1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
|
/**
* @file llui.h
* @brief UI implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
// All immediate-mode gl drawing should happen here.
#ifndef LL_LLUI_H
#define LL_LLUI_H
#include "llrect.h"
#include "llcontrol.h"
#include "llrect.h"
#include "llcoord.h"
#include "llhtmlhelp.h"
#include "llgl.h"
#include <stack>
class LLColor4;
class LLVector3;
class LLVector2;
class LLImageGL;
class LLUUID;
class LLWindow;
class LLView;
// UI colors
extern const LLColor4 UI_VERTEX_COLOR;
void make_ui_sound(const LLString& name);
BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom);
void gl_state_for_2d(S32 width, S32 height);
void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2);
void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color );
void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled);
void gl_rect_2d_simple( S32 width, S32 height );
void gl_draw_x(const LLRect& rect, const LLColor4& color);
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled = TRUE );
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled = TRUE );
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, BOOL filled = TRUE );
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE );
void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE );
void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE );
void gl_rect_2d_checkerboard(const LLRect& rect);
void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines);
void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, BOOL filled);
void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle);
void gl_deep_circle( F32 radius, F32 depth );
void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center );
void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac);
void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color);
void gl_draw_image(S32 x, S32 y, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR);
void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR);
void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR);
void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR);
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLImageGL* image, const LLColor4 &color, BOOL solid_color = FALSE);
// Flip vertical, used for LLFloaterHTML
void gl_draw_scaled_image_inverted(S32 x, S32 y, S32 width, S32 height, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR);
void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom);
void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
void gl_rect_2d_simple_tex( S32 width, S32 height );
// segmented rectangles
/*
TL |______TOP_________| TR
/| |\
_/_|__________________|_\_
L| | MIDDLE | |R
_|_|__________________|_|_
\ | BOTTOM | /
BL\|__________________|/ BR
| |
*/
typedef enum e_rounded_edge
{
ROUNDED_RECT_LEFT = 0x1,
ROUNDED_RECT_TOP = 0x2,
ROUNDED_RECT_RIGHT = 0x4,
ROUNDED_RECT_BOTTOM = 0x8,
ROUNDED_RECT_ALL = 0xf
}ERoundedEdge;
void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL);
void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL);
void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec, U32 edges = ROUNDED_RECT_ALL);
void gl_segmented_rect_3d_tex_top(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec);
inline void gl_rect_2d( const LLRect& rect, BOOL filled )
{
gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled );
}
inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL filled)
{
gl_rect_2d_offset_local( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, pixel_offset, filled );
