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|
/**
* @file llview.h
* @brief Container for other views, anything that draws.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVIEW_H
#define LL_LLVIEW_H
// A view is an area in a window that can draw. It might represent
// the HUD or a dialog box or a button. It can also contain sub-views
// and child widgets
#include "stdtypes.h"
#include "llcoord.h"
#include "llfontgl.h"
#include "llhandle.h"
#include "llmortician.h"
#include "llmousehandler.h"
#include "llstring.h"
#include "llrect.h"
#include "llui.h"
#include "lluistring.h"
#include "llviewquery.h"
#include "lluistring.h"
#include "llcursortypes.h"
#include "lluictrlfactory.h"
#include "lltreeiterators.h"
#include "llfocusmgr.h"
#include <list>
#include <boost/function.hpp>
#include <boost/noncopyable.hpp>
class LLSD;
const U32 FOLLOWS_NONE = 0x00;
const U32 FOLLOWS_LEFT = 0x01;
const U32 FOLLOWS_RIGHT = 0x02;
const U32 FOLLOWS_TOP = 0x10;
const U32 FOLLOWS_BOTTOM = 0x20;
const U32 FOLLOWS_ALL = 0x33;
const BOOL MOUSE_OPAQUE = TRUE;
const BOOL NOT_MOUSE_OPAQUE = FALSE;
const U32 GL_NAME_UI_RESERVED = 2;
// maintains render state during traversal of UI tree
class LLViewDrawContext
{
public:
F32 mAlpha;
LLViewDrawContext(F32 alpha = 1.f)
: mAlpha(alpha)
{
if (!sDrawContextStack.empty())
{
LLViewDrawContext* context_top = sDrawContextStack.back();
// merge with top of stack
mAlpha *= context_top->mAlpha;
}
sDrawContextStack.push_back(this);
}
~LLViewDrawContext()
{
sDrawContextStack.pop_back();
}
static const LLViewDrawContext& getCurrentContext();
private:
static std::vector<LLViewDrawContext*> sDrawContextStack;
};
class LLView
: public LLMouseHandler, // handles mouse events
public LLFocusableElement, // handles keyboard events
public LLMortician, // lazy deletion
public LLHandleProvider<LLView> // passes out weak references to self
{
public:
enum EOrientation { HORIZONTAL, VERTICAL, ORIENTATION_COUNT };
struct Follows : public LLInitParam::ChoiceBlock<Follows>
{
Alternative<std::string> string;
Alternative<U32> flags;
Follows();
};
struct Params : public LLInitParam::Block<Params>
{
Mandatory<std::string> name;
Optional<bool> enabled,
visible,
mouse_opaque,
use_bounding_rect,
from_xui,
focus_root;
Optional<S32> tab_group,
default_tab_group;
Optional<std::string> tool_tip;
Optional<S32> sound_flags;
Optional<Follows> follows;
Optional<std::string> hover_cursor;
Optional<std::string> layout;
Optional<LLRect> rect;
// Historical bottom-left layout used bottom_delta and left_delta
// for relative positioning. New layout "topleft" prefers specifying
// based on top edge.
