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/**
* @file llscrollcontainer.h
* @brief LLScrollableContainerView class header file.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLSCROLLCONTAINER_H
#define LL_LLSCROLLCONTAINER_H
#include "lluictrl.h"
#ifndef LL_V4COLOR_H
#include "v4color.h"
#endif
#include "stdenums.h"
#include "llcoord.h"
#include "llscrollbar.h"
class LLViewBorder;
class LLUICtrlFactory;
/*****************************************************************************
*
* A decorator view class meant to encapsulate a clipped region which is
* scrollable. It automatically takes care of pixel perfect scrolling
* and cliipping, as well as turning the scrollbars on or off based on
* the width and height of the view you're scrolling.
*
*****************************************************************************/
class LLScrollableContainerView : public LLUICtrl
{
public:
// Note: vertical comes before horizontal because vertical
// scrollbars have priority for mouse and keyboard events.
enum SCROLL_ORIENTATION { VERTICAL, HORIZONTAL, SCROLLBAR_COUNT };
LLScrollableContainerView( const LLString& name, const LLRect& rect,
LLView* scrolled_view, BOOL is_opaque = FALSE,
const LLColor4& bg_color = LLColor4(0,0,0,0) );
LLScrollableContainerView( const LLString& name, const LLRect& rect,
LLUICtrl* scrolled_ctrl, BOOL is_opaque = FALSE,
const LLColor4& bg_color = LLColor4(0,0,0,0) );
virtual ~LLScrollableContainerView( void );
void setScrolledView(LLView* view) { mScrolledView = view; }
virtual void setValue(const LLSD& value) { mInnerRect.setValue(value); }
void calcVisibleSize( S32 *visible_width, S32 *visible_height, BOOL* show_h_scrollbar, BOOL* show_v_scrollbar ) const;
void calcVisibleSize( const LLRect& doc_rect, S32 *visible_width, S32 *visible_height, BOOL* show_h_scrollbar, BOOL* show_v_scrollbar ) const;
void setBorderVisible( BOOL b );
void scrollToShowRect( const LLRect& rect, const LLCoordGL& desired_offset );
void setReserveScrollCorner( BOOL b ) { mReserveScrollCorner = b; }
const LLRect& getScrolledViewRect() const { return mScrolledView->getRect(); }
void pageUp(S32 overlap = 0);
void pageDown(S32 overlap = 0);
void goToTop();
void goToBottom();
S32 getBorderWidth() const;
BOOL needsToScroll(S32 x, S32 y, SCROLL_ORIENTATION axis) const;
// LLView functionality
virtual void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
virtual BOOL handleKeyHere(KEY key, MASK mask);
virtual BOOL handleScrollWheel( S32 x, S32 y, S32 clicks );
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
LLString& tooltip_msg);
virtual BOOL handleToolTip(S32 x, S32 y, LLString& msg, LLRect* sticky_rect);
virtual void draw();
virtual LLXMLNodePtr getXML(bool save_children = true) const;
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
private:
void init();
// internal scrollbar handlers
virtual void scrollHorizontal( S32 new_pos );
virtual void scrollVertical( S32 new_pos );
void updateScroll();
LLScrollbar* mScrollbar[SCROLLBAR_COUNT];
LLView* mScrolledView;
S32 mSize;
BOOL mIsOpaque;
LLColor4 mBackgroundColor;
LLRect mInnerRect;
LLViewBorder* mBorder;
BOOL mReserveScrollCorner;
BOOL mAutoScrolling;
F32 mAutoScrollRate;
};
#endif // LL_LLSCROLLCONTAINER_H
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