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/**
* @file LLRenderNavPrim.h
* @brief
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_RENDER_NAVPRIM_H
#define LL_RENDER_NAVPRIM_H
#include "llmath.h"
#include "v3math.h"
#include "v4math.h"
#include "m3math.h"
#include "m4math.h"
#include "v4color.h"
#include "llgl.h"
class LLRenderNavPrim
{
public:
//Draw a line
void renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode ) const;
//Draw simple tri
void renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color, bool overlayMode ) const;
//Draw the contents of vertex buffer
void renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt );
//Draw a star
void renderStar( const LLVector3& center, const float scale, int color ) const;
//Flush the device
void flushDevice() { gGL.flush(); }
private:
};
extern LLRenderNavPrim gRenderNav;
#endif
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