Optional<S32> bottom_delta, // from last bottom to my bottom
top_pad, // from last bottom to my top
top_delta, // from last top to my top
left_pad, // from last right to my left
left_delta; // from last left to my left
//FIXME: get parent context involved in parsing traversal
Ignored needs_translate, // cue for translation tools
xmlns, // xml namespace
xmlns_xsi, // xml namespace
xsi_schemaLocation, // xml schema
xsi_type; // xml schema type
Params();
};
// most widgets are valid children of LLView
typedef LLDefaultChildRegistry child_registry_t;
void initFromParams(const LLView::Params&);
protected:
LLView(const LLView::Params&);
friend class LLUICtrlFactory;
private:
// widgets in general are not copyable
LLView(const LLView& other);
public:
//#if LL_DEBUG
static BOOL sIsDrawing;
//#endif
enum ESoundFlags
{
SILENT = 0,
MOUSE_DOWN = 1,
MOUSE_UP = 2
};
enum ESnapType
{
SNAP_PARENT,
SNAP_SIBLINGS,
SNAP_PARENT_AND_SIBLINGS
};
enum ESnapEdge
{
SNAP_LEFT,
SNAP_TOP,
SNAP_RIGHT,
SNAP_BOTTOM
};
typedef std::list<LLView*> child_list_t;
typedef child_list_t::iterator child_list_iter_t;
typedef child_list_t::const_iterator child_list_const_iter_t;
typedef child_list_t::reverse_iterator child_list_reverse_iter_t;
typedef child_list_t::const_reverse_iterator child_list_const_reverse_iter_t;
typedef std::pair<LLView *, S32> tab_order_pair_t;
// this structure primarily sorts by the tab group, secondarily by the insertion ordinal (lastly by the value of the pointer)
typedef std::map<const LLView*, S32> child_tab_order_t;
typedef child_tab_order_t::iterator child_tab_order_iter_t;
typedef child_tab_order_t::const_iterator child_tab_order_const_iter_t;
typedef child_tab_order_t::reverse_iterator child_tab_order_reverse_iter_t;
typedef child_tab_order_t::const_reverse_iterator child_tab_order_const_reverse_iter_t;
virtual ~LLView();
// Some UI widgets need to be added as controls. Others need to
// be added as regular view children. isCtrl should return TRUE
// if a widget needs to be added as a ctrl
virtual BOOL isCtrl() const;
virtual BOOL isPanel() const;
//
// MANIPULATORS
//
void setMouseOpaque( BOOL b ) { mMouseOpaque = b; }
BOOL getMouseOpaque() const { return mMouseOpaque; }
void setToolTip( const LLStringExplicit& msg );
BOOL setToolTipArg( const LLStringExplicit& key, const LLStringExplicit& text );
void setToolTipArgs( const LLStringUtil::format_map_t& args );
virtual void setRect(const LLRect &rect);
void setFollows(U32 flags) { mReshapeFlags = flags; }
// deprecated, use setFollows() with FOLLOWS_LEFT | FOLLOWS_TOP, etc.
void setFollowsNone() { mReshapeFlags = FOLLOWS_NONE; }
void setFollowsLeft() { mReshapeFlags |= FOLLOWS_LEFT; }
void setFollowsTop() { mReshapeFlags |= FOLLOWS_TOP; }
void setFollowsRight() { mReshapeFlags |= FOLLOWS_RIGHT; }
void setFollowsBottom() { mReshapeFlags |= FOLLOWS_BOTTOM; }
void setFollowsAll() { mReshapeFlags |= FOLLOWS_ALL; }
void setSoundFlags(U8 flags) { mSoundFlags = flags; }
void setName(std::string name) { mName = name; }
void setUseBoundingRect( BOOL use_bounding_rect );
BOOL getUseBoundingRect() const;
ECursorType getHoverCursor() { return mHoverCursor; }
static F32 getTooltipTimeout();
virtual const std::string getToolTip() const { return mToolTipMsg.getString(); }
void sendChildToFront(LLView* child);
void sendChildToBack(LLView* child);
virtual bool addChild(LLView* view, S32 tab_group = 0);
// implemented in terms of addChild()
bool addChildInBack(LLView* view, S32 tab_group = 0);
// remove the specified child from the view, and set it's parent to NULL.
virtual void removeChild(LLView* view);
virtual BOOL postBuild() { return TRUE; }
const child_tab_order_t& getTabOrder() const { return mTabOrder; }
void setDefaultTabGroup(S32 d) { mDefaultTabGroup = d; }
S32 getDefaultTabGroup() const { return mDefaultTabGroup; }
S32 getLastTabGroup() { return mLastTabGroup; }
BOOL isInVisibleChain() const;
BOOL isInEnabledChain() const;
void setFocusRoot(BOOL b) { mIsFocusRoot = b; }
BOOL isFocusRoot() const { return mIsFocusRoot; }
virtual BOOL canFocusChildren() const;
BOOL focusNextRoot();
BOOL focusPrevRoot();
// Normally we want the app menus to get priority on accelerated keys
// However, sometimes we want to give specific views a first chance
// iat handling them. (eg. the script editor)
virtual bool hasAccelerators() const { return false; };
// delete all children. Override this function if you need to
// perform any extra clean up such as cached pointers to selected
// children, etc.
virtual void deleteAllChildren();
void setAllChildrenEnabled(BOOL b);
virtual void setVisible(BOOL visible);
void setVisibleDirect(BOOL visible) { mVisible = visible; }
const BOOL& getVisible() const { return mVisible; }
virtual void setEnabled(BOOL enabled);
BOOL getEnabled() const { return mEnabled; }
/// 'available' in this context means 'visible and enabled': in other
/// words, can a user actually interact with this?
