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|
/**
* @file lldir.cpp
* @brief implementation of directory utilities base class
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#if !LL_WINDOWS
#include <sys/stat.h>
#include <sys/types.h>
#include <errno.h>
#else
#include <direct.h>
#endif
#include "lldir.h"
#include "llerror.h"
#include "lltimer.h" // ms_sleep()
#include "lluuid.h"
#include "lldiriterator.h"
#if LL_WINDOWS
#include "lldir_win32.h"
LLDir_Win32 gDirUtil;
#elif LL_DARWIN
#include "lldir_mac.h"
LLDir_Mac gDirUtil;
#elif LL_SOLARIS
#include "lldir_solaris.h"
LLDir_Solaris gDirUtil;
#else
#include "lldir_linux.h"
LLDir_Linux gDirUtil;
#endif
LLDir *gDirUtilp = (LLDir *)&gDirUtil;
LLDir::LLDir()
: mAppName(""),
mExecutablePathAndName(""),
mExecutableFilename(""),
mExecutableDir(""),
mAppRODataDir(""),
mOSUserDir(""),
mOSUserAppDir(""),
mLindenUserDir(""),
mOSCacheDir(""),
mCAFile(""),
mTempDir(""),
mDirDelimiter("/") // fallback to forward slash if not overridden
{
}
LLDir::~LLDir()
{
}
S32 LLDir::deleteFilesInDir(const std::string &dirname, const std::string &mask)
{
S32 count = 0;
std::string filename;
std::string fullpath;
S32 result;
LLDirIterator iter(dirname, mask);
while (iter.next(filename))
{
fullpath = dirname;
fullpath += getDirDelimiter();
fullpath += filename;
if(LLFile::isdir(fullpath))
{
// skipping directory traversal filenames
count++;
continue;
}
S32 retry_count = 0;
while (retry_count < 5)
{
if (0 != LLFile::remove(fullpath))
{
result = errno;
llwarns << "Problem removing " << fullpath << " - errorcode: "
<< result << " attempt " << retry_count << llendl;
ms_sleep(1000);
}
else
{
if (retry_count)
{
llwarns << "Successfully removed " << fullpath << llendl;
}
break;
}
retry_count++;
}
count++;
}
return count;
}
const std::string LLDir::findFile(const std::string &filename,
const std::string& searchPath1,
const std::string& searchPath2,
const std::string& searchPath3) const
{
std::vector<std::string> search_paths;
search_paths.push_back(searchPath1);
search_paths.push_back(searchPath2);
search_paths.push_back(searchPath3);
return findFile(filename, search_paths);
}
const std::string LLDir::findFile(const std::string& filename, const std::vector<std::string> search_paths) const
{
std::vector<std::string>::const_iterator search_path_iter;
for (search_path_iter = search_paths.begin();
search_path_iter != search_paths.end();
++search_path_iter)
{
if (!search_path_iter->empty())
{
std::string filename_and_path = (*search_path_iter) + getDirDelimiter() + filename;
if (fileExists(filename_and_path))
{
return filename_and_path;
}
}
}
return "";
}
const std::string &LLDir::getExecutablePathAndName() const
{
return mExecutablePathAndName;
}
const std::string &LLDir::getExecutableFilename() const
{
return mExecutableFilename;
}
const std::string &LLDir::getExecutableDir() const
{
return mExecutableDir;
}
const std::string &LLDir::getWorkingDir() const
{
return mWorkingDir;
}
const std::string &LLDir::getAppName() const
{
return mAppName;
}
const std::string &LLDir::getAppRODataDir() const
{
return mAppRODataDir;
}
const std::string &LLDir::getOSUserDir() const
{
return mOSUserDir;
}
const std::string &LLDir::getOSUserAppDir() const
{
return mOSUserAppDir;
}
const std::string &LLDir::getLindenUserDir() const
{
if (mLindenUserDir.empty())
{
lldebugs << "getLindenUserDir() called early, we don't have the user name yet - returning empty string to caller" << llendl;
}
return mLindenUserDir;
}
const std::string &LLDir::getChatLogsDir() const
{
return mChatLogsDir;
}
const std::string &LLDir::getPerAccountChatLogsDir() const
{
return mPerAccountChatLogsDir;
}
const std::string &LLDir::getTempDir() const
{
return mTempDir;
}
const std::string LLDir::getCacheDir(bool get_default) const
{
if (mCacheDir.empty() || get_default)
{
