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|
/**
* @file llmodel.cpp
* @brief Model handling implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llmodel.h"
#include "llconvexdecomposition.h"
#include "llsdserialize.h"
#include "llvector4a.h"
#include "dae.h"
#include "dae/daeErrorHandler.h"
#include "dom/domConstants.h"
#include "dom/domMesh.h"
#ifdef LL_STANDALONE
# include <zlib.h>
#else
# include "zlib/zlib.h"
#endif
std::string model_names[] =
{
"lowest_lod",
"low_lod",
"medium_lod",
"high_lod",
"physics_shape"
};
const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string);
LLModel::LLModel(LLVolumeParams& params, F32 detail)
: LLVolume(params, detail), mNormalizedScale(1,1,1), mNormalizedTranslation(0,0,0)
{
mDecompID = -1;
}
LLModel::~LLModel()
{
if (mDecompID >= 0)
{
LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID);
}
}
void load_face_from_dom_inputs(LLVolumeFace& face, const domInputLocalOffset_Array& inputs, U32 min_idx, U32 max_idx)
{
for (U32 j = 0; j < inputs.getCount(); ++j)
{
if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0)
{ //found vertex array
const domURIFragmentType& uri = inputs[j]->getSource();
daeElementRef elem = uri.getElement();
domVertices* vertices = (domVertices*) elem.cast();
domInputLocal_Array& v_inp = vertices->getInput_array();
if (inputs[j]->getOffset() != 0)
{
llerrs << "WTF?" << llendl;
}
for (U32 k = 0; k < v_inp.getCount(); ++k)
{
if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
{
const domURIFragmentType& uri = v_inp[k]->getSource();
daeElementRef elem = uri.getElement();
domSource* src = (domSource*) elem.cast();
if (src->getTechnique_common()->getAccessor()->getStride() != 3)
{
llerrs << "WTF?" << llendl;
}
domListOfFloats& v = src->getFloat_array()->getValue();
LLVector4a min;
min.set(v[min_idx], v[min_idx+1], v[min_idx+2]);
LLVector4a max = min;
for (U32 j = min_idx; j <= max_idx; ++j)
{ //copy vertex array
face.mPositions[j-min_idx].set(v[j*3+0], v[j*3+1], v[j*3+2]);
update_min_max(min, max, face.mPositions[j-min_idx]);
}
face.mExtents[0] = min;
face.mExtents[1] = max;
}
}
}
if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0)
{
//found normal array for this triangle list
const domURIFragmentType& uri = inputs[j]->getSource();
daeElementRef elem = uri.getElement();
domSource* src = (domSource*) elem.cast();
domListOfFloats& n = src->getFloat_array()->getValue();
for (U32 j = min_idx; j <= max_idx; ++j)
{
LLVector4a* norm = (LLVector4a*) face.mNormals + (j-min_idx);
norm->set(n[j*3+0], n[j*3+1], n[j*3+2]);
norm->normalize3();
}
}
else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0)
{ //found texCoords
const domURIFragmentType& uri = inputs[j]->getSource();
daeElementRef elem = uri.getElement();
domSource* src = (domSource*) elem.cast();
domListOfFloats& u = src->getFloat_array()->getValue();
for (U32 j = min_idx; j <= max_idx; ++j)
{
face.mTexCoords[j-min_idx].setVec(u[j*2+0], u[j*2+1]);
}
}
}
}
void get_dom_sources(const domInputLocalOffset_Array& inputs, S32& pos_offset, S32& tc_offset, S32& norm_offset, S32 &idx_stride,
domSource* &pos_source, domSource* &tc_source, domSource* &norm_source)
{
idx_stride = 0;
for (U32 j = 0; j < inputs.getCount(); ++j)
{
idx_stride = llmax((S32) inputs[j]->getOffset(), idx_stride);
if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0)
{ //found vertex array
const domURIFragmentType& uri = inputs[j]->getSource();
daeElementRef elem = uri.getElement();
domVertices* vertices = (domVertices*) elem.cast();
domInputLocal_Array& v_inp = vertices->getInput_array();
for (U32 k = 0; k < v_inp.getCount(); ++k)
{
if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
{
pos_offset = inputs[j]->getOffset();
const domURIFragmentType& uri = v_inp[k]->getSource();
daeElementRef elem = uri.getElement();
pos_source = (domSource*) elem.cast();
}
if (strcmp(COMMON_PROFILE_INPUT_NORMAL, v_inp[k]->getSemantic()) == 0)
{
norm_offset = inputs[j]->getOffset();
const domURIFragmentType& uri = v_inp[k]->getSource();
daeElementRef elem = uri.getElement();
norm_source = (domSource*) elem.cast();
}
}
}
if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0)
{
//found normal array for this triangle list
norm_offset = inputs[j]->getOffset();
const domURIFragmentType& uri = inputs[j]->getSource();
daeElementRef elem = uri.getElement();
norm_source = (domSource*) elem.cast();
}
else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0)
{ //found texCoords
tc_offset = inputs[j]->getOffset();
const domURIFragmentType& uri = inputs[j]->getSource();
daeElementRef elem = uri.getElement();
tc_source = (domSource*) elem.cast();
}
}
idx_stride += 1;
}
void load_face_from_dom_triangles(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domTrianglesRef& tri)
{
LLVolumeFace face;
std::vector<LLVolumeFace::VertexData> verts;
std::vector<U16> indices;
const domInputLocalOffset_Array& inputs = tri->getInput_array();
S32 pos_offset = -1;
S32 tc_offset = -1;
S32 norm_offset = -1;
domSource* pos_source = NULL;
domSource* tc_source = NULL;
domSource* norm_source = NULL;
S32 idx_stride = 0;
get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source);
domPRef p = tri->getP();
domListOfUInts& idx = p->getValue();
domListOfFloats v;
domListOfFloats tc;
domListOfFloats n;
if (pos_source)
{
v = pos_source->getFloat_array()->getValue();
face.mExtents[0].set(v[0], v[1], v[2]);
face.mExtents[1].set(v[0], v[1], v[2]);
}
if (tc_source)
{
