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/**
* @file llmenugl.h
* @brief Declaration of the opengl based menu system.
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLMENUGL_H
#define LL_LLMENUGL_H
#include <list>
#include "llstring.h"
#include "v4color.h"
#include "llframetimer.h"
#include "llevent.h"
#include "llkeyboard.h"
#include "llfloater.h"
#include "lluistring.h"
#include "llview.h"
class LLMenuItemGL;
class LLMenuHolderGL;
extern S32 MENU_BAR_HEIGHT;
extern S32 MENU_BAR_WIDTH;
// These callbacks are used by the LLMenuItemCallGL and LLMenuItemCheckGL
// classes during their work.
typedef void (*menu_callback)(void*);
// These callbacks are used by the LLMenuItemCallGL
// classes during their work.
typedef void (*on_disabled_callback)(void*);
// This callback is used by the LLMenuItemCallGL and LLMenuItemCheckGL
// to determine if the current menu is enabled.
typedef BOOL (*enabled_callback)(void*);
// This callback is used by LLMenuItemCheckGL to determine it's
// 'checked' state.
typedef BOOL (*check_callback)(void*);
// This callback is potentially used by LLMenuItemCallGL. If provided,
// this function is called whenever it's time to determine the label's
// contents. Put the contents of the label in the provided parameter.
typedef void (*label_callback)(LLString&,void*);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuItemGL
//
// The LLMenuItemGL represents a single menu item in a menu.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFontGL;
class LLMenuGL;
class LLMenuItemGL : public LLView
{
public:
LLMenuItemGL( const LLString& name, const LLString& label, KEY key = KEY_NONE, MASK = MASK_NONE );
virtual void setValue(const LLSD& value) { setLabel(value.asString()); }
virtual EWidgetType getWidgetType() const { return WIDGET_TYPE_MENU_ITEM; }
virtual LLString getWidgetTag() const { return LL_MENU_ITEM_TAG; }
virtual LLXMLNodePtr getXML(bool save_children = true) const;
virtual LLString getType() const { return "item"; }
virtual BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleAcceleratorKey(KEY key, MASK mask);
BOOL getHighlight() const { return mHighlight; }
void setJumpKey(KEY key);
KEY getJumpKey();
// set the font used by this item.
void setFont(LLFontGL* font);
void setFontStyle(U8 style) { mStyle = style; }
// returns the height in pixels for the current font.
virtual U32 getNominalHeight( void );
// functions to control the color scheme
static void setEnabledColor( const LLColor4& color );
static void setDisabledColor( const LLColor4& color );
static void setHighlightBGColor( const LLColor4& color );
static void setHighlightFGColor( const LLColor4& color );
// Marks item as not needing space for check marks or accelerator keys
virtual void setBriefItem(BOOL brief);
virtual BOOL addToAcceleratorList(std::list<LLKeyBinding*> *listp);
void setAllowKeyRepeat(BOOL allow) { mAllowKeyRepeat = allow; }
// return the name label
LLString getLabel( void ) const { return mLabel.getString(); }
// change the label
void setLabel( const LLString& label );
virtual BOOL setLabelArg( const LLString& key, const LLString& text );
// Get the parent menu for this item
virtual LLMenuGL* getMenu();
// returns the normal width of this control in pixels - this is
// used for calculating the widest item, as well as for horizontal
// arrangement.
virtual U32 getNominalWidth( void );
// buildDrawLabel() - constructs the string used during the draw()
// function. This reduces the overall string manipulation, but can
// lead to visual errors if the state of the object changes
// without the knowledge of the menu item. For example, if a
// boolean being watched is changed outside of the menu item's
// doIt() function, the draw buffer will not be updated and will
// reflect the wrong value. If this ever becomes an issue, there
// are ways to fix this.
