1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
|
/**
* @file llbutton.h
* @brief Header for buttons
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLBUTTON_H
#define LL_LLBUTTON_H
#include "lluuid.h"
#include "llbadgeowner.h"
#include "llcontrol.h"
#include "llflashtimer.h"
#include "lluictrl.h"
#include "v4color.h"
#include "llframetimer.h"
#include "llfontgl.h"
#include "lluiimage.h"
#include "lluistring.h"
//
// Constants
//
// PLEASE please use these "constants" when building your own buttons.
extern S32 LLBUTTON_H_PAD;
extern S32 BTN_HEIGHT_SMALL;
extern S32 BTN_HEIGHT;
extern S32 BTN_DROP_SHADOW;
//
// Helpful functions
//
S32 round_up(S32 grid, S32 value);
class LLUICtrlFactory;
//
// Classes
//
class LLButton
: public LLUICtrl, public LLBadgeOwner
, public ll::ui::SearchableControl
{
public:
struct Params
: public LLInitParam::Block<Params, LLUICtrl::Params>
{
// text label
Optional<std::string> label_selected;
Optional<bool> label_shadow;
Optional<bool> auto_resize;
Optional<bool> use_ellipses;
Optional<bool> use_font_color;
// images
Optional<LLUIImage*> image_unselected,
image_selected,
image_hover_selected,
image_hover_unselected,
image_disabled_selected,
image_disabled,
image_flash,
image_pressed,
image_pressed_selected,
image_overlay;
Optional<std::string> image_overlay_alignment;
// colors
Optional<LLUIColor> label_color,
label_color_selected,
label_color_disabled,
label_color_disabled_selected,
image_color,
image_color_disabled,
image_overlay_color,
image_overlay_selected_color,
image_overlay_disabled_color,
flash_color;
// layout
Optional<S32> pad_right;
Optional<S32> pad_left;
Optional<S32> pad_bottom; // under text label
//image overlay paddings
Optional<S32> image_top_pad;
Optional<S32> image_bottom_pad;
/**
* Space between image_overlay and label
*/
Optional<S32> imgoverlay_label_space;
// callbacks
Optional<CommitCallbackParam> click_callback, // alias -> commit_callback
mouse_down_callback,
mouse_up_callback,
mouse_held_callback;
// misc
Optional<bool> is_toggle,
scale_image,
commit_on_return,
commit_on_capture_lost,
display_pressed_state;
Optional<F32> hover_glow_amount;
Optional<TimeIntervalParam> held_down_delay;
Optional<bool> use_draw_context_alpha;
Optional<LLBadge::Params> badge;
Optional<bool> handle_right_mouse;
Optional<bool> button_flash_enable;
Optional<S32> button_flash_count;
Optional<F32> button_flash_rate;
Params();
};
protected:
friend class LLUICtrlFactory;
LLButton(const Params&);
public:
~LLButton();
// For backward compatability only
typedef boost::function<void(void*)> button_callback_t;
void addImageAttributeToXML(LLXMLNodePtr node, const std::string& imageName,
const LLUUID& imageID,const std::string& xmlTagName) const;
virtual BOOL handleUnicodeCharHere(llwchar uni_char);
virtual BOOL handleKeyHere(KEY key, MASK mask);
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
virtual void draw();
/*virtual*/ BOOL postBuild();
virtual void onMouseLeave(S32 x, S32 y, MASK mask);
virtual void onMouseCaptureLost();
virtual void onCommit();
void setUnselectedLabelColor( const LLColor4& c ) { mUnselectedLabelColor = c; }
void setSelectedLabelColor( const LLColor4& c ) { mSelectedLabelColor = c; }
void setUseEllipses( BOOL use_ellipses ) { mUseEllipses = use_ellipses; }
void setUseFontColor( BOOL use_font_color) { mUseFontColor = use_font_color; }
boost::signals2::connection setClickedCallback(const CommitCallbackParam& cb);
boost::signals2::connection setMouseDownCallback(const CommitCallbackParam& cb);
boost::signals2::connection setMouseUpCallback(const CommitCallbackParam& cb);
boost::signals2::connection setHeldDownCallback(const CommitCallbackParam& cb);
boost::signals2::connection setClickedCallback( const commit_signal_t::slot_type& cb ); // mouse down and up within button
boost::signals2::connection setMouseDownCallback( const commit_signal_t::slot_type& cb );