tc = tc_source->getFloat_array()->getValue();
}
if (norm_source)
{
n = norm_source->getFloat_array()->getValue();
}
LLVolumeFace::VertexMapData::PointMap point_map;
for (U32 i = 0; i < idx.getCount(); i += idx_stride)
{
LLVolumeFace::VertexData cv;
if (pos_source)
{
cv.setPosition(LLVector4a(v[idx[i+pos_offset]*3+0],
v[idx[i+pos_offset]*3+1],
v[idx[i+pos_offset]*3+2]));
}
if (tc_source)
{
cv.mTexCoord.setVec(tc[idx[i+tc_offset]*2+0],
tc[idx[i+tc_offset]*2+1]);
}
if (norm_source)
{
cv.setNormal(LLVector4a(n[idx[i+norm_offset]*3+0],
n[idx[i+norm_offset]*3+1],
n[idx[i+norm_offset]*3+2]));
}
BOOL found = FALSE;
LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr()));
if (point_iter != point_map.end())
{
for (U32 j = 0; j < point_iter->second.size(); ++j)
{
if ((point_iter->second)[j] == cv)
{
found = TRUE;
indices.push_back((point_iter->second)[j].mIndex);
break;
}
}
}
if (!found)
{
update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition());
verts.push_back(cv);
if (verts.size() >= 65535)
{
llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << llendl;
}
U16 index = (U16) (verts.size()-1);
indices.push_back(index);
LLVolumeFace::VertexMapData d;
d.setPosition(cv.getPosition());
d.mTexCoord = cv.mTexCoord;
d.setNormal(cv.getNormal());
d.mIndex = index;
if (point_iter != point_map.end())
{
point_iter->second.push_back(d);
}
else
{
point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d);
}
}
if (indices.size()%3 == 0 && verts.size() >= 65532)
{
face_list.push_back(face);
face_list.rbegin()->fillFromLegacyData(verts, indices);
face = LLVolumeFace();
point_map.clear();
}
}
if (!verts.empty())
{
std::string material;
if (tri->getMaterial())
{
material = std::string(tri->getMaterial());
}
materials.push_back(material);
face_list.push_back(face);
face_list.rbegin()->fillFromLegacyData(verts, indices);
}
}
void load_face_from_dom_polylist(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domPolylistRef& poly)
{
domPRef p = poly->getP();
domListOfUInts& idx = p->getValue();
if (idx.getCount() == 0)
{
return;
}
const domInputLocalOffset_Array& inputs = poly->getInput_array();
domListOfUInts& vcount = poly->getVcount()->getValue();
S32 pos_offset = -1;
S32 tc_offset = -1;
S32 norm_offset = -1;
domSource* pos_source = NULL;
domSource* tc_source = NULL;
domSource* norm_source = NULL;
S32 idx_stride = 0;
get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source);
LLVolumeFace face;
std::vector<U16> indices;
std::vector<LLVolumeFace::VertexData> verts;
domListOfFloats v;
domListOfFloats tc;
domListOfFloats n;
if (pos_source)
{
v = pos_source->getFloat_array()->getValue();
face.mExtents[0].set(v[0], v[1], v[2]);
face.mExtents[1].set(v[0], v[1], v[2]);
}
if (tc_source)
{
tc = tc_source->getFloat_array()->getValue();
}
if (norm_source)
{
n = norm_source->getFloat_array()->getValue();
}
LLVolumeFace::VertexMapData::PointMap point_map;
U32 cur_idx = 0;
for (U32 i = 0; i < vcount.getCount(); ++i)
{ //for each polygon
U32 first_index = 0;
U32 last_index = 0;
for (U32 j = 0; j < vcount[i]; ++j)
{ //for each vertex
LLVolumeFace::VertexData cv;
if (pos_source)
{
cv.getPosition().set(v[idx[cur_idx+pos_offset]*3+0],
v[idx[cur_idx+pos_offset]*3+1],
v[idx[cur_idx+pos_offset]*3+2]);
}
if (tc_source)
{
cv.mTexCoord.setVec(tc[idx[cur_idx+tc_offset]*2+0],
tc[idx[cur_idx+tc_offset]*2+1]);
}
if (norm_source)
{
cv.getNormal().set(n[idx[cur_idx+norm_offset]*3+0],
n[idx[cur_idx+norm_offset]*3+1],
n[idx[cur_idx+norm_offset]*3+2]);
}
cur_idx += idx_stride;
BOOL found = FALSE;
LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
LLVector3 pos3(cv.getPosition().getF32ptr());
point_iter = point_map.find(pos3);
if (point_iter != point_map.end())
{
for (U32 k = 0; k < point_iter->second.size(); ++k)
{
if ((point_iter->second)[k] == cv)
{
found = TRUE;
U32 index = (point_iter->second)[k].mIndex;
if (j == 0)
{
first_index = index;
}
else if (j == 1)
{
last_index = index;
}
else
{
indices.push_back(first_index);
indices.push_back(last_index);
indices.push_back(index);
last_index = index;
}
break;
}
}
}
if (!found)
{
update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition());
verts.push_back(cv);
if (verts.size() >= 65535)
{
llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << llendl;
}
U16 index = (U16) (verts.size()-1);
if (j == 0)
{
first_index = index;
}
else if (j == 1)
{
last_index = index;
}
else
{
indices.push_back(first_index);
indices.push_back(last_index);
indices.push_back(index);
last_index = index;
}
LLVolumeFace::VertexMapData d;
d.setPosition(cv.getPosition());
d.mTexCoord = cv.mTexCoord;
d.setNormal(cv.getNormal());
d.mIndex = index;
if (point_iter != point_map.end())
{
point_iter->second.push_back(d);
}
else
{
point_map[pos3].push_back(d);
}
}
if (indices.size()%3 == 0 && indices.size() >= 65532)
{
face_list.push_back(face);
face_list.rbegin()->fillFromLegacyData(verts, indices);
face = LLVolumeFace();
verts.clear();
indices.clear();
point_map.clear();
}
}
}
if (!verts.empty())
{
std::string material;
if (poly->getMaterial())
{
material = std::string(poly->getMaterial());
}
materials.push_back(material);
face_list.push_back(face);
face_list.rbegin()->fillFromLegacyData(verts, indices);
}
}
void load_face_from_dom_polygons(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domPolygonsRef& poly)
{
LLVolumeFace face;
std::vector<U16> indices;
std::vector<LLVolumeFace::VertexData> verts;
const domInputLocalOffset_Array& inputs = poly->getInput_array();