virtual bool isAvailable() const;
/// The static isAvailable() tests an LLView* that could be NULL.
static bool isAvailable(const LLView* view);
U8 getSoundFlags() const { return mSoundFlags; }
virtual BOOL setLabelArg( const std::string& key, const LLStringExplicit& text );
virtual void onVisibilityChange ( BOOL new_visibility );
virtual void onUpdateScrollToChild(const LLUICtrl * cntrl);
void pushVisible(BOOL visible) { mLastVisible = mVisible; setVisible(visible); }
void popVisible() { setVisible(mLastVisible); }
BOOL getLastVisible() const { return mLastVisible; }
U32 getFollows() const { return mReshapeFlags; }
BOOL followsLeft() const { return mReshapeFlags & FOLLOWS_LEFT; }
BOOL followsRight() const { return mReshapeFlags & FOLLOWS_RIGHT; }
BOOL followsTop() const { return mReshapeFlags & FOLLOWS_TOP; }
BOOL followsBottom() const { return mReshapeFlags & FOLLOWS_BOTTOM; }
BOOL followsAll() const { return mReshapeFlags & FOLLOWS_ALL; }
const LLRect& getRect() const { return mRect; }
const LLRect& getBoundingRect() const { return mBoundingRect; }
LLRect getLocalBoundingRect() const;
LLRect calcScreenRect() const;
LLRect calcScreenBoundingRect() const;
LLRect getLocalRect() const;
virtual LLRect getSnapRect() const;
LLRect getLocalSnapRect() const;
std::string getLayout() { return mLayout; }
// Override and return required size for this object. 0 for width/height means don't care.
virtual LLRect getRequiredRect();
LLRect calcBoundingRect();
void updateBoundingRect();
LLView* getRootView();
LLView* getParent() const { return mParentView; }
LLView* getFirstChild() const { return (mChildList.empty()) ? NULL : *(mChildList.begin()); }
LLView* findPrevSibling(LLView* child);
LLView* findNextSibling(LLView* child);
S32 getChildCount() const { return (S32)mChildList.size(); }
template<class _Pr3> void sortChildren(_Pr3 _Pred) { mChildList.sort(_Pred); }
BOOL hasAncestor(const LLView* parentp) const;
BOOL hasChild(const std::string& childname, BOOL recurse = FALSE) const;
BOOL childHasKeyboardFocus( const std::string& childname ) const;
// these iterators are used for collapsing various tree traversals into for loops
typedef LLTreeDFSIter<LLView, child_list_const_iter_t> tree_iterator_t;
tree_iterator_t beginTreeDFS();
tree_iterator_t endTreeDFS();
typedef LLTreeDFSPostIter<LLView, child_list_const_iter_t> tree_post_iterator_t;
tree_post_iterator_t beginTreeDFSPost();
tree_post_iterator_t endTreeDFSPost();
typedef LLTreeBFSIter<LLView, child_list_const_iter_t> bfs_tree_iterator_t;
bfs_tree_iterator_t beginTreeBFS();
bfs_tree_iterator_t endTreeBFS();
typedef LLTreeDownIter<LLView> root_to_view_iterator_t;
root_to_view_iterator_t beginRootToView();
root_to_view_iterator_t endRootToView();
//
// UTILITIES
//
// Default behavior is to use reshape flags to resize child views
virtual void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
virtual void translate( S32 x, S32 y );
void setOrigin( S32 x, S32 y ) { mRect.translate( x - mRect.mLeft, y - mRect.mBottom ); }
BOOL translateIntoRect( const LLRect& constraint, S32 min_overlap_pixels = S32_MAX);
BOOL translateIntoRectWithExclusion( const LLRect& inside, const LLRect& exclude, S32 min_overlap_pixels = S32_MAX);
void centerWithin(const LLRect& bounds);
void setShape(const LLRect& new_rect, bool by_user = false);
virtual LLView* findSnapRect(LLRect& new_rect, const LLCoordGL& mouse_dir, LLView::ESnapType snap_type, S32 threshold, S32 padding = 0);
virtual LLView* findSnapEdge(S32& new_edge_val, const LLCoordGL& mouse_dir, ESnapEdge snap_edge, ESnapType snap_type, S32 threshold, S32 padding = 0);
virtual BOOL canSnapTo(const LLView* other_view);
virtual void setSnappedTo(const LLView* snap_view);
// inherited from LLFocusableElement
/* virtual */ BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
/* virtual */ BOOL handleKeyUp(KEY key, MASK mask, BOOL called_from_parent);
/* virtual */ BOOL handleUnicodeChar(llwchar uni_char, BOOL called_from_parent);
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
virtual void draw();
void parseFollowsFlags(const LLView::Params& params);
// Some widgets, like close box buttons, don't need to be saved