}
// No longer used
// Initializes translation table
// void init_tr();
// Returns a string from the string table in the correct language
// LLString tr(const LLString& english_chars);
// Used to hide the flashing text cursor when window doesn't have focus.
extern BOOL gShowTextEditCursor;
class LLImageProviderInterface;
typedef void (*LLUIAudioCallback)(const LLUUID& uuid);
class LLUI
{
public:
static void initClass(LLControlGroup* config,
LLControlGroup* colors,
LLControlGroup* assets,
LLImageProviderInterface* image_provider,
LLUIAudioCallback audio_callback = NULL,
const LLVector2 *scale_factor = NULL,
const LLString& language = LLString::null);
static void cleanupClass();
static void pushMatrix();
static void popMatrix();
static void loadIdentity();
static void translate(F32 x, F32 y, F32 z = 0.0f);
//helper functions (should probably move free standing rendering helper functions here)
static LLString locateSkin(const LLString& filename);
static void pushClipRect(const LLRect& rect);
static void popClipRect();
static void setCursorPositionScreen(S32 x, S32 y);
static void setCursorPositionLocal(LLView* viewp, S32 x, S32 y);
static void setScaleFactor(const LLVector2& scale_factor);
static void setLineWidth(F32 width);
static LLUUID findAssetUUIDByName(const LLString& name);
static LLVector2 getWindowSize();
static void setHtmlHelp(LLHtmlHelp* html_help);
private:
static void setScissorRegionScreen(const LLRect& rect);
static void setScissorRegionLocal(const LLRect& rect); // works assuming LLUI::translate has been called
public:
static LLControlGroup* sConfigGroup;
static LLControlGroup* sColorsGroup;
static LLControlGroup* sAssetsGroup;
static LLImageProviderInterface* sImageProvider;
static LLUIAudioCallback sAudioCallback;
static LLVector2 sGLScaleFactor;
static LLWindow* sWindow;
static BOOL sShowXUINames;
static LLHtmlHelp* sHtmlHelp;
static std::stack<LLRect> sClipRectStack;
};
// UI widgets
// This MUST match UICtrlNames in lluictrlfactory.cpp
typedef enum e_widget_type
{
WIDGET_TYPE_VIEW = 0,
WIDGET_TYPE_ROOT_VIEW,
WIDGET_TYPE_FLOATER_VIEW,
WIDGET_TYPE_BUTTON,
WIDGET_TYPE_JOYSTICK_TURN,
WIDGET_TYPE_JOYSTICK_SLIDE,
WIDGET_TYPE_CHECKBOX,
WIDGET_TYPE_COLOR_SWATCH,
WIDGET_TYPE_COMBO_BOX,
WIDGET_TYPE_LINE_EDITOR,
WIDGET_TYPE_SEARCH_EDITOR,
WIDGET_TYPE_SCROLL_LIST,
WIDGET_TYPE_NAME_LIST,
WIDGET_TYPE_WEBBROWSER,
WIDGET_TYPE_SLIDER, // actually LLSliderCtrl
WIDGET_TYPE_SLIDER_BAR, // actually LLSlider
WIDGET_TYPE_VOLUME_SLIDER,//actually LLVolumeSliderCtrl
WIDGET_TYPE_SPINNER,
WIDGET_TYPE_TEXT_EDITOR,
WIDGET_TYPE_TEXTURE_PICKER,
WIDGET_TYPE_TEXT_BOX,
WIDGET_TYPE_PAD, // used in XML for positioning, not a real widget
WIDGET_TYPE_RADIO_GROUP,
WIDGET_TYPE_ICON,
WIDGET_TYPE_LANDMARK_PICKER,
WIDGET_TYPE_LOCATE, // used in XML for positioning, not a real widget
WIDGET_TYPE_VIEW_BORDER, // decorative border
WIDGET_TYPE_PANEL,
WIDGET_TYPE_MENU,
WIDGET_TYPE_PIE_MENU,
WIDGET_TYPE_PIE_MENU_BRANCH,
WIDGET_TYPE_MENU_ITEM,
WIDGET_TYPE_MENU_ITEM_SEPARATOR,
WIDGET_TYPE_MENU_SEPARATOR_VERTICAL,
WIDGET_TYPE_MENU_ITEM_CALL,
WIDGET_TYPE_MENU_ITEM_CHECK,
WIDGET_TYPE_MENU_ITEM_BRANCH,
WIDGET_TYPE_MENU_ITEM_BRANCH_DOWN,
WIDGET_TYPE_MENU_ITEM_BLANK,
WIDGET_TYPE_TEAROFF_MENU,
WIDGET_TYPE_MENU_BAR,
WIDGET_TYPE_TAB_CONTAINER,
WIDGET_TYPE_SCROLL_CONTAINER, // LLScrollableContainerView
WIDGET_TYPE_SCROLLBAR,
WIDGET_TYPE_INVENTORY_PANEL, // LLInventoryPanel
WIDGET_TYPE_FLOATER,
WIDGET_TYPE_DRAG_HANDLE_TOP,
WIDGET_TYPE_DRAG_HANDLE_LEFT,
WIDGET_TYPE_RESIZE_HANDLE,
