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|
/**
* @file llmenugl.h
* @brief Declaration of the opengl based menu system.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLMENUGL_H
#define LL_LLMENUGL_H
#include <list>
#include "llstring.h"
#include "v4color.h"
#include "llframetimer.h"
#include "llkeyboard.h"
#include "llfloater.h"
#include "lluistring.h"
#include "llview.h"
#include <boost/function.hpp>
extern S32 MENU_BAR_HEIGHT;
extern S32 MENU_BAR_WIDTH;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuItemGL
//
// The LLMenuItemGL represents a single menu item in a menu.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuItemGL : public LLUICtrl
{
public:
struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
{
Optional<std::string> shortcut;
Optional<KEY> jump_key;
Optional<bool> use_mac_ctrl;
Ignored rect,
left,
top,
right,
bottom,
width,
height,
bottom_delta,
left_delta;
Optional<LLUIColor> enabled_color,
disabled_color,
highlight_bg_color,
highlight_fg_color;
Params()
: shortcut("shortcut"),
jump_key("jump_key", KEY_NONE),
use_mac_ctrl("use_mac_ctrl", false),
rect("rect"),
left("left"),
top("top"),
right("right"),
bottom("bottom"),
width("width"),
height("height"),
bottom_delta("bottom_delta"),
left_delta("left_delta"),
enabled_color("enabled_color"),
disabled_color("disabled_color"),
highlight_bg_color("highlight_bg_color"),
highlight_fg_color("highlight_fg_color")
{
mouse_opaque = true;
}
};
protected:
LLMenuItemGL(const Params&);
friend class LLUICtrlFactory;
public:
virtual void setValue(const LLSD& value) { setLabel(value.asString()); }
/*virtual*/ void handleVisibilityChange(BOOL new_visibility);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleAcceleratorKey(KEY key, MASK mask);
LLColor4 getHighlightBgColor() { return mHighlightBackground.get(); }
void setJumpKey(KEY key);
KEY getJumpKey() const { return mJumpKey; }
// set the font used by this item.
void setFont(const LLFontGL* font) { mFont = font; }
const LLFontGL* getFont() const { return mFont; }
// returns the height in pixels for the current font.
virtual U32 getNominalHeight( void ) const;
// Marks item as not needing space for check marks or accelerator keys
virtual void setBriefItem(BOOL brief) { mBriefItem = brief; }
virtual BOOL isBriefItem() const { return mBriefItem; }
virtual BOOL addToAcceleratorList(std::list<LLKeyBinding*> *listp);
void setAllowKeyRepeat(BOOL allow) { mAllowKeyRepeat = allow; }
BOOL getAllowKeyRepeat() const { return mAllowKeyRepeat; }
// change the label
void setLabel( const LLStringExplicit& label ) { mLabel = label; }
std::string getLabel( void ) const { return mLabel.getString(); }
virtual BOOL setLabelArg( const std::string& key, const LLStringExplicit& text );
// Get the parent menu for this item
virtual class LLMenuGL* getMenu() const;
// returns the normal width of this control in pixels - this is
// used for calculating the widest item, as well as for horizontal
// arrangement.
virtual U32 getNominalWidth( void ) const;
// buildDrawLabel() - constructs the string used during the draw()
// function. This reduces the overall string manipulation, but can
// lead to visual errors if the state of the object changes
// without the knowledge of the menu item. For example, if a
// boolean being watched is changed outside of the menu item's
// onCommit() function, the draw buffer will not be updated and will
// reflect the wrong value. If this ever becomes an issue, there
// are ways to fix this.