// Returns the enabled state of the item.
virtual void buildDrawLabel( void );
// for branching menu items, bring sub menus up to root level of menu hierarchy
virtual void updateBranchParent( LLView* parentp ){};
// doIt() - do the primary funcationality of the menu item.
virtual void doIt( void );
// set the hover status (called by it's menu)
virtual void setHighlight( BOOL highlight );
// determine if this represents an active sub-menu
virtual BOOL isActive( void ) const;
// determine if this represents an open sub-menu
virtual BOOL isOpen( void ) const;
virtual void setEnabledSubMenus(BOOL enable){};
// LLView Functionality
virtual BOOL handleKeyHere( KEY key, MASK mask, BOOL called_from_parent );
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask );
virtual void draw( void );
BOOL getHover() { return mGotHover; }
BOOL getDrawTextDisabled() const { return mDrawTextDisabled; }
protected:
// This function appends the character string representation of
// the current accelerator key and mask to the provided string.
void appendAcceleratorString( LLString& st );
public:
static LLColor4 sEnabledColor;
static LLColor4 sDisabledColor;
static LLColor4 sHighlightBackground;
static LLColor4 sHighlightForeground;
protected:
static BOOL sDropShadowText;
// mLabel contains the actual label specified by the user.
LLUIString mLabel;
// The draw labels contain some of the labels that we draw during
// the draw() routine. This optimizes away some of the string
// manipulation.
LLUIString mDrawBoolLabel;
LLUIString mDrawAccelLabel;
LLUIString mDrawBranchLabel;
// Keyboard and mouse variables
KEY mJumpKey;
KEY mAcceleratorKey;
MASK mAcceleratorMask;
BOOL mAllowKeyRepeat;
BOOL mHighlight;
BOOL mGotHover;
// If true, suppress normal space for check marks on the left and accelerator
// keys on the right.
BOOL mBriefItem;
// Font for this item
LLFontGL* mFont;
U8 mStyle;
BOOL mDrawTextDisabled;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuItemCallGL
//
// The LLMenuItemCallerGL represents a single menu item in a menu that
// calls a user defined callback.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuItemCallGL : public LLMenuItemGL
{
protected:
menu_callback mCallback;
// mEnabledCallback should return TRUE if the item should be enabled
enabled_callback mEnabledCallback;
label_callback mLabelCallback;
void* mUserData;
on_disabled_callback mOnDisabledCallback;
public:
void setMenuCallback(menu_callback callback, void* data) { mCallback = callback; mUserData = data; };
void setEnabledCallback(enabled_callback callback) { mEnabledCallback = callback; };
// normal constructor
LLMenuItemCallGL( const LLString& name,
menu_callback clicked_cb,
enabled_callback enabled_cb = NULL,
void* user_data = NULL,
KEY key = KEY_NONE, MASK mask = MASK_NONE,
BOOL enabled = TRUE,
on_disabled_callback on_disabled_cb = NULL);
LLMenuItemCallGL( const LLString& name,
const LLString& label,
menu_callback clicked_cb,
enabled_callback enabled_cb = NULL,
void* user_data = NULL,
KEY key = KEY_NONE, MASK mask = MASK_NONE,
BOOL enabled = TRUE,
on_disabled_callback on_disabled_cb = NULL);
// constructor for when you want to trap the arrange method.
LLMenuItemCallGL( const LLString& name,
const LLString& label,
menu_callback clicked_cb,
enabled_callback enabled_cb,
label_callback label_cb,
void* user_data,
KEY key = KEY_NONE, MASK mask = MASK_NONE,
BOOL enabled = TRUE,
on_disabled_callback on_disabled_c = NULL);
LLMenuItemCallGL( const LLString& name,
menu_callback clicked_cb,
enabled_callback enabled_cb,
label_callback label_cb,
void* user_data,
KEY key = KEY_NONE, MASK mask = MASK_NONE,
BOOL enabled = TRUE,
on_disabled_callback on_disabled_c = NULL);
virtual LLXMLNodePtr getXML(bool save_children = true) const;
virtual LLString getType() const { return "call"; }
virtual EWidgetType getWidgetType() const;
virtual LLString getWidgetTag() const;
void setEnabledControl(LLString enabled_control, LLView *context);
void setVisibleControl(LLString enabled_control, LLView *context);
virtual void setUserData(void *userdata) { mUserData = userdata; }
// called to rebuild the draw label
virtual void buildDrawLabel( void );
// doIt() - do the primary funcationality of the menu item.
