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|
/**
* @file llui.cpp
* @brief UI implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// Utilities functions the user interface needs
#include "linden_common.h"
#include <string>
#include <map>
// Linden library includes
#include "v2math.h"
#include "m3math.h"
#include "v4color.h"
#include "llrender.h"
#include "llrect.h"
#include "lldir.h"
#include "llgl.h"
#include "llsd.h"
// Project includes
#include "llcommandmanager.h"
#include "llcontrol.h"
#include "llui.h"
#include "lluicolortable.h"
#include "llview.h"
#include "lllineeditor.h"
#include "llfloater.h"
#include "llfloaterreg.h"
#include "llmenugl.h"
#include "llmenubutton.h"
#include "llloadingindicator.h"
#include "llwindow.h"
// for registration
#include "llfiltereditor.h"
#include "llflyoutbutton.h"
#include "llsearcheditor.h"
#include "lltoolbar.h"
#include "llcleanup.h"
// for XUIParse
#include "llquaternion.h"
#include <boost/tokenizer.hpp>
#include <boost/algorithm/string/find_iterator.hpp>
#include <boost/algorithm/string/finder.hpp>
//
// Globals
//
// Language for UI construction
std::map<std::string, std::string> gTranslation;
std::list<std::string> gUntranslated;
// register filter editor here
static LLDefaultChildRegistry::Register<LLFilterEditor> register_filter_editor("filter_editor");
static LLDefaultChildRegistry::Register<LLFlyoutButton> register_flyout_button("flyout_button");
static LLDefaultChildRegistry::Register<LLSearchEditor> register_search_editor("search_editor");
// register other widgets which otherwise may not be linked in
static LLDefaultChildRegistry::Register<LLLoadingIndicator> register_loading_indicator("loading_indicator");
static LLDefaultChildRegistry::Register<LLToolBar> register_toolbar("toolbar");
//
// Functions
//
LLUUID find_ui_sound(const char * namep)
{
std::string name = ll_safe_string(namep);
LLUUID uuid = LLUUID(NULL);
LLUI *ui_inst = LLUI::getInstance();
if (!ui_inst->mSettingGroups["config"]->controlExists(name))
{
LL_WARNS() << "tried to make UI sound for unknown sound name: " << name << LL_ENDL;
}
else
{
uuid = LLUUID(ui_inst->mSettingGroups["config"]->getString(name));
if (uuid.isNull())
{
if (ui_inst->mSettingGroups["config"]->getString(name) == LLUUID::null.asString())
{
if (ui_inst->mSettingGroups["config"]->getBOOL("UISndDebugSpamToggle"))
{
LL_INFOS() << "UI sound name: " << name << " triggered but silent (null uuid)" << LL_ENDL;
}
}
else
{
LL_WARNS() << "UI sound named: " << name << " does not translate to a valid uuid" << LL_ENDL;
}
}
else if (ui_inst->mAudioCallback != NULL)
{
if (ui_inst->mSettingGroups["config"]->getBOOL("UISndDebugSpamToggle"))
{
LL_INFOS() << "UI sound name: " << name << LL_ENDL;
}
}
}
return uuid;
}
void make_ui_sound(const char* namep)
{
LLUUID soundUUID = find_ui_sound(namep);
if(soundUUID.notNull())
{
LLUI::getInstance()->mAudioCallback(soundUUID);
}
}
void make_ui_sound_deferred(const char* namep)
{
LLUUID soundUUID = find_ui_sound(namep);
if(soundUUID.notNull())
{
LLUI::getInstance()->mDeferredAudioCallback(soundUUID);
}
}
LLUI::LLUI(const settings_map_t& settings,
LLImageProviderInterface* image_provider,
LLUIAudioCallback audio_callback,
LLUIAudioCallback deferred_audio_callback)
: mSettingGroups(settings),
mAudioCallback(audio_callback),
mDeferredAudioCallback(deferred_audio_callback),
mWindow(NULL), // set later in startup
mRootView(NULL),
mHelpImpl(NULL)
{
LLRender2D::initParamSingleton(image_provider);
if ((get_ptr_in_map(mSettingGroups, std::string("config")) == NULL) ||
(get_ptr_in_map(mSettingGroups, std::string("floater")) == NULL) ||
(get_ptr_in_map(mSettingGroups, std::string("ignores")) == NULL))
{
LL_ERRS() << "Failure to initialize configuration groups" << LL_ENDL;
}
LLFontGL::sShadowColor = LLUIColorTable::instance().getColor("ColorDropShadow");
LLUICtrl::CommitCallbackRegistry::Registrar& reg = LLUICtrl::CommitCallbackRegistry::defaultRegistrar();
// Callbacks for associating controls with floater visibility:
reg.add("Floater.Toggle", boost::bind(&LLFloaterReg::toggleInstance, _2, LLSD()));
reg.add("Floater.ToggleOrBringToFront", boost::bind(&LLFloaterReg::toggleInstanceOrBringToFront, _2, LLSD()));
reg.add("Floater.Show", boost::bind(&LLFloaterReg::showInstance, _2, LLSD(), FALSE));
