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path: root/indra/llui/llbutton.cpp
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/**
 * @file llbutton.cpp
 * @brief LLButton base class
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "linden_common.h"

#define LLBUTTON_CPP
#include "llbutton.h"

// Linden library includes
#include "v4color.h"
#include "llstring.h"

// Project includes
#include "llkeyboard.h"
#include "llui.h"
#include "lluiconstants.h"
#include "llresmgr.h"
#include "llcriticaldamp.h"
#include "llfloater.h"
#include "llfloaterreg.h"
#include "llfocusmgr.h"
#include "llfontgl.h"
#include "llfontvertexbuffer.h"
#include "llwindow.h"
#include "llnotificationsutil.h"
#include "llrender.h"
#include "lluictrlfactory.h"
#include "lluiusage.h"
#include "llhelp.h"
#include "lldockablefloater.h"
#include "llviewereventrecorder.h"

static LLDefaultChildRegistry::Register<LLButton> r("button");

// Compiler optimization, generate extern template
template class LLButton* LLView::getChild<class LLButton>(
    std::string_view name, bool recurse) const;

// globals
S32 LLBUTTON_H_PAD  = 4;
S32 BTN_HEIGHT_SMALL= 23;
S32 BTN_HEIGHT      = 23;
S32 BTN_DROP_SHADOW = 2;

LLButton::Params::Params()
:   label_selected("label_selected"),               // requires is_toggle true
    label_shadow("label_shadow", true),
    auto_resize("auto_resize", false),
    use_ellipses("use_ellipses", false),
    use_font_color("use_font_color", true),
    image_unselected("image_unselected"),
    image_selected("image_selected"),
    image_hover_selected("image_hover_selected"),
    image_hover_unselected("image_hover_unselected"),
    image_disabled_selected("image_disabled_selected"),
    image_disabled("image_disabled"),
    image_pressed("image_pressed"),
    image_pressed_selected("image_pressed_selected"),
    image_overlay("image_overlay"),
    image_overlay_alignment("image_overlay_alignment", std::string("center")),
    image_top_pad("image_top_pad"),
    image_bottom_pad("image_bottom_pad"),
    imgoverlay_label_space("imgoverlay_label_space", 1),
    label_color("label_color"),
    label_color_selected("label_color_selected"),   // requires is_toggle true
    label_color_disabled("label_color_disabled"),
    label_color_disabled_selected("label_color_disabled_selected"),
    image_color("image_color"),
    image_color_disabled("image_color_disabled"),
    image_overlay_color("image_overlay_color", LLColor4::white % 0.75f),
    image_overlay_disabled_color("image_overlay_disabled_color", LLColor4::white % 0.3f),
    image_overlay_selected_color("image_overlay_selected_color", LLColor4::white),
    flash_color("flash_color"),
    pad_right("pad_right", LLBUTTON_H_PAD),
    pad_left("pad_left", LLBUTTON_H_PAD),
    pad_bottom("pad_bottom"),
    click_callback("click_callback"),
    mouse_down_callback("mouse_down_callback"),
    mouse_up_callback("mouse_up_callback"),
    mouse_held_callback("mouse_held_callback"),
    is_toggle("is_toggle", false),
    scale_image("scale_image", true),
    hover_glow_amount("hover_glow_amount"),
    commit_on_return("commit_on_return", true),
    commit_on_capture_lost("commit_on_capture_lost", false),
    display_pressed_state("display_pressed_state", true),
    use_draw_context_alpha("use_draw_context_alpha", true),
    badge("badge"),
    handle_right_mouse("handle_right_mouse"),
    held_down_delay("held_down_delay"),
    button_flash_enable("button_flash_enable", false),
    button_flash_count("button_flash_count"),
    button_flash_rate("button_flash_rate")
{
    addSynonym(is_toggle, "toggle");
    changeDefault(initial_value, LLSD(false));
}


