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/**
* @file llfloater.h
* @brief LLFloater base class
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
// Floating "windows" within the GL display, like the inventory floater,
// mini-map floater, etc.
#ifndef LL_FLOATER_H
#define LL_FLOATER_H
#include "llpanel.h"
#include "lluuid.h"
#include "lltabcontainer.h"
#include <set>
class LLDragHandle;
class LLResizeHandle;
class LLResizeBar;
class LLButton;
class LLMultiFloater;
const S32 LLFLOATER_VPAD = 6;
const S32 LLFLOATER_HPAD = 6;
const S32 LLFLOATER_CLOSE_BOX_SIZE = 16;
const S32 LLFLOATER_HEADER_SIZE = 16;
const BOOL RESIZE_YES = TRUE;
const BOOL RESIZE_NO = FALSE;
const S32 DEFAULT_MIN_WIDTH = 100;
const S32 DEFAULT_MIN_HEIGHT = 100;
const BOOL DRAG_ON_TOP = FALSE;
const BOOL DRAG_ON_LEFT = TRUE;
const BOOL MINIMIZE_YES = TRUE;
const BOOL MINIMIZE_NO = FALSE;
const BOOL CLOSE_YES = TRUE;
const BOOL CLOSE_NO = FALSE;
const BOOL ADJUST_VERTICAL_YES = TRUE;
const BOOL ADJUST_VERTICAL_NO = FALSE;
class LLFloater : public LLPanel
{
friend class LLFloaterView;
public:
enum EFloaterButtons
{
BUTTON_CLOSE,
BUTTON_RESTORE,
BUTTON_MINIMIZE,
BUTTON_TEAR_OFF,
BUTTON_EDIT,
BUTTON_COUNT
};
LLFloater();
LLFloater(const LLString& name); //simple constructor for data-driven initialization
LLFloater( const LLString& name, const LLRect& rect, const LLString& title,
BOOL resizable = FALSE,
S32 min_width = DEFAULT_MIN_WIDTH,
S32 min_height = DEFAULT_MIN_HEIGHT,
BOOL drag_on_left = FALSE,
BOOL minimizable = TRUE,
BOOL close_btn = TRUE,
BOOL bordered = BORDER_NO);
LLFloater( const LLString& name, const LLString& rect_control, const LLString& title,
BOOL resizable = FALSE,
S32 min_width = DEFAULT_MIN_WIDTH,
S32 min_height = DEFAULT_MIN_HEIGHT,
BOOL drag_on_left = FALSE,
BOOL minimizable = TRUE,
BOOL close_btn = TRUE,
BOOL bordered = BORDER_NO);
virtual ~LLFloater();
virtual LLXMLNodePtr getXML(bool save_children = true) const;
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
void initFloaterXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory, BOOL open = TRUE);
/*virtual*/ void userSetShape(const LLRect& new_rect);
/*virtual*/ BOOL canSnapTo(LLView* other_view);
/*virtual*/ void snappedTo(LLView* snap_view);
/*virtual*/ void setFocus( BOOL b );
/*virtual*/ void setIsChrome(BOOL is_chrome);
// Can be called multiple times to reset floater parameters.
// Deletes all children of the floater.
virtual void init(const LLString& title, BOOL resizable,
S32 min_width, S32 min_height, BOOL drag_on_left,
BOOL minimizable, BOOL close_btn);
virtual EWidgetType getWidgetType() const;
virtual LLString getWidgetTag() const;
virtual void open(); /* Flawfinder: ignore */
// If allowed, close the floater cleanly, releasing focus.
// app_quitting is passed to onClose() below.
virtual void close(bool app_quitting = false);
void setAutoFocus(BOOL focus) { mAutoFocus = focus; setFocus(focus); }
// Release keyboard and mouse focus
void releaseFocus();
// moves to center of gFloaterView
void center();
// applies rectangle stored in mRectControl, if any
void applyRectControl();
LLMultiFloater* getHost() { return (LLMultiFloater*)LLFloater::getFloaterByHandle(mHostHandle); }
void setTitle( const LLString& title );
const LLString& getTitle() const;
void setShortTitle( const LLString& short_title );
LLString getShortTitle();
virtual void setMinimized(BOOL b);
void moveResizeHandlesToFront();
void addDependentFloater(LLFloater* dependent, BOOL reposition = TRUE);
void addDependentFloater(LLViewHandle dependent_handle, BOOL reposition = TRUE);
LLFloater* getDependee() { return (LLFloater*)LLFloater::getFloaterByHandle(mDependeeHandle); }
void removeDependentFloater(LLFloater* dependent);
BOOL isMinimized() { return mMinimized; }
BOOL isFrontmost();
BOOL isDependent() { return !mDependeeHandle.isDead(); }
void setCanMinimize(BOOL can_minimize);
void setCanClose(BOOL can_close);
void setCanTearOff(BOOL can_tear_off);
virtual void setCanResize(BOOL can_resize);
void setCanDrag(BOOL can_drag);
void setHost(LLMultiFloater* host);
BOOL isResizable() const { return mResizable; }
void setResizeLimits( S32 min_width, S32 min_height );
void getResizeLimits( S32* min_width, S32* min_height ) { *min_width = mMinWidth; *min_height = mMinHeight; }
bool isMinimizeable() const{ return mButtonsEnabled[BUTTON_MINIMIZE]; }
// Does this window have a close button, NOT can we close it right now.