boost::signals2::connection setMouseUpCallback( const commit_signal_t::slot_type& cb ); // mouse up, EVEN IF NOT IN BUTTON
// Passes a 'count' parameter in the commit param payload, i.e. param["count"])
boost::signals2::connection setHeldDownCallback( const commit_signal_t::slot_type& cb ); // Mouse button held down and in button
// *TODO: Deprecate (for backwards compatability only)
boost::signals2::connection setClickedCallback( button_callback_t cb, void* data );
boost::signals2::connection setMouseDownCallback( button_callback_t cb, void* data );
boost::signals2::connection setMouseUpCallback( button_callback_t cb, void* data );
boost::signals2::connection setHeldDownCallback( button_callback_t cb, void* data );
void setHeldDownDelay( F32 seconds, S32 frames = 0) { mHeldDownDelay = seconds; mHeldDownFrameDelay = frames; }
F32 getHeldDownTime() const { return mMouseDownTimer.getElapsedTimeF32(); }
BOOL toggleState();
BOOL getToggleState() const;
void setToggleState(BOOL b);
void setHighlight(bool b);
void setFlashing( bool b, bool force_flashing = false );
BOOL getFlashing() const { return mFlashing; }
LLFlashTimer* getFlashTimer() {return mFlashingTimer;}
void setFlashColor(const LLUIColor &color) { mFlashBgColor = color; };
void setHAlign( LLFontGL::HAlign align ) { mHAlign = align; }
LLFontGL::HAlign getHAlign() const { return mHAlign; }
void setLeftHPad( S32 pad ) { mLeftHPad = pad; }
void setRightHPad( S32 pad ) { mRightHPad = pad; }
void setImageOverlayTopPad( S32 pad ) { mImageOverlayTopPad = pad; }
S32 getImageOverlayTopPad() const { return mImageOverlayTopPad; }
void setImageOverlayBottomPad( S32 pad ) { mImageOverlayBottomPad = pad; }
S32 getImageOverlayBottomPad() const { return mImageOverlayBottomPad; }
const std::string getLabelUnselected() const { return wstring_to_utf8str(mUnselectedLabel); }
const std::string getLabelSelected() const { return wstring_to_utf8str(mSelectedLabel); }
void setImageColor(const std::string& color_control);
void setImageColor(const LLColor4& c);
/*virtual*/ void setColor(const LLColor4& c);
void setImages(const std::string &image_name, const std::string &selected_name);
void setDisabledImageColor(const LLColor4& c) { mDisabledImageColor = c; }
void setDisabledSelectedLabelColor( const LLColor4& c ) { mDisabledSelectedLabelColor = c; }
void setImageOverlay(const std::string& image_name, LLFontGL::HAlign alignment = LLFontGL::HCENTER, const LLColor4& color = LLColor4::white);
void setImageOverlay(const LLUUID& image_id, LLFontGL::HAlign alignment = LLFontGL::HCENTER, const LLColor4& color = LLColor4::white);
LLPointer<LLUIImage> getImageOverlay() { return mImageOverlay; }
LLFontGL::HAlign getImageOverlayHAlign() const { return mImageOverlayAlignment; }
void autoResize(); // resize with label of current btn state
void resize(LLUIString label); // resize with label input
void setLabel(const std::string& label);
void setLabel(const LLUIString& label);
void setLabel( const LLStringExplicit& label);
virtual BOOL setLabelArg( const std::string& key, const LLStringExplicit& text );
void setLabelUnselected(const LLStringExplicit& label);
void setLabelSelected(const LLStringExplicit& label);
void setDisabledLabelColor( const LLColor4& c ) { mDisabledLabelColor = c; }
void setFont(const LLFontGL *font)
{ mGLFont = ( font ? font : LLFontGL::getFontSansSerif()); }
const LLFontGL* getFont() const { return mGLFont; }
S32 getLastDrawCharsCount() const { return mLastDrawCharsCount; }
bool labelIsTruncated() const;
const LLUIString& getCurrentLabel() const;
void setScaleImage(BOOL scale) { mScaleImage = scale; }
BOOL getScaleImage() const { return mScaleImage; }
void setDropShadowedText(BOOL b) { mDropShadowedText = b; }
void setBorderEnabled(BOOL b) { mBorderEnabled = b; }
void setHoverGlowStrength(F32 strength) { mHoverGlowStrength = strength; }
void setImageUnselected(LLPointer<LLUIImage> image);
void setImageSelected(LLPointer<LLUIImage> image);