LLButton::LLButton(const LLButton::Params& p)
    : LLUICtrl(p),
    LLBadgeOwner(getHandle()),
    mMouseDownFrame(0),
    mMouseHeldDownCount(0),
    mFlashing( false ),
    mCurGlowStrength(0.f),
    mNeedsHighlight(false),
    mUnselectedLabel(p.label()),
    mSelectedLabel(p.label_selected()),
    mGLFont(p.font),
    mHeldDownDelay(p.held_down_delay.seconds),          // seconds until held-down callback is called
    mHeldDownFrameDelay(p.held_down_delay.frames),
    mImageUnselected(p.image_unselected),
    mImageSelected(p.image_selected),
    mImageDisabled(p.image_disabled),
    mImageDisabledSelected(p.image_disabled_selected),
    mImageFlash(p.image_flash),
    mImagePressed(p.image_pressed),
    mImagePressedSelected(p.image_pressed_selected),
    mImageHoverSelected(p.image_hover_selected),
    mImageHoverUnselected(p.image_hover_unselected),
    mUnselectedLabelColor(p.label_color()),
    mSelectedLabelColor(p.label_color_selected()),
    mDisabledLabelColor(p.label_color_disabled()),
    mDisabledSelectedLabelColor(p.label_color_disabled_selected()),
    mImageColor(p.image_color()),
    mFlashBgColor(p.flash_color()),
    mDisabledImageColor(p.image_color_disabled()),
    mImageOverlay(p.image_overlay()),
    mImageOverlayColor(p.image_overlay_color()),
    mImageOverlayDisabledColor(p.image_overlay_disabled_color()),
    mImageOverlaySelectedColor(p.image_overlay_selected_color()),
    mImageOverlayAlignment(LLFontGL::hAlignFromName(p.image_overlay_alignment)),
    mImageOverlayTopPad(p.image_top_pad),
    mImageOverlayBottomPad(p.image_bottom_pad),
    mImgOverlayLabelSpace(p.imgoverlay_label_space),
    mIsToggle(p.is_toggle),
    mScaleImage(p.scale_image),
    mDropShadowedText(p.label_shadow),
    mAutoResize(p.auto_resize),
    mUseEllipses( p.use_ellipses ),
    mUseFontColor( p.use_font_color),
    mHAlign(p.font_halign),
    mLeftHPad(p.pad_left),
    mRightHPad(p.pad_right),
    mBottomVPad(p.pad_bottom),
    mHoverGlowStrength(p.hover_glow_amount),
    mCommitOnReturn(p.commit_on_return),
    mCommitOnCaptureLost(p.commit_on_capture_lost),
    mFadeWhenDisabled(false),
    mForcePressedState(false),
    mDisplayPressedState(p.display_pressed_state),
    mLastDrawCharsCount(0),
    mMouseDownSignal(NULL),
    mMouseUpSignal(NULL),
    mHeldDownSignal(NULL),
    mUseDrawContextAlpha(p.use_draw_context_alpha),
    mHandleRightMouse(p.handle_right_mouse),
    mFlashingTimer(NULL)
{
    if (p.button_flash_enable)
    {
        // If optional parameter "p.button_flash_count" is not provided, LLFlashTimer will be
        // used instead it a "default" value from gSavedSettings.getS32("FlashCount")).
        // Likewise, missing "p.button_flash_rate" is replaced by gSavedSettings.getF32("FlashPeriod").
        // Note: flashing should be allowed in settings.xml (boolean key "EnableButtonFlashing").
        S32 flash_count = p.button_flash_count.isProvided()? p.button_flash_count : 0;
        F32 flash_rate = p.button_flash_rate.isProvided()? p.button_flash_rate : 0.0f;
        mFlashingTimer = new LLFlashTimer ((LLFlashTimer::callback_t)NULL, flash_count, flash_rate);
    }
    else
    {
        mButtonFlashCount = p.button_flash_count;
        mButtonFlashRate = p.button_flash_rate;
    }

    static LLUICachedControl<S32> llbutton_orig_h_pad ("UIButtonOrigHPad", 0);
    static Params default_params(LLUICtrlFactory::getDefaultParams<LLButton>());

    if (!p.label_selected.isProvided())
    {
        mSelectedLabel = mUnselectedLabel;
    }

    // Hack to make sure there is space for at least one character
    if (getRect().mRight >= 0 && getRect().getWidth() > 0 &&
        getRect().getWidth() - (mRightHPad + mLeftHPad) < mGLFont->getWidth(std::string(" ")))
    {
        // Use old defaults
        mLeftHPad = llbutton_orig_h_pad;
        mRightHPad = llbutton_orig_h_pad;
    }

    mMouseDownTimer.stop();

    // if custom unselected button image provided...
    if (p.image_unselected != default_params.image_unselected)
    {
        //...fade it out for disabled image by default...
        if (p.image_disabled() == default_params.image_disabled() )
        {
            mImageDisabled = p.image_unselected;
            mFadeWhenDisabled = true;
        }

        if (p.image_pressed_selected == default_params.image_pressed_selected)
        {
            mImagePressedSelected = mImageUnselected;
        }
    }

    // if custom selected button image provided...
    if (p.image_selected != default_params.image_selected)
    {
        //...fade it out for disabled image by default...
        if (p.image_disabled_selected() == default_params.image_disabled_selected())
        {
            mImageDisabledSelected = p.image_selected;
            mFadeWhenDisabled = true;
        }

        if (p.image_pressed == default_params.image_pressed)
        {
            mImagePressed = mImageSelected;
        }
    }

    if (!p.image_pressed.isProvided())
    {
        mImagePressed = mImageSelected;
    }

    if (!p.image_pressed_selected.isProvided())
    {
        mImagePressedSelected = mImageUnselected;
    }

    if (mImageUnselected.isNull())
    {
        LL_WARNS() << "Button: " << getName() << " with no image!" << LL_ENDL;
    }

    if (p.click_callback.isProvided())
    {
        setCommitCallback(initCommitCallback(p.click_callback)); // alias -> commit_callback
    }
    if (p.mouse_down_callback.isProvided())
    {
        setMouseDownCallback(initCommitCallback(p.mouse_down_callback));
    }
    if (p.mouse_up_callback.isProvided())
    {
        setMouseUpCallback(initCommitCallback(p.mouse_up_callback));
    }
    if (p.mouse_held_callback.isProvided())
    {
        setHeldDownCallback(initCommitCallback(p.mouse_held_callback));
    }

    if (p.badge.isProvided())
    {
        LLBadgeOwner::initBadgeParams(p.badge());
    }
}

