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/**
* @file lltextureentry.h
* @brief LLTextureEntry base class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLTEXTUREENTRY_H
#define LL_LLTEXTUREENTRY_H
#include "lluuid.h"
#include "v4color.h"
#include "llsd.h"
#include "llmaterialid.h"
#include "llmaterial.h"
#include "llgltfmaterial.h"
// These bits are used while unpacking TEM messages to tell which aspects of
// the texture entry changed.
const S32 TEM_CHANGE_NONE = 0x0;
const S32 TEM_CHANGE_COLOR = 0x1;
const S32 TEM_CHANGE_TEXTURE = 0x2;
const S32 TEM_CHANGE_MEDIA = 0x4;
const S32 TEM_INVALID = 0x8;
const S32 TEM_BUMPMAP_COUNT = 32;
// The Bump Shiny Fullbright values are bits in an eight bit field:
// +----------+
// | SSFBBBBB | S = Shiny, F = Fullbright, B = Bumpmap
// | 76543210 |
// +----------+
const S32 TEM_BUMP_MASK = 0x1f; // 5 bits
const S32 TEM_FULLBRIGHT_MASK = 0x01; // 1 bit
const S32 TEM_SHINY_MASK = 0x03; // 2 bits
const S32 TEM_BUMP_SHINY_MASK = (0xc0 | 0x1f);
const S32 TEM_FULLBRIGHT_SHIFT = 5;
const S32 TEM_SHINY_SHIFT = 6;
// The Media Tex Gen values are bits in a bit field:
// +----------+
// | .....TTM | M = Media Flags (web page), T = LLTextureEntry::eTexGen, . = unused
// | 76543210 |
// +----------+
const S32 TEM_MEDIA_MASK = 0x01;
const S32 TEM_TEX_GEN_MASK = 0x06;
const S32 TEM_TEX_GEN_SHIFT = 1;
// forward declarations
class LLMediaEntry;
class LLTextureEntry
{
public:
static LLTextureEntry* newTextureEntry();
typedef enum e_texgen
{
TEX_GEN_DEFAULT = 0x00,
TEX_GEN_PLANAR = 0x02,
TEX_GEN_SPHERICAL = 0x04,
TEX_GEN_CYLINDRICAL = 0x06
} eTexGen;
LLTextureEntry();
LLTextureEntry(const LLUUID& tex_id);
LLTextureEntry(const LLTextureEntry &rhs);
LLTextureEntry &operator=(const LLTextureEntry &rhs);
virtual ~LLTextureEntry();
bool operator==(const LLTextureEntry &rhs) const;
bool operator!=(const LLTextureEntry &rhs) const;
// Added to allow use with std::map
//
bool operator <(const LLTextureEntry &rhs) const;
LLSD asLLSD() const;
void asLLSD(LLSD& sd) const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(const LLSD& sd);
virtual LLTextureEntry* newBlank() const;
virtual LLTextureEntry* newCopy() const;
void init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump);
bool hasPendingMaterialUpdate() const { return mMaterialUpdatePending; }
bool isSelected() const { return mSelected; }
bool setSelected(bool sel) { bool prev_sel = mSelected; mSelected = sel; return prev_sel; }
// These return a TEM_ flag from above to indicate if something changed.
S32 setID (const LLUUID &tex_id);
S32 setColor(const LLColor4 &color);
S32 setColor(const LLColor3 &color);
S32 setAlpha(const F32 alpha);
S32 setScale(F32 s, F32 t);
S32 setScaleS(F32 s);
S32 setScaleT(F32 t);
S32 setOffset(F32 s, F32 t);
S32 setOffsetS(F32 s);
S32 setOffsetT(F32 t);
S32 setRotation(F32 theta);
S32 setBumpmap(U8 bump);
S32 setFullbright(U8 bump);
S32 setShiny(U8 bump);
S32 setBumpShiny(U8 bump);
S32 setBumpShinyFullbright(U8 bump);
S32 setMediaFlags(U8 media_flags);
S32 setTexGen(U8 texGen);
S32 setMediaTexGen(U8 media);
S32 setGlow(F32 glow);
S32 setMaterialID(const LLMaterialID& pMaterialID);
S32 setMaterialParams(const LLMaterialPtr pMaterialParams);
virtual const LLUUID &getID() const { return mID; }
const LLColor4 &getColor() const { return mColor; }
const F32 getAlpha() const { return mColor.mV[VALPHA]; }
void getScale(F32 *s, F32 *t) const { *s = mScaleS; *t = mScaleT; }
F32 getScaleS() const { return mScaleS; }
F32 getScaleT() const { return mScaleT; }
void getOffset(F32 *s, F32 *t) const { *s = mOffsetS; *t = mOffsetT; }
F32 getOffsetS() const { return mOffsetS; }
F32 getOffsetT() const { return mOffsetT; }
F32 getRotation() const { return mRotation; }
void getRotation(F32 *theta) const { *theta = mRotation; }
U8 getBumpmap() const { return mBump & TEM_BUMP_MASK; }
U8 getFullbright() const { return (mBump>>TEM_FULLBRIGHT_SHIFT) & TEM_FULLBRIGHT_MASK; }
U8 getShiny() const { return (mBump>>TEM_SHINY_SHIFT) & TEM_SHINY_MASK; }
U8 getBumpShiny() const { return mBump & TEM_BUMP_SHINY_MASK; }
U8 getBumpShinyFullbright() const { return mBump; }
U8 getMediaFlags() const { return mMediaFlags & TEM_MEDIA_MASK; }
LLTextureEntry::e_texgen getTexGen() const { return LLTextureEntry::e_texgen(mMediaFlags & TEM_TEX_GEN_MASK); }
U8 getMediaTexGen() const { return mMediaFlags; }
F32 getGlow() const { return mGlow; }
const LLMaterialID& getMaterialID() const { return mMaterialID; };
const LLMaterialPtr getMaterialParams() const { return mMaterial; };
// *NOTE: it is possible for hasMedia() to return true, but getMediaData() to return NULL.
