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# -*- cmake -*-
project(llrender)
include(00-Common)
include(OpenGL)
include(FreeType)
include(LLCommon)
include(LLImage)
include(LLWindow)
set(llrender_SOURCE_FILES
llatmosphere.cpp
llcubemap.cpp
llcubemaparray.cpp
llfontbitmapcache.cpp
llfontfreetype.cpp
llfontfreetypesvg.cpp
llfontgl.cpp
llfontvertexbuffer.cpp
llfontregistry.cpp
llgl.cpp
llglslshader.cpp
llgltexture.cpp
llimagegl.cpp
llrender.cpp
llrender2dutils.cpp
llrendernavprim.cpp
llrendersphere.cpp
llrendertarget.cpp
llshadermgr.cpp
lltexture.cpp
lltexturemanagerbridge.cpp
lluiimage.cpp
llvertexbuffer.cpp
llglcommonfunc.cpp
)
set(llrender_HEADER_FILES
CMakeLists.txt
llatmosphere.h
llcubemap.h
llcubemaparray.h
llfontgl.h
llfontvertexbuffer.h
llfontfreetype.h
llfontfreetypesvg.h
llfontbitmapcache.h
llfontregistry.h
llgl.h
llglheaders.h
llglslshader.h
llglstates.h
llgltexture.h
llgltypes.h
llimagegl.h
llrender.h
llrender2dutils.h
llrendernavprim.h
llrendersphere.h
llshadermgr.h
lltexture.h
lltexturemanagerbridge.h
lluiimage.h
lluiimage.inl
llvertexbuffer.h
llglcommonfunc.h
)
list(APPEND llrender_SOURCE_FILES ${llrender_HEADER_FILES})
if (BUILD_HEADLESS)
add_library (llrenderheadless
${llrender_SOURCE_FILES}
)
set_property(TARGET llrenderheadless
PROPERTY COMPILE_DEFINITIONS LL_MESA=1 LL_MESA_HEADLESS=1
)
target_link_libraries(llrenderheadless
llcommon
llimage
llmath
llrender
llxml
llfilesystem
)
endif (BUILD_HEADLESS)
add_library (llrender ${llrender_SOURCE_FILES})
target_include_directories( llrender INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})
# Libraries on which this library depends, needed for Linux builds
# Sort by high-level to low-level
target_link_libraries(llrender
llcommon
llimage
llmath
llfilesystem
llxml
llwindow
ll::freetype
OpenGL::GL
OpenGL::GLU
)
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