// Returns the enabled state of the item.
virtual void buildDrawLabel( void );
// for branching menu items, bring sub menus up to root level of menu hierarchy
virtual void updateBranchParent( LLView* parentp ){};
virtual void onCommit( void );
virtual void setHighlight( BOOL highlight );
virtual BOOL getHighlight() const { return mHighlight; }
// determine if this represents an active sub-menu
virtual BOOL isActive( void ) const { return FALSE; }
// determine if this represents an open sub-menu
virtual BOOL isOpen( void ) const { return FALSE; }
virtual void setEnabledSubMenus(BOOL enable){};
// LLView Functionality
virtual BOOL handleKeyHere( KEY key, MASK mask );
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask );
virtual BOOL handleScrollWheel( S32 x, S32 y, S32 clicks );
virtual void draw( void );
BOOL getHover() const { return mGotHover; }
void setDrawTextDisabled(BOOL disabled) { mDrawTextDisabled = disabled; }
BOOL getDrawTextDisabled() const { return mDrawTextDisabled; }
protected:
void setHover(BOOL hover) { mGotHover = hover; }
// This function appends the character string representation of
// the current accelerator key and mask to the provided string.
void appendAcceleratorString( std::string& st ) const;
void initMenuEnableCallback(const EnableCallbackParam& cb, enable_signal_t& sig);
protected:
KEY mAcceleratorKey;
MASK mAcceleratorMask;
// mLabel contains the actual label specified by the user.
LLUIString mLabel;
// The draw labels contain some of the labels that we draw during
// the draw() routine. This optimizes away some of the string
// manipulation.
LLUIString mDrawBoolLabel;
LLUIString mDrawAccelLabel;
LLUIString mDrawBranchLabel;
LLUIColor mEnabledColor;
LLUIColor mDisabledColor;
LLUIColor mHighlightBackground;
LLUIColor mHighlightForeground;
BOOL mHighlight;
private:
// Keyboard and mouse variables
BOOL mAllowKeyRepeat;
BOOL mGotHover;
// If true, suppress normal space for check marks on the left and accelerator
// keys on the right.
BOOL mBriefItem;
// Font for this item
const LLFontGL* mFont;
BOOL mDrawTextDisabled;
KEY mJumpKey;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuItemSeparatorGL
//
// This class represents a separator.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuItemSeparatorGL : public LLMenuItemGL
{
public:
struct Params : public LLInitParam::Block<Params, LLMenuItemGL::Params>
{
Params();
};
LLMenuItemSeparatorGL(const LLMenuItemSeparatorGL::Params& p = LLMenuItemSeparatorGL::Params());
/*virtual*/ void draw( void );
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ U32 getNominalHeight( void ) const;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuItemCallGL
//
// The LLMenuItemCallerGL represents a single menu item in a menu that
// calls a user defined callback.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuItemCallGL : public LLMenuItemGL
{
public:
struct Params : public LLInitParam::Block<Params, LLMenuItemGL::Params>
{
Optional<EnableCallbackParam > on_enable;
Optional<CommitCallbackParam > on_click;
Params()
: on_enable("on_enable"),
on_click("on_click")
{}
};
protected:
LLMenuItemCallGL(const Params&);
friend class LLUICtrlFactory;
void updateEnabled( void );
public:
void initFromParams(const Params& p);
// called to rebuild the draw label
virtual void buildDrawLabel( void );
virtual void onCommit( void );
virtual BOOL handleAcceleratorKey(KEY key, MASK mask);
virtual BOOL handleKeyHere(KEY key, MASK mask);
virtual BOOL handleRightMouseUp(S32 x, S32 y, MASK mask);
//virtual void draw();
boost::signals2::connection setClickCallback( const commit_signal_t::slot_type& cb )
{
return setCommitCallback(cb);
}
boost::signals2::connection setEnableCallback( const enable_signal_t::slot_type& cb )
{
return mEnableSignal.connect(cb);
}
private:
enable_signal_t mEnableSignal;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuItemCheckGL
//
// The LLMenuItemCheckGL is an extension of the LLMenuItemCallGL
// class, by allowing another method to be specified which determines
// if the menu item should consider itself checked as true or not. Be