WIDGET_TYPE_RESIZE_BAR,
WIDGET_TYPE_NAME_EDITOR,
WIDGET_TYPE_MULTI_FLOATER,
WIDGET_TYPE_MEDIA_REMOTE,
WIDGET_TYPE_FOLDER_VIEW,
WIDGET_TYPE_FOLDER_ITEM,
WIDGET_TYPE_FOLDER,
WIDGET_TYPE_STAT_GRAPH,
WIDGET_TYPE_STAT_VIEW,
WIDGET_TYPE_STAT_BAR,
WIDGET_TYPE_DROP_TARGET,
WIDGET_TYPE_TEXTURE_BAR,
WIDGET_TYPE_TEX_MEM_BAR,
WIDGET_TYPE_SNAPSHOT_LIVE_PREVIEW,
WIDGET_TYPE_STATUS_BAR,
WIDGET_TYPE_PROGRESS_VIEW,
WIDGET_TYPE_TALK_VIEW,
WIDGET_TYPE_OVERLAY_BAR,
WIDGET_TYPE_HUD_VIEW,
WIDGET_TYPE_HOVER_VIEW,
WIDGET_TYPE_MORPH_VIEW,
WIDGET_TYPE_NET_MAP,
WIDGET_TYPE_PERMISSIONS_VIEW,
WIDGET_TYPE_MENU_HOLDER,
WIDGET_TYPE_DEBUG_VIEW,
WIDGET_TYPE_SCROLLING_PANEL_LIST,
WIDGET_TYPE_AUDIO_STATUS,
WIDGET_TYPE_CONTAINER_VIEW,
WIDGET_TYPE_CONSOLE,
WIDGET_TYPE_FAST_TIMER_VIEW,
WIDGET_TYPE_VELOCITY_BAR,
WIDGET_TYPE_TEXTURE_VIEW,
WIDGET_TYPE_MEMORY_VIEW,
WIDGET_TYPE_FRAME_STAT_VIEW,
WIDGET_TYPE_LAYOUT_STACK,
WIDGET_TYPE_DONTCARE,
WIDGET_TYPE_COUNT
} EWidgetType;
// Manages generation of UI elements by LLSD, such that there is
// only one instance per uniquely identified LLSD parameter
// Class T is the instance type being managed, and INSTANCE_ADDAPTOR
// wraps an instance of the class with handlers for show/hide semantics, etc.
template <class T, class INSTANCE_ADAPTOR = T>
class LLUIInstanceMgr
{
public:
LLUIInstanceMgr()
{
}
virtual ~LLUIInstanceMgr()
{
}
// default show and hide methods
static T* showInstance(const LLSD& seed = LLSD())
{
T* instance = INSTANCE_ADAPTOR::getInstance(seed);
INSTANCE_ADAPTOR::show(instance);
return instance;
}
static void hideInstance(const LLSD& seed = LLSD())
{
T* instance = INSTANCE_ADAPTOR::getInstance(seed);
INSTANCE_ADAPTOR::hide(instance);
}
static void toggleInstance(const LLSD& seed = LLSD())
{
if (INSTANCE_ADAPTOR::instanceVisible(seed))
{
INSTANCE_ADAPTOR::hideInstance(seed);
}
else
{
INSTANCE_ADAPTOR::showInstance(seed);
}
}
static BOOL instanceVisible(const LLSD& seed = LLSD())
{
T* instance = INSTANCE_ADAPTOR::findInstance(seed);
return instance != NULL && INSTANCE_ADAPTOR::visible(instance);
}
static T* getInstance(const LLSD& seed = LLSD())
{
T* instance = INSTANCE_ADAPTOR::findInstance(seed);
if (instance == NULL)
{
instance = INSTANCE_ADAPTOR::createInstance(seed);
}
return instance;
}
};
// Creates a UI singleton by ignoring the identifying parameter
// and always generating the same instance via the LLUIInstanceMgr interface.
// Note that since UI elements can be destroyed by their hierarchy, this singleton
// pattern uses a static pointer to an instance that will be re-created as needed.
template <class T, class INSTANCE_ADAPTOR = T>
class LLUISingleton: public LLUIInstanceMgr<T, INSTANCE_ADAPTOR>
{
public:
// default constructor assumes T is derived from LLUISingleton (a true singleton)
LLUISingleton() : LLUIInstanceMgr<T, INSTANCE_ADAPTOR>() { sInstance = (T*)this; }
~LLUISingleton() { sInstance = NULL; }
static T* findInstance(const LLSD& seed = LLSD())
{
return sInstance;
}
static T* createInstance(const LLSD& seed = LLSD())
{
if (sInstance == NULL)
{
sInstance = new T(seed);
}
return sInstance;
}
protected:
static T* sInstance;
};
template <class T, class U> T* LLUISingleton<T,U>::sInstance = NULL;
class LLClipRect
{
public:
LLClipRect(const LLRect& rect, BOOL enabled = TRUE);
virtual ~LLClipRect();
protected:
LLGLState mScissorState;
BOOL mEnabled;
};
class LLLocalClipRect
{
public:
LLLocalClipRect(const LLRect& rect, BOOL enabled = TRUE);
virtual ~LLLocalClipRect();
protected:
LLGLState mScissorState;
BOOL mEnabled;
};
#endif
|