virtual void doIt( void );
virtual BOOL handleAcceleratorKey(KEY key, MASK mask);
//virtual void draw();
virtual bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuItemCheckGL
//
// The LLMenuItemCheckGL is an extension of the LLMenuItemCallGL
// class, by allowing another method to be specified which determines
// if the menu item should consider itself checked as true or not. Be
// careful that the check callback provided - it needs to be VERY
// FUCKING EFFICIENT, because it may need to be checked a lot.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuItemCheckGL
: public LLMenuItemCallGL
{
protected:
check_callback mCheckCallback;
BOOL mChecked;
public:
LLMenuItemCheckGL( const LLString& name,
const LLString& label,
menu_callback callback,
enabled_callback enabled_cb,
check_callback check,
void* user_data,
KEY key = KEY_NONE, MASK mask = MASK_NONE );
LLMenuItemCheckGL( const LLString& name,
menu_callback callback,
enabled_callback enabled_cb,
check_callback check,
void* user_data,
KEY key = KEY_NONE, MASK mask = MASK_NONE );
LLMenuItemCheckGL( const LLString& name,
const LLString& label,
menu_callback callback,
enabled_callback enabled_cb,
LLString control_name,
LLView *context,
void* user_data,
KEY key = KEY_NONE, MASK mask = MASK_NONE );
virtual LLXMLNodePtr getXML(bool save_children = true) const;
void setCheckedControl(LLString checked_control, LLView *context);
virtual void setValue(const LLSD& value) { mChecked = value.asBoolean(); }
virtual EWidgetType getWidgetType() const;
virtual LLString getWidgetTag() const;
virtual LLString getType() const { return "check"; }
// called to rebuild the draw label
virtual void buildDrawLabel( void );
virtual bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata);
// LLView Functionality
//virtual void draw( void );
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuItemToggleGL
//
// The LLMenuItemToggleGL is a menu item that wraps around a user
// specified and controlled boolean.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuItemToggleGL : public LLMenuItemGL
{
protected:
BOOL* mToggle;
public:
LLMenuItemToggleGL( const LLString& name, const LLString& label,
BOOL* toggle,
KEY key = KEY_NONE, MASK mask = MASK_NONE );
LLMenuItemToggleGL( const LLString& name,
BOOL* toggle,
KEY key = KEY_NONE, MASK mask = MASK_NONE );
virtual LLString getType() const { return "toggle"; }
// called to rebuild the draw label
virtual void buildDrawLabel( void );
// doIt() - do the primary funcationality of the menu item.
virtual void doIt( void );
// LLView Functionality
//virtual void draw( void );
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuGL
//
// The Menu class represents a normal rectangular menu somewhere on
// screen. A Menu can have menu items (described above) or sub-menus
// attached to it. Sub-menus are implemented via a specialized
// menu-item type known as a branch. Since it's easy to do wrong, I've
// taken the branch functionality out of public view, and encapsulate
// it in the appendMenu() method.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuArrowGL;
class LLMenuItemBranchGL;
class LLMenuItemTearOffGL;
class LLMenuGL
: public LLUICtrl
{
public:
LLMenuGL( const LLString& name, const LLString& label, LLViewHandle parent_floater = LLViewHandle::sDeadHandle );
LLMenuGL( const LLString& label, LLViewHandle parent_floater = LLViewHandle::sDeadHandle );
virtual ~LLMenuGL( void );
virtual LLXMLNodePtr getXML(bool save_children = true) const;
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
void parseChildXML(LLXMLNodePtr child, LLView *parent, LLUICtrlFactory *factory);
virtual EWidgetType getWidgetType() const { return WIDGET_TYPE_MENU; }
virtual LLString getWidgetTag() const { return LL_MENU_GL_TAG; }
// LLView Functionality
virtual BOOL handleKey( KEY key, MASK mask, BOOL called_from_parent );
//virtual BOOL handleKeyHere( KEY key, MASK mask, BOOL called_from_parent );
virtual BOOL handleUnicodeCharHere( llwchar uni_char, BOOL called_from_parent );
virtual BOOL handleHover( S32 x, S32 y, MASK mask );
virtual void draw( void );
virtual void drawBackground(LLMenuItemGL* itemp, LLColor4& color);
virtual void setVisible(BOOL visible);
virtual BOOL handleAcceleratorKey(KEY key, MASK mask);
LLMenuGL* getChildMenuByName(const LLString& name, BOOL recurse) const;
BOOL clearHoverItem();
// return the name label
const LLString& getLabel( void ) const { return mLabel.getString(); }
void setLabel(const LLString& label) { mLabel = label; }
static void setDefaultBackgroundColor( const LLColor4& color );
void setBackgroundColor( const LLColor4& color );
LLColor4 getBackgroundColor();
void setBackgroundVisible( BOOL b ) { mBgVisible = b; }
void setCanTearOff(BOOL tear_off, LLViewHandle parent_floater_handle = LLViewHandle::sDeadHandle);
// Add the menu item to this menu.
