summaryrefslogtreecommitdiff
path: root/indra/llui/llbutton.h
blob: 890e7c2d1e396c0005e575132a29086804bab190 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
/**
 * @file llbutton.h
 * @brief Header for buttons
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLBUTTON_H
#define LL_LLBUTTON_H

#include "lluuid.h"
#include "llbadgeowner.h"
#include "llcontrol.h"
#include "llflashtimer.h"
#include "lluictrl.h"
#include "v4color.h"
#include "llframetimer.h"
#include "lluiimage.h"
#include "lluistring.h"

//
// Constants
//

// PLEASE please use these "constants" when building your own buttons.
extern S32  LLBUTTON_H_PAD;
extern S32  BTN_HEIGHT_SMALL;
extern S32  BTN_HEIGHT;
extern S32  BTN_DROP_SHADOW;

//
// Helpful functions
//
S32 round_up(S32 grid, S32 value);


class LLUICtrlFactory;
class LLFontGL;
class LLFontVertexBuffer;

//
// Classes
//

class LLButton
: public LLUICtrl, public LLBadgeOwner
, public ll::ui::SearchableControl
{
public:
    struct Params
    :   public LLInitParam::Block<Params, LLUICtrl::Params>
    {
        // text label
        Optional<std::string>   label_selected;
        Optional<bool>          label_shadow;
        Optional<bool>          auto_resize;
        Optional<bool>          use_ellipses;
        Optional<bool>          use_font_color;

        // images
        Optional<LLUIImage*>    image_unselected,
                                image_selected,
                                image_hover_selected,
                                image_hover_unselected,
                                image_disabled_selected,
                                image_disabled,
                                image_flash,
                                image_pressed,
                                image_pressed_selected,
                                image_overlay;

        Optional<std::string>   image_overlay_alignment;

        // colors
        Optional<LLUIColor>     label_color,
                                label_color_selected,
                                label_color_disabled,
                                label_color_disabled_selected,
                                image_color,
                                image_color_disabled,
                                image_overlay_color,
                                image_overlay_selected_color,
                                image_overlay_disabled_color,
                                flash_color;

        // layout
        Optional<S32>           pad_right;
        Optional<S32>           pad_left;
        Optional<S32>           pad_bottom; // under text label

        //image overlay paddings
        Optional<S32>           image_top_pad;
        Optional<S32>           image_bottom_pad;

        /**
         * Space between image_overlay and label
         */
        Optional<S32>           imgoverlay_label_space;

        // callbacks
        Optional<CommitCallbackParam>   click_callback, // alias -> commit_callback
                                        mouse_down_callback,
                                        mouse_up_callback,
                                        mouse_held_callback;

        // misc
        Optional<bool>          is_toggle,
                                scale_image,
                                commit_on_return,
                                commit_on_capture_lost,
                                display_pressed_state;

        Optional<F32>               hover_glow_amount;
        Optional<TimeIntervalParam> held_down_delay;

        Optional<bool>              use_draw_context_alpha;

        Optional<LLBadge::Params>   badge;

        Optional<bool>              handle_right_mouse;

        Optional<bool>              button_flash_enable;
        Optional<S32>               button_flash_count;
        Optional<F32>               button_flash_rate;

        Params();
    };

protected:
    friend class LLUICtrlFactory;
    LLButton(const Params&);

public:

    ~LLButton();
    // For backward compatability only
    typedef boost::function<void(void*)> button_callback_t;

    void            addImageAttributeToXML(LLXMLNodePtr node, const std::string& imageName,
                                        const LLUUID&   imageID,const std::string&  xmlTagName) const;
    virtual bool    handleUnicodeCharHere(llwchar uni_char) override;
    virtual bool    handleKeyHere(KEY key, MASK mask) override;
    virtual bool    handleMouseDown(S32 x, S32 y, MASK mask) override;
    virtual bool    handleMouseUp(S32 x, S32 y, MASK mask) override;
    virtual bool    handleHover(S32 x, S32 y, MASK mask) override;
    virtual bool    handleRightMouseDown(S32 x, S32 y, MASK mask) override;
    virtual bool    handleRightMouseUp(S32 x, S32 y, MASK mask) override;
    virtual bool    handleDoubleClick(S32 x, S32 y, MASK mask) override;
    virtual void    draw() override;
    /*virtual*/ bool postBuild()  override;

    void onVisibilityChange(bool visible) override;
    void dirtyRect() override;

    virtual void    onMouseLeave(S32 x, S32 y, MASK mask) override;
    virtual void    onMouseCaptureLost() override;

    virtual void    onCommit() override;

    void            setUnselectedLabelColor(const LLUIColor& c);
    void            setSelectedLabelColor(const LLUIColor& c);
    void            setUseEllipses(bool use_ellipses);
    void            setUseFontColor(bool use_font_color);


    boost::signals2::connection setClickedCallback(const CommitCallbackParam& cb);
    boost::signals2::connection setMouseDownCallback(const CommitCallbackParam& cb);
    boost::signals2::connection setMouseUpCallback(const CommitCallbackParam& cb);
    boost::signals2::connection setHeldDownCallback(const CommitCallbackParam& cb);

    boost::signals2::connection setClickedCallback( const commit_signal_t::slot_type& cb ); // mouse down and up within button
    boost::signals2::connection setMouseDownCallback( const commit_signal_t::slot_type& cb );
    boost::signals2::connection setMouseUpCallback( const commit_signal_t::slot_type& cb ); // mouse up, EVEN IF NOT IN BUTTON
    // Passes a 'count' parameter in the commit param payload, i.e. param["count"])
    boost::signals2::connection setHeldDownCallback( const commit_signal_t::slot_type& cb ); // Mouse button held down and in button