S32 v_offset = -1;
S32 n_offset = -1;
S32 t_offset = -1;
domListOfFloats* v = NULL;
domListOfFloats* n = NULL;
domListOfFloats* t = NULL;
U32 stride = 0;
for (U32 i = 0; i < inputs.getCount(); ++i)
{
stride = llmax((U32) inputs[i]->getOffset()+1, stride);
if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[i]->getSemantic()) == 0)
{ //found vertex array
v_offset = inputs[i]->getOffset();
const domURIFragmentType& uri = inputs[i]->getSource();
daeElementRef elem = uri.getElement();
domVertices* vertices = (domVertices*) elem.cast();
domInputLocal_Array& v_inp = vertices->getInput_array();
for (U32 k = 0; k < v_inp.getCount(); ++k)
{
if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
{
const domURIFragmentType& uri = v_inp[k]->getSource();
daeElementRef elem = uri.getElement();
domSource* src = (domSource*) elem.cast();
v = &(src->getFloat_array()->getValue());
}
}
}
else if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[i]->getSemantic()) == 0)
{
n_offset = inputs[i]->getOffset();
//found normal array for this triangle list
const domURIFragmentType& uri = inputs[i]->getSource();
daeElementRef elem = uri.getElement();
domSource* src = (domSource*) elem.cast();
n = &(src->getFloat_array()->getValue());
}
else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[i]->getSemantic()) == 0 && inputs[i]->getSet() == 0)
{ //found texCoords
t_offset = inputs[i]->getOffset();
const domURIFragmentType& uri = inputs[i]->getSource();
daeElementRef elem = uri.getElement();
domSource* src = (domSource*) elem.cast();
t = &(src->getFloat_array()->getValue());
}
}
domP_Array& ps = poly->getP_array();
//make a triangle list in <verts>
for (U32 i = 0; i < ps.getCount(); ++i)
{ //for each polygon
domListOfUInts& idx = ps[i]->getValue();
for (U32 j = 0; j < idx.getCount()/stride; ++j)
{ //for each vertex
if (j > 2)
{
U32 size = verts.size();
LLVolumeFace::VertexData v0 = verts[size-3];
LLVolumeFace::VertexData v1 = verts[size-1];
verts.push_back(v0);
verts.push_back(v1);
}
LLVolumeFace::VertexData vert;
if (v)
{
U32 v_idx = idx[j*stride+v_offset]*3;
vert.getPosition().set(v->get(v_idx),
v->get(v_idx+1),
v->get(v_idx+2));
}
if (n)
{
U32 n_idx = idx[j*stride+n_offset]*3;
vert.getNormal().set(n->get(n_idx),
n->get(n_idx+1),
n->get(n_idx+2));
}
if (t)
{
U32 t_idx = idx[j*stride+t_offset]*2;
vert.mTexCoord.setVec(t->get(t_idx),
t->get(t_idx+1));
}
verts.push_back(vert);
}
}
if (verts.empty())
{
return;
}
face.mExtents[0] = verts[0].getPosition();
face.mExtents[1] = verts[0].getPosition();
//create a map of unique vertices to indices
std::map<LLVolumeFace::VertexData, U32> vert_idx;
U32 cur_idx = 0;
for (U32 i = 0; i < verts.size(); ++i)
{
std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.find(verts[i]);
if (iter == vert_idx.end())
{
vert_idx[verts[i]] = cur_idx++;
}
}
if (cur_idx != vert_idx.size())
{
llerrs << "WTF?" << llendl;
}
//build vertex array from map
std::vector<LLVolumeFace::VertexData> new_verts;
new_verts.resize(vert_idx.size());
for (std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.begin(); iter != vert_idx.end(); ++iter)
{
new_verts[iter->second] = iter->first;
update_min_max(face.mExtents[0], face.mExtents[1], iter->first.getPosition());
}
//build index array from map
indices.resize(verts.size());
for (U32 i = 0; i < verts.size(); ++i)
{
indices[i] = vert_idx[verts[i]];
}
// DEBUG just build an expanded triangle list
/*for (U32 i = 0; i < verts.size(); ++i)
{
indices.push_back((U16) i);
update_min_max(face.mExtents[0], face.mExtents[1], verts[i].getPosition());
}*/
if (!new_verts.empty())
{
std::string material;
if (poly->getMaterial())
{
material = std::string(poly->getMaterial());
}
materials.push_back(material);
face_list.push_back(face);
face_list.rbegin()->fillFromLegacyData(new_verts, indices);
}
}
void LLModel::addVolumeFacesFromDomMesh(domMesh* mesh)
{
domTriangles_Array& tris = mesh->getTriangles_array();
for (U32 i = 0; i < tris.getCount(); ++i)
{
domTrianglesRef& tri = tris.get(i);
load_face_from_dom_triangles(mVolumeFaces, mMaterialList, tri);
}
domPolylist_Array& polys = mesh->getPolylist_array();
for (U32 i = 0; i < polys.getCount(); ++i)
{
domPolylistRef& poly = polys.get(i);
load_face_from_dom_polylist(mVolumeFaces, mMaterialList, poly);
}
domPolygons_Array& polygons = mesh->getPolygons_array();
for (U32 i = 0; i < polygons.getCount(); ++i)
{
domPolygonsRef& poly = polygons.get(i);
load_face_from_dom_polygons(mVolumeFaces, mMaterialList, poly);
}
}
BOOL LLModel::createVolumeFacesFromDomMesh(domMesh* mesh)
{
if (mesh)
{
mVolumeFaces.clear();
mMaterialList.clear();
addVolumeFacesFromDomMesh(mesh);
if (getNumVolumeFaces() > 0)
{
optimizeVolumeFaces();
normalizeVolumeFaces();
if (getNumVolumeFaces() > 0)
{
return TRUE;
}
}
}
else
{
llwarns << "no mesh found" << llendl;
}
return FALSE;
}
BOOL LLModel::createVolumeFacesFromFile(const std::string& file_name)
{
DAE dae;
domCOLLADA* dom = dae.open(file_name);
if (dom)
{
daeDatabase* db = dae.getDatabase();
daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
mVolumeFaces.clear();
mMaterialList.clear();
for (daeInt idx = 0; idx < count; ++idx)
{
domMesh* mesh = NULL;
db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
if (mesh)
{
addVolumeFacesFromDomMesh(mesh);
}
}
if (getNumVolumeFaces() > 0)
{
optimizeVolumeFaces();
normalizeVolumeFaces();
return TRUE;
}
}
return FALSE;
}
void LLModel::optimizeVolumeFaces()
{
#if 0 //VECTORIZE ?