// careful that the provided callback is fast - it needs to be VERY
// FUCKING EFFICIENT, because it may need to be checked a lot.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuItemCheckGL
: public LLMenuItemCallGL
{
public:
struct Params : public LLInitParam::Block<Params, LLMenuItemCallGL::Params>
{
Optional<EnableCallbackParam > on_check;
Params()
: on_check("on_check")
{}
};
protected:
LLMenuItemCheckGL(const Params&);
friend class LLUICtrlFactory;
public:
void initFromParams(const Params& p);
virtual void onCommit( void );
virtual void setValue(const LLSD& value);
// called to rebuild the draw label
virtual void buildDrawLabel( void );
boost::signals2::connection setCheckCallback( const enable_signal_t::slot_type& cb )
{
return mCheckSignal.connect(cb);
}
private:
enable_signal_t mCheckSignal;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuGL
//
// The Menu class represents a normal rectangular menu somewhere on
// screen. A Menu can have menu items (described above) or sub-menus
// attached to it. Sub-menus are implemented via a specialized
// menu-item type known as a branch. Since it's easy to do wrong, I've
// taken the branch functionality out of public view, and encapsulate
// it in the appendMenu() method.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// child widget registry
struct MenuRegistry : public LLChildRegistry<MenuRegistry>
{};
class LLMenuGL
: public LLUICtrl
{
public:
struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
{
Optional<LLHandle<LLFloater> > parent_floater;
Optional<KEY> jump_key;
Optional<bool> horizontal_layout,
can_tear_off,
drop_shadow,
bg_visible,
create_jump_keys,
keep_fixed_size,
scrollable;
Optional<LLUIColor> bg_color;
Optional<S32> shortcut_pad;
Params()
: jump_key("jump_key", KEY_NONE),
horizontal_layout("horizontal_layout"),
can_tear_off("tear_off", false),
drop_shadow("drop_shadow", true),
bg_visible("bg_visible", true),
create_jump_keys("create_jump_keys", false),
bg_color("bg_color", LLUIColorTable::instance().getColor( "MenuDefaultBgColor" )),
scrollable("scrollable", false),
shortcut_pad("shortcut_pad")
{
addSynonym(bg_visible, "opaque");
addSynonym(bg_color, "color");
name = "menu";
}
};
// my valid children are contained in MenuRegistry
typedef MenuRegistry child_registry_t;
void initFromParams(const Params&);
protected:
LLMenuGL(const LLMenuGL::Params& p);
friend class LLUICtrlFactory;
// let branching menu items use my protected traversal methods
friend class LLMenuItemBranchGL;
public:
virtual ~LLMenuGL( void );
void parseChildXML(LLXMLNodePtr child, LLView* parent);
// LLView Functionality
/*virtual*/ BOOL handleUnicodeCharHere( llwchar uni_char );
/*virtual*/ BOOL handleHover( S32 x, S32 y, MASK mask );
/*virtual*/ BOOL handleScrollWheel( S32 x, S32 y, S32 clicks );
/*virtual*/ void draw( void );
/*virtual*/ void drawBackground(LLMenuItemGL* itemp, F32 alpha);
/*virtual*/ void setVisible(BOOL visible);
/*virtual*/ bool addChild(LLView* view, S32 tab_group = 0);
/*virtual*/ void removeChild( LLView* ctrl);
/*virtual*/ BOOL postBuild();
virtual BOOL handleAcceleratorKey(KEY key, MASK mask);
LLMenuGL* getChildMenuByName(const std::string& name, BOOL recurse) const;
BOOL clearHoverItem();
// return the name label
const std::string& getLabel( void ) const { return mLabel.getString(); }
void setLabel(const LLStringExplicit& label) { mLabel = label; }
// background colors
void setBackgroundColor( const LLUIColor& color ) { mBackgroundColor = color; }
const LLUIColor& getBackgroundColor() const { return mBackgroundColor; }
void setBackgroundVisible( BOOL b ) { mBgVisible = b; }
void setCanTearOff(BOOL tear_off, LLHandle<LLFloater> parent_floater_handle = LLHandle<LLFloater>());
// add a separator to this menu
virtual BOOL addSeparator();
// for branching menu items, bring sub menus up to root level of menu hierarchy
virtual void updateParent( LLView* parentp );
// setItemEnabled() - pass the name and the enable flag for a
// menu item. TRUE will make sure it's enabled, FALSE will disable
// it.