if (!mDefaultCacheDir.empty())
{ // Set at startup - can't set here due to const API
return mDefaultCacheDir;
}
std::string res = buildSLOSCacheDir();
return res;
}
else
{
return mCacheDir;
}
}
// Return the default cache directory
std::string LLDir::buildSLOSCacheDir() const
{
std::string res;
if (getOSCacheDir().empty())
{
if (getOSUserAppDir().empty())
{
res = "data";
}
else
{
res = getOSUserAppDir() + mDirDelimiter + "cache";
}
}
else
{
res = getOSCacheDir() + mDirDelimiter + "SecondLife";
}
return res;
}
const std::string &LLDir::getOSCacheDir() const
{
return mOSCacheDir;
}
const std::string &LLDir::getCAFile() const
{
return mCAFile;
}
const std::string &LLDir::getDirDelimiter() const
{
return mDirDelimiter;
}
const std::string &LLDir::getSkinDir() const
{
return mSkinDir;
}
const std::string &LLDir::getUserSkinDir() const
{
return mUserSkinDir;
}
const std::string& LLDir::getDefaultSkinDir() const
{
return mDefaultSkinDir;
}
const std::string LLDir::getSkinBaseDir() const
{
return mSkinBaseDir;
}
const std::string &LLDir::getLLPluginDir() const
{
return mLLPluginDir;
}
std::string LLDir::getExpandedFilename(ELLPath location, const std::string& filename) const
{
return getExpandedFilename(location, "", filename);
}
std::string LLDir::getExpandedFilename(ELLPath location, const std::string& subdir, const std::string& filename) const
{
return getExpandedFilename(location, "", subdir, filename);
}
std::string LLDir::getExpandedFilename(ELLPath location, const std::string& subdir1, const std::string& subdir2, const std::string& in_filename) const
{
std::string prefix;
switch (location)
{
case LL_PATH_NONE:
// Do nothing
break;
case LL_PATH_APP_SETTINGS:
prefix = getAppRODataDir();
prefix += mDirDelimiter;
prefix += "app_settings";
break;
case LL_PATH_CHARACTER:
prefix = getAppRODataDir();
prefix += mDirDelimiter;
prefix += "character";
break;
case LL_PATH_HELP:
prefix = "help";
break;
case LL_PATH_CACHE:
prefix = getCacheDir();
break;
case LL_PATH_USER_SETTINGS:
prefix = getOSUserAppDir();
prefix += mDirDelimiter;
prefix += "user_settings";
break;
case LL_PATH_PER_SL_ACCOUNT:
prefix = getLindenUserDir();
if (prefix.empty())
{
// if we're asking for the per-SL-account directory but we haven't logged in yet (or otherwise don't know the account name from which to build this string), then intentionally return a blank string to the caller and skip the below warning about a blank prefix.
return std::string();
}
break;
case LL_PATH_CHAT_LOGS:
prefix = getChatLogsDir();
break;
case LL_PATH_PER_ACCOUNT_CHAT_LOGS:
prefix = getPerAccountChatLogsDir();
break;
case LL_PATH_LOGS:
prefix = getOSUserAppDir();
prefix += mDirDelimiter;
prefix += "logs";
break;
case LL_PATH_TEMP:
prefix = getTempDir();
break;
case LL_PATH_TOP_SKIN:
prefix = getSkinDir();
break;
case LL_PATH_DEFAULT_SKIN:
prefix = getDefaultSkinDir();
break;
case LL_PATH_USER_SKIN:
prefix = getUserSkinDir();
break;
case LL_PATH_SKINS:
prefix = getSkinBaseDir();
break;
case LL_PATH_LOCAL_ASSETS:
prefix = getAppRODataDir();
prefix += mDirDelimiter;
prefix += "local_assets";
break;
case LL_PATH_EXECUTABLE:
prefix = getExecutableDir();
break;
case LL_PATH_FONTS:
prefix = getAppRODataDir();
prefix += mDirDelimiter;
prefix += "fonts";
break;
default:
llassert(0);
}
std::string filename = in_filename;
if (!subdir2.empty())
{
filename = subdir2 + mDirDelimiter + filename;
}
if (!subdir1.empty())
{
filename = subdir1 + mDirDelimiter + filename;
}
if (prefix.empty())
{
llwarns << "prefix is empty, possible bad filename" << llendl;
}
std::string expanded_filename;
if (!filename.empty())
{
if (!prefix.empty())
{
expanded_filename += prefix;
expanded_filename += mDirDelimiter;
expanded_filename += filename;
}
else
{
expanded_filename = filename;
}
}
else if (!prefix.empty())
{
// Directory only, no file name.
