1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
|
/**
* @file lltextbox.h
* @brief A single text item display
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLTEXTBOX_H
#define LL_LLTEXTBOX_H
#include "lluictrl.h"
#include "v4color.h"
#include "llstring.h"
#include "llfontgl.h"
#include "lluistring.h"
class LLTextBox
: public LLUICtrl
{
public:
// By default, follows top and left and is mouse-opaque.
// If no text, text = name.
// If no font, uses default system font.
LLTextBox(const LLString& name, const LLRect& rect, const LLString& text = LLString::null,
const LLFontGL* font = NULL, BOOL mouse_opaque = TRUE );
// Construct a textbox which handles word wrapping for us.
LLTextBox(const LLString& name, const LLString& text, F32 max_width = 200,
const LLFontGL* font = NULL, BOOL mouse_opaque = TRUE );
virtual ~LLTextBox();
virtual EWidgetType getWidgetType() const;
virtual LLString getWidgetTag() const;
virtual LLXMLNodePtr getXML(bool save_children = true) const;
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
virtual void draw();
virtual void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
void setColor( const LLColor4& c ) { mTextColor = c; }
void setDisabledColor( const LLColor4& c) { mDisabledColor = c; }
void setBackgroundColor( const LLColor4& c) { mBackgroundColor = c; }
void setBorderColor( const LLColor4& c) { mBorderColor = c; }
void setText( const LLString& text );
void setWrappedText(const LLString& text, F32 max_width = -1.0);
// default width means use existing control width
void setBackgroundVisible(BOOL visible) { mBackgroundVisible = visible; }
void setBorderVisible(BOOL visible) { mBorderVisible = visible; }
void setDropshadowVisible(BOOL visible) { mDropshadowVisible = visible; }
void setBorderDropshadowVisible(BOOL visible){ mBorderDropShadowVisible = visible; }
void setHPad(S32 pixels) { mHPad = pixels; }
void setVPad(S32 pixels) { mVPad = pixels; }
void setRightAlign() { mHAlign = LLFontGL::RIGHT; }
void setHAlign( LLFontGL::HAlign align ) { mHAlign = align; }
void setClickedCallback( void (*cb)(void *data) ){ mClickedCallback = cb; } // mouse down and up within button
void setCallbackUserData( void* data ) { mCallbackUserData = data; }
const LLFontGL* getFont() const { return mFontGL; }
void reshapeToFitText();
const LLString& getText() const { return mText.getString(); }
S32 getTextPixelWidth();
S32 getTextPixelHeight();
virtual void setValue(const LLSD& value );
virtual LLSD getValue() const;
virtual BOOL setTextArg( const LLString& key, const LLString& text );
protected:
void setLineLengths();
void drawText(S32 x, S32 y, const LLColor4& color );
protected:
LLUIString mText;
const LLFontGL* mFontGL;
LLColor4 mTextColor;
LLColor4 mDisabledColor;
LLColor4 mBackgroundColor;
LLColor4 mBorderColor;
BOOL mBackgroundVisible;
BOOL mBorderVisible;
BOOL mDropshadowVisible; // Draws black dropshadow below and to the right of the text.
BOOL mBorderDropShadowVisible;
S32 mHPad;
S32 mVPad;
LLFontGL::HAlign mHAlign;
LLFontGL::VAlign mVAlign;
std::vector<S32> mLineLengthList;
void (*mClickedCallback)(void* data );
void* mCallbackUserData;
};
#endif
|