void setItemEnabled( const std::string& name, BOOL enable );
// propagate message to submenus
void setEnabledSubMenus(BOOL enable);
void setItemVisible( const std::string& name, BOOL visible);
// sets the left,bottom corner of menu, useful for popups
void setLeftAndBottom(S32 left, S32 bottom);
virtual BOOL handleJumpKey(KEY key);
virtual BOOL jumpKeysActive();
virtual BOOL isOpen();
void needsArrange() { mNeedsArrange = TRUE; }
// Shape this menu to fit the current state of the children, and
// adjust the child rects to fit. This is called automatically
// when you add items. *FIX: We may need to deal with visibility
// arrangement.
virtual void arrange( void );
void arrangeAndClear( void );
// remove all items on the menu
void empty( void );
void setItemLastSelected(LLMenuItemGL* item); // must be in menu
U32 getItemCount(); // number of menu items
LLMenuItemGL* getItem(S32 number); // 0 = first item
LLMenuItemGL* getHighlightedItem();
LLMenuItemGL* highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disabled = TRUE);
LLMenuItemGL* highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disabled = TRUE);
void buildDrawLabels();
void createJumpKeys();
// Show popup at a specific location.
static void showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y);
// Whether to drop shadow menu bar
void setDropShadowed( const BOOL shadowed );
void setParentMenuItem( LLMenuItemGL* parent_menu_item ) { mParentMenuItem = parent_menu_item->getHandle(); }
LLMenuItemGL* getParentMenuItem() const { return dynamic_cast<LLMenuItemGL*>(mParentMenuItem.get()); }
void setTornOff(BOOL torn_off);
BOOL getTornOff() { return mTornOff; }
BOOL getCanTearOff() { return mTearOffItem != NULL; }
KEY getJumpKey() const { return mJumpKey; }
void setJumpKey(KEY key) { mJumpKey = key; }
static void setKeyboardMode(BOOL mode) { sKeyboardMode = mode; }
static BOOL getKeyboardMode() { return sKeyboardMode; }
S32 getShortcutPad() { return mShortcutPad; }
void scrollItemsUp();
void scrollItemsDown();
BOOL isScrollable() const { return mScrollable; }
static class LLMenuHolderGL* sMenuContainer;
protected:
void createSpilloverBranch();
void cleanupSpilloverBranch();
// Add the menu item to this menu.
virtual BOOL append( LLMenuItemGL* item );
// add a menu - this will create a cascading menu
virtual BOOL appendMenu( LLMenuGL* menu );
// TODO: create accessor methods for these?
typedef std::list< LLMenuItemGL* > item_list_t;
item_list_t mItems;
LLMenuItemGL*mFirstVisibleItem;
LLMenuItemGL *mArrowUpItem, *mArrowDownItem;
typedef std::map<KEY, LLMenuItemGL*> navigation_key_map_t;
navigation_key_map_t mJumpKeys;
S32 mLastMouseX;
S32 mLastMouseY;
S32 mMouseVelX;
S32 mMouseVelY;
BOOL mHorizontalLayout;
BOOL mScrollable;
BOOL mKeepFixedSize;
BOOL mNeedsArrange;
private:
static LLColor4 sDefaultBackgroundColor;
static BOOL sKeyboardMode;
LLUIColor mBackgroundColor;
BOOL mBgVisible;
LLHandle<LLView> mParentMenuItem;
LLUIString mLabel;
BOOL mDropShadowed; // Whether to drop shadow
BOOL mHasSelection;
LLFrameTimer mFadeTimer;
LLTimer mScrollItemsTimer;
BOOL mTornOff;
class LLMenuItemTearOffGL* mTearOffItem;
class LLMenuItemBranchGL* mSpilloverBranch;
LLMenuGL* mSpilloverMenu;
LLHandle<LLFloater> mParentFloaterHandle;
KEY mJumpKey;
BOOL mCreateJumpKeys;
S32 mShortcutPad;
}; // end class LLMenuGL
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuItemBranchGL
//
// The LLMenuItemBranchGL represents a menu item that has a
// sub-menu. This is used to make cascading menus.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuItemBranchGL : public LLMenuItemGL
{
public:
struct Params : public LLInitParam::Block<Params, LLMenuItemGL::Params>
{
Optional<LLMenuGL*> branch;
};
protected:
LLMenuItemBranchGL(const Params&);
friend class LLUICtrlFactory;
public:
virtual ~LLMenuItemBranchGL();
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleAcceleratorKey(KEY key, MASK mask);
// check if we've used these accelerators already
virtual BOOL addToAcceleratorList(std::list <LLKeyBinding*> *listp);
// called to rebuild the draw label
virtual void buildDrawLabel( void );
virtual void onCommit( void );
virtual BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
virtual BOOL handleUnicodeChar(llwchar uni_char, BOOL called_from_parent);
// set the hover status (called by it's menu) and if the object is
// active. This is used for behavior transfer.