reg.add("Floater.ShowOrBringToFront", boost::bind(&LLFloaterReg::showInstanceOrBringToFront, _2, LLSD()));
reg.add("Floater.Hide", boost::bind(&LLFloaterReg::hideInstance, _2, LLSD()));
// Button initialization callback for toggle buttons
reg.add("Button.SetFloaterToggle", boost::bind(&LLButton::setFloaterToggle, _1, _2));
// Button initialization callback for toggle buttons on dockable floaters
reg.add("Button.SetDockableFloaterToggle", boost::bind(&LLButton::setDockableFloaterToggle, _1, _2));
// Display the help topic for the current context
reg.add("Button.ShowHelp", boost::bind(&LLButton::showHelp, _1, _2));
// Currently unused, but kept for reference:
reg.add("Button.ToggleFloater", boost::bind(&LLButton::toggleFloaterAndSetToggleState, _1, _2));
// Used by menus along with Floater.Toggle to display visibility as a check-mark
LLUICtrl::EnableCallbackRegistry::defaultRegistrar().add("Floater.Visible", boost::bind(&LLFloaterReg::instanceVisible, _2, LLSD()));
LLUICtrl::EnableCallbackRegistry::defaultRegistrar().add("Floater.IsOpen", boost::bind(&LLFloaterReg::instanceVisible, _2, LLSD()));
// Parse the master list of commands
LLCommandManager::load();
}
void LLUI::setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t& remove_popup, const clear_popups_t& clear_popups)
{
mAddPopupFunc = add_popup;
mRemovePopupFunc = remove_popup;
mClearPopupsFunc = clear_popups;
}
void LLUI::setMousePositionScreen(S32 x, S32 y)
{
#if defined(LL_DARWIN)
S32 screen_x = ll_round(((F32)x * getScaleFactor().mV[VX]) / LLView::getWindow()->getSystemUISize());
S32 screen_y = ll_round(((F32)y * getScaleFactor().mV[VY]) / LLView::getWindow()->getSystemUISize());
#else
S32 screen_x = ll_round((F32)x * getScaleFactor().mV[VX]);
S32 screen_y = ll_round((F32)y * getScaleFactor().mV[VY]);
#endif
LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert());
}
void LLUI::getMousePositionScreen(S32 *x, S32 *y)
{
LLCoordWindow cursor_pos_window;
getWindow()->getCursorPosition(&cursor_pos_window);
LLCoordGL cursor_pos_gl(cursor_pos_window.convert());
*x = ll_round((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]);
*y = ll_round((F32)cursor_pos_gl.mY / getScaleFactor().mV[VY]);
#if defined(LL_SDL)
*x = *x * LLView::getWindow()->getSystemUISize();
*y = *y * LLView::getWindow()->getSystemUISize();
#endif
}
void LLUI::setMousePositionLocal(const LLView* viewp, S32 x, S32 y)
{
S32 screen_x, screen_y;
viewp->localPointToScreen(x, y, &screen_x, &screen_y);
setMousePositionScreen(screen_x, screen_y);
}
void LLUI::getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y)
{
S32 screen_x, screen_y;
getMousePositionScreen(&screen_x, &screen_y);
viewp->screenPointToLocal(screen_x, screen_y, x, y);
}
// On Windows, the user typically sets the language when they install the
// app (by running it with a shortcut that sets InstallLanguage). On Mac,
// or on Windows if the SecondLife.exe executable is run directly, the
// language follows the OS language. In all cases the user can override
// the language manually in preferences. JC
std::string LLUI::getUILanguage()
{
std::string language = "en";
if (mSettingGroups["config"])
{
language = mSettingGroups["config"]->getString("Language");
if (language.empty() || language == "default")
{
language = mSettingGroups["config"]->getString("InstallLanguage");
}
if (language.empty() || language == "default")
{
language = mSettingGroups["config"]->getString("SystemLanguage");
}
if (language.empty() || language == "default")
{
language = "en";
}
}
return language;
}
// static
std::string LLUI::getLanguage()
{
// Note: lldateutil_test redefines this function
return LLUI::getInstance()->getUILanguage();
}
struct SubDir : public LLInitParam::Block<SubDir>
{
Mandatory<std::string> value;
SubDir()
: value("value")
{}
};
struct Directory : public LLInitParam::Block<Directory>
{
Multiple<SubDir, AtLeast<1> > subdirs;
Directory()
: subdirs("subdir")
{}
};
struct Paths : public LLInitParam::Block<Paths>
{
Multiple<Directory, AtLeast<1> > directories;
Paths()
: directories("directory")
{}
};
//static
std::string LLUI::locateSkin(const std::string& filename)
{
std::string found_file = filename;
if (gDirUtilp->fileExists(found_file))
{
return found_file;
}
found_file = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, filename); // Should be CUSTOM_SKINS?
