1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
|
/**
* @file llui.h
* @brief GL function declarations and other general static UI services.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// All immediate-mode gl drawing should happen here.
#ifndef LL_LLUI_H
#define LL_LLUI_H
#include "llpointer.h" // LLPointer<>
#include "llrect.h"
#include "llcoord.h"
#include "llcontrol.h"
#include "llglslshader.h"
#include "llinitparam.h"
#include "llregistry.h"
#include "lluicolor.h"
#include "lluicolortable.h"
#include <boost/signals2.hpp>
#include "llframetimer.h"
#include <limits>
// LLUIFactory
#include "llsd.h"
// for initparam specialization
#include "llfontgl.h"
class LLColor4;
class LLVector3;
class LLVector2;
class LLUIImage;
class LLUUID;
class LLWindow;
class LLView;
class LLHelp;
class LLRenderTarget;
class LLControlGroup;
// UI colors
extern const LLColor4 UI_VERTEX_COLOR;
void make_ui_sound(const char* name);
BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom);
void gl_state_for_2d(S32 width, S32 height);
void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2);
void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color );
void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled);
void gl_rect_2d_simple( S32 width, S32 height );
void gl_draw_x(const LLRect& rect, const LLColor4& color);
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled = TRUE );
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled = TRUE );
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, BOOL filled = TRUE );
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE );
void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE );
void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE );
void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f);
void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines);
void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, BOOL filled);
void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle);
void gl_deep_circle( F32 radius, F32 depth );
void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center );
void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac);
void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_target(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* target, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), LLRenderTarget* target = NULL);
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
void gl_rect_2d_simple_tex( S32 width, S32 height );
// segmented rectangles
/*
TL |______TOP_________| TR
/| |\
_/_|__________________|_\_
L| | MIDDLE | |R
_|_|__________________|_|_
\ | BOTTOM | /
BL\|__________________|/ BR
| |
*/
typedef enum e_rounded_edge
{
ROUNDED_RECT_LEFT = 0x1,
ROUNDED_RECT_TOP = 0x2,
ROUNDED_RECT_RIGHT = 0x4,
ROUNDED_RECT_BOTTOM = 0x8,
ROUNDED_RECT_ALL = 0xf
}ERoundedEdge;
void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL);
void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL);
void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec, U32 edges = ROUNDED_RECT_ALL);
void gl_segmented_rect_3d_tex_top(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec);
inline void gl_rect_2d( const LLRect& rect, BOOL filled )
{
gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled );
}
inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL filled)
{
gl_rect_2d_offset_local( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, pixel_offset, filled );
}
class LLImageProviderInterface;
typedef void (*LLUIAudioCallback)(const LLUUID& uuid);
class LLUI
{
LOG_CLASS(LLUI);
public:
//
// Classes
//
struct RangeS32
{
struct Params : public LLInitParam::Block<Params>
{
Optional<S32> minimum,
maximum;
Params()
: minimum("min", 0),
maximum("max", S32_MAX)
{}
};
// correct for inverted params
RangeS32(const Params& p = Params())
: mMin(p.minimum),
mMax(p.maximum)
{
sanitizeRange();
}
RangeS32(S32 minimum, S32 maximum)
: mMin(minimum),
mMax(maximum)
{
sanitizeRange();
}
S32 clamp(S32 input)
{
if (input < mMin) return mMin;
if (input > mMax) return mMax;
return input;
}
void setRange(S32 minimum, S32 maximum)
{
mMin = minimum;
mMax = maximum;
sanitizeRange();
}
S32 getMin() { return mMin; }
S32 getMax() { return mMax; }
bool operator==(const RangeS32& other) const
{
return mMin == other.mMin
&& mMax == other.mMax;
}
private:
void sanitizeRange()
{
if (mMin > mMax)
{
llwarns << "Bad interval range (" << mMin << ", " << mMax << ")" << llendl;
// since max is usually the most dangerous one to ignore (buffer overflow, etc), prefer it
// in the case of a malformed range
mMin = mMax;
}
}
S32 mMin,
mMax;
};
struct ClampedS32 : public RangeS32
{
struct Params : public LLInitParam::Block<Params, RangeS32::Params>
{
Mandatory<S32> value;
Params()
: value("", 0)
{
addSynonym(value, "value");
}
};
ClampedS32(const Params& p)
: RangeS32(p)
{}
ClampedS32(const RangeS32& range)
: RangeS32(range)
{
// set value here, after range has been sanitized
mValue = clamp(0);
}
ClampedS32(S32 value, const RangeS32& range = RangeS32())
: RangeS32(range)
{
mValue = clamp(value);
}
S32 get()
{
return mValue;
}
void set(S32 value)
{
mValue = clamp(value);
}
private:
S32 mValue;
};
//
// Methods
//
typedef std::map<std::string, LLControlGroup*> settings_map_t;
typedef boost::function<void(LLView*)> add_popup_t;
typedef boost::function<void(LLView*)> remove_popup_t;
typedef boost::function<void(void)> clear_popups_t;
static void initClass(const settings_map_t& settings,
LLImageProviderInterface* image_provider,
LLUIAudioCallback audio_callback = NULL,
const LLVector2 *scale_factor = NULL,
const std::string& language = LLStringUtil::null);
static void cleanupClass();
static void setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t&, const clear_popups_t& );
static void pushMatrix();
static void popMatrix();
static void loadIdentity();
static void translate(F32 x, F32 y, F32 z = 0.0f);
static LLRect sDirtyRect;
static BOOL sDirty;
static void dirtyRect(LLRect rect);
// Return the ISO639 language name ("en", "ko", etc.) for the viewer UI.