void setImageHoverSelected(LLPointer<LLUIImage> image);
void setImageHoverUnselected(LLPointer<LLUIImage> image);
void setImageDisabled(LLPointer<LLUIImage> image);
void setImageDisabledSelected(LLPointer<LLUIImage> image);
void setImageFlash(LLPointer<LLUIImage> image);
void setImagePressed(LLPointer<LLUIImage> image);
void setCommitOnReturn(BOOL commit) { mCommitOnReturn = commit; }
BOOL getCommitOnReturn() const { return mCommitOnReturn; }
static void onHeldDown(void *userdata); // to be called by gIdleCallbacks
static void toggleFloaterAndSetToggleState(LLUICtrl* ctrl, const LLSD& sdname);
static void setFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname);
static void setDockableFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname);
static void showHelp(LLUICtrl* ctrl, const LLSD& sdname);
void setForcePressedState(bool b) { mForcePressedState = b; }
void setAutoResize(bool auto_resize) { mAutoResize = auto_resize; }
protected:
LLPointer<LLUIImage> getImageUnselected() const { return mImageUnselected; }
LLPointer<LLUIImage> getImageSelected() const { return mImageSelected; }
void getOverlayImageSize(S32& overlay_width, S32& overlay_height);
LLFrameTimer mMouseDownTimer;
bool mNeedsHighlight;
S32 mButtonFlashCount;
F32 mButtonFlashRate;
void drawBorder(LLUIImage* imagep, const LLColor4& color, S32 size);
void resetMouseDownTimer();
commit_signal_t* mMouseDownSignal;
commit_signal_t* mMouseUpSignal;
commit_signal_t* mHeldDownSignal;
const LLFontGL* mGLFont;
S32 mMouseDownFrame;
S32 mMouseHeldDownCount; // Counter for parameter passed to held-down callback
F32 mHeldDownDelay; // seconds, after which held-down callbacks get called
S32 mHeldDownFrameDelay; // frames, after which held-down callbacks get called
S32 mLastDrawCharsCount;
LLPointer<LLUIImage> mImageOverlay;
LLFontGL::HAlign mImageOverlayAlignment;
LLUIColor mImageOverlayColor;
LLUIColor mImageOverlaySelectedColor;
LLUIColor mImageOverlayDisabledColor;
LLPointer<LLUIImage> mImageUnselected;
LLUIString mUnselectedLabel;
LLUIColor mUnselectedLabelColor;
LLPointer<LLUIImage> mImageSelected;
LLUIString mSelectedLabel;
LLUIColor mSelectedLabelColor;
LLPointer<LLUIImage> mImageHoverSelected;
LLPointer<LLUIImage> mImageHoverUnselected;
LLPointer<LLUIImage> mImageDisabled;
LLUIColor mDisabledLabelColor;
LLPointer<LLUIImage> mImageDisabledSelected;
LLUIString mDisabledSelectedLabel;
LLUIColor mDisabledSelectedLabelColor;
LLPointer<LLUIImage> mImagePressed;
LLPointer<LLUIImage> mImagePressedSelected;
/* There are two ways an image can flash- by making changes in color according to flash_color attribute
or by changing icon from current to the one specified in image_flash. Second way is used only if
flash icon name is set in attributes(by default it isn't). First way is used otherwise. */
LLPointer<LLUIImage> mImageFlash;
LLUIColor mFlashBgColor;
LLUIColor mImageColor;
LLUIColor mDisabledImageColor;
bool mIsToggle;
bool mScaleImage;
bool mDropShadowedText;
bool mAutoResize;
bool mUseEllipses;
bool mUseFontColor;
bool mBorderEnabled;
bool mFlashing;
LLFontGL::HAlign mHAlign;
S32 mLeftHPad;
S32 mRightHPad;
S32 mBottomVPad; // under text label
S32 mImageOverlayTopPad;
S32 mImageOverlayBottomPad;
bool mUseDrawContextAlpha;
/*
* Space between image_overlay and label
*/
S32 mImgOverlayLabelSpace;
F32 mHoverGlowStrength;
F32 mCurGlowStrength;
bool mCommitOnReturn;
bool mCommitOnCaptureLost;
bool mFadeWhenDisabled;
bool mForcePressedState;
bool mDisplayPressedState;
LLFrameTimer mFrameTimer;
LLFlashTimer * mFlashingTimer;
bool mForceFlashing; // Stick flashing color even if button is pressed
bool mHandleRightMouse;
protected:
virtual std::string _getSearchText() const
{
return getLabelUnselected() + getToolTip();
}
};
// Build time optimization, generate once in .cpp file
#ifndef LLBUTTON_CPP
extern template class LLButton* LLView::getChild<class LLButton>(
const std::string& name, BOOL recurse) const;
#endif
#endif // LL_LLBUTTON_H
|