1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
|
/**
* @file llvertexbuffer.h
* @brief LLVertexBuffer wrapper for OpengGL vertex buffer objects
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLVERTEXBUFFER_H
#define LL_LLVERTEXBUFFER_H
#include "llgl.h"
#include "v2math.h"
#include "v3math.h"
#include "v4math.h"
#include "v4coloru.h"
#include "llstrider.h"
#include "llrender.h"
#include <set>
#include <vector>
#include <list>
//============================================================================
// NOTES
// Threading:
// All constructors should take an 'create' paramater which should only be
// 'true' when called from the main thread. Otherwise createGLBuffer() will
// be called as soon as getVertexPointer(), etc is called (which MUST ONLY be
// called from the main (i.e OpenGL) thread)
//============================================================================
// gl name pools for dynamic and streaming buffers
class LLVBOPool : public LLGLNamePool
{
protected:
virtual GLuint allocateName()
{
GLuint name;
glGenBuffersARB(1, &name);
return name;
}
virtual void releaseName(GLuint name)
{
glDeleteBuffersARB(1, &name);
}
};
//============================================================================
// base class
class LLVertexBuffer : public LLRefCount
{
public:
static LLVBOPool sStreamVBOPool;
static LLVBOPool sDynamicVBOPool;
static LLVBOPool sStreamIBOPool;
static LLVBOPool sDynamicIBOPool;
static S32 sWeight4Loc;
static BOOL sUseStreamDraw;
static void initClass(bool use_vbo);
static void cleanupClass();
static void setupClientArrays(U32 data_mask);
static void clientCopy(F64 max_time = 0.005); //copy data from client to GL
static void unbind(); //unbind any bound vertex buffer
//get the size of a vertex with the given typemask
//if offsets is not NULL, its contents will be filled
//with the offset of each vertex component in the buffer,
// indexed by the following enum
static S32 calcStride(const U32& typemask, S32* offsets = NULL, S32 num_vertices = 0);
enum {
TYPE_VERTEX,
TYPE_NORMAL,
TYPE_TEXCOORD0,
TYPE_TEXCOORD1,
TYPE_TEXCOORD2,
TYPE_TEXCOORD3,
TYPE_COLOR,
// These use VertexAttribPointer and should possibly be made generic
TYPE_BINORMAL,
TYPE_WEIGHT,
TYPE_WEIGHT4,
TYPE_CLOTHWEIGHT,
TYPE_MAX,
TYPE_INDEX,
};
enum {
MAP_VERTEX = (1<<TYPE_VERTEX),
MAP_NORMAL = (1<<TYPE_NORMAL),
MAP_TEXCOORD0 = (1<<TYPE_TEXCOORD0),
MAP_TEXCOORD1 = (1<<TYPE_TEXCOORD1),
MAP_TEXCOORD2 = (1<<TYPE_TEXCOORD2),
MAP_TEXCOORD3 = (1<<TYPE_TEXCOORD3),
MAP_COLOR = (1<<TYPE_COLOR),
// These use VertexAttribPointer and should possibly be made generic
MAP_BINORMAL = (1<<TYPE_BINORMAL),
MAP_WEIGHT = (1<<TYPE_WEIGHT),
MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
};
protected:
friend class LLRender;
virtual ~LLVertexBuffer(); // use unref()
virtual void setupVertexBuffer(U32 data_mask) const; // pure virtual, called from mapBuffer()
void genBuffer();
void genIndices();
void releaseBuffer();
void releaseIndices();
void createGLBuffer();
void createGLIndices();
void destroyGLBuffer();
void destroyGLIndices();
void updateNumVerts(S32 nverts);
void updateNumIndices(S32 nindices);
virtual BOOL useVBOs() const;
void unmapBuffer();
public:
LLVertexBuffer(U32 typemask, S32 usage);
// map for data access
U8* mapBuffer(S32 access = -1);
// set for rendering
virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
// allocate buffer
void allocateBuffer(S32 nverts, S32 nindices, bool create);
virtual void resizeBuffer(S32 newnverts, S32 newnindices);
// Only call each getVertexPointer, etc, once before calling unmapBuffer()
