1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
|
/**
* @file llfontvertexbuffer.cpp
* @brief Buffer storage for font rendering.
*
* $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2024, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llfontvertexbuffer.h"
#include "llvertexbuffer.h"
LLFontVertexBuffer::LLFontVertexBuffer()
{
}
LLFontVertexBuffer::~LLFontVertexBuffer()
{
reset();
}
void LLFontVertexBuffer::reset()
{
// Todo: some form of debug only frequecy check&assert to see if this is happening too often.
// Regenerating this list is expensive
mBufferList.clear();
}
S32 LLFontVertexBuffer::render(
const LLFontGL* fontp,
const LLWString& text,
S32 begin_offset,
LLRect rect,
const LLColor4& color,
LLFontGL::HAlign halign, LLFontGL::VAlign valign,
U8 style,
LLFontGL::ShadowType shadow,
S32 max_chars, S32 max_pixels,
F32* right_x,
bool use_ellipses,
bool use_color)
{
LLRectf rect_float((F32)rect.mLeft, (F32)rect.mTop, (F32)rect.mRight, (F32)rect.mBottom);
return render(fontp, text, begin_offset, rect_float, color, halign, valign, style, shadow, max_chars, right_x, use_ellipses, use_color);
}
S32 LLFontVertexBuffer::render(
const LLFontGL* fontp,
const LLWString& text,
S32 begin_offset,
LLRectf rect,
const LLColor4& color,
LLFontGL::HAlign halign, LLFontGL::VAlign valign,
U8 style,
LLFontGL::ShadowType shadow,
S32 max_chars,
F32* right_x,
bool use_ellipses,
bool use_color)
{
F32 x = rect.mLeft;
F32 y = 0.f;
switch (valign)
{
case LLFontGL::TOP:
y = rect.mTop;
break;
case LLFontGL::VCENTER:
y = rect.getCenterY();
break;
case LLFontGL::BASELINE:
case LLFontGL::BOTTOM:
y = rect.mBottom;
break;
default:
y = rect.mBottom;
break;
}
return render(fontp, text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, (S32)rect.getWidth(), right_x, use_ellipses, use_color);
}
S32 LLFontVertexBuffer::render(
const LLFontGL* fontp,
const LLWString& text,
S32 begin_offset,
F32 x, F32 y,
const LLColor4& color,
LLFontGL::HAlign halign, LLFontGL::VAlign valign,
U8 style,
LLFontGL::ShadowType shadow,
S32 max_chars , S32 max_pixels,
F32* right_x,
bool use_ellipses,
bool use_color )
{
if (!LLFontGL::sDisplayFont) //do not display texts
{
return static_cast<S32>(text.length());
}
if (mBufferList.empty())
{
genBuffers(fontp, text, begin_offset, x, y, color, halign, valign,
style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
}
else if (mLastX != x
|| mLastY != y
|| mLastFont != fontp
|| mLastColor != color // alphas change often
|| mLastHalign != halign
|| mLastValign != valign
|| mLastOffset != begin_offset
|| mLastMaxChars != max_chars
|| mLastMaxPixels != max_pixels
|| mLastStyle != style
|| mLastShadow != shadow // ex: buttons change shadow state
|| mLastScaleX != LLFontGL::sScaleX
|| mLastScaleY != LLFontGL::sScaleY
|| mLastOrigin != LLFontGL::sCurOrigin)
{
genBuffers(fontp, text, begin_offset, x, y, color, halign, valign,
style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
}
else
{
renderBuffers();
if (right_x)
{
*right_x = mLastRightX;
}
}
return mChars;
}
void LLFontVertexBuffer::genBuffers(
const LLFontGL* fontp,
const LLWString& text,
S32 begin_offset,
F32 x, F32 y,
const LLColor4& color,
LLFontGL::HAlign halign, LLFontGL::VAlign valign,
U8 style, LLFontGL::ShadowType shadow,
S32 max_chars, S32 max_pixels,
F32* right_x,
bool use_ellipses,
bool use_color)
{
// todo: add a debug build assert if this triggers too often for to long?
mBufferList.clear();
gGL.beginList(&mBufferList);
mChars = fontp->render(text, begin_offset, x, y, color, halign, valign,
style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
gGL.endList();
mLastFont = fontp;
mLastOffset = begin_offset;
mLastMaxChars = max_chars;
mLastMaxPixels = max_pixels;
mLastX = x;
mLastY = y;
mLastColor = color;
mLastHalign = halign;
mLastValign = valign;
mLastStyle = style;
mLastShadow = shadow;
mLastScaleX = LLFontGL::sScaleX;
mLastScaleY = LLFontGL::sScaleY;
mLastOrigin = LLFontGL::sCurOrigin;
if (right_x)
{
mLastRightX = *right_x;
}
}
void LLFontVertexBuffer::renderBuffers()
{
gGL.flush(); // deliberately empty pending verts
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
gGL.pushUIMatrix();
for (LLVertexBufferData& buffer : mBufferList)
{
buffer.draw();
}
gGL.popUIMatrix();
}
|