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/**
* @file llgltfmaterial_test.cpp
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "lltut.h"
#include "../llgltfmaterial.h"
#include "lluuid.cpp"
// Import & define single-header gltf import/export lib
#define TINYGLTF_IMPLEMENTATION
#define TINYGLTF_USE_CPP14 // default is C++ 11
// tinygltf by default loads image files using STB
#define STB_IMAGE_IMPLEMENTATION
// to use our own image loading:
// 1. replace this definition with TINYGLTF_NO_STB_IMAGE
// 2. provide image loader callback with TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)
// tinygltf saves image files using STB
#define STB_IMAGE_WRITE_IMPLEMENTATION
// similarly, can override with TINYGLTF_NO_STB_IMAGE_WRITE and TinyGLTF::SetImageWriter(fxn, data)
// Disable reading external images to prevent warnings and speed up the tests.
// We don't need this for the tests, but still need the filesystem
// implementation to be defined in order for llprimitive to link correctly.
#define TINYGLTF_NO_EXTERNAL_IMAGE 1
#include "tinygltf/tiny_gltf.h"
namespace tut
{
struct llgltfmaterial
{
};
typedef test_group<llgltfmaterial> llgltfmaterial_t;
typedef llgltfmaterial_t::object llgltfmaterial_object_t;
tut::llgltfmaterial_t tut_llgltfmaterial("llgltfmaterial");
// A positive 32-bit float with a long string representation
constexpr F32 test_fraction = 1.09045365e-32;
// A larger positive 32-bit float for values that get zeroed if below a threshold
constexpr F32 test_fraction_big = 0.109045;
void apply_test_material_texture_ids(LLGLTFMaterial& material)
{
material.setBaseColorId(LLUUID::generateNewID());
material.setNormalId(LLUUID::generateNewID());
material.setOcclusionRoughnessMetallicId(LLUUID::generateNewID());
material.setEmissiveId(LLUUID::generateNewID());
}
void apply_test_material_texture_transforms(LLGLTFMaterial& material)
{
LLGLTFMaterial::TextureTransform test_transform;
test_transform.mOffset.mV[VX] = test_fraction;
test_transform.mOffset.mV[VY] = test_fraction;
test_transform.mScale.mV[VX] = test_fraction;
test_transform.mScale.mV[VY] = test_fraction;
test_transform.mRotation = test_fraction;
for (LLGLTFMaterial::TextureInfo i = LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; i = LLGLTFMaterial::TextureInfo((U32)i + 1))
{
material.setTextureOffset(i, test_transform.mOffset);
material.setTextureScale(i, test_transform.mScale);
material.setTextureRotation(i, test_transform.mRotation);
}
}
void apply_test_material_factors(LLGLTFMaterial& material)
{
material.setBaseColorFactor(LLColor4(test_fraction_big, test_fraction_big, test_fraction_big, test_fraction_big));
material.setEmissiveColorFactor(LLColor3(test_fraction_big, test_fraction_big, test_fraction_big));
material.setMetallicFactor(test_fraction);
material.setRoughnessFactor(test_fraction);
}
LLGLTFMaterial create_test_material()
{
LLGLTFMaterial material;
apply_test_material_texture_ids(material);
apply_test_material_texture_transforms(material);
apply_test_material_factors(material);
material.setAlphaCutoff(test_fraction);
// Because this is the default value, it should append to the extras field to mark it as an override
material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_OPAQUE);
// Because this is the default value, it should append to the extras field to mark it as an override
material.setDoubleSided(false);
return material;
}
void ensure_gltf_material_serialize(const std::string& ensure_suffix, const LLGLTFMaterial& material_in)
{
const std::string json_in = material_in.asJSON();
LLGLTFMaterial material_out;
std::string warn_msg;
std::string error_msg;
bool serialize_success = material_out.fromJSON(json_in, warn_msg, error_msg);
ensure_equals("LLGLTFMaterial serialization has no warnings: " + ensure_suffix, "", warn_msg);
ensure_equals("LLGLTFMaterial serialization has no errors: " + ensure_suffix, "", error_msg);
ensure("LLGLTFMaterial serializes successfully: " + ensure_suffix, serialize_success);
ensure("LLGLTFMaterial is preserved when deserialized: " + ensure_suffix, material_in == material_out);
const std::string json_out = material_out.asJSON();
