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/**
* @file llui.h
* @brief GL function declarations and other general static UI services.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// All immediate-mode gl drawing should happen here.
#ifndef LL_LLUI_H
#define LL_LLUI_H
#include "llpointer.h" // LLPointer<>
#include "llrect.h"
#include "llcontrol.h"
#include "llcoord.h"
#include "lluiimage.h" // *TODO: break this dependency, need to add #include "lluiimage.h" to all widgets that hold an Optional<LLUIImage*> in their paramblocks
#include "llinitparam.h"
#include "llregistry.h"
#include "lluicolor.h"
#include "lluicolortable.h"
#include <boost/signals2.hpp>
#include "lllazyvalue.h"
#include "llhandle.h" // *TODO: remove this dependency, added as a
// convenience when LLHandle moved to llhandle.h
#include "llframetimer.h"
// LLUIFactory
#include "llsd.h"
// for initparam specialization
#include "llfontgl.h"
class LLColor4;
class LLVector3;
class LLVector2;
class LLUIImage;
class LLUUID;
class LLWindow;
class LLView;
class LLHelp;
// UI colors
extern const LLColor4 UI_VERTEX_COLOR;
void make_ui_sound(const char* name);
BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom);
void gl_state_for_2d(S32 width, S32 height);
void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2);
void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color );
void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled);
void gl_rect_2d_simple( S32 width, S32 height );
void gl_draw_x(const LLRect& rect, const LLColor4& color);
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled = TRUE );
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled = TRUE );
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, BOOL filled = TRUE );
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE );
void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE );
void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE );
void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f);
void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines);
void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, BOOL filled);
void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle);
void gl_deep_circle( F32 radius, F32 depth );
void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center );
void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac);
void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
void gl_rect_2d_simple_tex( S32 width, S32 height );
// segmented rectangles
/*
TL |______TOP_________| TR
/| |\
_/_|__________________|_\_
L| | MIDDLE | |R
_|_|__________________|_|_
\ | BOTTOM | /
BL\|__________________|/ BR
| |
*/
typedef enum e_rounded_edge
{
ROUNDED_RECT_LEFT = 0x1,
ROUNDED_RECT_TOP = 0x2,
ROUNDED_RECT_RIGHT = 0x4,
ROUNDED_RECT_BOTTOM = 0x8,
ROUNDED_RECT_ALL = 0xf
}ERoundedEdge;
void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL);
void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL);
void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec, U32 edges = ROUNDED_RECT_ALL);
void gl_segmented_rect_3d_tex_top(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec);
inline void gl_rect_2d( const LLRect& rect, BOOL filled )
{
gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled );
}
inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL filled)
{
gl_rect_2d_offset_local( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, pixel_offset, filled );
}
class LLImageProviderInterface;
typedef void (*LLUIAudioCallback)(const LLUUID& uuid);
class LLUI
{
LOG_CLASS(LLUI);
public:
//
// Methods
//
typedef std::map<std::string, LLControlGroup*> settings_map_t;
typedef boost::function<void(LLView*)> add_popup_t;
typedef boost::function<void(LLView*)> remove_popup_t;
typedef boost::function<void(void)> clear_popups_t;
static void initClass(const settings_map_t& settings,
LLImageProviderInterface* image_provider,
LLUIAudioCallback audio_callback = NULL,
const LLVector2 *scale_factor = NULL,
const std::string& language = LLStringUtil::null);
static void cleanupClass();
static void setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t&, const clear_popups_t& );
static void pushMatrix();
static void popMatrix();
static void loadIdentity();
static void translate(F32 x, F32 y, F32 z = 0.0f);
static LLRect sDirtyRect;
static BOOL sDirty;
static void dirtyRect(LLRect rect);
// Return the ISO639 language name ("en", "ko", etc.) for the viewer UI.
// http://www.loc.gov/standards/iso639-2/php/code_list.php
static std::string getLanguage();
static void setupPaths();
static const std::vector<std::string>& getXUIPaths() { return sXUIPaths; }
static std::string getSkinPath() { return sXUIPaths.front(); }
static std::string getLocalizedSkinPath() { return sXUIPaths.back(); } //all files may not exist at the localized path
//helper functions (should probably move free standing rendering helper functions here)
static LLView* getRootView() { return sRootView; }
static void setRootView(LLView* view) { sRootView = view; }
/**
* Walk the LLView tree to resolve a path
* Paths can be discovered using Develop > XUI > Show XUI Paths
*
* A leading "/" indicates the root of the tree is the starting
* position of the search, (otherwise the context node is used)
*
* Adjacent "//" mean that the next level of the search is done
* recursively ("descendant" rather than "child").