bool isCloseable() const{ return (mButtonsEnabled[BUTTON_CLOSE] ? true : false); }
bool isDragOnLeft() const{ return mDragOnLeft; }
S32 getMinWidth() const{ return mMinWidth; }
S32 getMinHeight() const{ return mMinHeight; }
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
virtual void draw();
// does nothing by default
virtual void onOpen();
// Call destroy() to free memory, or setVisible(FALSE) to keep it
// If app_quitting, you might not want to save your visibility.
// Defaults to destroy().
virtual void onClose(bool app_quitting);
// Defaults to true.
virtual BOOL canClose();
virtual void setVisible(BOOL visible);
void setFrontmost(BOOL take_focus = TRUE);
// Defaults to false.
virtual BOOL canSaveAs();
// Defaults to no-op.
virtual void saveAs();
void setSnapTarget(LLViewHandle handle) { mSnappedTo = handle; }
void clearSnapTarget() { mSnappedTo.markDead(); }
LLViewHandle getSnapTarget() { return mSnappedTo; }
static void closeFocusedFloater();
static void onClickClose(void *userdata);
static void onClickMinimize(void *userdata);
static void onClickTearOff(void *userdata);
static void onClickEdit(void *userdata);
static void setFloaterHost(LLMultiFloater* hostp) {sHostp = hostp; }
static void setEditModeEnabled(BOOL enable);
static BOOL getEditModeEnabled();
static LLMultiFloater* getFloaterHost() {return sHostp; }
static void show(LLFloater* floaterp);
static void hide(LLFloater* floaterp);
static BOOL visible(LLFloater* floaterp);
static LLFloater* getFloaterByHandle(LLViewHandle handle);
protected:
// Don't call this directly. You probably want to call close(). JC
void destroy();
virtual void bringToFront(S32 x, S32 y);
virtual void setVisibleAndFrontmost(BOOL take_focus=TRUE);
void setForeground(BOOL b); // called only by floaterview
void cleanupHandles(); // remove handles to dead floaters
void createMinimizeButton();
void updateButtons();
void buildButtons();
protected:
// static LLViewerImage* sBackgroundImage;
// static LLViewerImage* sShadowImage;
LLDragHandle* mDragHandle;
LLResizeBar* mResizeBar[4];
LLResizeHandle* mResizeHandle[4];
LLButton *mMinimizeButton;
BOOL mCanTearOff;
BOOL mMinimized;
LLRect mPreviousRect;
BOOL mForeground;
LLViewHandle mDependeeHandle;
LLString mShortTitle;
BOOL mFirstLook; // TRUE if the _next_ time this floater is visible will be the first time in the session that it is visible.
BOOL mResizable;
S32 mMinWidth;
S32 mMinHeight;
BOOL mAutoFocus;
BOOL mEditing;
typedef std::set<LLViewHandle> handle_set_t;
typedef std::set<LLViewHandle>::iterator handle_set_iter_t;
handle_set_t mDependents;
bool mDragOnLeft;
BOOL mButtonsEnabled[BUTTON_COUNT];
LLButton* mButtons[BUTTON_COUNT];
F32 mButtonScale;
LLViewHandle mSnappedTo;
LLViewHandle mHostHandle;
LLViewHandle mLastHostHandle;
static BOOL sEditModeEnabled;
static LLMultiFloater* sHostp;
static LLString sButtonActiveImageNames[BUTTON_COUNT];
static LLString sButtonInactiveImageNames[BUTTON_COUNT];
static LLString sButtonPressedImageNames[BUTTON_COUNT];
static LLString sButtonNames[BUTTON_COUNT];
static LLString sButtonToolTips[BUTTON_COUNT];
typedef void (*click_callback)(void *);
static click_callback sButtonCallbacks[BUTTON_COUNT];
typedef std::map<LLViewHandle, LLFloater*> handle_map_t;
typedef std::map<LLViewHandle, LLFloater*>::iterator handle_map_iter_t;
static handle_map_t sFloaterMap;
std::vector<LLViewHandle> mMinimizedHiddenChildren;
BOOL mHasBeenDraggedWhileMinimized;
S32 mPreviousMinimizedBottom;
S32 mPreviousMinimizedLeft;
};
/////////////////////////////////////////////////////////////
// LLFloaterView
// Parent of all floating panels
class LLFloaterView : public LLUICtrl
{
public:
LLFloaterView( const LLString& name, const LLRect& rect );
virtual EWidgetType getWidgetType() const;
virtual LLString getWidgetTag() const;
/*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent);
void reshape(S32 width, S32 height, BOOL called_from_parent, BOOL adjust_vertical);
/*virtual*/ void draw();
/*virtual*/ const LLRect getSnapRect() const;
void refresh();
void getNewFloaterPosition( S32* left, S32* top );
void resetStartingFloaterPosition();
LLRect findNeighboringPosition( LLFloater* reference_floater, LLFloater* neighbor );
// Given a child of gFloaterView, make sure this view can fit entirely onscreen.