ensure_equals("LLGLTFMaterial is preserved when serialized: " + ensure_suffix, json_in, json_out);
}
void ensure_gltf_material_trimmed(const std::string& material_json, const std::string& must_not_contain)
{
ensure("LLGLTFMaterial serialization trims property '" + must_not_contain + "'", material_json.find(must_not_contain) == std::string::npos);
}
// Test that GLTF material fields have not changed since these tests were written
template<> template<>
void llgltfmaterial_object_t::test<1>()
{
#if ADDRESS_SIZE != 32
#if LL_WINDOWS
// If any fields are added/changed, these tests should be updated (consider also updating ASSET_VERSION in LLGLTFMaterial)
// This test result will vary between compilers, so only test a single platform
ensure_equals("fields supported for GLTF (sizeof check)", sizeof(LLGLTFMaterial), 216);
#endif
#endif
ensure_equals("LLGLTFMaterial texture info count", (U32)LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT, 4);
}
// Test that occlusion and metallicRoughness are the same (They are different for asset validation. See lluploadmaterial.cpp)
template<> template<>
void llgltfmaterial_object_t::test<2>()
{
ensure_equals("LLGLTFMaterial occlusion does not differ from metallic roughness", LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, LLGLTFMaterial::GLTF_TEXTURE_INFO_OCCLUSION);
}
// Ensure double sided and alpha mode overrides serialize as expected
template<> template<>
void llgltfmaterial_object_t::test<3>()
{
const bool doubleSideds[] { false, true };
const LLGLTFMaterial::AlphaMode alphaModes[] { LLGLTFMaterial::ALPHA_MODE_OPAQUE, LLGLTFMaterial::ALPHA_MODE_BLEND, LLGLTFMaterial::ALPHA_MODE_MASK };
const bool forOverrides[] { false, true };
for (bool doubleSided : doubleSideds)
{
for (bool forOverride : forOverrides)
{
LLGLTFMaterial material;
material.setDoubleSided(doubleSided, forOverride);
const bool overrideBit = (doubleSided == false) && forOverride;
ensure_equals("LLGLTFMaterial: double sided = " + std::to_string(doubleSided) + " override bit when forOverride = " + std::to_string(forOverride), material.mOverrideDoubleSided, overrideBit);
ensure_gltf_material_serialize("double sided = " + std::to_string(doubleSided), material);
}
}
for (LLGLTFMaterial::AlphaMode alphaMode : alphaModes)
{
for (bool forOverride : forOverrides)
{
LLGLTFMaterial material;
material.setAlphaMode(alphaMode, forOverride);
const bool overrideBit = (alphaMode == LLGLTFMaterial::ALPHA_MODE_OPAQUE) && forOverride;
ensure_equals("LLGLTFMaterial: alpha mode = " + std::to_string(alphaMode) + " override bit when forOverride = " + std::to_string(forOverride), material.mOverrideAlphaMode, overrideBit);
ensure_gltf_material_serialize("alpha mode = " + std::to_string(alphaMode), material);
}
}
}
// Test that a GLTF material's transform components serialize as expected
template<> template<>
void llgltfmaterial_object_t::test<4>()
{
LLGLTFMaterial material;
LLGLTFMaterial::TextureTransform& transform = material.mTextureTransform[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR];
transform.mOffset[VX] = 1.f;
transform.mOffset[VY] = 2.f;
transform.mScale[VX] = 0.05f;
transform.mScale[VY] = 100.f;
transform.mRotation = 1.571f;
ensure_gltf_material_serialize("material with transform", material);
}
// Test that a GLTF material avoids serializing a material unnecessarily
template<> template<>
void llgltfmaterial_object_t::test<5>()
{
{
const LLGLTFMaterial material;
const std::string material_json = material.asJSON();
ensure_gltf_material_trimmed(material_json, "pbrMetallicRoughness");
ensure_gltf_material_trimmed(material_json, "normalTexture");
ensure_gltf_material_trimmed(material_json, "emissiveTexture");
ensure_gltf_material_trimmed(material_json, "occlusionTexture");
}
{
LLGLTFMaterial metallic_factor_material;
metallic_factor_material.setMetallicFactor(0.5);
const std::string metallic_factor_material_json = metallic_factor_material.asJSON();
ensure_gltf_material_trimmed(metallic_factor_material_json, "baseColorTexture");
ensure_gltf_material_trimmed(metallic_factor_material_json, "metallicRoughnessTexture");
}
}
// Test that a GLTF material preserves values on serialization
template<> template<>