    // *TODO: Deprecate (for backwards compatability only)
    boost::signals2::connection setClickedCallback( button_callback_t cb, void* data );
    boost::signals2::connection setMouseDownCallback( button_callback_t cb, void* data );
    boost::signals2::connection setMouseUpCallback( button_callback_t cb, void* data );
    boost::signals2::connection setHeldDownCallback( button_callback_t cb, void* data );

    void            setHeldDownDelay( F32 seconds, S32 frames = 0)      { mHeldDownDelay = seconds; mHeldDownFrameDelay = frames; }

    F32             getHeldDownTime() const                             { return mMouseDownTimer.getElapsedTimeF32(); }

    bool            toggleState();
    bool            getToggleState() const;
    void            setToggleState(bool b);

    void            setHighlight(bool b);
    void            setFlashing( bool b, bool force_flashing = false );
    bool            getFlashing() const     { return mFlashing; }
    LLFlashTimer*   getFlashTimer() {return mFlashingTimer;}
    void            setFlashColor(const LLUIColor &color) { mFlashBgColor = color; };

    void            setHAlign( LLFontGL::HAlign align )     { mHAlign = align; }
    LLFontGL::HAlign getHAlign() const                      { return mHAlign; }
    void            setLeftHPad( S32 pad )                  { mLeftHPad = pad; }
    void            setRightHPad( S32 pad )                 { mRightHPad = pad; }

    void            setImageOverlayTopPad( S32 pad )            { mImageOverlayTopPad = pad; }
    S32             getImageOverlayTopPad() const               { return mImageOverlayTopPad; }
    void            setImageOverlayBottomPad( S32 pad )         { mImageOverlayBottomPad = pad; }
    S32             getImageOverlayBottomPad() const            { return mImageOverlayBottomPad; }

    const std::string   getLabelUnselected() const { return wstring_to_utf8str(mUnselectedLabel); }
    const std::string   getLabelSelected() const { return wstring_to_utf8str(mSelectedLabel); }

    void            setImageColor(const LLUIColor& c);
    /*virtual*/ void    setColor(const LLUIColor& c) override;

    void            setImages(const std::string &image_name, const std::string &selected_name);

    void            setDisabledImageColor(const LLUIColor& c)        { mDisabledImageColor = c; }

    void            setDisabledSelectedLabelColor( const LLUIColor& c )  { mDisabledSelectedLabelColor = c; }

    void            setImageOverlay(const std::string& image_name, LLFontGL::HAlign alignment = LLFontGL::HCENTER, const LLColor4& color = LLColor4::white);
    void            setImageOverlay(const LLUUID& image_id, LLFontGL::HAlign alignment = LLFontGL::HCENTER, const LLColor4& color = LLColor4::white);
    LLPointer<LLUIImage> getImageOverlay() { return mImageOverlay; }
    LLFontGL::HAlign getImageOverlayHAlign() const  { return mImageOverlayAlignment; }

    void            autoResize();   // resize with label of current btn state
    void            resize(const LLUIString& label); // resize with label input
    void            setLabel(const std::string& label);
    void            setLabel(const LLUIString& label);
    void            setLabel( const LLStringExplicit& label);
    virtual bool    setLabelArg( const std::string& key, const LLStringExplicit& text ) override;
    void            setLabelUnselected(const LLStringExplicit& label);
    void            setLabelSelected(const LLStringExplicit& label);
    void            setDisabledLabelColor(const LLUIColor& c);

    void            setFont(const LLFontGL* font);
    const LLFontGL* getFont() const override { return mGLFont; }
    const std::string& getText() const override { return getCurrentLabel().getString(); }

    S32             getLastDrawCharsCount() const { return mLastDrawCharsCount; }
    bool            labelIsTruncated() const;
    const LLUIString&   getCurrentLabel() const;

    void            setScaleImage(bool scale)           { mScaleImage = scale; }
    bool            getScaleImage() const               { return mScaleImage; }

    void            setDropShadowedText(bool b);

    void            setHoverGlowStrength(F32 strength) { mHoverGlowStrength = strength; }

    void            setImageUnselected(LLPointer<LLUIImage> image);
    void            setImageSelected(LLPointer<LLUIImage> image);
    void            setImageHoverSelected(LLPointer<LLUIImage> image);
    void            setImageHoverUnselected(LLPointer<LLUIImage> image);
    void            setImageDisabled(LLPointer<LLUIImage> image);
    void            setImageDisabledSelected(LLPointer<LLUIImage> image);
    void            setImageFlash(LLPointer<LLUIImage> image);
    void            setImagePressed(LLPointer<LLUIImage> image);

