1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
|
/**
* @file llviewborder.h
* @brief LLViewBorder base class
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
// A customizable decorative border. Does not interact with mouse events.
#ifndef LL_LLVIEWBORDER_H
#define LL_LLVIEWBORDER_H
#include "llview.h"
#include "v4color.h"
#include "lluuid.h"
#include "llimagegl.h"
#include "llxmlnode.h"
class LLUUID;
class LLUICtrlFactory;
class LLViewBorder : public LLView
{
public:
enum EBevel { BEVEL_IN, BEVEL_OUT, BEVEL_BRIGHT, BEVEL_NONE };
enum EStyle { STYLE_LINE, STYLE_TEXTURE };
LLViewBorder( const LLString& name, const LLRect& rect, EBevel bevel = BEVEL_OUT, EStyle style = STYLE_LINE, S32 width = 1 );
virtual void setValue(const LLSD& val);
virtual EWidgetType getWidgetType() const;
virtual LLString getWidgetTag() const;
virtual BOOL isCtrl();
// llview functionality
virtual void draw();
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
static bool getBevelFromAttribute(LLXMLNodePtr node, LLViewBorder::EBevel& bevel_style);
void setBorderWidth(S32 width) { mBorderWidth = width; }
void setBevel(EBevel bevel) { mBevel = bevel; }
void setColors( const LLColor4& shadow_dark, const LLColor4& highlight_light );
void setColorsExtended( const LLColor4& shadow_light, const LLColor4& shadow_dark,
const LLColor4& highlight_light, const LLColor4& highlight_dark );
void setTexture( const LLUUID &image_id );
EBevel getBevel() const { return mBevel; }
EStyle getStyle() const { return mStyle; }
S32 getBorderWidth() const { return mBorderWidth; }
void setKeyboardFocusHighlight( BOOL b ) { mHasKeyboardFocus = b; }
protected:
void drawOnePixelLines();
void drawTwoPixelLines();
void drawTextures();
void drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y );
protected:
EBevel mBevel;
EStyle mStyle;
LLColor4 mHighlightLight;
LLColor4 mHighlightDark;
LLColor4 mShadowLight;
LLColor4 mShadowDark;
LLColor4 mBackgroundColor;
S32 mBorderWidth;
LLPointer<LLImageGL> mTexture;
BOOL mHasKeyboardFocus;
};
#endif // LL_LLVIEWBORDER_H
|