BOOL getFromXUI() const { return mFromXUI; }
void setFromXUI(BOOL b) { mFromXUI = b; }
typedef enum e_hit_test_type
{
HIT_TEST_USE_BOUNDING_RECT,
HIT_TEST_IGNORE_BOUNDING_RECT
}EHitTestType;
BOOL parentPointInView(S32 x, S32 y, EHitTestType type = HIT_TEST_USE_BOUNDING_RECT) const;
BOOL pointInView(S32 x, S32 y, EHitTestType type = HIT_TEST_USE_BOUNDING_RECT) const;
BOOL blockMouseEvent(S32 x, S32 y) const;
// See LLMouseHandler virtuals for screenPointToLocal and localPointToScreen
BOOL localPointToOtherView( S32 x, S32 y, S32 *other_x, S32 *other_y, const LLView* other_view) const;
BOOL localRectToOtherView( const LLRect& local, LLRect* other, const LLView* other_view ) const;
void screenRectToLocal( const LLRect& screen, LLRect* local ) const;
void localRectToScreen( const LLRect& local, LLRect* screen ) const;
LLControlVariable *findControl(const std::string& name);
const child_list_t* getChildList() const { return &mChildList; }
child_list_const_iter_t beginChild() const { return mChildList.begin(); }
child_list_const_iter_t endChild() const { return mChildList.end(); }
// LLMouseHandler functions
// Default behavior is to pass events to children
/*virtual*/ bool handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleMiddleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleMiddleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleDoubleClick(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleScrollWheel(S32 x, S32 y, S32 clicks);
/*virtual*/ bool handleScrollHWheel(S32 x, S32 y, S32 clicks);
/*virtual*/ bool handleRightMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleRightMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleToolTip(S32 x, S32 y, MASK mask);
/*virtual*/ const std::string& getName() const;
/*virtual*/ void onMouseCaptureLost();
/*virtual*/ bool hasMouseCapture();
/*virtual*/ void screenPointToLocal(S32 screen_x, S32 screen_y, S32* local_x, S32* local_y) const;
/*virtual*/ void localPointToScreen(S32 local_x, S32 local_y, S32* screen_x, S32* screen_y) const;
virtual LLView* childFromPoint(S32 x, S32 y, bool recur=false);
// view-specific handlers
virtual void onMouseEnter(S32 x, S32 y, MASK mask);
virtual void onMouseLeave(S32 x, S32 y, MASK mask);
std::string getPathname() const;
// static method handles NULL pointer too
static std::string getPathname(const LLView*);
template <class T> T* findChild(const std::string& name, BOOL recurse = TRUE) const
{
LLView* child = findChildView(name, recurse);
T* result = dynamic_cast<T*>(child);
return result;
}
template <class T> T* getChild(const std::string& name, BOOL recurse = TRUE) const;
template <class T> T& getChildRef(const std::string& name, BOOL recurse = TRUE) const
{
return *getChild<T>(name, recurse);
}
virtual LLView* getChildView(const std::string& name, BOOL recurse = TRUE) const;
virtual LLView* findChildView(const std::string& name, BOOL recurse = TRUE) const;
template <class T> T* getDefaultWidget(const std::string& name) const
{
LLView* widgetp = getDefaultWidgetContainer().findChildView(name);
return dynamic_cast<T*>(widgetp);
}
template <class T> T* getParentByType() const
{
LLView* parent = getParent();
while(parent)
{
if (dynamic_cast<T*>(parent))
{
return static_cast<T*>(parent);
}
parent = parent->getParent();
}
return NULL;
}
//////////////////////////////////////////////
// statics
//////////////////////////////////////////////
//static LLFontGL::HAlign selectFontHAlign(LLXMLNodePtr node);
// focuses the item in the list after the currently-focused item, wrapping if necessary
static BOOL focusNext(LLView::child_list_t & result);
// focuses the item in the list before the currently-focused item, wrapping if necessary
static BOOL focusPrev(LLView::child_list_t & result);
// returns query for iterating over controls in tab order
static const LLViewQuery & getTabOrderQuery();
// return query for iterating over focus roots in tab order
static const LLViewQuery & getFocusRootsQuery();
static LLWindow* getWindow(void) { return LLUI::getInstance()->mWindow; }
// Set up params after XML load before calling new(),
// usually to adjust layout.