virtual BOOL append( LLMenuItemGL* item );
// add a separator to this menu
virtual BOOL appendSeparator( const LLString &separator_name = "separator" );
// add a menu - this will create a cascading menu
virtual BOOL appendMenu( LLMenuGL* menu );
// for branching menu items, bring sub menus up to root level of menu hierarchy
virtual void updateParent( LLView* parentp );
// setItemEnabled() - pass the name and the enable flag for a
// menu item. TRUE will make sure it's enabled, FALSE will disable
// it.
void setItemEnabled( const LLString& name, BOOL enable );
// propagate message to submenus
void setEnabledSubMenus(BOOL enable);
void setItemVisible( const LLString& name, BOOL visible);
// sets the left,bottom corner of menu, useful for popups
void setLeftAndBottom(S32 left, S32 bottom);
virtual BOOL handleJumpKey(KEY key);
virtual BOOL jumpKeysActive();
virtual BOOL isOpen();
// Shape this menu to fit the current state of the children, and
// adjust the child rects to fit. This is called automatically
// when you add items. *FIX: We may need to deal with visibility
// arrangement.
virtual void arrange( void );
// remove all items on the menu
void empty( void );
// Rearrange the components, and do the right thing if the menu doesn't
// fit in the bounds.
// virtual void arrangeWithBounds(LLRect bounds);
void setItemLastSelected(LLMenuItemGL* item); // must be in menu
U32 getItemCount(); // number of menu items
LLMenuItemGL* getItem(S32 number); // 0 = first item
LLMenuItemGL* getHighlightedItem();
LLMenuItemGL* highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disabled = TRUE);
LLMenuItemGL* highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disabled = TRUE);
void buildDrawLabels();
void createJumpKeys();
// Show popup in global screen space based on last mouse location.
static void showPopup(LLMenuGL* menu);
// Show popup at a specific location.
static void showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y);
// Whether to drop shadow menu bar
void setDropShadowed( const BOOL shadowed );
void setParentMenuItem( LLMenuItemGL* parent_menu_item ) { mParentMenuItem = parent_menu_item; }
LLMenuItemGL* getParentMenuItem() { return mParentMenuItem; }
void setTornOff(BOOL torn_off);
BOOL getTornOff() { return mTornOff; }
BOOL getCanTearOff() { return mTearOffItem != NULL; }
KEY getJumpKey() { return mJumpKey; }
void setJumpKey(KEY key) { mJumpKey = key; }
static void setKeyboardMode(BOOL mode) { sKeyboardMode = mode; }
static BOOL getKeyboardMode() { return sKeyboardMode; }
static void onFocusLost(LLView* old_focus);
static LLMenuHolderGL* sMenuContainer;
protected:
void createSpilloverBranch();
void cleanupSpilloverBranch();
protected:
static LLColor4 sDefaultBackgroundColor;
static BOOL sKeyboardMode;
LLColor4 mBackgroundColor;
BOOL mBgVisible;
typedef std::list< LLMenuItemGL* > item_list_t;
item_list_t mItems;
typedef std::map<KEY, LLMenuItemGL*> navigation_key_map_t;
navigation_key_map_t mJumpKeys;
LLMenuItemGL* mParentMenuItem;
LLUIString mLabel;
BOOL mDropShadowed; // Whether to drop shadow
BOOL mHorizontalLayout;
BOOL mKeepFixedSize;
BOOL mHasSelection;
LLFrameTimer mFadeTimer;
S32 mLastMouseX;
S32 mLastMouseY;
S32 mMouseVelX;
S32 mMouseVelY;
BOOL mTornOff;
LLMenuItemTearOffGL* mTearOffItem;
LLMenuItemBranchGL* mSpilloverBranch;