LLButton::~LLButton()
{
    delete mMouseDownSignal;
    delete mMouseUpSignal;
    delete mHeldDownSignal;

    if (mFlashingTimer)
    {
        mFlashingTimer->unset();
    }
}

// HACK: Committing a button is the same as instantly clicking it.
// virtual
void LLButton::onCommit()
{
    // WARNING: Sometimes clicking a button destroys the floater or
    // panel containing it.  Therefore we need to call  LLUICtrl::onCommit()
    // LAST, otherwise this becomes deleted memory.

    if (mMouseDownSignal) (*mMouseDownSignal)(this, LLSD());

    if (mMouseUpSignal) (*mMouseUpSignal)(this, LLSD());

    if (getSoundFlags() & MOUSE_DOWN)
    {
        make_ui_sound("UISndClick");
    }

    if (getSoundFlags() & MOUSE_UP)
    {
        make_ui_sound("UISndClickRelease");
    }

    if (mIsToggle)
    {
        toggleState();
    }

    // do this last, as it can result in destroying this button
    LLUICtrl::onCommit();
}

void LLButton::setUnselectedLabelColor(const LLUIColor& c)
{
    mUnselectedLabelColor = c;
    mFontBuffer.reset();
}

void LLButton::setSelectedLabelColor(const LLUIColor& c)
{
    mSelectedLabelColor = c;
    mFontBuffer.reset();
}

void LLButton::setUseEllipses(bool use_ellipses)
{
    mUseEllipses = use_ellipses;
    mFontBuffer.reset();
}

void LLButton::setUseFontColor(bool use_font_color)
{
    mUseFontColor = use_font_color;
    mFontBuffer.reset();
}

boost::signals2::connection LLButton::setClickedCallback(const CommitCallbackParam& cb)
{
    return setClickedCallback(initCommitCallback(cb));
}
boost::signals2::connection LLButton::setMouseDownCallback(const CommitCallbackParam& cb)
{
    return setMouseDownCallback(initCommitCallback(cb));
}
boost::signals2::connection LLButton::setMouseUpCallback(const CommitCallbackParam& cb)
{
    return setMouseUpCallback(initCommitCallback(cb));
}
boost::signals2::connection LLButton::setHeldDownCallback(const CommitCallbackParam& cb)
{
    return setHeldDownCallback(initCommitCallback(cb));
}


boost::signals2::connection LLButton::setClickedCallback( const commit_signal_t::slot_type& cb )
{
    if (!mCommitSignal) mCommitSignal = new commit_signal_t();
    return mCommitSignal->connect(cb);
}
boost::signals2::connection LLButton::setMouseDownCallback( const commit_signal_t::slot_type& cb )
{
    if (!mMouseDownSignal) mMouseDownSignal = new commit_signal_t();
    return mMouseDownSignal->connect(cb);
}
boost::signals2::connection LLButton::setMouseUpCallback( const commit_signal_t::slot_type& cb )
{
    if (!mMouseUpSignal) mMouseUpSignal = new commit_signal_t();
    return mMouseUpSignal->connect(cb);
}
boost::signals2::connection LLButton::setHeldDownCallback( const commit_signal_t::slot_type& cb )
{
    if (!mHeldDownSignal) mHeldDownSignal = new commit_signal_t();
    return mHeldDownSignal->connect(cb);
}


// *TODO: Deprecate (for backwards compatibility only)
boost::signals2::connection LLButton::setClickedCallback( button_callback_t cb, void* data )
{
    return setClickedCallback(boost::bind(cb, data));
}
boost::signals2::connection LLButton::setMouseDownCallback( button_callback_t cb, void* data )
{
    return setMouseDownCallback(boost::bind(cb, data));
}
boost::signals2::connection LLButton::setMouseUpCallback( button_callback_t cb, void* data )
{
    return setMouseUpCallback(boost::bind(cb, data));
}
boost::signals2::connection LLButton::setHeldDownCallback( button_callback_t cb, void* data )
{
    return setHeldDownCallback(boost::bind(cb, data));
}

bool LLButton::postBuild()
{
    autoResize();

    addBadgeToParentHolder();

    return LLUICtrl::postBuild();
}

void LLButton::onVisibilityChange(bool new_visibility)
{
    mFontBuffer.reset();
    return LLUICtrl::onVisibilityChange(new_visibility);
}

void LLButton::dirtyRect()
{
    LLUICtrl::dirtyRect();
    mFontBuffer.reset();
}

bool LLButton::handleUnicodeCharHere(llwchar uni_char)
{
    bool handled = false;
    if(' ' == uni_char
        && !gKeyboard->getKeyRepeated(' '))
    {
        if (mIsToggle)
        {
            toggleState();
        }

        LLUICtrl::onCommit();

        handled = true;
    }
    return handled;
}

bool LLButton::handleKeyHere(KEY key, MASK mask )
{
    bool handled = false;
    if( mCommitOnReturn && KEY_RETURN == key && mask == MASK_NONE && !gKeyboard->getKeyRepeated(key))
    {
        if (mIsToggle)
        {
            toggleState();
        }

        handled = true;

        LLUICtrl::onCommit();
    }
    return handled;
}


bool LLButton::handleMouseDown(S32 x, S32 y, MASK mask)
{
    if (!childrenHandleMouseDown(x, y, mask))
    {
        // Route future Mouse messages here preemptively.  (Release on mouse up.)
        gFocusMgr.setMouseCapture( this );

        if (hasTabStop() && !getIsChrome())
        {
            setFocus(true);
        }

        if (!mFunctionName.empty())
        {
            LL_DEBUGS("UIUsage") << "calling mouse down function " << mFunctionName << LL_ENDL;
            LLUIUsage::instance().logCommand(mFunctionName);
            LLUIUsage::instance().logControl(getPathname());
        }