if (gDirUtilp->fileExists(found_file))
{
return found_file;
}
found_file = gDirUtilp->findSkinnedFilename(LLDir::XUI, filename);
if (! found_file.empty())
{
return found_file;
}
found_file = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, filename);
if (gDirUtilp->fileExists(found_file))
{
return found_file;
}
LL_WARNS("LLUI") << "Can't find '" << filename
<< "' in user settings, any skin directory or app_settings" << LL_ENDL;
return "";
}
LLVector2 LLUI::getWindowSize()
{
LLCoordWindow window_rect;
mWindow->getSize(&window_rect);
return LLVector2(window_rect.mX / getScaleFactor().mV[VX], window_rect.mY / getScaleFactor().mV[VY]);
}
void LLUI::screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y)
{
*gl_x = ll_round((F32)screen_x * getScaleFactor().mV[VX]);
*gl_y = ll_round((F32)screen_y * getScaleFactor().mV[VY]);
}
void LLUI::glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y)
{
*screen_x = ll_round((F32)gl_x / getScaleFactor().mV[VX]);
*screen_y = ll_round((F32)gl_y / getScaleFactor().mV[VY]);
}
void LLUI::screenRectToGL(const LLRect& screen, LLRect *gl)
{
screenPointToGL(screen.mLeft, screen.mTop, &gl->mLeft, &gl->mTop);
screenPointToGL(screen.mRight, screen.mBottom, &gl->mRight, &gl->mBottom);
}
void LLUI::glRectToScreen(const LLRect& gl, LLRect *screen)
{
glPointToScreen(gl.mLeft, gl.mTop, &screen->mLeft, &screen->mTop);
glPointToScreen(gl.mRight, gl.mBottom, &screen->mRight, &screen->mBottom);
}
LLControlGroup& LLUI::getControlControlGroup (const std::string& controlname)
{
for (settings_map_t::iterator itor = mSettingGroups.begin();
itor != mSettingGroups.end(); ++itor)
{
LLControlGroup* control_group = itor->second;
if(control_group != NULL)
{
if (control_group->controlExists(controlname))
return *control_group;
}
}
return *mSettingGroups["config"]; // default group
}
void LLUI::addPopup(LLView* viewp)
{
if (mAddPopupFunc)
{
mAddPopupFunc(viewp);
}
}
void LLUI::removePopup(LLView* viewp)
{
if (mRemovePopupFunc)
{
mRemovePopupFunc(viewp);
}
}
void LLUI::clearPopups()
{
if (mClearPopupsFunc)
{
mClearPopupsFunc();
}
}
void LLUI::reportBadKeystroke()
{
make_ui_sound("UISndBadKeystroke");
}
// spawn_x and spawn_y are top left corner of view in screen GL coordinates
void LLUI::positionViewNearMouse(LLView* view, S32 spawn_x, S32 spawn_y)
{
const S32 CURSOR_HEIGHT = 16; // Approximate "normal" cursor size
const S32 CURSOR_WIDTH = 8;
LLView* parent = view->getParent();
S32 mouse_x;
S32 mouse_y;
getMousePositionScreen(&mouse_x, &mouse_y);
// If no spawn location provided, use mouse position
if (spawn_x == S32_MAX || spawn_y == S32_MAX)
{
spawn_x = mouse_x + CURSOR_WIDTH;
spawn_y = mouse_y - CURSOR_HEIGHT;
}
LLRect virtual_window_rect = parent->getLocalRect();
LLRect mouse_rect;
const S32 MOUSE_CURSOR_PADDING = 1;
mouse_rect.setLeftTopAndSize(mouse_x - MOUSE_CURSOR_PADDING,
mouse_y + MOUSE_CURSOR_PADDING,
CURSOR_WIDTH + MOUSE_CURSOR_PADDING * 2,
CURSOR_HEIGHT + MOUSE_CURSOR_PADDING * 2);
S32 local_x, local_y;
// convert screen coordinates to tooltip view-local coordinates
parent->screenPointToLocal(spawn_x, spawn_y, &local_x, &local_y);
// Start at spawn position (using left/top)
view->setOrigin( local_x, local_y - view->getRect().getHeight());
// Make sure we're on-screen and not overlapping the mouse