for (std::vector<LLVolumeFace>::iterator iter = mVolumeFaces.begin(); iter != mVolumeFaces.end(); )
{
std::vector<LLVolumeFace>::iterator cur_iter = iter++;
LLVolumeFace& face = *cur_iter;
for (S32 i = 0; i < (S32) face.mNumIndices; i += 3)
{ //remove zero area triangles
U16 i0 = face.mIndices[i+0];
U16 i1 = face.mIndices[i+1];
U16 i2 = face.mIndices[i+2];
if (i0 == i1 ||
i1 == i2 ||
i0 == i2)
{ //duplicate index in triangle, remove triangle
face.mIndices.erase(face.mIndices.begin()+i, face.mIndices.begin()+i+3);
i -= 3;
}
else
{
LLVolumeFace::VertexData& v0 = face.mVertices[i0];
LLVolumeFace::VertexData& v1 = face.mVertices[i1];
LLVolumeFace::VertexData& v2 = face.mVertices[i2];
if (v0.mPosition == v1.mPosition ||
v1.mPosition == v2.mPosition ||
v2.mPosition == v0.mPosition)
{ //zero area triangle, delete
face.mIndices.erase(face.mIndices.begin()+i, face.mIndices.begin()+i+3);
i-=3;
}
}
}
//remove unreference vertices
std::vector<bool> ref;
ref.resize(face.mNumVertices);
for (U32 i = 0; i < ref.size(); ++i)
{
ref[i] = false;
}
for (U32 i = 0; i < face.mNumIndices; ++i)
{
ref[face.mIndices[i]] = true;
}
U32 unref_count = 0;
for (U32 i = 0; i < ref.size(); ++i)
{
if (!ref[i])
{
//vertex is unreferenced
face.mVertices.erase(face.mVertices.begin()+(i-unref_count));
U16 idx = (U16) (i-unref_count);
for (U32 j = 0; j < face.mNumIndices; ++j)
{ //decrement every index array value greater than idx
if (face.mIndices[j] > idx)
{
--face.mIndices[j];
}
}
++unref_count;
}
}
if (face.mVertices.empty() || face.mIndices.empty())
{ //face is empty, remove it
iter = mVolumeFaces.erase(cur_iter);
}
}
#endif
}
// Shrink the model to fit
// on a 1x1x1 cube centered at the origin.
// The positions and extents
// multiplied by mNormalizedScale
// and offset by mNormalizedTranslation
// to be the "original" extents and position.
// Also, the positions will fit
// within the unit cube.
void LLModel::normalizeVolumeFaces()
{
// ensure we don't have too many faces
if (mVolumeFaces.size() > LL_SCULPT_MESH_MAX_FACES)
mVolumeFaces.resize(LL_SCULPT_MESH_MAX_FACES);
if (!mVolumeFaces.empty())
{
LLVector4a min, max;
if (mVolumeFaces[0].mNumVertices <= 0)
{
llerrs << "WTF?" << llendl;
}
// For all of the volume faces
// in the model, loop over
// them and see what the extents
// of the volume along each axis.
min = mVolumeFaces[0].mExtents[0];
max = mVolumeFaces[0].mExtents[1];
for (U32 i = 1; i < mVolumeFaces.size(); ++i)
{
LLVolumeFace& face = mVolumeFaces[i];
if (face.mNumVertices <= 0)
{
llerrs << "WTF?" << llendl;
}
update_min_max(min, max, face.mExtents[0]);
update_min_max(min, max, face.mExtents[1]);
}
// Now that we have the extents of the model
// we can compute the offset needed to center
// the model at the origin.
// Compute center of the model
// and make it negative to get translation
// needed to center at origin.
LLVector4a trans;
trans.setAdd(min, max);
trans.mul(-0.5f);
// Compute the total size along all
// axes of the model.
LLVector4a size;
size.setSub(max, min);
// Compute scale as reciprocal of size
LLVector4a scale;
scale.splat(1.f);
scale.div(size);
for (U32 i = 0; i < mVolumeFaces.size(); ++i)
{
LLVolumeFace& face = mVolumeFaces[i];
// We shrink the extents so
// that they fall within
// the unit cube.
face.mExtents[0].add(trans);
face.mExtents[0].mul(scale);
face.mExtents[1].add(trans);
face.mExtents[1].mul(scale);
// For all the positions, we scale
// the positions to fit within the unit cube.
LLVector4a* pos = (LLVector4a*) face.mPositions;
for (U32 j = 0; j < face.mNumVertices; ++j)
{
pos[j].add(trans);
pos[j].mul(scale);
}
}
// mNormalizedScale is the scale at which
// we would need to multiply the model
// by to get the original size of the
// model instead of the normalized size.