static void applyXUILayout(Params& p, LLView* parent, LLRect layout_rect = LLRect());
// For re-export of floaters and panels, convert the coordinate system
// to be top-left based.
static void setupParamsForExport(Params& p, LLView* parent);
//virtual BOOL addChildFromParam(const LLInitParam::BaseBlock& params) { return TRUE; }
virtual BOOL handleKeyHere(KEY key, MASK mask);
virtual BOOL handleKeyUpHere(KEY key, MASK mask);
virtual bool handleUnicodeCharHere(llwchar uni_char);
virtual void handleReshape(const LLRect& rect, bool by_user);
virtual void dirtyRect();
//send custom notification to LLView parent
virtual S32 notifyParent(const LLSD& info);
//send custom notification to all view childrend
// return true if _any_ children return true. otherwise false.
virtual bool notifyChildren(const LLSD& info);
//send custom notification to current view
virtual S32 notify(const LLSD& info) { return 0;};
static const LLViewDrawContext& getDrawContext();
// Returns useful information about this ui widget.
LLSD getInfo(void);
protected:
void drawDebugRect();
void drawChild(LLView* childp, S32 x_offset = 0, S32 y_offset = 0, BOOL force_draw = FALSE);
void drawChildren();
bool visibleAndContains(S32 local_x, S32 local_Y);
bool visibleEnabledAndContains(S32 local_x, S32 local_y);
void logMouseEvent();
LLView* childrenHandleKey(KEY key, MASK mask);
LLView* childrenHandleKeyUp(KEY key, MASK mask);
LLView* childrenHandleUnicodeChar(llwchar uni_char);
LLView* childrenHandleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop,
EDragAndDropType type,
void* data,
EAcceptance* accept,
std::string& tooltip_msg);
LLView* childrenHandleHover(S32 x, S32 y, MASK mask);
LLView* childrenHandleMouseUp(S32 x, S32 y, MASK mask);
LLView* childrenHandleMouseDown(S32 x, S32 y, MASK mask);
LLView* childrenHandleMiddleMouseUp(S32 x, S32 y, MASK mask);
LLView* childrenHandleMiddleMouseDown(S32 x, S32 y, MASK mask);
LLView* childrenHandleDoubleClick(S32 x, S32 y, MASK mask);
LLView* childrenHandleScrollWheel(S32 x, S32 y, S32 clicks);
LLView* childrenHandleScrollHWheel(S32 x, S32 y, S32 clicks);
LLView* childrenHandleRightMouseDown(S32 x, S32 y, MASK mask);
LLView* childrenHandleRightMouseUp(S32 x, S32 y, MASK mask);
LLView* childrenHandleToolTip(S32 x, S32 y, MASK mask);
ECursorType mHoverCursor;
virtual void addInfo(LLSD & info);
private:
template <typename METHOD, typename XDATA>
LLView* childrenHandleMouseEvent(const METHOD& method, S32 x, S32 y, XDATA extra, bool allow_mouse_block = true);
template <typename METHOD, typename CHARTYPE>
LLView* childrenHandleCharEvent(const std::string& desc, const METHOD& method,
CHARTYPE c, MASK mask);
// adapter to blur distinction between handleKey() and handleUnicodeChar()
// for childrenHandleCharEvent()
BOOL handleUnicodeCharWithDummyMask(llwchar uni_char, MASK /* dummy */, BOOL from_parent)
{
return handleUnicodeChar(uni_char, from_parent);
}
LLView* mParentView;
child_list_t mChildList;
// location in pixels, relative to surrounding structure, bottom,left=0,0
BOOL mVisible;
LLRect mRect;
LLRect mBoundingRect;
std::string mLayout;
std::string mName;
U32 mReshapeFlags;
child_tab_order_t mTabOrder;
S32 mDefaultTabGroup;
S32 mLastTabGroup;
BOOL mEnabled; // Enabled means "accepts input that has an effect on the state of the application."