*
* Return values: If no match is found, NULL is returned,
* otherwise the matching LLView* is returned.
*
* Examples:
*
* "/" -> return the root view
* "/foo" -> find "foo" as a direct child of the root
* "foo" -> find "foo" as a direct child of the context node
* "//foo" -> find the first "foo" child anywhere in the tree
* "/foo/bar" -> find "foo" as direct child of the root, and
* "bar" as a direct child of "foo"
* "//foo//bar/baz" -> find the first "foo" anywhere in the
* tree, the first "bar" anywhere under it, and "baz"
* as a direct child of that
*/
static const LLView* resolvePath(const LLView* context, const std::string& path);
static LLView* resolvePath(LLView* context, const std::string& path);
static std::string locateSkin(const std::string& filename);
static void setMousePositionScreen(S32 x, S32 y);
static void getMousePositionScreen(S32 *x, S32 *y);
static void setMousePositionLocal(const LLView* viewp, S32 x, S32 y);
static void getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y);
static void setScaleFactor(const LLVector2& scale_factor);
static void setLineWidth(F32 width);
static LLPointer<LLUIImage> getUIImageByID(const LLUUID& image_id, S32 priority = 0);
static LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority = 0);
static LLVector2 getWindowSize();
static void screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y);
static void glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y);
static void screenRectToGL(const LLRect& screen, LLRect *gl);
static void glRectToScreen(const LLRect& gl, LLRect *screen);
// Returns the control group containing the control name, or the default group
static LLControlGroup& getControlControlGroup (const std::string& controlname);
static F32 getMouseIdleTime() { return sMouseIdleTimer.getElapsedTimeF32(); }
static void resetMouseIdleTimer() { sMouseIdleTimer.reset(); }
static LLWindow* getWindow() { return sWindow; }
static void addPopup(LLView*);
static void removePopup(LLView*);
static void clearPopups();
static void reportBadKeystroke();
// Ensures view does not overlap mouse cursor, but is inside
// the view's parent rectangle. Used for tooltips, inspectors.
// Optionally override the view's default X/Y, which are relative to the
// view's parent.
static void positionViewNearMouse(LLView* view, S32 spawn_x = S32_MAX, S32 spawn_y = S32_MAX);
//
// Data
//
static settings_map_t sSettingGroups;
static LLUIAudioCallback sAudioCallback;
static LLVector2 sGLScaleFactor;
static LLWindow* sWindow;
static LLView* sRootView;
static LLHelp* sHelpImpl;
private:
static LLImageProviderInterface* sImageProvider;
static std::vector<std::string> sXUIPaths;
static LLFrameTimer sMouseIdleTimer;
static add_popup_t sAddPopupFunc;
static remove_popup_t sRemovePopupFunc;
static clear_popups_t sClearPopupsFunc;
};
// Moved LLLocalClipRect to lllocalcliprect.h
// Moved all LLHandle-related code to llhandle.h
//RN: maybe this needs to moved elsewhere?
