a separator, AND name starts with one, skip
// name's leading separator.
destpath += name.substr(sepoff.second);
}
LLDir::SepOff LLDir::needSep(const std::string& path, const std::string& name) const
{
if (path.empty() || name.empty())
{
// If either path or name are empty, we do not need a separator
// between them.
return SepOff(false, 0);
}
// Here we know path and name are both non-empty. But if path already ends
// with a separator, or if name already starts with a separator, we need
// not add one.
std::string::size_type seplen(mDirDelimiter.length());
bool path_ends_sep(path.substr(path.length() - seplen) == mDirDelimiter);
bool name_starts_sep(name.substr(0, seplen) == mDirDelimiter);
if ((! path_ends_sep) && (! name_starts_sep))
{
// If neither path nor name brings a separator to the junction, then
// we need one.
return SepOff(true, 0);
}
if (path_ends_sep && name_starts_sep)
{
// But if BOTH path and name bring a separator, we need not add one.
// Moreover, we should actually skip the leading separator of 'name'.
return SepOff(false, seplen);
}
// Here we know that either path_ends_sep or name_starts_sep is true --
// but not both. So don't add a separator, and don't skip any characters:
// simple concatenation will do the trick.
return SepOff(false, 0);
}
void dir_exists_or_crash(const std::string &dir_name)
{
#if LL_WINDOWS
// *FIX: lame - it doesn't do the same thing on windows. not so
// important since we don't deploy simulator to windows boxes.
LLFile::mkdir(dir_name, 0700);
#else
struct stat dir_stat;
if(0 != LLFile::stat(dir_name, &dir_stat))
{
S32 stat_rv = errno;
if(ENOENT == stat_rv)
{
if(0 != LLFile::mkdir(dir_name, 0700)) // octal
{
llerrs << "Unable to create directory: " << dir_name << llendl;
}
}
else
{
llerrs << "Unable to stat: " << dir_name << " errno = " << stat_rv
<< llendl;
}
}
else
{
// data_dir exists, make sure it's a directory.
if(!S_ISDIR(dir_stat.st_mode))
{
llerrs << "Data directory collision: " << dir_name << llendl;
}
}
#endif
}
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