        /*
         * ATTENTION! This call fires another mouse down callback.
         * If you wish to remove this call emit that signal directly
         * by calling LLUICtrl::mMouseDownSignal(x, y, mask);
         */
        LLUICtrl::handleMouseDown(x, y, mask);

        LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname());

        if(mMouseDownSignal) (*mMouseDownSignal)(this, LLSD());

        mMouseDownTimer.start();
        mMouseDownFrame = (S32) LLFrameTimer::getFrameCount();
        mMouseHeldDownCount = 0;


        if (getSoundFlags() & MOUSE_DOWN)
        {
            make_ui_sound("UISndClick");
        }
    }
    return true;
}


bool LLButton::handleMouseUp(S32 x, S32 y, MASK mask)
{
    // We only handle the click if the click both started and ended within us
    if( hasMouseCapture() )
    {
        // reset timers before focus change, to not cause
        // additional commits if mCommitOnCaptureLost.
        resetMouseDownTimer();

        // Always release the mouse
        gFocusMgr.setMouseCapture( NULL );

        /*
         * ATTENTION! This call fires another mouse up callback.
         * If you wish to remove this call emit that signal directly
         * by calling LLUICtrl::mMouseUpSignal(x, y, mask);
         */
        LLUICtrl::handleMouseUp(x, y, mask);
        LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname());

        // Regardless of where mouseup occurs, handle callback
        if(mMouseUpSignal) (*mMouseUpSignal)(this, LLSD());

        // DO THIS AT THE VERY END to allow the button to be destroyed as a result of being clicked.
        // If mouseup in the widget, it's been clicked
        if (pointInView(x, y))
        {
            if (getSoundFlags() & MOUSE_UP)
            {
                make_ui_sound("UISndClickRelease");
            }

            if (mIsToggle)
            {
                toggleState();
            }

            LLUICtrl::onCommit();
        }
    }
    else
    {
        childrenHandleMouseUp(x, y, mask);
    }

    return true;
}

bool    LLButton::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
    if (mHandleRightMouse && !childrenHandleRightMouseDown(x, y, mask))
    {
        // Route future Mouse messages here preemptively.  (Release on mouse up.)
        gFocusMgr.setMouseCapture( this );

        if (hasTabStop() && !getIsChrome())
        {
            setFocus(true);
        }

//      if (pointInView(x, y))
//      {
//      }
        // send the mouse down signal
        LLUICtrl::handleRightMouseDown(x,y,mask);
        // *TODO: Return result of LLUICtrl call above?  Should defer to base class
        // but this might change the mouse handling of existing buttons in a bad way
        // if they are not mouse opaque.
    }

    return true;
}

bool    LLButton::handleRightMouseUp(S32 x, S32 y, MASK mask)
{
    if (mHandleRightMouse)
    {
        // We only handle the click if the click both started and ended within us
        if( hasMouseCapture() )
        {
            // Always release the mouse
            gFocusMgr.setMouseCapture( NULL );

    //      if (pointInView(x, y))
    //      {
    //          mRightMouseUpSignal(this, x,y,mask);
    //      }
        }
        else
        {
            childrenHandleRightMouseUp(x, y, mask);
        }

        // send the mouse up signal
        LLUICtrl::handleRightMouseUp(x,y,mask);
        // *TODO: Return result of LLUICtrl call above?  Should defer to base class
        // but this might change the mouse handling of existing buttons in a bad way.
        // if they are not mouse opaque.
    }
    return true;
}

void LLButton::onMouseLeave(S32 x, S32 y, MASK mask)
{
    LLUICtrl::onMouseLeave(x, y, mask);

    setHighlight(false);
}

void LLButton::setHighlight(bool b)
{
    if (mNeedsHighlight != b)
    {
        mNeedsHighlight = b;
        mFontBuffer.reset();
    }
}

bool LLButton::handleHover(S32 x, S32 y, MASK mask)
{
    if (isInEnabledChain()
        && (!gFocusMgr.getMouseCapture() || gFocusMgr.getMouseCapture() == this))
    {
        setHighlight(true);
    }

    if (!childrenHandleHover(x, y, mask))
    {
        if (mMouseDownTimer.getStarted())
        {
            F32 elapsed = getHeldDownTime();
            if( mHeldDownDelay <= elapsed && mHeldDownFrameDelay <= (S32)LLFrameTimer::getFrameCount() - mMouseDownFrame)
            {
                LLSD param;
                param["count"] = mMouseHeldDownCount++;
                if (mHeldDownSignal) (*mHeldDownSignal)(this, param);
            }
        }

        // We only handle the click if the click both started and ended within us
        getWindow()->setCursor(UI_CURSOR_ARROW);
        LL_DEBUGS("UserInput") << "hover handled by " << getName() << LL_ENDL;
    }
    return true;
}

void LLButton::getOverlayImageSize(S32& overlay_width, S32& overlay_height)
{
    overlay_width = mImageOverlay->getWidth();
    overlay_height = mImageOverlay->getHeight();