    void            setCommitOnReturn(bool commit) { mCommitOnReturn = commit; }
    bool            getCommitOnReturn() const { return mCommitOnReturn; }

    static void     toggleFloaterAndSetToggleState(LLUICtrl* ctrl, const LLSD& sdname);
    static void     setFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname);
    static void     setDockableFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname);
    static void     showHelp(LLUICtrl* ctrl, const LLSD& sdname);

    void        setForcePressedState(bool b) { mForcePressedState = b; }

    void        setAutoResize(bool auto_resize) { mAutoResize = auto_resize; }

protected:
    LLPointer<LLUIImage> getImageUnselected() const { return mImageUnselected; }
    LLPointer<LLUIImage> getImageSelected() const   { return mImageSelected; }
    void getOverlayImageSize(S32& overlay_width, S32& overlay_height);

    LLFrameTimer    mMouseDownTimer;
    bool            mNeedsHighlight;
    S32             mButtonFlashCount;
    F32             mButtonFlashRate;

    void            drawBorder(LLUIImage* imagep, const LLColor4& color, S32 size);
    void            resetMouseDownTimer();

    commit_signal_t*            mMouseDownSignal;
    commit_signal_t*            mMouseUpSignal;
    commit_signal_t*            mHeldDownSignal;

    S32                         mMouseDownFrame;
    S32                         mMouseHeldDownCount;    // Counter for parameter passed to held-down callback
    F32                         mHeldDownDelay;         // seconds, after which held-down callbacks get called
    S32                         mHeldDownFrameDelay;    // frames, after which held-down callbacks get called
    S32                         mLastDrawCharsCount;

    LLPointer<LLUIImage>        mImageOverlay;
    LLFontGL::HAlign            mImageOverlayAlignment;
    LLUIColor                   mImageOverlayColor;
    LLUIColor                   mImageOverlaySelectedColor;
    LLUIColor                   mImageOverlayDisabledColor;

    LLPointer<LLUIImage>        mImageUnselected;
    LLUIString                  mUnselectedLabel;
    LLUIColor                   mUnselectedLabelColor;

    LLPointer<LLUIImage>        mImageSelected;
    LLUIString                  mSelectedLabel;
    LLUIColor                   mSelectedLabelColor;

    LLPointer<LLUIImage>        mImageHoverSelected;

    LLPointer<LLUIImage>        mImageHoverUnselected;

    LLPointer<LLUIImage>        mImageDisabled;
    LLUIColor                   mDisabledLabelColor;

    LLPointer<LLUIImage>        mImageDisabledSelected;
    LLUIString                  mDisabledSelectedLabel;
    LLUIColor                   mDisabledSelectedLabelColor;

    LLPointer<LLUIImage>        mImagePressed;
    LLPointer<LLUIImage>        mImagePressedSelected;

    /* There are two ways an image can flash- by making changes in color according to flash_color attribute
       or by changing icon from current to the one specified in image_flash. Second way is used only if
       flash icon name is set in attributes(by default it isn't). First way is used otherwise. */
    LLPointer<LLUIImage>        mImageFlash;

    LLUIColor                   mFlashBgColor;

    LLUIColor                   mImageColor;
    LLUIColor                   mDisabledImageColor;

    bool                        mIsToggle;
    bool                        mScaleImage;

    bool                        mDropShadowedText;
    bool                        mAutoResize;
    bool                        mUseEllipses;
    bool                        mUseFontColor;
    bool                        mFlashing;

    LLFontGL::HAlign            mHAlign;
    S32                         mLeftHPad;
    S32                         mRightHPad;
    S32                         mBottomVPad;    // under text label

    S32                         mImageOverlayTopPad;
    S32                         mImageOverlayBottomPad;

    bool                        mUseDrawContextAlpha;

    /*
     * Space between image_overlay and label
     */
    S32                         mImgOverlayLabelSpace;

    F32                         mHoverGlowStrength;
    F32                         mCurGlowStrength;

    bool                        mCommitOnReturn;
    bool                        mCommitOnCaptureLost;
    bool                        mFadeWhenDisabled;
    bool                        mForcePressedState;
    bool                        mDisplayPressedState;

    LLFrameTimer                mFrameTimer;
    LLFlashTimer *              mFlashingTimer;
    bool                        mForceFlashing; // Stick flashing color even if button is pressed
    bool                        mHandleRightMouse;

private:
    const LLFontGL* mGLFont;
    LLFontVertexBuffer          mFontBuffer;

protected:
    virtual std::string _getSearchText() const override
    {
        return getLabelUnselected() + getToolTip();
    }
};

// Build time optimization, generate once in .cpp file
#ifndef LLBUTTON_CPP
extern template class LLButton* LLView::getChild<class LLButton>(
    std::string_view name, bool recurse) const;
#endif

#endif  // LL_LLBUTTON_H