virtual void setHighlight( BOOL highlight );
virtual BOOL handleKeyHere(KEY key, MASK mask);
virtual BOOL isActive() const { return isOpen() && getBranch() && getBranch()->getHighlightedItem(); }
virtual BOOL isOpen() const { return getBranch() && getBranch()->isOpen(); }
LLMenuGL* getBranch() const { return (LLMenuGL*)mBranchHandle.get(); }
virtual void updateBranchParent( LLView* parentp );
// LLView Functionality
virtual void handleVisibilityChange( BOOL curVisibilityIn );
virtual void draw();
virtual void setEnabledSubMenus(BOOL enabled) { if (getBranch()) getBranch()->setEnabledSubMenus(enabled); }
virtual void openMenu();
virtual LLView* getChildView(const std::string& name, BOOL recurse = TRUE, BOOL create_if_missing = TRUE) const;
private:
LLHandle<LLView> mBranchHandle;
}; // end class LLMenuItemBranchGL
//-----------------------------------------------------------------------------
// class LLContextMenu
// A context menu
//-----------------------------------------------------------------------------
class LLContextMenu
: public LLMenuGL
{
public:
struct Params : public LLInitParam::Block<Params, LLMenuGL::Params>
{
Params()
{
visible = false;
}
};
protected:
LLContextMenu(const Params& p);
friend class LLUICtrlFactory;
public:
virtual ~LLContextMenu() {}
// LLView Functionality
// can't set visibility directly, must call show or hide
virtual void setVisible (BOOL visible);
virtual void draw ();
virtual void show (S32 x, S32 y);
virtual void hide ();
virtual BOOL handleHover ( S32 x, S32 y, MASK mask );
virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleRightMouseUp ( S32 x, S32 y, MASK mask );
virtual bool addChild (LLView* view, S32 tab_group = 0);
BOOL appendContextSubMenu(LLContextMenu *menu);
protected:
BOOL mHoveredAnyItem;
LLMenuItemGL* mHoverItem;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuBarGL
//
// A menu bar displays menus horizontally.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuBarGL : public LLMenuGL
{
public:
struct Params : public LLInitParam::Block<Params, LLMenuGL::Params>
{
Params()
{
can_tear_off = false;
keep_fixed_size = true;
horizontal_layout = true;
visible = true;
drop_shadow = false;
}
};
LLMenuBarGL( const Params& p );
virtual ~LLMenuBarGL();
/*virtual*/ BOOL handleAcceleratorKey(KEY key, MASK mask);
/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
/*virtual*/ BOOL handleJumpKey(KEY key);
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ void draw();
/*virtual*/ BOOL jumpKeysActive();
// add a vertical separator to this menu
virtual BOOL addSeparator();
// LLView Functionality
virtual BOOL handleHover( S32 x, S32 y, MASK mask );
// Returns x position of rightmost child, usually Help menu
S32 getRightmostMenuEdge();
void resetMenuTrigger() { mAltKeyTrigger = FALSE; }
private:
// add a menu - this will create a drop down menu.