    F32 scale_factor = llmin((F32)getRect().getWidth() / (F32)overlay_width, (F32)getRect().getHeight() / (F32)overlay_height, 1.f);
    overlay_width = ll_round((F32)overlay_width * scale_factor);
    overlay_height = ll_round((F32)overlay_height * scale_factor);
}


// virtual
void LLButton::draw()
{
    static LLCachedControl<bool> sEnableButtonFlashing(*LLUI::getInstance()->mSettingGroups["config"], "EnableButtonFlashing", true);
    F32 alpha = mUseDrawContextAlpha ? getDrawContext().mAlpha : getCurrentTransparency();

    bool pressed_by_keyboard = false;
    if (hasFocus())
    {
        pressed_by_keyboard = gKeyboard->getKeyDown(' ') || (mCommitOnReturn && gKeyboard->getKeyDown(KEY_RETURN));
    }

    bool mouse_pressed_and_over = false;
    if (hasMouseCapture())
    {
        S32 local_mouse_x ;
        S32 local_mouse_y;
        LLUI::getInstance()->getMousePositionLocal(this, &local_mouse_x, &local_mouse_y);
        mouse_pressed_and_over = pointInView(local_mouse_x, local_mouse_y);
    }

    bool enabled = isInEnabledChain();

    bool pressed = pressed_by_keyboard
                    || mouse_pressed_and_over
                    || mForcePressedState;
    bool selected = getToggleState();

    bool use_glow_effect = false;
    LLColor4 highlighting_color = LLColor4::white;
    LLColor4 glow_color = LLColor4::white;
    LLRender::eBlendType glow_type = LLRender::BT_ADD_WITH_ALPHA;
    LLUIImage* imagep = NULL;
    LLUIImage* image_glow = NULL;

    //  Cancel sticking of color, if the button is pressed,
    //  or when a flashing of the previously selected button is ended
    if (mFlashingTimer
        && ((selected && !mFlashingTimer->isFlashingInProgress() && !mForceFlashing) || pressed))
    {
        mFlashing = false;
    }

    bool flash = mFlashing && sEnableButtonFlashing;

    if (pressed && mDisplayPressedState)
    {
        imagep = selected ? mImagePressedSelected : mImagePressed;
    }
    else if ( mNeedsHighlight )
    {
        if (selected)
        {
            if (mImageHoverSelected)
            {
                imagep = mImageHoverSelected;
            }
            else
            {
                imagep = mImageSelected;
                use_glow_effect = true;
            }
        }
        else
        {
            if (mImageHoverUnselected)
            {
                imagep = mImageHoverUnselected;
            }
            else
            {
                imagep = mImageUnselected;
                use_glow_effect = true;
            }
        }
    }
    else
    {
        imagep = selected ? mImageSelected : mImageUnselected;
    }

    // Override if more data is available
    // HACK: Use gray checked state to mean either:
    //   enabled and tentative
    // or
    //   disabled but checked
    if (!mImageDisabledSelected.isNull()
        &&
            ( (enabled && getTentative())
            || (!enabled && selected ) ) )
    {
        imagep = mImageDisabledSelected;
    }
    else if (!mImageDisabled.isNull()
        && !enabled
        && !selected)
    {
        imagep = mImageDisabled;
    }

    image_glow = imagep;

    if (mFlashing)
    {
        if (flash && mImageFlash)
        {
            // if button should flash and we have icon for flashing, use it as image for button
            image_glow = mImageFlash;
        }

        // provide fade-in and fade-out via flash_color
        if (mFlashingTimer)
        {
            LLColor4 flash_color = mFlashBgColor.get();
            use_glow_effect = true;
            glow_type = LLRender::BT_ALPHA; // blend the glow

            if (mFlashingTimer->isCurrentlyHighlighted() || !mFlashingTimer->isFlashingInProgress())
            {
                glow_color = flash_color;
            }
            else if (mNeedsHighlight)
            {
                glow_color = highlighting_color;
            }
            else
            {
                // will fade from highlight color
                glow_color = flash_color;
            }
        }
    }

    if (mNeedsHighlight && !imagep)
    {
        use_glow_effect = true;
    }

    // Figure out appropriate color for the text
    LLColor4 label_color;

    // label changes when button state changes, not when pressed
    if ( enabled )
    {
        if ( getToggleState() )
        {
            label_color = mSelectedLabelColor.get();
        }
        else
        {
            label_color = mUnselectedLabelColor.get();
        }
    }
    else
    {
        if ( getToggleState() )
        {
            label_color = mDisabledSelectedLabelColor.get();
        }
        else
        {
            label_color = mDisabledLabelColor.get();
        }
    }

    // Highlight if needed
    if( ll::ui::SearchableControl::getHighlighted() )
        label_color = ll::ui::SearchableControl::getHighlightColor();

    // overlay with keyboard focus border
    if (hasFocus())
    {
        F32 lerp_amt = gFocusMgr.getFocusFlashAmt();
        drawBorder(imagep, gFocusMgr.getFocusColor() % alpha, ll_round(lerp(1.f, 3.f, lerp_amt)));
    }

    if (use_glow_effect)
    {
        mCurGlowStrength = lerp(mCurGlowStrength,
                    mFlashing ? (mFlashingTimer->isCurrentlyHighlighted() || !mFlashingTimer->isFlashingInProgress() || mNeedsHighlight? 1.f : 0.f) : mHoverGlowStrength,
                    LLSmoothInterpolation::getInterpolant(0.05f));
    }
    else
    {
        mCurGlowStrength = lerp(mCurGlowStrength, 0.f, LLSmoothInterpolation::getInterpolant(0.05f));
    }

