summaryrefslogtreecommitdiff
path: root/indra/llrender/llvertexbuffer.h
blob: 0c4b2415373fa35af62ea05d201a29872eeec643 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
/** 
 * @file llvertexbuffer.h
 * @brief LLVertexBuffer wrapper for OpengGL vertex buffer objects
 *
 * $LicenseInfo:firstyear=2003&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLVERTEXBUFFER_H
#define LL_LLVERTEXBUFFER_H

#include "llgl.h"
#include "v2math.h"
#include "v3math.h"
#include "v4math.h"
#include "v4coloru.h"
#include "llstrider.h"
#include "llrender.h"
#include <set>
#include <vector>
#include <list>

//============================================================================
// NOTES
// Threading:
//  All constructors should take an 'create' paramater which should only be
//  'true' when called from the main thread. Otherwise createGLBuffer() will
//  be called as soon as getVertexPointer(), etc is called (which MUST ONLY be
//  called from the main (i.e OpenGL) thread)


//============================================================================
// gl name pools for dynamic and streaming buffers

class LLVBOPool : public LLGLNamePool
{
protected:
	virtual GLuint allocateName()
	{
		GLuint name;
		stop_glerror();
		glGenBuffersARB(1, &name);
		stop_glerror();
		return name;
	}

	virtual void releaseName(GLuint name)
	{
		stop_glerror();
		glDeleteBuffersARB(1, &name);
		stop_glerror();
	}
};


//============================================================================
// base class 

class LLVertexBuffer : public LLRefCount
{
public:
	LLVertexBuffer(const LLVertexBuffer& rhs)
	{
		*this = rhs;
	}

	const LLVertexBuffer& operator=(const LLVertexBuffer& rhs)
	{
		llerrs << "Illegal operation!" << llendl;
		return *this;
	}

	static LLVBOPool sStreamVBOPool;
	static LLVBOPool sDynamicVBOPool;
	static LLVBOPool sStreamIBOPool;
	static LLVBOPool sDynamicIBOPool;

	static S32	sWeight4Loc;

	static BOOL	sUseStreamDraw;
	static BOOL	sPreferStreamDraw;

	static void initClass(bool use_vbo, bool no_vbo_mapping);
	static void cleanupClass();
	static void setupClientArrays(U32 data_mask);
	static void drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm);

 	static void clientCopy(F64 max_time = 0.005); //copy data from client to GL
	static void unbind(); //unbind any bound vertex buffer

	//get the size of a vertex with the given typemask
	static S32 calcVertexSize(const U32& typemask);

	//get the size of a buffer with the given typemask and vertex count
	//fill offsets with the offset of each vertex component array into the buffer
	// indexed by the following enum
	static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices);		

	
	enum {
		TYPE_VERTEX,
		TYPE_NORMAL,
		TYPE_TEXCOORD0,
		TYPE_TEXCOORD1,
		TYPE_TEXCOORD2,
		TYPE_TEXCOORD3,
		TYPE_COLOR,
		// These use VertexAttribPointer and should possibly be made generic
		TYPE_BINORMAL,
		TYPE_WEIGHT,
		TYPE_WEIGHT4,
		TYPE_CLOTHWEIGHT,
		TYPE_MAX,
		TYPE_INDEX,
		
		//no actual additional data, but indicates position.w is texture index
		TYPE_TEXTURE_INDEX,
	};
	enum {
		MAP_VERTEX = (1<<TYPE_VERTEX),
		MAP_NORMAL = (1<<TYPE_NORMAL),
		MAP_TEXCOORD0 = (1<<TYPE_TEXCOORD0),
		MAP_TEXCOORD1 = (1<<TYPE_TEXCOORD1),
		MAP_TEXCOORD2 = (1<<TYPE_TEXCOORD2),
		MAP_TEXCOORD3 = (1<<TYPE_TEXCOORD3),
		MAP_COLOR = (1<<TYPE_COLOR),
		// These use VertexAttribPointer and should possibly be made generic
		MAP_BINORMAL = (1<<TYPE_BINORMAL),
		MAP_WEIGHT = (1<<TYPE_WEIGHT),
		MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
		MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
		MAP_TEXTURE_INDEX = (1<<TYPE_TEXTURE_INDEX),
	};
	
protected:
	friend class LLRender;

	virtual ~LLVertexBuffer(); // use unref()

	virtual void setupVertexBuffer(U32 data_mask) const; // pure virtual, called from mapBuffer()
	
	void	genBuffer();
	void	genIndices();
	void	releaseBuffer();
	void	releaseIndices();
	void	createGLBuffer();
	void	createGLIndices();
	void 	destroyGLBuffer();
	void 	destroyGLIndices();
	void	updateNumVerts(S32 nverts);
	void	updateNumIndices(S32 nindices); 
	virtual BOOL	useVBOs() const;
	void	unmapBuffer(S32 type);
	void freeClientBuffer() ;
	void allocateClientVertexBuffer() ;
	void allocateClientIndexBuffer() ;

public:
	LLVertexBuffer(U32 typemask, S32 usage);
	
	// map for data access
	U8*		mapVertexBuffer(S32 type = -1, S32 access = -1);
	U8*		mapIndexBuffer(S32 access = -1);

