summaryrefslogtreecommitdiff
path: root/indra/llrender/llimagegl.h
blob: 8264e4a5f214ae0055b4c5ca304217aeffc824ce (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
/** 
 * @file llimagegl.h
 * @brief Object for managing images and their textures
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */


#ifndef LL_LLIMAGEGL_H
#define LL_LLIMAGEGL_H

#include "llimage.h"

#include "llgltypes.h"
#include "llpointer.h"
#include "llrefcount.h"
#include "v2math.h"
#include "llunits.h"
#include "llthreadsafequeue.h"
#include "llrender.h"
#include "workqueue.h"

class LLTextureAtlas ;
class LLWindow;

#define BYTES_TO_MEGA_BYTES(x) ((x) >> 20)
#define MEGA_BYTES_TO_BYTES(x) ((x) << 20)

//============================================================================
class LLImageGL : public LLRefCount
{
	friend class LLTexUnit;
public:
	// These 2 functions replace glGenTextures() and glDeleteTextures()
	static void generateTextures(S32 numTextures, U32 *textures);
	static void deleteTextures(S32 numTextures, const U32 *textures);
	static void deleteDeadTextures();

	// Size calculation
	static S32 dataFormatBits(S32 dataformat);
	static S32 dataFormatBytes(S32 dataformat, S32 width, S32 height);
	static S32 dataFormatComponents(S32 dataformat);

	BOOL updateBindStats(S32Bytes tex_mem) const ;
	F32 getTimePassedSinceLastBound();
	void forceUpdateBindStats(void) const;

	// needs to be called every frame
	static void updateStats(F32 current_time);

	// Save off / restore GL textures
	static void destroyGL(BOOL save_state = TRUE);
	static void restoreGL();
	static void dirtyTexOptions();

	// Sometimes called externally for textures not using LLImageGL (should go away...)	
	static S32 updateBoundTexMem(const S32Bytes mem, const S32 ncomponents, S32 category) ;
	
	static bool checkSize(S32 width, S32 height);

	//for server side use only.
	// Not currently necessary for LLImageGL, but required in some derived classes,
	// so include for compatability
	static BOOL create(LLPointer<LLImageGL>& dest, BOOL usemipmaps = TRUE);
	static BOOL create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE);
	static BOOL create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, BOOL usemipmaps = TRUE);
		
public:
	LLImageGL(BOOL usemipmaps = TRUE);
	LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE);
	LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps = TRUE);

    // For wrapping textures created via GL elsewhere with our API only. Use with caution.
    LLImageGL(LLGLuint mTexName, U32 components, LLGLenum target, LLGLint  formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode);

protected:
	virtual ~LLImageGL();

	void analyzeAlpha(const void* data_in, U32 w, U32 h);
	void calcAlphaChannelOffsetAndStride();

public:
	virtual void dump();	// debugging info to LL_INFOS()
	
	bool setSize(S32 width, S32 height, S32 ncomponents, S32 discard_level = -1);
	void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;}
	void setAllowCompression(bool allow) { mAllowCompression = allow; }

	static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true);
    
	BOOL createGLTexture() ;
	BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
		S32 category = sMaxCategories-1);
	BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0);
	void setImage(const LLImageRaw* imageraw);
	BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0);
	BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
	BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
	BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height);
	
	// Read back a raw image for this discard level, if it exists
	BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const;
	void destroyGLTexture();
	void forceToInvalidateGLTexture();

	void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE);
	void setComponents(S8 ncomponents) { mComponents = ncomponents; }

	S32	 getDiscardLevel() const		{ return mCurrentDiscardLevel; }
	S32	 getMaxDiscardLevel() const		{ return mMaxDiscardLevel; }

	S32  getCurrentWidth() const { return mWidth ;}
	S32  getCurrentHeight() const { return mHeight ;}
	S32	 getWidth(S32 discard_level = -1) const;
	S32	 getHeight(S32 discard_level = -1) const;
	U8	 getComponents() const { return mComponents; }
	S32  getBytes(S32 discard_level = -1) const;
	S32  getMipBytes(S32 discard_level = -1) const;
	BOOL getBoundRecently() const;
	BOOL isJustBound() const;
	BOOL getHasExplicitFormat() const { return mHasExplicitFormat; }
	LLGLenum getPrimaryFormat() const { return mFormatPrimary; }
	LLGLenum getFormatType() const { return mFormatType; }

	BOOL getHasGLTexture() const { return mTexName != 0; }
	LLGLuint getTexName() const { return mTexName; }

	BOOL getIsAlphaMask() const;

	BOOL getIsResident(BOOL test_now = FALSE); // not const

	void setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target);

	LLTexUnit::eTextureType getTarget(void) const { return mBindTarget; }
	bool isGLTextureCreated(void) const { return mGLTextureCreated ; }
	void setGLTextureCreated (bool initialized) { mGLTextureCreated = initialized; }

	BOOL getUseMipMaps() const { return mUseMipMaps; }
	void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; }	

	void updatePickMask(S32 width, S32 height, const U8* data_in);
	BOOL getMask(const LLVector2 &tc);

	void checkTexSize(bool forced = false) const ;
	
	// Sets the addressing mode used to sample the texture 
	//  (such as wrapping, mirrored wrapping, and clamp)
	// Note: this actually gets set the next time the texture is bound.
	void setAddressMode(LLTexUnit::eTextureAddressMode mode);
	LLTexUnit::eTextureAddressMode getAddressMode(void) const { return mAddressMode; }

	// Sets the filtering options used to sample the texture 
	//  (such as point sampling, bilinear interpolation, mipmapping, and anisotropic filtering)
	// Note: this actually gets set the next time the texture is bound.
	void setFilteringOption(LLTexUnit::eTextureFilterOptions option);
	LLTexUnit::eTextureFilterOptions getFilteringOption(void) const { return mFilterOption; }