virtual BOOL appendMenu( LLMenuGL* menu );
// rearrange the child rects so they fit the shape of the menu
// bar.
virtual void arrange( void );
void checkMenuTrigger();
std::list <LLKeyBinding*> mAccelerators;
BOOL mAltKeyTrigger;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuHolderGL
//
// High level view that serves as parent for all menus
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuHolderGL : public LLPanel
{
public:
LLMenuHolderGL();
virtual ~LLMenuHolderGL() {}
virtual BOOL hideMenus();
void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
void setCanHide(BOOL can_hide) { mCanHide = can_hide; }
// LLView functionality
virtual void draw();
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
// Close context menus on right mouse up not handled by menus.
/*virtual*/ BOOL handleRightMouseUp( S32 x, S32 y, MASK mask );
virtual const LLRect getMenuRect() const { return getLocalRect(); }
virtual BOOL hasVisibleMenu() const;
static void setActivatedItem(LLMenuItemGL* item);
// Need to detect if mouse-up after context menu spawn has moved.
// If not, need to keep the menu up.
static LLCoordGL sContextMenuSpawnPos;
private:
static LLHandle<LLView> sItemLastSelectedHandle;
static LLFrameTimer sItemActivationTimer;
BOOL mCanHide;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLTearOffMenu
//
// Floater that hosts a menu
// https://wiki.lindenlab.com/mediawiki/index.php?title=LLTearOffMenu&oldid=81344
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTearOffMenu : public LLFloater
{
public:
static LLTearOffMenu* create(LLMenuGL* menup);
virtual ~LLTearOffMenu();
virtual BOOL postBuild();
virtual void draw(void);
virtual void onFocusReceived();
virtual void onFocusLost();
virtual BOOL handleUnicodeChar(llwchar uni_char, BOOL called_from_parent);
virtual BOOL handleKeyHere(KEY key, MASK mask);
virtual void translate(S32 x, S32 y);
private:
LLTearOffMenu(LLMenuGL* menup);
void closeTearOff();
LLView* mOldParent;
LLMenuGL* mMenu;
F32 mTargetHeight;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuItemTearOffGL
//
// This class represents a separator.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuItemTearOffGL : public LLMenuItemGL
{
public:
struct Params : public LLInitParam::Block<Params, LLMenuItemGL::Params>
{
Optional<LLHandle<LLFloater> > parent_floater_handle;
Params()
{
name = "tear off";
label = "~~~~~~~~~~~";
}
};
LLMenuItemTearOffGL( const Params& );
virtual void onCommit(void);
virtual void draw(void);
virtual U32 getNominalHeight() const;
private:
LLHandle<LLFloater> mParentHandle;
};
// *TODO: this is currently working, so finish implementation
class LLEditMenuHandlerMgr
{
public:
LLEditMenuHandlerMgr& getInstance() {
static LLEditMenuHandlerMgr instance;
return instance;
}
virtual ~LLEditMenuHandlerMgr() {}
private:
LLEditMenuHandlerMgr() {};
};
// *TODO: Eliminate
// For backwards compatability only; generally just use boost::bind
class view_listener_t : public boost::signals2::trackable
{
public:
virtual bool handleEvent(const LLSD& userdata) = 0;
virtual ~view_listener_t() {}
static void addEnable(view_listener_t* listener, const std::string& name)
{
LLUICtrl::EnableCallbackRegistry::currentRegistrar().add(name, boost::bind(&view_listener_t::handleEvent, listener, _2));
}
static void addCommit(view_listener_t* listener, const std::string& name)
{
LLUICtrl::CommitCallbackRegistry::currentRegistrar().add(name, boost::bind(&view_listener_t::handleEvent, listener, _2));
}
static void addMenu(view_listener_t* listener, const std::string& name)
{
// For now, add to both click and enable registries
addEnable(listener, name);
addCommit(listener, name);
}
};
#endif // LL_LLMENUGL_H
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