expanded_filename = prefix;
}
else
{
expanded_filename.assign("");
}
//llinfos << "*** EXPANDED FILENAME: <" << expanded_filename << ">" << llendl;
return expanded_filename;
}
std::string LLDir::getBaseFileName(const std::string& filepath, bool strip_exten) const
{
std::size_t offset = filepath.find_last_of(getDirDelimiter());
offset = (offset == std::string::npos) ? 0 : offset+1;
std::string res = filepath.substr(offset, std::string::npos);
if (strip_exten)
{
offset = res.find_last_of('.');
if (offset != std::string::npos &&
offset != 0) // if basename STARTS with '.', don't strip
{
res = res.substr(0, offset);
}
}
return res;
}
std::string LLDir::getDirName(const std::string& filepath) const
{
std::size_t offset = filepath.find_last_of(getDirDelimiter());
S32 len = (offset == std::string::npos) ? 0 : offset;
std::string dirname = filepath.substr(0, len);
return dirname;
}
std::string LLDir::getExtension(const std::string& filepath) const
{
if (filepath.empty())
return std::string();
std::string basename = getBaseFileName(filepath, false);
std::size_t offset = basename.find_last_of('.');
std::string exten = (offset == std::string::npos || offset == 0) ? "" : basename.substr(offset+1);
LLStringUtil::toLower(exten);
return exten;
}
std::string LLDir::findSkinnedFilename(const std::string &filename) const
{
return findSkinnedFilename("", "", filename);
}
std::string LLDir::findSkinnedFilename(const std::string &subdir, const std::string &filename) const
{
return findSkinnedFilename("", subdir, filename);
}
std::string LLDir::findSkinnedFilename(const std::string &subdir1, const std::string &subdir2, const std::string &filename) const
{
// generate subdirectory path fragment, e.g. "/foo/bar", "/foo", ""
std::string subdirs = ((subdir1.empty() ? "" : mDirDelimiter) + subdir1)
+ ((subdir2.empty() ? "" : mDirDelimiter) + subdir2);
std::vector<std::string> search_paths;
search_paths.push_back(getUserSkinDir() + subdirs); // first look in user skin override
search_paths.push_back(getSkinDir() + subdirs); // then in current skin
search_paths.push_back(getDefaultSkinDir() + subdirs); // then default skin
search_paths.push_back(getCacheDir() + subdirs); // and last in preload directory
std::string found_file = findFile(filename, search_paths);
return found_file;
}
std::string LLDir::getTempFilename() const
{
LLUUID random_uuid;
std::string uuid_str;
random_uuid.generate();
random_uuid.toString(uuid_str);
std::string temp_filename = getTempDir();
temp_filename += mDirDelimiter;
temp_filename += uuid_str;
temp_filename += ".tmp";
return temp_filename;
}
// static
std::string LLDir::getScrubbedFileName(const std::string uncleanFileName)
{
std::string name(uncleanFileName);
const std::string illegalChars(getForbiddenFileChars());
// replace any illegal file chars with and underscore '_'
for( unsigned int i = 0; i < illegalChars.length(); i++ )
{
int j = -1;
while((j = name.find(illegalChars[i])) > -1)
{
name[j] = '_';
}
}
return name;
}
// static
std::string LLDir::getForbiddenFileChars()
{
return "\\/:*?\"<>|";
}
void LLDir::setLindenUserDir(const std::string &username)
{
// if the username isn't set, that's bad
if (!username.empty())
{
// some platforms have case-sensitive filesystems, so be
// utterly consistent with our firstname/lastname case.