LLVector4a normalized_scale;
normalized_scale.splat(1.f);
normalized_scale.div(scale);
mNormalizedScale.set(normalized_scale.getF32ptr());
mNormalizedTranslation.set(trans.getF32ptr());
mNormalizedTranslation *= -1.f;
}
}
void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out)
{
scale_out = mNormalizedScale;
translation_out = mNormalizedTranslation;
}
void LLModel::setNumVolumeFaces(S32 count)
{
mVolumeFaces.resize(count);
}
void LLModel::setVolumeFaceData(
S32 f,
LLStrider<LLVector3> pos,
LLStrider<LLVector3> norm,
LLStrider<LLVector2> tc,
LLStrider<U16> ind,
U32 num_verts,
U32 num_indices)
{
LLVolumeFace& face = mVolumeFaces[f];
face.resizeVertices(num_verts);
face.resizeIndices(num_indices);
LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32));
LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32));
LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), num_verts*2*sizeof(F32));
U32 size = (num_indices*2+0xF)&~0xF;
LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size);
}
void LLModel::appendFaces(LLModel *model, LLMatrix4 &transform, LLMatrix4& norm_mat)
{
if (mVolumeFaces.empty())
{
setNumVolumeFaces(1);
}
LLVolumeFace& face = mVolumeFaces[mVolumeFaces.size()-1];
for (S32 i = 0; i < model->getNumFaces(); ++i)
{
face.appendFace(model->getVolumeFace(i), transform, norm_mat);
}
}
void LLModel::appendFace(const LLVolumeFace& src_face, std::string src_material, LLMatrix4& mat, LLMatrix4& norm_mat)
{
S32 rindex = getNumVolumeFaces()-1;
if (rindex == -1 ||
mVolumeFaces[rindex].mNumVertices + src_face.mNumVertices >= 65536)
{ //empty or overflow will occur, append new face
LLVolumeFace cur_face;
cur_face.appendFace(src_face, mat, norm_mat);
addFace(cur_face);
mMaterialList.push_back(src_material);
}
else
{ //append to existing end face
mVolumeFaces.rbegin()->appendFace(src_face, mat, norm_mat);
}
}
void LLModel::addFace(const LLVolumeFace& face)
{
if (face.mNumVertices == 0)
{
llerrs << "Cannot add empty face." << llendl;
}
mVolumeFaces.push_back(face);
if (mVolumeFaces.size() > MAX_MODEL_FACES)
{
llerrs << "Model prims cannot have more than " << MAX_MODEL_FACES << " faces!" << llendl;
}
}
void LLModel::generateNormals(F32 angle_cutoff)
{
//generate normals for all faces by:
// 1 - Create faceted copy of face with no texture coordinates
// 2 - Weld vertices in faceted copy that are shared between triangles with less than "angle_cutoff" difference between normals
// 3 - Generate smoothed set of normals based on welding results
// 4 - Create faceted copy of face with texture coordinates
// 5 - Copy smoothed normals to faceted copy, using closest normal to triangle normal where more than one normal exists for a given position
// 6 - Remove redundant vertices from new faceted (now smooth) copy
angle_cutoff = cosf(angle_cutoff);
for (U32 j = 0; j < mVolumeFaces.size(); ++j)
{
LLVolumeFace& vol_face = mVolumeFaces[j];
if (vol_face.mNumIndices > 65535)
{
llwarns << "Too many vertices for normal generation to work." << llendl;
continue;
}
//create faceted copy of current face with no texture coordinates (step 1)
LLVolumeFace faceted;
LLVector4a* src_pos = (LLVector4a*) vol_face.mPositions;
//LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals;
faceted.resizeVertices(vol_face.mNumIndices);
faceted.resizeIndices(vol_face.mNumIndices);
//bake out triangles into temporary face, clearing texture coordinates
for (U32 i = 0; i < vol_face.mNumIndices; ++i)
{
U32 idx = vol_face.mIndices[i];
faceted.mPositions[i] = src_pos[idx];
faceted.mTexCoords[i] = LLVector2(0,0);
faceted.mIndices[i] = i;
}
//generate normals for temporary face
for (U32 i = 0; i < faceted.mNumIndices; i += 3)
{ //for each triangle
U16 i0 = faceted.mIndices[i+0];
U16 i1 = faceted.mIndices[i+1];
U16 i2 = faceted.mIndices[i+2];
LLVector4a& p0 = faceted.mPositions[i0];
LLVector4a& p1 = faceted.mPositions[i1];
LLVector4a& p2 = faceted.mPositions[i2];
LLVector4a& n0 = faceted.mNormals[i0];
LLVector4a& n1 = faceted.mNormals[i1];
LLVector4a& n2 = faceted.mNormals[i2];
LLVector4a lhs, rhs;
lhs.setSub(p1, p0);
rhs.setSub(p2, p0);
n0.setCross3(lhs, rhs);
n0.normalize3();
n1 = n0;
n2 = n0;
}
//weld vertices in temporary face, respecting angle_cutoff (step 2)
faceted.optimize(angle_cutoff);
//generate normals for welded face based on new topology (step 3)
for (U32 i = 0; i < faceted.mNumVertices; i++)
{
faceted.mNormals[i].clear();
}
for (U32 i = 0; i < faceted.mNumIndices; i += 3)
{ //for each triangle
U16 i0 = faceted.mIndices[i+0];
U16 i1 = faceted.mIndices[i+1];
U16 i2 = faceted.mIndices[i+2];
LLVector4a& p0 = faceted.mPositions[i0];
LLVector4a& p1 = faceted.mPositions[i1];
LLVector4a& p2 = faceted.mPositions[i2];
LLVector4a& n0 = faceted.mNormals[i0];
LLVector4a& n1 = faceted.mNormals[i1];
LLVector4a& n2 = faceted.mNormals[i2];
LLVector4a lhs, rhs;
lhs.setSub(p1, p0);
rhs.setSub(p2, p0);
LLVector4a n;
n.setCross3(lhs, rhs);
n0.add(n);