void adjustToFitScreen(LLFloater* floater, BOOL allow_partial_outside);
void getMinimizePosition( S32 *left, S32 *bottom);
void restoreAll(); // un-minimize all floaters
typedef std::set<LLView*> skip_list_t;
void pushVisibleAll(BOOL visible, const skip_list_t& skip_list = skip_list_t());
void popVisibleAll(const skip_list_t& skip_list = skip_list_t());
void setCycleMode(BOOL mode);
BOOL getCycleMode();
void bringToFront( LLFloater* child, BOOL give_focus = TRUE );
void highlightFocusedFloater();
void unhighlightFocusedFloater();
void focusFrontFloater();
void destroyAllChildren();
// attempt to close all floaters
void closeAllChildren(bool app_quitting);
BOOL allChildrenClosed();
LLFloater* getFrontmost();
LLFloater* getBackmost();
LLFloater* getParentFloater(LLView* viewp);
LLFloater* getFocusedFloater();
void syncFloaterTabOrder();
// Get a floater based the handle. If this returns NULL, it is up
// to the caller to discard the handle.
LLFloater* getFloaterByHandle(LLViewHandle handle);
// Returns z order of child provided. 0 is closest, larger numbers
// are deeper in the screen. If there is no such child, the return
// value is not defined.
S32 getZOrder(LLFloater* child);
void setSnapOffsetBottom(S32 offset) { mSnapOffsetBottom = offset; }
private:
S32 mColumn;
S32 mNextLeft;
S32 mNextTop;
BOOL mFocusCycleMode;
S32 mSnapOffsetBottom;
};
class LLMultiFloater : public LLFloater
{
public:
LLMultiFloater();
LLMultiFloater(LLTabContainerCommon::TabPosition tab_pos);
LLMultiFloater(const LLString& name);
LLMultiFloater(const LLString& name, const LLRect& rect, LLTabContainer::TabPosition tab_pos = LLTabContainer::TOP, BOOL auto_resize = TRUE);
LLMultiFloater(const LLString& name, const LLString& rect_control, LLTabContainer::TabPosition tab_pos = LLTabContainer::TOP, BOOL auto_resize = TRUE);
virtual ~LLMultiFloater();
virtual BOOL postBuild();
/*virtual*/ void open(); /* Flawfinder: ignore */
/*virtual*/ void onClose(bool app_quitting);
/*virtual*/ void draw();
/*virtual*/ void setVisible(BOOL visible);
/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent);
/*virtual*/ EWidgetType getWidgetType() const;
/*virtual*/ LLString getWidgetTag() const;
virtual void setCanResize(BOOL can_resize);
virtual void growToFit(S32 content_width, S32 content_height);
virtual void addFloater(LLFloater* floaterp, BOOL select_added_floater, LLTabContainerCommon::eInsertionPoint insertion_point = LLTabContainerCommon::END);
virtual void showFloater(LLFloater* floaterp);
virtual void removeFloater(LLFloater* floaterp);
virtual void tabOpen(LLFloater* opened_floater, bool from_click);
virtual void tabClose();
virtual BOOL selectFloater(LLFloater* floaterp);
virtual void selectNextFloater();
virtual void selectPrevFloater();
virtual LLFloater* getActiveFloater();
virtual BOOL isFloaterFlashing(LLFloater* floaterp);
virtual S32 getFloaterCount();
virtual void setFloaterFlashing(LLFloater* floaterp, BOOL flashing);
virtual BOOL closeAllFloaters(); //Returns FALSE if the floater could not be closed due to pending confirmation dialogs
void setTabContainer(LLTabContainerCommon* tab_container) { if (!mTabContainer) mTabContainer = tab_container; }
static void onTabSelected(void* userdata, bool);
virtual void updateResizeLimits();
protected:
struct LLFloaterData
{
S32 mWidth;
S32 mHeight;
BOOL mCanMinimize;
BOOL mCanResize;
};
LLTabContainerCommon* mTabContainer;
typedef std::map<LLViewHandle, LLFloaterData> floater_data_map_t;
floater_data_map_t mFloaterDataMap;
LLTabContainerCommon::TabPosition mTabPos;
BOOL mAutoResize;
};
extern LLFloaterView* gFloaterView;
#endif // LL_FLOATER_H
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