// A disabled view, for example, may still have a scrollbar that responds to mouse events.
BOOL mMouseOpaque; // Opaque views handle all mouse events that are over their rect.
LLUIString mToolTipMsg; // isNull() is true if none.
U8 mSoundFlags;
BOOL mFromXUI;
BOOL mIsFocusRoot;
BOOL mUseBoundingRect; // hit test against bounding rectangle that includes all child elements
BOOL mLastVisible;
bool mInDraw;
static LLWindow* sWindow; // All root views must know about their window.
typedef std::map<std::string, LLView*> default_widget_map_t;
// allocate this map no demand, as it is rarely needed
mutable LLView* mDefaultWidgets;
LLView& getDefaultWidgetContainer() const;
// This allows special mouse-event targeting logic for testing.
typedef boost::function<bool(const LLView*, S32 x, S32 y)> DrilldownFunc;
static DrilldownFunc sDrilldown;
public:
// This is the only public accessor to alter sDrilldown. This is not
// an accident. The intended usage pattern is like:
// {
// LLView::TemporaryDrilldownFunc scoped_func(myfunctor);
// // ... test with myfunctor ...
// } // exiting block restores original LLView::sDrilldown
class TemporaryDrilldownFunc: public boost::noncopyable
{
public:
TemporaryDrilldownFunc(const DrilldownFunc& func):
mOldDrilldown(sDrilldown)
{
sDrilldown = func;
}
~TemporaryDrilldownFunc()
{
sDrilldown = mOldDrilldown;
}
private:
DrilldownFunc mOldDrilldown;
};
// Depth in view hierarchy during rendering
static S32 sDepth;
// Draw debug rectangles around widgets to help with alignment and spacing
static bool sDebugRects;
static bool sIsRectDirty;
static LLRect sDirtyRect;
// Draw widget names and sizes when drawing debug rectangles, turning this
// off is useful to make the rectangles themselves easier to see.
static bool sDebugRectsShowNames;
static bool sDebugKeys;
static bool sDebugMouseHandling;
static std::string sMouseHandlerMessage;
static S32 sSelectID;
static std::set<LLView*> sPreviewHighlightedElements; // DEV-16869
static BOOL sHighlightingDiffs; // DEV-16869
static LLView* sPreviewClickedElement; // DEV-16869
static BOOL sDrawPreviewHighlights;
static S32 sLastLeftXML;
static S32 sLastBottomXML;
static BOOL sForceReshape;
};
namespace LLInitParam
{
template<>
struct TypeValues<LLView::EOrientation> : public LLInitParam::TypeValuesHelper<LLView::EOrientation>
{
static void declareValues();
};
}
template <class T> T* LLView::getChild(const std::string& name, BOOL recurse) const
{
LLView* child = findChildView(name, recurse);
T* result = dynamic_cast<T*>(child);
if (!result)
{
// did we find *something* with that name?
if (child)
{
LL_WARNS() << "Found child named \"" << name << "\" but of wrong type " << typeid(*child).name() << ", expecting " << typeid(T*).name() << LL_ENDL;
}
result = getDefaultWidget<T>(name);
if (!result)
{
result = LLUICtrlFactory::getDefaultWidget<T>(name);
if (result)
{
// *NOTE: You cannot call mFoo = getChild<LLFoo>("bar")
// in a floater or panel constructor. The widgets will not
// be ready. Instead, put it in postBuild().
LL_WARNS() << "Making dummy " << typeid(T).name() << " named \"" << name << "\" in " << getName() << LL_ENDL;
}
else
{
LL_WARNS() << "Failed to create dummy " << typeid(T).name() << LL_ENDL;
return NULL;
}
getDefaultWidgetContainer().addChild(result);
}
}
return result;
}
// Compiler optimization - don't generate these specializations inline,
// require explicit specialization. See llbutton.cpp for an example.
#ifndef LLVIEW_CPP
extern template class LLView* LLView::getChild<class LLView>(
const std::string& name, BOOL recurse) const;
#endif
#endif //LL_LLVIEW_H
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