n1.add(n);
n2.add(n);
}
//normalize normals and build point map
LLVolumeFace::VertexMapData::PointMap point_map;
for (U32 i = 0; i < faceted.mNumVertices; ++i)
{
faceted.mNormals[i].normalize3();
LLVolumeFace::VertexMapData v;
v.setPosition(faceted.mPositions[i]);
v.setNormal(faceted.mNormals[i]);
point_map[LLVector3(v.getPosition().getF32ptr())].push_back(v);
}
//create faceted copy of current face with texture coordinates (step 4)
LLVolumeFace new_face;
//bake out triangles into new face
new_face.resizeIndices(vol_face.mNumIndices);
new_face.resizeVertices(vol_face.mNumIndices);
for (U32 i = 0; i < vol_face.mNumIndices; ++i)
{
U32 idx = vol_face.mIndices[i];
LLVolumeFace::VertexData v;
new_face.mPositions[i] = vol_face.mPositions[idx];
new_face.mNormals[i].clear();
new_face.mTexCoords[i] = vol_face.mTexCoords[idx];
new_face.mIndices[i] = i;
}
//generate normals for new face
for (U32 i = 0; i < new_face.mNumIndices; i += 3)
{ //for each triangle
U16 i0 = new_face.mIndices[i+0];
U16 i1 = new_face.mIndices[i+1];
U16 i2 = new_face.mIndices[i+2];
LLVector4a& p0 = new_face.mPositions[i0];
LLVector4a& p1 = new_face.mPositions[i1];
LLVector4a& p2 = new_face.mPositions[i2];
LLVector4a& n0 = new_face.mNormals[i0];
LLVector4a& n1 = new_face.mNormals[i1];
LLVector4a& n2 = new_face.mNormals[i2];
LLVector4a lhs, rhs;
lhs.setSub(p1, p0);
rhs.setSub(p2, p0);
n0.setCross3(lhs, rhs);
n0.normalize3();
n1 = n0;
n2 = n0;
}
//swap out normals in new_face with best match from point map (step 5)
for (U32 i = 0; i < new_face.mNumVertices; ++i)
{
//LLVolumeFace::VertexData v = new_face.mVertices[i];
LLVector4a ref_norm = new_face.mNormals[i];
LLVolumeFace::VertexMapData::PointMap::iterator iter = point_map.find(LLVector3(new_face.mPositions[i].getF32ptr()));
if (iter != point_map.end())
{
F32 best = -2.f;
for (U32 k = 0; k < iter->second.size(); ++k)
{
LLVector4a& n = iter->second[k].getNormal();
if (!iter->second[k].getPosition().equals3(new_face.mPositions[i]))
{
llerrs << "WTF?" << llendl;
}
F32 cur = n.dot3(ref_norm).getF32();
if (cur > best)
{
best = cur;
new_face.mNormals[i] = n;
}
}
}
}
//remove redundant vertices from new face (step 6)
new_face.optimize();
mVolumeFaces[j] = new_face;
}
}
//static
std::string LLModel::getElementLabel(daeElement *element)
{ // try to get a decent label for this element
// if we have a name attribute, use it
std::string name = element->getAttribute("name");
if (name.length())
{
return name;
}
// if we have an ID attribute, use it
if (element->getID())
{
return std::string(element->getID());
}
// if we have a parent, use it
daeElement* parent = element->getParent();
if (parent)
{
// if parent has a name, use it
std::string name = parent->getAttribute("name");
if (name.length())
{
return name;
}
// if parent has an ID, use it
if (parent->getID())
{
return std::string(parent->getID());
}
}
// try to use our type
daeString element_name = element->getElementName();
if (element_name)
{
return std::string(element_name);
}
// if all else fails, use "object"
return std::string("object");
}
//static
LLModel* LLModel::loadModelFromDae(std::string filename)
{
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
LLModel* ret = new LLModel(volume_params, 0.f);
ret->createVolumeFacesFromFile(filename);
return ret;
}
//static
LLModel* LLModel::loadModelFromDomMesh(domMesh *mesh)
{
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
LLModel* ret = new LLModel(volume_params, 0.f);
ret->createVolumeFacesFromDomMesh(mesh);
ret->mLabel = getElementLabel(mesh);
return ret;
}
std::string LLModel::getName() const
{
if (!mRequestedLabel.empty())
return mRequestedLabel;
else
return mLabel;
}
//static
LLSD LLModel::writeModel(
std::string filename,
LLModel* physics,
LLModel* high,
LLModel* medium,
LLModel* low,
LLModel* impostor,
const convex_hull_decomposition& decomp,
BOOL upload_skin,
BOOL upload_joints,
BOOL nowrite)
{
LLModel::hull dummy_hull;
return writeModel(
filename,
physics,
high,
medium,
low,
impostor,
decomp,
dummy_hull,
upload_skin,
upload_joints,
nowrite);
}
//static
LLSD LLModel::writeModel(
std::string filename,
LLModel* physics,
LLModel* high,
LLModel* medium,
LLModel* low,
LLModel* impostor,
const convex_hull_decomposition& decomp,
const hull& base_hull,
BOOL upload_skin,
BOOL upload_joints,
BOOL nowrite)
{
std::ofstream os(
filename.c_str(),
std::ofstream::out | std::ofstream::binary);
LLSD header = writeModel(
os,
physics,
high,
medium,
low,
impostor,
decomp,
base_hull,
upload_skin,
upload_joints,
nowrite);
os.close();
return header;
}
//static
LLSD LLModel::writeModel(
std::ostream& ostr,
LLModel* physics,
LLModel* high,
LLModel* medium,
LLModel* low,
LLModel* impostor,
const convex_hull_decomposition& decomp,
const hull& base_hull,
BOOL upload_skin,
BOOL upload_joints,
BOOL nowrite)
{
LLSD mdl;
LLModel* model[] =
{
impostor,
low,
medium,
high,
physics
};
bool skinning = upload_skin && high && !high->mSkinWeights.empty();