LLMenuGL* mSpilloverMenu;
LLViewHandle mParentFloaterHandle;
KEY mJumpKey;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuItemBranchGL
//
// The LLMenuItemBranchGL represents a menu item that has a
// sub-menu. This is used to make cascading menus.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuItemBranchGL : public LLMenuItemGL
{
protected:
LLMenuGL* mBranch;
public:
LLMenuItemBranchGL( const LLString& name, const LLString& label, LLMenuGL* branch,
KEY key = KEY_NONE, MASK mask = MASK_NONE );
virtual LLXMLNodePtr getXML(bool save_children = true) const;
virtual LLView* getChildByName(const LLString& name, BOOL recurse) const;
virtual LLString getType() const { return "menu"; }
virtual EWidgetType getWidgetType() const;
virtual LLString getWidgetTag() const;
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleAcceleratorKey(KEY key, MASK mask);
// check if we've used these accelerators already
virtual BOOL addToAcceleratorList(std::list <LLKeyBinding*> *listp);
// called to rebuild the draw label
virtual void buildDrawLabel( void );
// doIt() - do the primary funcationality of the menu item.
virtual void doIt( void );
virtual BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
virtual BOOL handleUnicodeChar(llwchar uni_char, BOOL called_from_parent);
// set the hover status (called by it's menu) and if the object is
// active. This is used for behavior transfer.
virtual void setHighlight( BOOL highlight );
virtual BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent);
virtual BOOL isActive() const;
virtual BOOL isOpen() const;
LLMenuGL *getBranch() const { return mBranch; }
virtual void updateBranchParent( LLView* parentp );
// LLView Functionality
virtual void onVisibilityChange( BOOL curVisibilityIn );
virtual void draw();
virtual void setEnabledSubMenus(BOOL enabled);
virtual void openMenu();
};
//-----------------------------------------------------------------------------
// class LLPieMenu
// A circular menu of items, icons, etc.
//-----------------------------------------------------------------------------
class LLPieMenu
: public LLMenuGL
{
public:
LLPieMenu(const LLString& name, const LLString& label);
LLPieMenu(const LLString& name);
virtual ~LLPieMenu();
virtual EWidgetType getWidgetType() const;
virtual LLString getWidgetTag() const;
void initXML(LLXMLNodePtr node, LLView *context, LLUICtrlFactory *factory);
// LLView Functionality
// can't set visibility directly, must call show or hide
virtual void setVisible(BOOL visible);
//virtual BOOL handleKey( KEY key, MASK mask, BOOL called_from_parent );
virtual BOOL handleHover( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseUp( S32 x, S32 y, MASK mask );
virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask );
virtual void draw();
virtual void drawBackground(LLMenuItemGL* itemp, LLColor4& color);
virtual BOOL append(LLMenuItemGL* item);
virtual BOOL appendSeparator( const LLString &separator_name = "separator" );
// the enabled callback is meant for the submenu. The api works
// this way because the menu branch item responsible for the pie
// submenu is constructed here.
virtual BOOL appendMenu(LLPieMenu *menu,
enabled_callback enabled_cb = NULL,
void* user_data = NULL );
virtual void arrange( void );
// Display the menu centered on this point on the screen.
