summaryrefslogtreecommitdiff
path: root/indra/llrender/llpostprocess.h
blob: 689450575386eda67b591d0f231d45f1012d08b1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
/** 
 * @file llpostprocess.h
 * @brief LLPostProcess class definition
 *
 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_POSTPROCESS_H
#define LL_POSTPROCESS_H

#include <map>
#include <fstream>
#include "llgl.h"
#include "llglheaders.h"
#include "llstaticstringtable.h"

class LLPostProcess 
{
public:

	typedef enum _QuadType {
		QUAD_NORMAL,
		QUAD_NOISE,
		QUAD_BLOOM_EXTRACT,
		QUAD_BLOOM_COMBINE
	} QuadType;

	/// GLSL Shader Encapsulation Struct
	typedef LLStaticStringTable<GLuint> glslUniforms;

	struct PostProcessTweaks : public LLSD {
		inline PostProcessTweaks() : LLSD(LLSD::emptyMap())
		{
		}

		inline LLSD & brightMult() {
			return (*this)["brightness_multiplier"];
		}

		inline LLSD & noiseStrength() {
			return (*this)["noise_strength"];
		}

		inline LLSD & noiseSize() {
			return (*this)["noise_size"];
		}

		inline LLSD & extractLow() {
			return (*this)["extract_low"];
		}

		inline LLSD & extractHigh() {
			return (*this)["extract_high"];
		}

		inline LLSD & bloomWidth() {
			return (*this)["bloom_width"];
		}

		inline LLSD & bloomStrength() {
			return (*this)["bloom_strength"];
		}

		inline LLSD & brightness() {
			return (*this)["brightness"];
		}

		inline LLSD & contrast() {
			return (*this)["contrast"];
		}

		inline LLSD & contrastBaseR() {
			return (*this)["contrast_base"][0];
		}

		inline LLSD & contrastBaseG() {
			return (*this)["contrast_base"][1];
		}

		inline LLSD & contrastBaseB() {
			return (*this)["contrast_base"][2];
		}

		inline LLSD & contrastBaseIntensity() {
			return (*this)["contrast_base"][3];
		}

		inline LLSD & saturation() {
			return (*this)["saturation"];
		}

		inline LLSD & useNightVisionShader() {
			return (*this)["enable_night_vision"];
		}

		inline LLSD & useBloomShader() {
			return (*this)["enable_bloom"];
		}

		inline LLSD & useColorFilter() {
			return (*this)["enable_color_filter"];
		}


		inline F32 getBrightMult() const {
			return F32((*this)["brightness_multiplier"].asReal());
		}

		inline F32 getNoiseStrength() const {
			return F32((*this)["noise_strength"].asReal());
		}

		inline F32 getNoiseSize() const {
			return F32((*this)["noise_size"].asReal());
		}

		inline F32 getExtractLow() const {
			return F32((*this)["extract_low"].asReal());
		}

		inline F32 getExtractHigh() const {
			return F32((*this)["extract_high"].asReal());
		}

		inline F32 getBloomWidth() const {
			return F32((*this)["bloom_width"].asReal());
		}

		inline F32 getBloomStrength() const {
			return F32((*this)["bloom_strength"].asReal());
		}

		inline F32 getBrightness() const {
			return F32((*this)["brightness"].asReal());
		}

		inline F32 getContrast() const {
			return F32((*this)["contrast"].asReal());
		}

		inline F32 getContrastBaseR() const {
			return F32((*this)["contrast_base"][0].asReal());
		}

		inline F32 getContrastBaseG() const {
			return F32((*this)["contrast_base"][1].asReal());
		}

		inline F32 getContrastBaseB() const {
			return F32((*this)["contrast_base"][2].asReal());
		}

		inline F32 getContrastBaseIntensity() const {
			return F32((*this)["contrast_base"][3].asReal());
		}

		inline F32 getSaturation() const {
			return F32((*this)["saturation"].asReal());
		}

	};
	
	bool initialized;
	PostProcessTweaks tweaks;

	// the map of all availible effects
	LLSD mAllEffects;

private:
	LLPointer<LLImageGL> mSceneRenderTexture ;
	LLPointer<LLImageGL> mNoiseTexture ;
	LLPointer<LLImageGL> mTempBloomTexture ;

public:
	LLPostProcess(void);

	~LLPostProcess(void);

	void apply(unsigned int width, unsigned int height);
	void invalidate() ;

	/// Perform global initialization for this class.
	static void initClass(void);

	// Cleanup of global data that's only inited once per class.
	static void cleanupClass();

	void setSelectedEffect(std::string const & effectName);

	inline std::string const & getSelectedEffect(void) const {
		return mSelectedEffectName;
	}

	void saveEffect(std::string const & effectName);

private:
		/// read in from file
	std::string mShaderErrorString;
	unsigned int screenW;
	unsigned int screenH;

	float noiseTextureScale;
	
	/// Shader Uniforms
	glslUniforms nightVisionUniforms;
	glslUniforms bloomExtractUniforms;
	glslUniforms bloomBlurUniforms;
	glslUniforms colorFilterUniforms;

	// the name of currently selected effect in mAllEffects
	// invariant: tweaks == mAllEffects[mSelectedEffectName]
	std::string mSelectedEffectName;

	/// General functions
	void initialize(unsigned int width, unsigned int height);
	void doEffects(void);
	void applyShaders(void);
	bool shadersEnabled(void);

	/// Night Vision Functions
	void createNightVisionShader(void);
	void applyNightVisionShader(void);

	/// Bloom Functions
	void createBloomShader(void);
	void applyBloomShader(void);

	/// Color Filter Functions
	void createColorFilterShader(void);
	void applyColorFilterShader(void);

	/// OpenGL Helper Functions
	void getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog);
	void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height);
	void copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height);
	void createNoiseTexture(LLPointer<LLImageGL>& texture);
	bool checkError(void);
	void checkShaderError(GLhandleARB shader);
	void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type);
	void viewOrthogonal(unsigned int width, unsigned int height);
	void changeOrthogonal(unsigned int width, unsigned int height);
	void viewPerspective(void);
};

extern LLPostProcess * gPostProcess;


#endif // LL_POSTPROCESS_H