// http://www.loc.gov/standards/iso639-2/php/code_list.php
static std::string getLanguage();
//helper functions (should probably move free standing rendering helper functions here)
static LLView* getRootView() { return sRootView; }
static void setRootView(LLView* view) { sRootView = view; }
/**
* Walk the LLView tree to resolve a path
* Paths can be discovered using Develop > XUI > Show XUI Paths
*
* A leading "/" indicates the root of the tree is the starting
* position of the search, (otherwise the context node is used)
*
* Adjacent "//" mean that the next level of the search is done
* recursively ("descendant" rather than "child").
*
* Return values: If no match is found, NULL is returned,
* otherwise the matching LLView* is returned.
*
* Examples:
*
* "/" -> return the root view
* "/foo" -> find "foo" as a direct child of the root
* "foo" -> find "foo" as a direct child of the context node
* "//foo" -> find the first "foo" child anywhere in the tree
* "/foo/bar" -> find "foo" as direct child of the root, and
* "bar" as a direct child of "foo"
* "//foo//bar/baz" -> find the first "foo" anywhere in the
* tree, the first "bar" anywhere under it, and "baz"
* as a direct child of that
*/
static const LLView* resolvePath(const LLView* context, const std::string& path);
static LLView* resolvePath(LLView* context, const std::string& path);
static std::string locateSkin(const std::string& filename);
static void setMousePositionScreen(S32 x, S32 y);
static void getMousePositionScreen(S32 *x, S32 *y);
static void setMousePositionLocal(const LLView* viewp, S32 x, S32 y);
static void getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y);
static void setScaleFactor(const LLVector2& scale_factor);
static void setLineWidth(F32 width);
static LLPointer<LLUIImage> getUIImageByID(const LLUUID& image_id, S32 priority = 0);
static LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority = 0);
static LLVector2 getWindowSize();
static void screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y);
static void glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y);
static void screenRectToGL(const LLRect& screen, LLRect *gl);
static void glRectToScreen(const LLRect& gl, LLRect *screen);
// Returns the control group containing the control name, or the default group
static LLControlGroup& getControlControlGroup (const std::string& controlname);
static F32 getMouseIdleTime() { return sMouseIdleTimer.getElapsedTimeF32(); }
static void resetMouseIdleTimer() { sMouseIdleTimer.reset(); }
static LLWindow* getWindow() { return sWindow; }
static void addPopup(LLView*);
static void removePopup(LLView*);
static void clearPopups();
static void reportBadKeystroke();
// Ensures view does not overlap mouse cursor, but is inside
// the view's parent rectangle. Used for tooltips, inspectors.
// Optionally override the view's default X/Y, which are relative to the
// view's parent.
static void positionViewNearMouse(LLView* view, S32 spawn_x = S32_MAX, S32 spawn_y = S32_MAX);
//
// Data
//
static settings_map_t sSettingGroups;
static LLUIAudioCallback sAudioCallback;
static LLVector2 sGLScaleFactor;
static LLWindow* sWindow;
static LLView* sRootView;
static LLHelp* sHelpImpl;
private:
static LLImageProviderInterface* sImageProvider;
static std::vector<std::string> sXUIPaths;
static LLFrameTimer sMouseIdleTimer;
static add_popup_t sAddPopupFunc;
static remove_popup_t sRemovePopupFunc;
static clear_popups_t sClearPopupsFunc;
};
// Moved LLLocalClipRect to lllocalcliprect.h
//RN: maybe this needs to moved elsewhere?