    // Draw button image, if available.
    // Otherwise draw basic rectangular button.
    if (imagep != NULL)
    {
        // apply automatic 50% alpha fade to disabled image
        LLColor4 disabled_color = mFadeWhenDisabled ? mDisabledImageColor.get() % 0.5f : mDisabledImageColor.get();
        if ( mScaleImage)
        {
            imagep->draw(getLocalRect(), (enabled ? mImageColor.get() : disabled_color) % alpha  );
            if (mCurGlowStrength > 0.01f)
            {
                gGL.setSceneBlendType(glow_type);
                image_glow->drawSolid(0, 0, getRect().getWidth(), getRect().getHeight(), glow_color % (mCurGlowStrength * alpha));
                gGL.setSceneBlendType(LLRender::BT_ALPHA);
            }
        }
        else
        {
            S32 y = getLocalRect().getHeight() - imagep->getHeight();
            imagep->draw(0, y, (enabled ? mImageColor.get() : disabled_color) % alpha);
            if (mCurGlowStrength > 0.01f)
            {
                gGL.setSceneBlendType(glow_type);
                image_glow->drawSolid(0, y, glow_color % (mCurGlowStrength * alpha));
                gGL.setSceneBlendType(LLRender::BT_ALPHA);
            }
        }
    }
    else
    {
        // no image
        LL_DEBUGS() << "No image for button " << getName() << LL_ENDL;
        // draw it in pink so we can find it
        gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0, LLColor4::pink1 % alpha, false);
    }

    // let overlay image and text play well together
    S32 text_left = mLeftHPad;
    S32 text_right = getRect().getWidth() - mRightHPad;
    S32 text_width = getRect().getWidth() - mLeftHPad - mRightHPad;

    // draw overlay image
    if (mImageOverlay.notNull())
    {
        // get max width and height (discard level 0)
        S32 overlay_width;
        S32 overlay_height;

        getOverlayImageSize(overlay_width, overlay_height);

        S32 center_x = getLocalRect().getCenterX();
        S32 center_y = getLocalRect().getCenterY();

        //FUGLY HACK FOR "DEPRESSED" BUTTONS
        if (pressed && mDisplayPressedState)
        {
            center_y--;
            center_x++;
        }

        center_y += (mImageOverlayBottomPad - mImageOverlayTopPad);
        // fade out overlay images on disabled buttons
        LLColor4 overlay_color = mImageOverlayColor.get();
        if (!enabled)
        {
            overlay_color = mImageOverlayDisabledColor.get();
        }
        else if (getToggleState())
        {
            overlay_color = mImageOverlaySelectedColor.get();
        }
        overlay_color.mV[VALPHA] *= alpha;

        switch(mImageOverlayAlignment)
        {
        case LLFontGL::LEFT:
            text_left += overlay_width + mImgOverlayLabelSpace;
            text_width -= overlay_width + mImgOverlayLabelSpace;
            mImageOverlay->draw(
                mLeftHPad,
                center_y - (overlay_height / 2),
                overlay_width,
                overlay_height,
                overlay_color);
            break;
        case LLFontGL::HCENTER:
            mImageOverlay->draw(
                center_x - (overlay_width / 2),
                center_y - (overlay_height / 2),
                overlay_width,
                overlay_height,
                overlay_color);
            break;
        case LLFontGL::RIGHT:
            text_right -= overlay_width + mImgOverlayLabelSpace;
            text_width -= overlay_width + mImgOverlayLabelSpace;
            mImageOverlay->draw(
                getRect().getWidth() - mRightHPad - overlay_width,
                center_y - (overlay_height / 2),
                overlay_width,
                overlay_height,
                overlay_color);
            break;
        default:
            // draw nothing
            break;
        }
    }

    // Draw label
    if( !getCurrentLabel().empty() )    // Unselected label assignments
    {
        LLWString label = getCurrentLabel();
        LLWStringUtil::trim(label);

        S32 x;
        switch( mHAlign )
        {
        case LLFontGL::RIGHT:
            x = text_right;
            break;
        case LLFontGL::HCENTER:
            x = text_left + (text_width / 2);
            break;
        case LLFontGL::LEFT:
        default:
            x = text_left;
            break;
        }

        if (pressed && mDisplayPressedState)
        {
            x++;
        }

        // *NOTE: mantipov: before mUseEllipses is implemented in EXT-279 U32_MAX has been passed as
        // max_chars.
        // LLFontGL::render expects S32 max_chars variable but process in a separate way -1 value.
        // Due to U32_MAX is equal to S32 -1 value I have rest this value for non-ellipses mode.
        // Not sure if it is really needed. Probably S32_MAX should be always passed as max_chars.
        mLastDrawCharsCount = mFontBuffer.render(mGLFont, label, 0,
            (F32)x,
            (F32)(getRect().getHeight() / 2 + mBottomVPad),
            label_color % alpha,
            mHAlign, LLFontGL::VCENTER,
            LLFontGL::NORMAL,
            mDropShadowedText ? LLFontGL::DROP_SHADOW_SOFT : LLFontGL::NO_SHADOW,
            S32_MAX, text_width,
            NULL, mUseEllipses, mUseFontColor);
    }

