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/**
* @file lleditmenuhandler.h
* @authors Aaron Yonas, James Cook
*
* $LicenseInfo:firstyear=2006&license=viewergpl$
*
* Copyright (c) 2006-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LLEDITMENUHANDLER_H
#define LLEDITMENUHANDLER_H
// Interface used by menu system for plug-in hotkey/menu handling
class LLEditMenuHandler
{
public:
// this is needed even though this is just an interface class.
virtual ~LLEditMenuHandler() {};
virtual void undo() {};
virtual BOOL canUndo() const { return FALSE; }
virtual void redo() {};
virtual BOOL canRedo() const { return FALSE; }
virtual void cut() {};
virtual BOOL canCut() const { return FALSE; }
virtual void copy() {};
virtual BOOL canCopy() const { return FALSE; }
virtual void paste() {};
virtual BOOL canPaste() const { return FALSE; }
// "delete" is a keyword
virtual void doDelete() {};
virtual BOOL canDoDelete() const { return FALSE; }
virtual void selectAll() {};
virtual BOOL canSelectAll() const { return FALSE; }
virtual void deselect() {};
virtual BOOL canDeselect() const { return FALSE; }
virtual void duplicate() {};
virtual BOOL canDuplicate() const { return FALSE; }
// TODO: Instead of being a public data member, it would be better to hide it altogether
// and have a "set" method and then a bunch of static versions of the cut, copy, paste
// methods, etc that operate on the current global instance. That would drastically
// simplify the existing code that accesses this global variable by putting all the
// null checks in the one implementation of those static methods. -MG
static LLEditMenuHandler* gEditMenuHandler;
};
#endif
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