if (skinning)
{ //write skinning block
if (high->mJointList.size() != high->mInvBindMatrix.size())
{
llerrs << "WTF?" << llendl;
}
for (U32 i = 0; i < high->mJointList.size(); ++i)
{
mdl["skin"]["joint_names"][i] = high->mJointList[i];
for (U32 j = 0; j < 4; j++)
{
for (U32 k = 0; k < 4; k++)
{
mdl["skin"]["inverse_bind_matrix"][i][j*4+k] = high->mInvBindMatrix[i].mMatrix[j][k];
}
}
}
for (U32 i = 0; i < 4; i++)
{
for (U32 j = 0; j < 4; j++)
{
mdl["skin"]["bind_shape_matrix"][i*4+j] = high->mBindShapeMatrix.mMatrix[i][j];
}
}
if ( upload_joints && high->mAlternateBindMatrix.size() > 0 )
{
for (U32 i = 0; i < high->mJointList.size(); ++i)
{
for (U32 j = 0; j < 4; j++)
{
for (U32 k = 0; k < 4; k++)
{
mdl["skin"]["alt_inverse_bind_matrix"][i][j*4+k] = high->mAlternateBindMatrix[i].mMatrix[j][k];
}
}
}
}
}
if (!decomp.empty() || !base_hull.empty())
{
//write decomposition block
// ["decomposition"]["HullList"] -- list of 8 bit integers, each entry represents a hull with specified number of points
// ["decomposition"]["PositionDomain"]["Min"/"Max"]
// ["decomposition"]["Position"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points
// ["decomposition"]["Hull"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points representing a single hull approximation of given shape
//get minimum and maximum
LLVector3 min;
if (decomp.empty())
{
min = base_hull[0];
}
else
{
min = decomp[0][0];
}
LLVector3 max = min;
LLSD::Binary hulls(decomp.size());
U32 total = 0;
for (U32 i = 0; i < decomp.size(); ++i)
{
U32 size = decomp[i].size();
total += size;
hulls[i] = (U8) (size);
for (U32 j = 0; j < decomp[i].size(); ++j)
{
update_min_max(min, max, decomp[i][j]);
}
}
for (U32 i = 0; i < base_hull.size(); ++i)
{
update_min_max(min, max, base_hull[i]);
}
mdl["decomposition"]["Min"] = min.getValue();
mdl["decomposition"]["Max"] = max.getValue();
if (!hulls.empty())
{
mdl["decomposition"]["HullList"] = hulls;
}
if (total > 0)
{
LLSD::Binary p(total*3*2);
LLVector3 range = max-min;
U32 vert_idx = 0;
for (U32 i = 0; i < decomp.size(); ++i)
{
for (U32 j = 0; j < decomp[i].size(); ++j)
{
for (U32 k = 0; k < 3; k++)
{
//convert to 16-bit normalized across domain
U16 val = (U16) (((decomp[i][j].mV[k]-min.mV[k])/range.mV[k])*65535);
U8* buff = (U8*) &val;
//write to binary buffer
p[vert_idx++] = buff[0];
p[vert_idx++] = buff[1];
if (vert_idx > p.size())
{
llerrs << "WTF?" << llendl;
}
}
}
}
mdl["decomposition"]["Position"] = p;
}
if (!base_hull.empty())
{
LLSD::Binary p(base_hull.size()*3*2);
LLVector3 range = max-min;
U32 vert_idx = 0;
for (U32 j = 0; j < base_hull.size(); ++j)
{
for (U32 k = 0; k < 3; k++)
{
//convert to 16-bit normalized across domain
U16 val = (U16) (((base_hull[j].mV[k]-min.mV[k])/range.mV[k])*65535);
U8* buff = (U8*) &val;
//write to binary buffer
p[vert_idx++] = buff[0];
p[vert_idx++] = buff[1];
if (vert_idx > p.size())
{
llerrs << "WTF?" << llendl;
}
}
}
mdl["decomposition"]["Hull"] = p;
}
}
for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx)
{
if (model[idx] && model[idx]->getNumVolumeFaces() > 0)
{
LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr());
LLVector3 max_pos = min_pos;
//find position domain
for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
{ //for each face
const LLVolumeFace& face = model[idx]->getVolumeFace(i);
for (U32 j = 0; j < face.mNumVertices; ++j)
{
update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr());
}
}
LLVector3 pos_range = max_pos - min_pos;
for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
{ //for each face
const LLVolumeFace& face = model[idx]->getVolumeFace(i);
if (!face.mNumVertices)
{ //don't export an empty face
continue;
}
LLSD::Binary verts(face.mNumVertices*3*2);
LLSD::Binary tc(face.mNumVertices*2*2);
LLSD::Binary normals(face.mNumVertices*3*2);
LLSD::Binary indices(face.mNumIndices*2);
U32 vert_idx = 0;
U32 norm_idx = 0;
U32 tc_idx = 0;
LLVector2* ftc = (LLVector2*) face.mTexCoords;
LLVector2 min_tc = ftc[0];
LLVector2 max_tc = min_tc;
//get texture coordinate domain
for (U32 j = 0; j < face.mNumVertices; ++j)
{
update_min_max(min_tc, max_tc, ftc[j]);
}
LLVector2 tc_range = max_tc - min_tc;
for (U32 j = 0; j < face.mNumVertices; ++j)
{ //for each vert
F32* pos = face.mPositions[j].getF32ptr();
F32* norm = face.mNormals[j].getF32ptr();
//position + normal
for (U32 k = 0; k < 3; ++k)
{ //for each component
//convert to 16-bit normalized across domain
U16 val = (U16) (((pos[k]-min_pos.mV[k])/pos_range.mV[k])*65535);
U8* buff = (U8*) &val;
//write to binary buffer
verts[vert_idx++] = buff[0];
verts[vert_idx++] = buff[1];
//convert to 16-bit normalized
val = (U16) ((norm[k]+1.f)*0.5f*65535);
//write to binary buffer
normals[norm_idx++] = buff[0];
normals[norm_idx++] = buff[1];
}
F32* src_tc = (F32*) face.mTexCoords[j].mV;
//texcoord
for (U32 k = 0; k < 2; ++k)
{ //for each component
//convert to 16-bit normalized