    LLUICtrl::draw();
}

void LLButton::drawBorder(LLUIImage* imagep, const LLColor4& color, S32 size)
{
    if (imagep == NULL) return;
    if (mScaleImage)
    {
        imagep->drawBorder(getLocalRect(), color, size);
    }
    else
    {
        S32 y = getLocalRect().getHeight() - imagep->getHeight();
        imagep->drawBorder(0, y, color, size);
    }
}

bool LLButton::getToggleState() const
{
    return getValue().asBoolean();
}

void LLButton::setToggleState(bool b)
{
    if( b != getToggleState() )
    {
        setControlValue(b); // will fire LLControlVariable callbacks (if any)
        setValue(b);        // may or may not be redundant
        setFlashing(false); // stop flash state whenever the selected/unselected state if reset
        // Unselected label assignments
        autoResize();
        mFontBuffer.reset();
    }
}

void LLButton::setFlashing(bool b, bool force_flashing/* = false */)
{
    mForceFlashing = force_flashing;
    if (mFlashingTimer)
    {
        mFlashing = b;
        (b ? mFlashingTimer->startFlashing() : mFlashingTimer->stopFlashing());
    }
    else if (b != mFlashing)
    {
        mFlashing = b;
        mFrameTimer.reset();
    }
}

bool LLButton::toggleState()
{
    bool flipped = ! getToggleState();
    setToggleState(flipped);

    return flipped;
}

void LLButton::setLabel( const std::string& label )
{
    mUnselectedLabel = mSelectedLabel = label;
    mFontBuffer.reset();
}

void LLButton::setLabel( const LLUIString& label )
{
    mUnselectedLabel = mSelectedLabel = label;
    mFontBuffer.reset();
}

void LLButton::setLabel( const LLStringExplicit& label )
{
    setLabelUnselected(label);
    setLabelSelected(label);
}

//virtual
bool LLButton::setLabelArg( const std::string& key, const LLStringExplicit& text )
{
    mUnselectedLabel.setArg(key, text);
    mSelectedLabel.setArg(key, text);
    mFontBuffer.reset();
    return true;
}

void LLButton::setLabelUnselected( const LLStringExplicit& label )
{
    mUnselectedLabel = label;
    mFontBuffer.reset();
}

void LLButton::setLabelSelected( const LLStringExplicit& label )
{
    mSelectedLabel = label;
    mFontBuffer.reset();
}

void LLButton::setDisabledLabelColor(const LLUIColor& c)
{
    mDisabledLabelColor = c;
    mFontBuffer.reset();
}

void LLButton::setFont(const LLFontGL* font)
{
    mGLFont = (font ? font : LLFontGL::getFontSansSerif());
    mFontBuffer.reset();
}

bool LLButton::labelIsTruncated() const
{
    return getCurrentLabel().getString().size() > mLastDrawCharsCount;
}

const LLUIString& LLButton::getCurrentLabel() const
{
    return getToggleState() ? mSelectedLabel : mUnselectedLabel;
}

void LLButton::setDropShadowedText(bool b)
{
    mDropShadowedText = b;
    mFontBuffer.reset();
}

void LLButton::setImageUnselected(LLPointer<LLUIImage> image)
{
    mImageUnselected = image;
    if (mImageUnselected.isNull())
    {
        LL_WARNS() << "Setting default button image for: " << getName() << " to NULL" << LL_ENDL;
    }
}

void LLButton::autoResize()
{
    resize(getCurrentLabel());
}

void LLButton::resize(const LLUIString& label)
{
    // get label length
    S32 label_width = mGLFont->getWidth(label.getWString().c_str());
    // get current btn length
    S32 btn_width =getRect().getWidth();
    // check if it need resize
    if (mAutoResize)
    {
        S32 min_width = label_width + mLeftHPad + mRightHPad;
        if (mImageOverlay)
        {
            S32 overlay_width = mImageOverlay->getWidth();
            F32 scale_factor = (getRect().getHeight() - (mImageOverlayBottomPad + mImageOverlayTopPad)) / (F32)mImageOverlay->getHeight();
            overlay_width = ll_round((F32)overlay_width * scale_factor);

            switch(mImageOverlayAlignment)
            {
            case LLFontGL::LEFT:
            case LLFontGL::RIGHT:
                min_width += overlay_width + mImgOverlayLabelSpace;
                break;
            case LLFontGL::HCENTER:
                min_width = llmax(min_width, overlay_width + mLeftHPad + mRightHPad);
                break;
            default:
                // draw nothing
                break;
            }
        }
        if (btn_width < min_width)
        {
            reshape(min_width, getRect().getHeight());
        }
    }
}
void LLButton::setImages( const std::string &image_name, const std::string &selected_name )
{
    setImageUnselected(LLUI::getUIImage(image_name));
    setImageSelected(LLUI::getUIImage(selected_name));
}

void LLButton::setImageSelected(LLPointer<LLUIImage> image)
{
    mImageSelected = image;
}

void LLButton::setImageColor(const LLUIColor& c)
{
    mImageColor = c;
}

void LLButton::setColor(const LLUIColor& color)
{
    setImageColor(color);
}

void LLButton::setImageDisabled(LLPointer<LLUIImage> image)
{
    mImageDisabled = image;
    mDisabledImageColor = mImageColor;
    mFadeWhenDisabled = true;
}