void show(S32 x, S32 y, BOOL mouse_down);
void hide(BOOL item_selected);
protected:
LLMenuItemGL *pieItemFromXY(S32 x, S32 y);
S32 pieItemIndexFromXY(S32 x, S32 y);
private:
// These cause menu items to be spuriously selected by right-clicks
// near the window edge at low frame rates. I don't think they are
// needed unless you shift the menu position in the draw() function. JC
//S32 mShiftHoriz; // non-zero if menu had to shift this frame
//S32 mShiftVert; // non-zero if menu had to shift this frame
BOOL mFirstMouseDown; // true from show until mouse up
BOOL mUseInfiniteRadius; // allow picking pie menu items anywhere outside of center circle
LLMenuItemGL* mHoverItem;
BOOL mHoverThisFrame;
LLFrameTimer mShrinkBorderTimer;
F32 mOuterRingAlpha; // for rendering pie menus as both bounded and unbounded
F32 mCurRadius;
BOOL mRightMouseDown;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuBarGL
//
// A menu bar displays menus horizontally.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuBarGL : public LLMenuGL
{
protected:
std::list <LLKeyBinding*> mAccelerators;
BOOL mAltKeyTrigger;
public:
LLMenuBarGL( const LLString& name );
virtual ~LLMenuBarGL();
virtual LLXMLNodePtr getXML(bool save_children = true) const;
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
virtual EWidgetType getWidgetType() const { return WIDGET_TYPE_MENU_BAR; }
virtual LLString getWidgetTag() const { return LL_MENU_BAR_GL_TAG; }
virtual BOOL handleAcceleratorKey(KEY key, MASK mask);
virtual BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent);
virtual BOOL handleJumpKey(KEY key);
// rearrange the child rects so they fit the shape of the menu
// bar.
virtual void arrange( void );
virtual void draw();
virtual BOOL jumpKeysActive();
// add a vertical separator to this menu
virtual BOOL appendSeparator( const LLString &separator_name = "separator" );
// add a menu - this will create a drop down menu.
virtual BOOL appendMenu( LLMenuGL* menu );
// LLView Functionality
virtual BOOL handleHover( S32 x, S32 y, MASK mask );
// Returns x position of rightmost child, usually Help menu
S32 getRightmostMenuEdge();
void resetMenuTrigger() { mAltKeyTrigger = FALSE; }
protected:
void checkMenuTrigger();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuHolderGL
//
// High level view that serves as parent for all menus
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuHolderGL : public LLPanel
{
public:
LLMenuHolderGL();
LLMenuHolderGL(const LLString& name, const LLRect& rect, BOOL mouse_opaque, U32 follows = FOLLOWS_NONE);
virtual ~LLMenuHolderGL();
virtual EWidgetType getWidgetType() const;
virtual LLString getWidgetTag() const;
virtual BOOL hideMenus();
void reshape(S32 width, S32 height, BOOL called_from_parent);
void setCanHide(BOOL can_hide) { mCanHide = can_hide; }
// LLView functionality
virtual void draw();
virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
virtual const LLRect getMenuRect() const;
virtual BOOL hasVisibleMenu() const;
static void setActivatedItem(LLMenuItemGL* item);
protected:
static LLViewHandle sItemLastSelectedHandle;
static LLFrameTimer sItemActivationTimer;
BOOL mCanHide;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLTearOffMenu
//
// Floater that hosts a menu
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLTearOffMenu : public LLFloater
{
public:
static LLTearOffMenu* create(LLMenuGL* menup);
virtual ~LLTearOffMenu();
virtual void onClose(bool app_quitting);
virtual void draw(void);
virtual void onFocusReceived();
virtual void onFocusLost();
virtual BOOL handleUnicodeChar(llwchar uni_char, BOOL called_from_parent);
virtual BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
virtual void translate(S32 x, S32 y);
protected:
LLTearOffMenu(LLMenuGL* menup);
protected:
LLView* mOldParent;
LLMenuGL* mMenu;
F32 mTargetHeight;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLMenuItemTearOffGL
//
// This class represents a separator.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMenuItemTearOffGL : public LLMenuItemGL
{
public:
LLMenuItemTearOffGL( LLViewHandle parent_floater_handle = (LLViewHandle)LLViewHandle::sDeadHandle );
virtual EWidgetType getWidgetType() const;
virtual LLString getWidgetTag() const;
virtual LLString getType() const { return "tearoff_menu"; }
virtual void doIt(void);
virtual void draw(void);
virtual U32 getNominalHeight();
protected:
LLViewHandle mParentHandle;
};
// *TODO: this is currently working, so finish implementation
class LLEditMenuHandlerMgr
{
public:
LLEditMenuHandlerMgr& getInstance();
virtual ~LLEditMenuHandlerMgr();
protected:
LLEditMenuHandlerMgr();
};
#endif // LL_LLMENUGL_H
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