// CONVERSELY, it is also possible for hasMedia() to return false, but getMediaData()
// to NOT return NULL.
bool hasMedia() const { return (bool)(mMediaFlags & MF_HAS_MEDIA); }
LLMediaEntry* getMediaData() const { return mMediaEntry; }
// Completely change the media data on this texture entry.
void setMediaData(const LLMediaEntry &media_entry);
// Returns true if media data was updated, false if it was cleared
bool updateMediaData(const LLSD& media_data);
// Clears media data, and sets the media flags bit to 0
void clearMediaData();
// Merges the given LLSD of media fields with this media entry.
// Only those fields that are set that match the keys in
// LLMediaEntry will be affected. If no fields are set or if
// the LLSD is undefined, this is a no-op.
void mergeIntoMediaData(const LLSD& media_fields);
// Takes a media version string (an empty string or a previously-returned string)
// and returns a "touched" string, touched by agent_id
static std::string touchMediaVersionString(const std::string &in_version, const LLUUID &agent_id);
// Given a media version string, return the version
static U32 getVersionFromMediaVersionString(const std::string &version_string);
// Given a media version string, return the UUID of the agent
static LLUUID getAgentIDFromMediaVersionString(const std::string &version_string);
// Return whether or not the given string is actually a media version
static bool isMediaVersionString(const std::string &version_string);
// Media flags
enum { MF_NONE = 0x0, MF_HAS_MEDIA = 0x1 };
// GLTF asset
void setGLTFMaterial(LLGLTFMaterial* material, bool local_origin = true);
LLGLTFMaterial* getGLTFMaterial() const { return mGLTFMaterial; }
// GLTF override
LLGLTFMaterial* getGLTFMaterialOverride() const { return mGLTFMaterialOverrides; }
void setGLTFMaterialOverride(LLGLTFMaterial* mat);
// Clear most overrides so the render material better matches the material
// ID (preserve transforms). If the overrides become passthrough, set the
// overrides to nullptr.
S32 setBaseMaterial();
// GLTF render material
// nuanced behavior here -- if there is no render material, fall back to getGLTFMaterial, but ONLY for the getter, not the setter
LLGLTFMaterial* getGLTFRenderMaterial() const;
S32 setGLTFRenderMaterial(LLGLTFMaterial* mat);
public:
F32 mScaleS; // S, T offset
F32 mScaleT; // S, T offset
F32 mOffsetS; // S, T offset
F32 mOffsetT; // S, T offset
F32 mRotation; // anti-clockwise rotation in rad about the bottom left corner
static const LLTextureEntry null;
// LLSD key defines
static const char* OBJECT_ID_KEY;
static const char* OBJECT_MEDIA_DATA_KEY;
static const char* MEDIA_VERSION_KEY;
static const char* TEXTURE_INDEX_KEY;
static const char* TEXTURE_MEDIA_DATA_KEY;
protected:
bool mSelected;
LLUUID mID; // Texture GUID
LLColor4 mColor;
U8 mBump; // Bump map, shiny, and fullbright
U8 mMediaFlags; // replace with web page, movie, etc.
F32 mGlow;
bool mMaterialUpdatePending;
LLMaterialID mMaterialID;
LLMaterialPtr mMaterial;
// Reference to GLTF material asset state
// On the viewer, this should be the same LLGLTFMaterial instance that exists in LLGLTFMaterialList
LLPointer<LLGLTFMaterial> mGLTFMaterial;
// GLTF material parameter overrides -- the viewer will use this data to override material parameters
// set by the asset and store the results in mRenderGLTFMaterial
LLPointer<LLGLTFMaterial> mGLTFMaterialOverrides;
// GLTF material to use for rendering -- will always be an LLFetchedGLTFMaterial
LLPointer<LLGLTFMaterial> mGLTFRenderMaterial;
// Note the media data is not sent via the same message structure as the rest of the TE
LLMediaEntry* mMediaEntry; // The media data for the face
// NOTE: when adding new data to this class, in addition to adding it to the serializers asLLSD/fromLLSD and the
// message packers (e.g. LLPrimitive::packTEMessage) you must also implement its copy in LLPrimitive::copyTEs()
};
#endif
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