class LLImageProviderInterface
{
protected:
LLImageProviderInterface() {};
virtual ~LLImageProviderInterface() {};
public:
virtual LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority) = 0;
virtual LLPointer<LLUIImage> getUIImageByID(const LLUUID& id, S32 priority) = 0;
virtual void cleanUp() = 0;
};
class LLCallbackRegistry
{
public:
typedef boost::signals2::signal<void()> callback_signal_t;
void registerCallback(const callback_signal_t::slot_type& slot)
{
mCallbacks.connect(slot);
}
void fireCallbacks()
{
mCallbacks();
}
private:
callback_signal_t mCallbacks;
};
class LLInitClassList :
public LLCallbackRegistry,
public LLSingleton<LLInitClassList>
{
friend class LLSingleton<LLInitClassList>;
private:
LLInitClassList() {}
};
class LLDestroyClassList :
public LLCallbackRegistry,
public LLSingleton<LLDestroyClassList>
{
friend class LLSingleton<LLDestroyClassList>;
private:
LLDestroyClassList() {}
};
template<typename T>
class LLRegisterWith
{
public:
LLRegisterWith(boost::function<void ()> func)
{
T::instance().registerCallback(func);
}
// this avoids a MSVC bug where non-referenced static members are "optimized" away
// even if their constructors have side effects
void reference()
{
S32 dummy;
dummy = 0;
}
};
template<typename T>
class LLInitClass
{
public:
LLInitClass() { sRegister.reference(); }
static LLRegisterWith<LLInitClassList> sRegister;
private:
static void initClass()
{
llerrs << "No static initClass() method defined for " << typeid(T).name() << llendl;
}
};
template<typename T>
class LLDestroyClass
{
public:
LLDestroyClass() { sRegister.reference(); }
static LLRegisterWith<LLDestroyClassList> sRegister;
private:
static void destroyClass()
{
llerrs << "No static destroyClass() method defined for " << typeid(T).name() << llendl;
}
};
template <typename T> LLRegisterWith<LLInitClassList> LLInitClass<T>::sRegister(&T::initClass);
template <typename T> LLRegisterWith<LLDestroyClassList> LLDestroyClass<T>::sRegister(&T::destroyClass);
// useful parameter blocks
struct TimeIntervalParam : public LLInitParam::Choice<TimeIntervalParam>
{
Alternative<F32> seconds;
Alternative<S32> frames;
TimeIntervalParam()
: seconds("seconds"),
frames("frames")
{}
};
template <class T>
class LLUICachedControl : public LLCachedControl<T>
{
public:
// This constructor will declare a control if it doesn't exist in the contol group
LLUICachedControl(const std::string& name,
const T& default_value,
const std::string& comment = "Declared In Code")
: LLCachedControl<T>(LLUI::getControlControlGroup(name), name, default_value, comment)
{}
// This constructor will signal an error if the control doesn't exist in the control group
LLUICachedControl(const std::string& name)
: LLCachedControl<T>(LLUI::getControlControlGroup(name), name)
{}
};
namespace LLInitParam
{
template<>
class ParamValue<LLRect, TypeValues<LLRect> >
: public CustomParamValue<LLRect>
{
typedef CustomParamValue<LLRect> super_t;
public:
Optional<S32> left,
top,
right,
bottom,
width,
height;
ParamValue(const LLRect& value);
void updateValueFromBlock();
void updateBlockFromValue();
};
template<>
class ParamValue<LLUIColor, TypeValues<LLUIColor> >
: public CustomParamValue<LLUIColor>
{
typedef CustomParamValue<LLUIColor> super_t;
public:
Optional<F32> red,
green,
blue,
alpha;
Optional<std::string> control;
ParamValue(const LLUIColor& color);
void updateValueFromBlock();
void updateBlockFromValue();
};
template<>
class ParamValue<const LLFontGL*, TypeValues<const LLFontGL*> >
: public CustomParamValue<const LLFontGL* >
{
typedef CustomParamValue<const LLFontGL*> super_t;
public:
Optional<std::string> name,
size,
style;
ParamValue(const LLFontGL* value);
void updateValueFromBlock();
void updateBlockFromValue();
};
template<>
struct TypeValues<LLFontGL::HAlign> : public TypeValuesHelper<LLFontGL::HAlign>
{
static void declareValues();
};
template<>
struct TypeValues<LLFontGL::VAlign> : public TypeValuesHelper<LLFontGL::VAlign>
{
static void declareValues();
};
template<>
struct TypeValues<LLFontGL::ShadowType> : public TypeValuesHelper<LLFontGL::ShadowType>
{
static void declareValues();
};
template<>
struct ParamCompare<const LLFontGL*, false>
{
static bool equals(const LLFontGL* a, const LLFontGL* b);
};
template<>
class ParamValue<LLCoordGL, TypeValues<LLCoordGL> >
: public CustomParamValue<LLCoordGL>
{
typedef CustomParamValue<LLCoordGL> super_t;
public:
Optional<S32> x,
y;
ParamValue(const LLCoordGL& val);
void updateValueFromBlock();
void updateBlockFromValue();
};
}
#endif
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