void LLButton::setImageDisabledSelected(LLPointer<LLUIImage> image)
{
    mImageDisabledSelected = image;
    mDisabledImageColor = mImageColor;
    mFadeWhenDisabled = true;
    mFontBuffer.reset();
}

void LLButton::setImagePressed(LLPointer<LLUIImage> image)
{
    mImagePressed = image;
}

void LLButton::setImageHoverSelected(LLPointer<LLUIImage> image)
{
    mImageHoverSelected = image;
}

void LLButton::setImageHoverUnselected(LLPointer<LLUIImage> image)
{
    mImageHoverUnselected = image;
}

void LLButton::setImageFlash(LLPointer<LLUIImage> image)
{
    mImageFlash = image;
}

void LLButton::setImageOverlay(const std::string& image_name, LLFontGL::HAlign alignment, const LLColor4& color)
{
    if (image_name.empty())
    {
        mImageOverlay = NULL;
    }
    else
    {
        mImageOverlay = LLUI::getUIImage(image_name);
        mImageOverlayAlignment = alignment;
        mImageOverlayColor = color;
    }
}

void LLButton::setImageOverlay(const LLUUID& image_id, LLFontGL::HAlign alignment, const LLColor4& color)
{
    if (image_id.isNull())
    {
        mImageOverlay = NULL;
    }
    else
    {
        mImageOverlay = LLUI::getUIImageByID(image_id);
        mImageOverlayAlignment = alignment;
        mImageOverlayColor = color;
    }
}

void LLButton::onMouseCaptureLost()
{
    if (mCommitOnCaptureLost
        && mMouseDownTimer.getStarted())
    {
        if (mMouseUpSignal) (*mMouseUpSignal)(this, LLSD());

        if (mIsToggle)
        {
            toggleState();
        }

        LLUICtrl::onCommit();
    }
    resetMouseDownTimer();
}

//-------------------------------------------------------------------------
// Utilities
//-------------------------------------------------------------------------
S32 round_up(S32 grid, S32 value)
{
    S32 mod = value % grid;

    if (mod > 0)
    {
        // not even multiple
        return value + (grid - mod);
    }
    else
    {
        return value;
    }
}

void LLButton::addImageAttributeToXML(LLXMLNodePtr node,
                                      const std::string& image_name,
                                      const LLUUID& image_id,
                                      const std::string& xml_tag_name) const
{
    if( !image_name.empty() )
    {
        node->createChild(xml_tag_name.c_str(), true)->setStringValue(image_name);
    }
    else if( image_id != LLUUID::null )
    {
        node->createChild((xml_tag_name + "_id").c_str(), true)->setUUIDValue(image_id);
    }
}


// static
void LLButton::toggleFloaterAndSetToggleState(LLUICtrl* ctrl, const LLSD& sdname)
{
    bool floater_vis = LLFloaterReg::toggleInstance(sdname.asString());
    LLButton* button = dynamic_cast<LLButton*>(ctrl);
    if (button)
        button->setToggleState(floater_vis);
}

// static
// Gets called once
void LLButton::setFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname)
{
    LLButton* button = dynamic_cast<LLButton*>(ctrl);
    if (!button)
        return;
    // Get the visibility control name for the floater
    std::string vis_control_name = LLFloaterReg::declareVisibilityControl(sdname.asString());
    // Set the button control value (toggle state) to the floater visibility control (Sets the value as well)
    button->setControlVariable(LLFloater::getControlGroup()->getControl(vis_control_name));
    // Set the clicked callback to toggle the floater
    button->setClickedCallback([=](LLUICtrl* ctrl, const LLSD& param) -> void { LLFloaterReg::toggleInstance(sdname.asString(), LLSD()); });
}

// static
void LLButton::setDockableFloaterToggle(LLUICtrl* ctrl, const LLSD& sdname)
{
    LLButton* button = dynamic_cast<LLButton*>(ctrl);
    if (!button)
        return;
    // Get the visibility control name for the floater
    std::string vis_control_name = LLFloaterReg::declareVisibilityControl(sdname.asString());
    // Set the button control value (toggle state) to the floater visibility control (Sets the value as well)
    button->setControlVariable(LLFloater::getControlGroup()->getControl(vis_control_name));
    // Set the clicked callback to toggle the floater
    button->setClickedCallback(boost::bind(&LLDockableFloater::toggleInstance, sdname));
}

// static
void LLButton::showHelp(LLUICtrl* ctrl, const LLSD& sdname)
{
    // search back through the button's parents for a panel
    // with a help_topic string defined
    std::string help_topic;
    if (LLUI::getInstance()->mHelpImpl &&
        ctrl->findHelpTopic(help_topic))
    {
        LLUI::getInstance()->mHelpImpl->showTopic(help_topic);
        return; // success
    }

    // display an error if we can't find a help_topic string.
    // fix this by adding a help_topic attribute to the xui file
    LLNotificationsUtil::add("UnableToFindHelpTopic");
}

void LLButton::resetMouseDownTimer()
{
    mMouseDownTimer.stop();
    mMouseDownTimer.reset();
}

bool LLButton::handleDoubleClick(S32 x, S32 y, MASK mask)
{
    // just treat a double click as a second click
    return handleMouseDown(x, y, mask);
}