	// set for rendering
	virtual void	setBuffer(U32 data_mask, S32 type = -1); 	// calls  setupVertexBuffer() if data_mask is not 0
	// allocate buffer
	void	allocateBuffer(S32 nverts, S32 nindices, bool create);
	virtual void resizeBuffer(S32 newnverts, S32 newnindices);
			
	// Only call each getVertexPointer, etc, once before calling unmapBuffer()
	// call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer()
	// example:
	//   vb->getVertexBuffer(verts);
	//   vb->getNormalStrider(norms);
	//   setVertsNorms(verts, norms);
	//   vb->unmapBuffer();
	bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0);
	bool getIndexStrider(LLStrider<U16>& strider, S32 index=0);
	bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0);
	bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0);
	bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
	bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
	bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0);
	bool getWeightStrider(LLStrider<F32>& strider, S32 index=0);
	bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0);
	bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0);
	
	BOOL isEmpty() const					{ return mEmpty; }
	BOOL isLocked() const					{ return mVertexLocked || mIndexLocked; }
	S32 getNumVerts() const					{ return mNumVerts; }
	S32 getNumIndices() const				{ return mNumIndices; }
	S32 getRequestedVerts() const			{ return mRequestedNumVerts; }
	S32 getRequestedIndices() const			{ return mRequestedNumIndices; }

	U8* getIndicesPointer() const			{ return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; }
	U8* getVerticesPointer() const			{ return useVBOs() ? (U8*) mAlignedOffset : mMappedData; }
	U32 getTypeMask() const					{ return mTypeMask; }
	bool hasDataType(S32 type) const		{ return ((1 << type) & getTypeMask()); }
	S32 getSize() const;
	S32 getIndicesSize() const				{ return mNumIndices * sizeof(U16); }
	U8* getMappedData() const				{ return mMappedData; }
	U8* getMappedIndices() const			{ return mMappedIndexData; }
	S32 getOffset(S32 type) const			{ return mOffsets[type]; }
	S32 getUsage() const					{ return mUsage; }

	void markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count);

	void draw(U32 mode, U32 count, U32 indices_offset) const;
	void drawArrays(U32 mode, U32 offset, U32 count) const;
	void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;

	//for debugging, validate data in given range is valid
	void validateRange(U32 start, U32 end, U32 count, U32 offset) const;

	

protected:	
	S32		mNumVerts;		// Number of vertices allocated
	S32		mNumIndices;	// Number of indices allocated
	S32		mRequestedNumVerts;  // Number of vertices requested
	S32		mRequestedNumIndices;  // Number of indices requested

	ptrdiff_t mAlignedOffset;
	ptrdiff_t mAlignedIndexOffset;
	S32		mSize;
	U32		mTypeMask;
	S32		mUsage;			// GL usage
	U32		mGLBuffer;		// GL VBO handle
	U32		mGLIndices;		// GL IBO handle
	U8*		mMappedData;	// pointer to currently mapped data (NULL if unmapped)
	U8*		mMappedIndexData;	// pointer to currently mapped indices (NULL if unmapped)
	BOOL	mVertexLocked;			// if TRUE, vertex buffer is being or has been written to in client memory
	BOOL	mIndexLocked;			// if TRUE, index buffer is being or has been written to in client memory
	BOOL	mFinal;			// if TRUE, buffer can not be mapped again
	BOOL	mFilthy;		// if TRUE, entire buffer must be copied (used to prevent redundant dirty flags)
	BOOL	mEmpty;			// if TRUE, client buffer is empty (or NULL). Old values have been discarded.	
	BOOL	mResized;		// if TRUE, client buffer has been resized and GL buffer has not
	BOOL	mDynamicSize;	// if TRUE, buffer has been resized at least once (and should be padded)
	S32		mOffsets[TYPE_MAX];

	class DirtyRegion
	{
	public:
		U32 mIndex;
		U32 mCount;
		U32 mIndicesIndex;
		U32 mIndicesCount;

		DirtyRegion(U32 vi, U32 vc, U32 ii, U32 ic)
			: mIndex(vi), mCount(vc), mIndicesIndex(ii), mIndicesCount(ic)
		{ }	
	};

	std::vector<DirtyRegion> mDirtyRegions; //vector of dirty regions to rebuild

public:
	static S32 sCount;
	static S32 sGLCount;
	static S32 sMappedCount;
	static BOOL sMapped;
	static std::vector<U32> sDeleteList;
	typedef std::list<LLVertexBuffer*> buffer_list_t;
		
	static BOOL sDisableVBOMapping; //disable glMapBufferARB
	static BOOL sEnableVBOs;
	static S32 sTypeSize[TYPE_MAX];
	static U32 sGLMode[LLRender::NUM_MODES];
	static U32 sGLRenderBuffer;
	static U32 sGLRenderIndices;
	static BOOL sVBOActive;
	static BOOL sIBOActive;
	static U32 sLastMask;
	static U32 sAllocatedBytes;
	static U32 sBindCount;
	static U32 sSetCount;
};


#endif // LL_LLVERTEXBUFFER_H