void llgltfmaterial_object_t::test<6>()
{
{
const LLGLTFMaterial full_material = create_test_material();
ensure_gltf_material_serialize("full material", full_material);
}
{
LLGLTFMaterial texture_ids_only_material;
apply_test_material_texture_ids(texture_ids_only_material);
ensure_gltf_material_serialize("material with texture IDs only", texture_ids_only_material);
}
{
LLGLTFMaterial texture_transforms_only_material;
apply_test_material_texture_ids(texture_transforms_only_material);
ensure_gltf_material_serialize("material with texture transforms only", texture_transforms_only_material);
}
{
LLGLTFMaterial factors_only_material;
apply_test_material_factors(factors_only_material);
ensure_gltf_material_serialize("material with scaling/tint factors only", factors_only_material);
}
}
// Test that sDefault is a no-op override
template<> template<>
void llgltfmaterial_object_t::test<7>()
{
const LLGLTFMaterial material_asset = create_test_material();
LLGLTFMaterial render_material = material_asset;
render_material.applyOverride(LLGLTFMaterial::sDefault);
ensure("LLGLTFMaterial: sDefault is a no-op override", material_asset == render_material);
}
// Test application of transform overrides
template<> template<>
void llgltfmaterial_object_t::test<8>()
{
LLGLTFMaterial override_material;
apply_test_material_texture_transforms(override_material);
LLGLTFMaterial render_material;
render_material.applyOverride(override_material);
ensure("LLGLTFMaterial: transform overrides", render_material == override_material);
}
// Test application of flag-based overrides
template<> template<>
void llgltfmaterial_object_t::test<9>()
{
{
LLGLTFMaterial override_material;
override_material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_BLEND, true);
override_material.setDoubleSided(true, true);
LLGLTFMaterial render_material;
render_material.applyOverride(override_material);
ensure("LLGLTFMaterial: extra overrides with non-default values applied over default", render_material == override_material);
}
{
LLGLTFMaterial override_material;
override_material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_OPAQUE, true);
override_material.setDoubleSided(false, true);
LLGLTFMaterial render_material;
override_material.setAlphaMode(LLGLTFMaterial::ALPHA_MODE_BLEND, false);
override_material.setDoubleSided(true, false);
render_material.applyOverride(override_material);
// Not interested in these flags for equality comparison
override_material.mOverrideDoubleSided = false;
override_material.mOverrideAlphaMode = false;
ensure("LLGLTFMaterial: extra overrides with default values applied over non-default", render_material == override_material);
}
}
// Test application of texture overrides
template<> template<>
void llgltfmaterial_object_t::test<10>()
{
const U32 texture_count = 2;
const LLUUID override_textures[texture_count] = { LLUUID::null, LLUUID::generateNewID() };
const LLUUID asset_textures[texture_count] = { LLUUID::generateNewID(), LLUUID::null };
for (U32 i = 0; i < texture_count; ++i)
{
LLGLTFMaterial override_material;
const LLUUID& override_texture = override_textures[i];
for (LLGLTFMaterial::TextureInfo j = LLGLTFMaterial::TextureInfo(0); j < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; j = LLGLTFMaterial::TextureInfo(U32(j) + 1))
{
override_material.setTextureId(j, override_texture, true);
}
LLGLTFMaterial render_material;
const LLUUID& asset_texture = asset_textures[i];
for (LLGLTFMaterial::TextureInfo j = LLGLTFMaterial::TextureInfo(0); j < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; j = LLGLTFMaterial::TextureInfo(U32(j) + 1))
{
render_material.setTextureId(j, asset_texture, false);
}
render_material.applyOverride(override_material);
for (LLGLTFMaterial::TextureInfo j = LLGLTFMaterial::TextureInfo(0); j < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; j = LLGLTFMaterial::TextureInfo(U32(j) + 1))
{
const LLUUID& render_texture = render_material.mTextureId[j];
ensure_equals("LLGLTFMaterial: Override texture ID " + override_texture.asString() + " replaces underlying texture ID " + asset_texture.asString(), render_texture, override_texture);
}
}
}
}
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