// call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer()
// example:
// vb->getVertexBuffer(verts);
// vb->getNormalStrider(norms);
// setVertsNorms(verts, norms);
// vb->unmapBuffer();
bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0);
bool getIndexStrider(LLStrider<U16>& strider, S32 index=0);
bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0);
bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0);
bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0);
bool getWeightStrider(LLStrider<F32>& strider, S32 index=0);
bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0);
bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0);
BOOL isEmpty() const { return mEmpty; }
BOOL isLocked() const { return mLocked; }
S32 getNumVerts() const { return mNumVerts; }
S32 getNumIndices() const { return mNumIndices; }
S32 getRequestedVerts() const { return mRequestedNumVerts; }
S32 getRequestedIndices() const { return mRequestedNumIndices; }
U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; }
U8* getVerticesPointer() const { return useVBOs() ? NULL : mMappedData; }
S32 getStride() const { return mStride; }
U32 getTypeMask() const { return mTypeMask; }
BOOL hasDataType(S32 type) const { return ((1 << type) & getTypeMask()) ? TRUE : FALSE; }
S32 getSize() const;
S32 getIndicesSize() const { return mNumIndices * sizeof(U16); }
U8* getMappedData() const { return mMappedData; }
U8* getMappedIndices() const { return mMappedIndexData; }
S32 getOffset(S32 type) const { return mOffsets[type]; }
S32 getUsage() const { return mUsage; }
void setStride(S32 type, S32 new_stride);
void markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count);
void draw(U32 mode, U32 count, U32 indices_offset) const;
void drawArrays(U32 mode, U32 offset, U32 count) const;
void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
protected:
S32 mNumVerts; // Number of vertices allocated
S32 mNumIndices; // Number of indices allocated
S32 mRequestedNumVerts; // Number of vertices requested
S32 mRequestedNumIndices; // Number of indices requested
ptrdiff_t mAlignedOffset;
ptrdiff_t mAlignedIndexOffset;
S32 mStride;
U32 mTypeMask;
S32 mUsage; // GL usage
U32 mGLBuffer; // GL VBO handle
U32 mGLIndices; // GL IBO handle
U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
BOOL mLocked; // if TRUE, buffer is being or has been written to in client memory
BOOL mFinal; // if TRUE, buffer can not be mapped again
BOOL mFilthy; // if TRUE, entire buffer must be copied (used to prevent redundant dirty flags)
BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded.
S32 mOffsets[TYPE_MAX];
BOOL mResized; // if TRUE, client buffer has been resized and GL buffer has not
BOOL mDynamicSize; // if TRUE, buffer has been resized at least once (and should be padded)
class DirtyRegion
{
public:
U32 mIndex;
U32 mCount;
U32 mIndicesIndex;
U32 mIndicesCount;
DirtyRegion(U32 vi, U32 vc, U32 ii, U32 ic)
: mIndex(vi), mCount(vc), mIndicesIndex(ii), mIndicesCount(ic)
{ }
};
std::vector<DirtyRegion> mDirtyRegions; //vector of dirty regions to rebuild
public:
static S32 sCount;
static S32 sGLCount;
static S32 sMappedCount;
static BOOL sMapped;
static std::vector<U32> sDeleteList;
typedef std::list<LLVertexBuffer*> buffer_list_t;
static BOOL sEnableVBOs;
static S32 sTypeOffsets[TYPE_MAX];
static U32 sGLMode[LLRender::NUM_MODES];
static U32 sGLRenderBuffer;
static U32 sGLRenderIndices;
static BOOL sVBOActive;
static BOOL sIBOActive;
static U32 sLastMask;
static U32 sAllocatedBytes;
static U32 sBindCount;
static U32 sSetCount;
};
#endif // LL_LLVERTEXBUFFER_H
|