	LLGLenum getTexTarget()const { return mTarget ;}
	S8       getDiscardLevelInAtlas()const {return mDiscardLevelInAtlas;}
	U32      getTexelsInAtlas()const { return mTexelsInAtlas ;}
	U32      getTexelsInGLTexture()const {return mTexelsInGLTexture;}

	
	void init(BOOL usemipmaps);
	virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized.  Be careful when using this in derived class destructors

	void setNeedsAlphaAndPickMask(BOOL need_mask);

	BOOL preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image);
	void postAddToAtlas() ;	

public:
	// Various GL/Rendering options
	S32Bytes mTextureMemory;
	mutable F32  mLastBindTime;	// last time this was bound, by discard level
	
private:
	U32 createPickMask(S32 pWidth, S32 pHeight);
	void freePickMask();

	LLPointer<LLImageRaw> mSaveData; // used for destroyGL/restoreGL
	U8* mPickMask;  //downsampled bitmap approximation of alpha channel.  NULL if no alpha channel
	U16 mPickMaskWidth;
	U16 mPickMaskHeight;
	S8 mUseMipMaps;
	BOOL mHasExplicitFormat; // If false (default), GL format is f(mComponents)
	S8 mAutoGenMips;

	BOOL mIsMask;
	BOOL mNeedsAlphaAndPickMask;
	S8   mAlphaStride ;
	S8   mAlphaOffset ;

	bool     mGLTextureCreated ;
	LLGLuint mTexName;
    LLGLuint mNewTexName = 0; // tex name set by background thread to be applied in main thread
	U16      mWidth;
	U16      mHeight;
	S8       mCurrentDiscardLevel;
	
	S8       mDiscardLevelInAtlas;
	U32      mTexelsInAtlas ;
	U32      mTexelsInGLTexture;

	bool mAllowCompression;

protected:
	LLGLenum mTarget;		// Normally GL_TEXTURE2D, sometimes something else (ex. cube maps)
	LLTexUnit::eTextureType mBindTarget;	// Normally TT_TEXTURE, sometimes something else (ex. cube maps)
	bool mHasMipMaps;
	S32 mMipLevels;

	LLGLboolean mIsResident;
	
	S8 mComponents;
	S8 mMaxDiscardLevel;	
	
	bool	mTexOptionsDirty;
	LLTexUnit::eTextureAddressMode		mAddressMode;	// Defaults to TAM_WRAP
	LLTexUnit::eTextureFilterOptions	mFilterOption;	// Defaults to TFO_ANISOTROPIC
	
	LLGLint  mFormatInternal; // = GL internalformat
	LLGLenum mFormatPrimary;  // = GL format (pixel data format)
	LLGLenum mFormatType;
	BOOL	 mFormatSwapBytes;// if true, use glPixelStorei(GL_UNPACK_SWAP_BYTES, 1)
	
    BOOL mExternalTexture;

	// STATICS
public:	
	static std::set<LLImageGL*> sImageList;
	static S32 sCount;
	
	static F32 sLastFrameTime;

	// Global memory statistics
	static S32Bytes sGlobalTextureMemory;	// Tracks main memory texmem
	static S32Bytes sBoundTextureMemory;	// Tracks bound texmem for last completed frame
	static S32Bytes sCurBoundTextureMemory;		// Tracks bound texmem for current frame
	static U32 sBindCount;					// Tracks number of texture binds for current frame
	static U32 sUniqueCount;				// Tracks number of unique texture binds for current frame
	static BOOL sGlobalUseAnisotropic;
	static LLImageGL* sDefaultGLTexture ;	
	static BOOL sAutomatedTest;
	static bool sCompressTextures;			//use GL texture compression
#if DEBUG_MISS
	BOOL mMissed; // Missed on last bind?
	BOOL getMissed() const { return mMissed; };
#else
	BOOL getMissed() const { return FALSE; };
#endif

public:
	static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false); 
    static void updateClass();
	static void cleanupClass() ;

private:
	static S32 sMaxCategories;
	static BOOL sSkipAnalyzeAlpha;
	
	//the flag to allow to call readBackRaw(...).
	//can be removed if we do not use that function at all.
	static BOOL sAllowReadBackRaw ;
//
//****************************************************************************************************
//The below for texture auditing use only
//****************************************************************************************************
private:
	S32 mCategory ;
public:
	void setCategory(S32 category) {mCategory = category;}
	S32  getCategory()const {return mCategory;}
	
    void setTexName(GLuint texName) { mTexName = texName; }

	//for debug use: show texture size distribution 
	//----------------------------------------
	static S32 sCurTexSizeBar ;
	static S32 sCurTexPickSize ;

	static void setCurTexSizebar(S32 index, BOOL set_pick_size = TRUE) ;
	static void resetCurTexSizebar();

//****************************************************************************************************
//End of definitions for texture auditing use only
//****************************************************************************************************

};

class LLImageGLThread : public LLThread
{
public:
    LLImageGLThread(LLWindow* window);

    // post a function to be executed on the LLImageGL background thread
    bool post(const std::function<void()>& func);

    //post a callback to be executed on the main thread
    bool postCallback(const std::function<void()>& callback);

    void executeCallbacks();

    void run() override;

    // Work Queue for background thread
    LL::WorkQueue mFunctionQueue;

    // Work Queue for main thread (run from updateClass)
    LL::WorkQueue mCallbackQueue;

    LLWindow* mWindow;
    void* mContext;
    LLAtomicBool mFinished;

    std::queue<std::function<void()>> mPendingCallbackQ;

    static LLImageGLThread* sInstance;
};


#endif // LL_LLIMAGEGL_H