class LLImageProviderInterface
{
protected:
LLImageProviderInterface() {};
virtual ~LLImageProviderInterface() {};
public:
virtual LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority) = 0;
virtual LLPointer<LLUIImage> getUIImageByID(const LLUUID& id, S32 priority) = 0;
virtual void cleanUp() = 0;
};
class LLCallbackRegistry
{
public:
typedef boost::signals2::signal<void()> callback_signal_t;
void registerCallback(const callback_signal_t::slot_type& slot)
{
mCallbacks.connect(slot);
}
void fireCallbacks()
{
mCallbacks();
}
private:
callback_signal_t mCallbacks;
};
class LLInitClassList :
public LLCallbackRegistry,
public LLSingleton<LLInitClassList>
{
friend class LLSingleton<LLInitClassList>;
private:
LLInitClassList() {}
};
class LLDestroyClassList :
public LLCallbackRegistry,
public LLSingleton<LLDestroyClassList>
{
friend class LLSingleton<LLDestroyClassList>;
private:
LLDestroyClassList() {}
};
template<typename T>
class LLRegisterWith
{
public:
LLRegisterWith(boost::function<void ()> func)
{
T::instance().registerCallback(func);
}
// this avoids a MSVC bug where non-referenced static members are "optimized" away
// even if their constructors have side effects
void reference()
{
S32 dummy;
dummy = 0;
}
};
template<typename T>
class LLInitClass
{
public:
LLInitClass() { sRegister.reference(); }
static LLRegisterWith<LLInitClassList> sRegister;
private:
static void initClass()
{
llerrs << "No static initClass() method defined for " << typeid(T).name() << llendl;
}
};
template<typename T>
class LLDestroyClass
{
public:
LLDestroyClass() { sRegister.reference(); }
static LLRegisterWith<LLDestroyClassList> sRegister;
private:
static void destroyClass()
{
llerrs << "No static destroyClass() method defined for " << typeid(T).name() << llendl;
}
};
template <typename T> LLRegisterWith<LLInitClassList> LLInitClass<T>::sRegister(&T::initClass);
template <typename T> LLRegisterWith<LLDestroyClassList> LLDestroyClass<T>::sRegister(&T::destroyClass);
// useful parameter blocks
struct TimeIntervalParam : public LLInitParam::ChoiceBlock<TimeIntervalParam>
{
Alternative<F32> seconds;
Alternative<S32> frames;
TimeIntervalParam()
: seconds("seconds"),
frames("frames")
{}
};
template <class T>
class LLUICachedControl : public LLCachedControl<T>
{
public:
// This constructor will declare a control if it doesn't exist in the contol group
LLUICachedControl(const std::string& name,
const T& default_value,
const std::string& comment = "Declared In Code")
: LLCachedControl<T>(LLUI::getControlControlGroup(name), name, default_value, comment)
{}
// This constructor will signal an error if the control doesn't exist in the control group
LLUICachedControl(const std::string& name)
: LLCachedControl<T>(LLUI::getControlControlGroup(name), name)
{}
};
namespace LLInitParam
{
template<>
class ParamValue<LLRect, TypeValues<LLRect> >
: public CustomParamValue<LLRect>
{
typedef CustomParamValue<LLRect> super_t;
public:
Optional<S32> left,
top,
right,
bottom,
width,
height;
ParamValue(const LLRect& value);
void updateValueFromBlock();
void updateBlockFromValue(bool make_block_authoritative);
};
template<>
class ParamValue<LLUIColor, TypeValues<LLUIColor> >
: public CustomParamValue<LLUIColor>
{
typedef CustomParamValue<LLUIColor> super_t;
public:
Optional<F32> red,
green,
blue,
alpha;
Optional<std::string> control;
ParamValue(const LLUIColor& color);
void updateValueFromBlock();
void updateBlockFromValue(bool make_block_authoritative);
};
template<>
class ParamValue<const LLFontGL*, TypeValues<const LLFontGL*> >
: public CustomParamValue<const LLFontGL* >
{
typedef CustomParamValue<const LLFontGL*> super_t;
public:
Optional<std::string> name,
size,
style;
ParamValue(const LLFontGL* value);
void updateValueFromBlock();
void updateBlockFromValue(bool make_block_authoritative);
};
template<>
struct TypeValues<LLFontGL::HAlign> : public TypeValuesHelper<LLFontGL::HAlign>
{
static void declareValues();
};
template<>
struct TypeValues<LLFontGL::VAlign> : public TypeValuesHelper<LLFontGL::VAlign>
{
static void declareValues();
};
template<>
struct TypeValues<LLFontGL::ShadowType> : public TypeValuesHelper<LLFontGL::ShadowType>
{
static void declareValues();
};
template<>
struct ParamCompare<const LLFontGL*, false>
{
static bool equals(const LLFontGL* a, const LLFontGL* b);
};
template<>
class ParamValue<LLCoordGL, TypeValues<LLCoordGL> >
: public CustomParamValue<LLCoordGL>
{
typedef CustomParamValue<LLCoordGL> super_t;
public:
Optional<S32> x,
y;
ParamValue(const LLCoordGL& val);
void updateValueFromBlock();
void updateBlockFromValue(bool make_block_authoritative);
};
}
extern LLGLSLShader gSolidColorProgram;
extern LLGLSLShader gUIProgram;
#endif
|