std::string userlower(username);
LLStringUtil::toLower(userlower);
LLStringUtil::replaceChar(userlower, ' ', '_');
mLindenUserDir = getOSUserAppDir();
mLindenUserDir += mDirDelimiter;
mLindenUserDir += userlower;
}
else
{
llerrs << "NULL name for LLDir::setLindenUserDir" << llendl;
}
dumpCurrentDirectories();
}
void LLDir::setChatLogsDir(const std::string &path)
{
if (!path.empty() )
{
mChatLogsDir = path;
}
else
{
llwarns << "Invalid name for LLDir::setChatLogsDir" << llendl;
}
}
void LLDir::setPerAccountChatLogsDir(const std::string &username)
{
// if both first and last aren't set, assume we're grabbing the cached dir
if (!username.empty())
{
// some platforms have case-sensitive filesystems, so be
// utterly consistent with our firstname/lastname case.
std::string userlower(username);
LLStringUtil::toLower(userlower);
LLStringUtil::replaceChar(userlower, ' ', '_');
mPerAccountChatLogsDir = getChatLogsDir();
mPerAccountChatLogsDir += mDirDelimiter;
mPerAccountChatLogsDir += userlower;
}
else
{
llerrs << "NULL name for LLDir::setPerAccountChatLogsDir" << llendl;
}
}
void LLDir::setSkinFolder(const std::string &skin_folder)
{
mSkinDir = getSkinBaseDir();
mSkinDir += mDirDelimiter;
mSkinDir += skin_folder;
// user modifications to current skin
// e.g. c:\documents and settings\users\username\application data\second life\skins\dazzle
mUserSkinDir = getOSUserAppDir();
mUserSkinDir += mDirDelimiter;
mUserSkinDir += "skins";
mUserSkinDir += mDirDelimiter;
mUserSkinDir += skin_folder;
// base skin which is used as fallback for all skinned files
// e.g. c:\program files\secondlife\skins\default
mDefaultSkinDir = getSkinBaseDir();
mDefaultSkinDir += mDirDelimiter;
mDefaultSkinDir += "default";
}
bool LLDir::setCacheDir(const std::string &path)
{
if (path.empty() )
{
// reset to default
mCacheDir = "";
return true;
}
else
{
LLFile::mkdir(path);
std::string tempname = path + mDirDelimiter + "temp";
LLFILE* file = LLFile::fopen(tempname,"wt");
if (file)
{
fclose(file);
LLFile::remove(tempname);
mCacheDir = path;
return true;
}
return false;
}
}
void LLDir::dumpCurrentDirectories()
{
LL_DEBUGS2("AppInit","Directories") << "Current Directories:" << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " CurPath: " << getCurPath() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " AppName: " << getAppName() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " ExecutableFilename: " << getExecutableFilename() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " ExecutableDir: " << getExecutableDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " ExecutablePathAndName: " << getExecutablePathAndName() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " WorkingDir: " << getWorkingDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " AppRODataDir: " << getAppRODataDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " OSUserDir: " << getOSUserDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " OSUserAppDir: " << getOSUserAppDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " LindenUserDir: " << getLindenUserDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " TempDir: " << getTempDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " CAFile: " << getCAFile() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " SkinBaseDir: " << getSkinBaseDir() << LL_ENDL;
LL_DEBUGS2("AppInit","Directories") << " SkinDir: " << getSkinDir() << LL_ENDL;
}
void dir_exists_or_crash(const std::string &dir_name)
{
#if LL_WINDOWS
// *FIX: lame - it doesn't do the same thing on windows. not so
// important since we don't deploy simulator to windows boxes.
LLFile::mkdir(dir_name, 0700);
#else
struct stat dir_stat;
if(0 != LLFile::stat(dir_name, &dir_stat))
{
S32 stat_rv = errno;
if(ENOENT == stat_rv)
{
if(0 != LLFile::mkdir(dir_name, 0700)) // octal
{
llerrs << "Unable to create directory: " << dir_name << llendl;
}
}
else
{
llerrs << "Unable to stat: " << dir_name << " errno = " << stat_rv
<< llendl;
}
}
else
{
// data_dir exists, make sure it's a directory.
if(!S_ISDIR(dir_stat.st_mode))
{
llerrs << "Data directory collision: " << dir_name << llendl;
}
}
#endif
}
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