view->translateIntoRectWithExclusion( virtual_window_rect, mouse_rect );
}
LLView* LLUI::resolvePath(LLView* context, const std::string& path)
{
// Nothing about resolvePath() should require non-const LLView*. If caller
// wants non-const, call the const flavor and then cast away const-ness.
return const_cast<LLView*>(resolvePath(const_cast<const LLView*>(context), path));
}
const LLView* LLUI::resolvePath(const LLView* context, const std::string& path)
{
// Create an iterator over slash-separated parts of 'path'. Dereferencing
// this iterator returns an iterator_range over the substring. Unlike
// LLStringUtil::getTokens(), this split_iterator doesn't combine adjacent
// delimiters: leading/trailing slash produces an empty substring, double
// slash produces an empty substring. That's what we need.
boost::split_iterator<std::string::const_iterator> ti(path, boost::first_finder("/")), tend;
if (ti == tend)
{
// 'path' is completely empty, no navigation
return context;
}
// leading / means "start at root"
if (ti->empty())
{
context = getRootView();
++ti;
}
bool recurse = false;
for (; ti != tend && context; ++ti)
{
if (ti->empty())
{
recurse = true;
}
else
{
std::string part(ti->begin(), ti->end());
context = context->findChildView(LLURI::unescape(part), recurse);
recurse = false;
}
}
return context;
}
//static
LLVector2& LLUI::getScaleFactor()
{
return LLRender::sUIGLScaleFactor;
}
//static
void LLUI::setScaleFactor(const LLVector2& scale_factor)
{
LLRender::sUIGLScaleFactor = scale_factor;
}
// LLLocalClipRect and LLScreenClipRect moved to lllocalcliprect.h/cpp
namespace LLInitParam
{
ParamValue<LLUIColor>::ParamValue(const LLUIColor& color)
: super_t(color),
red("red"),
green("green"),
blue("blue"),
alpha("alpha"),
control("")
{
updateBlockFromValue(false);
}
void ParamValue<LLUIColor>::updateValueFromBlock()
{
if (control.isProvided() && !control().empty())
{
updateValue(LLUIColorTable::instance().getColor(control));
}
else
{
updateValue(LLColor4(red, green, blue, alpha));
}
}
void ParamValue<LLUIColor>::updateBlockFromValue(bool make_block_authoritative)
{
LLColor4 color = getValue();
red.set(color.mV[VRED], make_block_authoritative);
green.set(color.mV[VGREEN], make_block_authoritative);
blue.set(color.mV[VBLUE], make_block_authoritative);
alpha.set(color.mV[VALPHA], make_block_authoritative);
control.set("", make_block_authoritative);
}
bool ParamCompare<const LLFontGL*, false>::equals(const LLFontGL* a, const LLFontGL* b)
{
return !(a->getFontDesc() < b->getFontDesc())
&& !(b->getFontDesc() < a->getFontDesc());
}
ParamValue<const LLFontGL*>::ParamValue(const LLFontGL* fontp)
: super_t(fontp),
name("name"),
size("size"),
style("style")
{
if (!fontp)
{
updateValue(LLFontGL::getFontDefault());
}
addSynonym(name, "");
updateBlockFromValue(false);
}
void ParamValue<const LLFontGL*>::updateValueFromBlock()
{
const LLFontGL* res_fontp = LLFontGL::getFontByName(name);
if (res_fontp)
{
updateValue(res_fontp);
return;
}
U8 fontstyle = 0;
fontstyle = LLFontGL::getStyleFromString(style());
LLFontDescriptor desc(name(), size(), fontstyle);
const LLFontGL* fontp = LLFontGL::getFont(desc);
if (fontp)
{
updateValue(fontp);
}
else
{
updateValue(LLFontGL::getFontDefault());
}
}
