summaryrefslogtreecommitdiff
path: root/indra/llrender/llrendernavprim.cpp
blob: 96027ba65b71444122f0faab5dd9192e81dcb5fd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
/** 
 * @file LLRenderNavPrim.cpp
 * @brief 
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */


#include "linden_common.h"
#include "llrendernavprim.h"
#include "llerror.h"
#include "llglheaders.h"
#include "llvertexbuffer.h"
//=============================================================================
LLRenderNavPrim gRenderNav;
//=============================================================================
void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) const
{	
	
	LLColor4 colorA( color );	
	glLineWidth(1.5f);	
	gGL.color3fv( colorA.mV );

	gGL.begin(LLRender::LINES);
	{
		gGL.vertex3fv( start.mV );
		gGL.vertex3fv( end.mV );
	}
	gGL.end();	
	glLineWidth(1.0f);	
}
//=============================================================================
void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
{
	glPolygonMode(GL_NONE, GL_FILL);
	LLGLDisable cull(GL_CULL_FACE);
	//LLGLEnable lighting( GL_LIGHTING );
	//glEnable(GL_POLYGON_STIPPLE);
	glLineWidth(1.5f);	
	LLColor4 colorA( color );	
	colorA*=2.0f;
	gGL.color4fv( colorA.mV );		

	gGL.begin(LLRender::TRIANGLES);
	{
		gGL.vertex3fv( a.mV );
		gGL.vertex3fv( b.mV );
		gGL.vertex3fv( c.mV );
	}
	gGL.end();	
	gGL.flush();
}
//=============================================================================
void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
{
	glPolygonMode(GL_NONE, GL_FILL);
	LLGLDisable cull(GL_CULL_FACE);
	glColor3f ( 1.0f, 0.0f, 0.0f ) ;
	glDisable( GL_COLOR_MATERIAL );
	
	pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR );
	pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
	gGL.flush();
	glEnable( GL_COLOR_MATERIAL );

}
//=============================================================================