U16 val = (U16) ((src_tc[k]-min_tc.mV[k])/tc_range.mV[k]*65535);
U8* buff = (U8*) &val;
//write to binary buffer
tc[tc_idx++] = buff[0];
tc[tc_idx++] = buff[1];
}
}
U32 idx_idx = 0;
for (U32 j = 0; j < face.mNumIndices; ++j)
{
U8* buff = (U8*) &(face.mIndices[j]);
indices[idx_idx++] = buff[0];
indices[idx_idx++] = buff[1];
}
//write out face data
mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue();
mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue();
mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue();
mdl[model_names[idx]][i]["TexCoord0Domain"]["Max"] = max_tc.getValue();
mdl[model_names[idx]][i]["Position"] = verts;
mdl[model_names[idx]][i]["Normal"] = normals;
mdl[model_names[idx]][i]["TexCoord0"] = tc;
mdl[model_names[idx]][i]["TriangleList"] = indices;
if (skinning)
{
//write out skin weights
//each influence list entry is up to 4 24-bit values
// first 8 bits is bone index
// last 16 bits is bone influence weight
// a bone index of 0xFF signifies no more influences for this vertex
std::stringstream ostr;
for (U32 j = 0; j < face.mNumVertices; ++j)
{
LLVector3 pos(face.mPositions[j].getF32ptr());
weight_list& weights = high->getJointInfluences(pos);
if (weights.size() > 4)
{
llerrs << "WTF?" << llendl;
}
S32 count = 0;
for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter)
{
if (iter->mJointIdx < 255 && iter->mJointIdx >= 0)
{
U8 idx = (U8) iter->mJointIdx;
ostr.write((const char*) &idx, 1);
U16 influence = (U16) (iter->mWeight*65535);
ostr.write((const char*) &influence, 2);
++count;
}
}
U8 end_list = 0xFF;
if (count < 4)
{
ostr.write((const char*) &end_list, 1);
}
}
//copy ostr to binary buffer
std::string data = ostr.str();
const U8* buff = (U8*) data.data();
U32 bytes = data.size();
LLSD::Binary w(bytes);
for (U32 j = 0; j < bytes; ++j)
{
w[j] = buff[j];
}
mdl[model_names[idx]][i]["Weights"] = w;
}
}
}
}
return writeModelToStream(ostr, mdl, nowrite);
}
LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite)
{
U32 bytes = 0;
std::string::size_type cur_offset = 0;
LLSD header;
std::string skin;
if (mdl.has("skin"))
{ //write out skin block
skin = zip_llsd(mdl["skin"]);
U32 size = skin.size();
if (size > 0)
{
header["skin"]["offset"] = (LLSD::Integer) cur_offset;
header["skin"]["size"] = (LLSD::Integer) size;
cur_offset += size;
bytes += size;
}
else
{
llerrs << "WTF?" << llendl;
}
}
std::string decomposition;
if (mdl.has("decomposition"))
{ //write out convex decomposition
decomposition = zip_llsd(mdl["decomposition"]);
U32 size = decomposition.size();
if (size > 0)
{
header["decomposition"]["offset"] = (LLSD::Integer) cur_offset;
header["decomposition"]["size"] = (LLSD::Integer) size;
cur_offset += size;
bytes += size;
}
}
std::string out[MODEL_NAMES_LENGTH];
for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
{
if (mdl.has(model_names[i]))
{
out[i] = zip_llsd(mdl[model_names[i]]);
U32 size = out[i].size();
header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset;
header[model_names[i]]["size"] = (LLSD::Integer) size;
cur_offset += size;
bytes += size;
}
else
{
header[model_names[i]]["offset"] = -1;
header[model_names[i]]["size"] = 0;
}
}
if (!nowrite)
{
LLSDSerialize::toBinary(header, ostr);
if (!skin.empty())
{ //write skin block
ostr.write((const char*) skin.data(), header["skin"]["size"].asInteger());
}
if (!decomposition.empty())
{ //write decomposition block
ostr.write((const char*) decomposition.data(), header["decomposition"]["size"].asInteger());
}
for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
{
if (!out[i].empty())
{
ostr.write((const char*) out[i].data(), header[model_names[i]]["size"].asInteger());
}
}
}
return header;
}
//static
LLModel* LLModel::loadModelFromAsset(std::string filename, S32 lod)
{
return NULL;
}
LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
{
weight_map::iterator iter = mSkinWeights.find(pos);
if (iter != mSkinWeights.end())
{
if ((iter->first - pos).magVec() > 0.1f)
{
llerrs << "WTF?" << llendl;
}
return iter->second;
}
else
{ //no exact match found, get closest point
iter = mSkinWeights.begin();
weight_map::iterator best = iter;
F32 min_dist = (iter->first - pos).magVecSquared();
while (++iter != mSkinWeights.end())
{
F32 dist = (iter->first - pos).magVecSquared();
if (dist < min_dist)
{
best = iter;
min_dist = dist;
}
}
return best->second;
}
}
void LLModel::setConvexHullDecomposition(
const LLModel::convex_hull_decomposition& decomp)
{
mConvexHullDecomp = decomp;
mHullCenter.resize(mConvexHullDecomp.size());
mHullPoints = 0;
mCenterOfHullCenters.clear();
for (U32 i = 0; i < decomp.size(); ++i)
{
LLVector3 cur_center;
for (U32 j = 0; j < decomp[i].size(); ++j)
{
cur_center += decomp[i][j];
}
mCenterOfHullCenters += cur_center;
cur_center *= 1.f/decomp[i].size();
mHullCenter[i] = cur_center;
mHullPoints += decomp[i].size();
}
mCenterOfHullCenters *= 1.f / mHullPoints;
}
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