void ParamValue<const LLFontGL*>::updateBlockFromValue(bool make_block_authoritative)
{
if (getValue())
{
name.set(LLFontGL::nameFromFont(getValue()), make_block_authoritative);
size.set(LLFontGL::sizeFromFont(getValue()), make_block_authoritative);
style.set(LLFontGL::getStringFromStyle(getValue()->getFontDesc().getStyle()), make_block_authoritative);
}
}
ParamValue<LLRect>::ParamValue(const LLRect& rect)
: super_t(rect),
left("left"),
top("top"),
right("right"),
bottom("bottom"),
width("width"),
height("height")
{
updateBlockFromValue(false);
}
void ParamValue<LLRect>::updateValueFromBlock()
{
LLRect rect;
//calculate from params
// prefer explicit left and right
if (left.isProvided() && right.isProvided())
{
rect.mLeft = left;
rect.mRight = right;
}
// otherwise use width along with specified side, if any
else if (width.isProvided())
{
// only right + width provided
if (right.isProvided())
{
rect.mRight = right;
rect.mLeft = right - width;
}
else // left + width, or just width
{
rect.mLeft = left;
rect.mRight = left + width;
}
}
// just left, just right, or none
else
{
rect.mLeft = left;
rect.mRight = right;
}
// prefer explicit bottom and top
if (bottom.isProvided() && top.isProvided())
{
rect.mBottom = bottom;
rect.mTop = top;
}
// otherwise height along with specified side, if any
else if (height.isProvided())
{
// top + height provided
if (top.isProvided())
{
rect.mTop = top;
rect.mBottom = top - height;
}
// bottom + height or just height
else
{
rect.mBottom = bottom;
rect.mTop = bottom + height;
}
}
// just bottom, just top, or none
else
{
rect.mBottom = bottom;
rect.mTop = top;
}
updateValue(rect);
}
void ParamValue<LLRect>::updateBlockFromValue(bool make_block_authoritative)
{
// because of the ambiguity in specifying a rect by position and/or dimensions
// we use the lowest priority pairing so that any valid pairing in xui
// will override those calculated from the rect object
// in this case, that is left+width and bottom+height
LLRect& value = getValue();
right.set(value.mRight, false);
left.set(value.mLeft, make_block_authoritative);
width.set(value.getWidth(), make_block_authoritative);
top.set(value.mTop, false);
bottom.set(value.mBottom, make_block_authoritative);
height.set(value.getHeight(), make_block_authoritative);
}
ParamValue<LLCoordGL>::ParamValue(const LLCoordGL& coord)
: super_t(coord),
x("x"),
y("y")
{
updateBlockFromValue(false);
}
void ParamValue<LLCoordGL>::updateValueFromBlock()
{
updateValue(LLCoordGL(x, y));
}
void ParamValue<LLCoordGL>::updateBlockFromValue(bool make_block_authoritative)
{
x.set(getValue().mX, make_block_authoritative);
y.set(getValue().mY, make_block_authoritative);
}
void TypeValues<LLFontGL::HAlign>::declareValues()
{
declare("left", LLFontGL::LEFT);
declare("right", LLFontGL::RIGHT);
declare("center", LLFontGL::HCENTER);
}
void TypeValues<LLFontGL::VAlign>::declareValues()
{
declare("top", LLFontGL::TOP);
declare("center", LLFontGL::VCENTER);
declare("baseline", LLFontGL::BASELINE);
declare("bottom", LLFontGL::BOTTOM);
}
void TypeValues<LLFontGL::ShadowType>::declareValues()
{
declare("none", LLFontGL::NO_SHADOW);
declare("hard", LLFontGL::DROP_SHADOW);
declare("soft", LLFontGL::DROP_SHADOW_SOFT);
}
}
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