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/**
* @file llflashtimer.cpp
* @brief LLFlashTimer class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llflashtimer.h"
#include "lleventtimer.h"
#include "llui.h"
LLFlashTimer::LLFlashTimer(callback_t cb, S32 count, F32 period)
: LLEventTimer(period),
mCallback(cb),
mCurrentTickCount(0),
mIsFlashingInProgress(false),
mIsCurrentlyHighlighted(false),
mUnset(false)
{
stop();
// By default use settings from settings.xml to be able change them via Debug settings. See EXT-5973.
// Due to Timer is implemented as derived class from EventTimer it is impossible to change period
// in runtime. So, both settings are made as required restart.
mFlashCount = 2 * ((count > 0) ? count : LLUI::getInstance()->mSettingGroups["config"]->getS32("FlashCount"));
if (mPeriod <= 0)
{
mPeriod = LLUI::getInstance()->mSettingGroups["config"]->getF32("FlashPeriod");
}
}
void LLFlashTimer::unset()
{
mUnset = true;
mCallback = NULL;
}
bool LLFlashTimer::tick()
{
mIsCurrentlyHighlighted = !mIsCurrentlyHighlighted;
if (mCallback)
{
mCallback(mIsCurrentlyHighlighted);
}
if (++mCurrentTickCount >= mFlashCount)
{
stopFlashing();
}
return mUnset;
}
void LLFlashTimer::startFlashing()
{
mIsFlashingInProgress = true;
mIsCurrentlyHighlighted = true;
start();
}
void LLFlashTimer::stopFlashing()
{
stop();
mIsFlashingInProgress = false;
mIsCurrentlyHighlighted = false;
mCurrentTickCount = 0;
}
bool LLFlashTimer::isFlashingInProgress()
{
return mIsFlashingInProgress;
}
bool LLFlashTimer::isCurrentlyHighlighted()
{
return mIsCurrentlyHighlighted;
}
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