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/**
* @file llmodaldialog.h
* @brief LLModalDialog base class
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLMODALDIALOG_H
#define LL_LLMODALDIALOG_H
#include "llfloater.h"
#include "llframetimer.h"
class LLModalDialog;
// By default, a ModalDialog is modal, i.e. no other window can have focus
// However, for the sake of code reuse and simplicity, if mModal == false,
// the dialog behaves like a normal floater
// https://wiki.lindenlab.com/mediawiki/index.php?title=LLModalDialog&oldid=81385
class LLModalDialog : public LLFloater
{
public:
LLModalDialog( const LLSD& key, BOOL modal = true );
virtual ~LLModalDialog();
/*virtual*/ BOOL postBuild();
/*virtual*/ void openFloater(const LLSD& key = LLSD());
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
/*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleScrollWheel(S32 x, S32 y, S32 clicks);
/*virtual*/ bool handleDoubleClick(S32 x, S32 y, MASK mask);
/*virtual*/ bool handleRightMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask );
/*virtual*/ void setVisible(BOOL visible);
/*virtual*/ void draw();
BOOL isModal() const { return mModal; }
void stopModal();
static void onAppFocusLost();
static void onAppFocusGained();
static S32 activeCount() { return sModalStack.size(); }
static void shutdownModals();
protected:
void centerOnScreen();
private:
LLFrameTimer mVisibleTime;
const BOOL mModal;
static std::list<LLModalDialog*> sModalStack; // Top of stack is currently being displayed
};
#endif // LL_LLMODALDIALOG_H
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