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/**
* @file llmaterial.cpp
* @brief Material definition
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llmaterial.h"
#include "llmd5.h"
/**
* Materials cap parameters
*/
#define MATERIALS_CAP_NORMAL_MAP_FIELD "NormMap"
#define MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD "NormOffsetX"
#define MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD "NormOffsetY"
#define MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD "NormRepeatX"
#define MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD "NormRepeatY"
#define MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD "NormRotation"
#define MATERIALS_CAP_SPECULAR_MAP_FIELD "SpecMap"
#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD "SpecOffsetX"
#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD "SpecOffsetY"
#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD "SpecRepeatX"
#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD "SpecRepeatY"
#define MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD "SpecRotation"
#define MATERIALS_CAP_SPECULAR_COLOR_FIELD "SpecColor"
#define MATERIALS_CAP_SPECULAR_EXP_FIELD "SpecExp"
#define MATERIALS_CAP_ENV_INTENSITY_FIELD "EnvIntensity"
#define MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD "AlphaMaskCutoff"
#define MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD "DiffuseAlphaMode"
const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR(255,255,255,255);
/**
* Materials constants
*/
const F32 MATERIALS_MULTIPLIER = 10000.f;
/**
* Helper functions
*/
template<typename T> T getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
{
if ( (data.has(field)) && (field_type == data[field].type()) )
{
return (T)data[field];
}
LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
return (T)LLSD();
}
// GCC didn't like the generic form above for some reason
template<> LLUUID getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
{
if ( (data.has(field)) && (field_type == data[field].type()) )
{
return data[field].asUUID();
}
LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
return LLUUID::null;
}
/**
* LLMaterial class
*/
const LLMaterial LLMaterial::null;
LLMaterial::LLMaterial()
: mNormalOffsetX(0.0f)
, mNormalOffsetY(0.0f)
, mNormalRepeatX(1.0f)
, mNormalRepeatY(1.0f)
, mNormalRotation(0.0f)
, mSpecularOffsetX(0.0f)
, mSpecularOffsetY(0.0f)
, mSpecularRepeatX(1.0f)
, mSpecularRepeatY(1.0f)
, mSpecularRotation(0.0f)
, mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR)
, mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)
, mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)
, mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
, mAlphaMaskCutoff(0)
{
}
LLMaterial::LLMaterial(const LLSD& material_data)
{
fromLLSD(material_data);
}
const LLUUID& LLMaterial::getNormalID() const
{
return mNormalID;
}
void LLMaterial::setNormalID(const LLUUID& normal_id)
{
mNormalID = normal_id;
}
void LLMaterial::getNormalOffset(F32& offset_x, F32& offset_y) const
{
offset_x = mNormalOffsetX;
offset_y = mNormalOffsetY;
}
F32 LLMaterial::getNormalOffsetX() const
{
return mNormalOffsetX;
}
F32 LLMaterial::getNormalOffsetY() const
{
return mNormalOffsetY;
}
void LLMaterial::setNormalOffset(F32 offset_x, F32 offset_y)
{
mNormalOffsetX = offset_x;
mNormalOffsetY = offset_y;
}
void LLMaterial::setNormalOffsetX(F32 offset_x)
{
mNormalOffsetX = offset_x;
}
void LLMaterial::setNormalOffsetY(F32 offset_y)
{
mNormalOffsetY = offset_y;
}
void LLMaterial::getNormalRepeat(F32& repeat_x, F32& repeat_y) const
{
repeat_x = mNormalRepeatX;
repeat_y = mNormalRepeatY;
}
F32 LLMaterial::getNormalRepeatX() const
{
return mNormalRepeatX;
}
F32 LLMaterial::getNormalRepeatY() const
{
return mNormalRepeatY;
}
void LLMaterial::setNormalRepeat(F32 repeat_x, F32 repeat_y)
{
mNormalRepeatX = repeat_x;
mNormalRepeatY = repeat_y;
}
void LLMaterial::setNormalRepeatX(F32 repeat_x)
{
mNormalRepeatX = repeat_x;
}
void LLMaterial::setNormalRepeatY(F32 repeat_y)
{
mNormalRepeatY = repeat_y;
}
F32 LLMaterial::getNormalRotation() const
{
return mNormalRotation;
}
void LLMaterial::setNormalRotation(F32 rot)
{
mNormalRotation = rot;
}
const LLUUID& LLMaterial::getSpecularID() const
{
return mSpecularID;
}
void LLMaterial::setSpecularID(const LLUUID& specular_id)
{
mSpecularID = specular_id;
}
void LLMaterial::getSpecularOffset(F32& offset_x, F32& offset_y) const
{
offset_x = mSpecularOffsetX;
offset_y = mSpecularOffsetY;
}
F32 LLMaterial::getSpecularOffsetX() const
{
return mSpecularOffsetX;
}
F32 LLMaterial::getSpecularOffsetY() const
{
return mSpecularOffsetY;
}
void LLMaterial::setSpecularOffset(F32 offset_x, F32 offset_y)
{
mSpecularOffsetX = offset_x;
mSpecularOffsetY = offset_y;
}
void LLMaterial::setSpecularOffsetX(F32 offset_x)
{
mSpecularOffsetX = offset_x;
}
void LLMaterial::setSpecularOffsetY(F32 offset_y)
{
mSpecularOffsetY = offset_y;
}
void LLMaterial::getSpecularRepeat(F32& repeat_x, F32& repeat_y) const
{
repeat_x = mSpecularRepeatX;
repeat_y = mSpecularRepeatY;
}
F32 LLMaterial::getSpecularRepeatX() const
{
return mSpecularRepeatX;
}
F32 LLMaterial::getSpecularRepeatY() const
{
return mSpecularRepeatY;
}
void LLMaterial::setSpecularRepeat(F32 repeat_x, F32 repeat_y)
{
mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y;
}
void LLMaterial::setSpecularRepeatX(F32 repeat_x)
{
mSpecularRepeatX = repeat_x;
}
void LLMaterial::setSpecularRepeatY(F32 repeat_y)
{
mSpecularRepeatY = repeat_y;
}
F32 LLMaterial::getSpecularRotation() const
{
return mSpecularRotation;
}
void LLMaterial::setSpecularRotation(F32 rot)
{
mSpecularRotation = rot;
}
const LLColor4U LLMaterial::getSpecularLightColor() const
{
return mSpecularLightColor;
}
void LLMaterial::setSpecularLightColor(const LLColor4U& color)
{
mSpecularLightColor = color;
}
U8 LLMaterial::getSpecularLightExponent() const
{
return mSpecularLightExponent;
}
void LLMaterial::setSpecularLightExponent(U8 exponent)
{
mSpecularLightExponent = exponent;
}
U8 LLMaterial::getEnvironmentIntensity() const
{
return mEnvironmentIntensity;
}
void LLMaterial::setEnvironmentIntensity(U8 intensity)
{
mEnvironmentIntensity = intensity;
}
U8 LLMaterial::getDiffuseAlphaMode() const
{
return mDiffuseAlphaMode;
}
void LLMaterial::setDiffuseAlphaMode(U8 alpha_mode)
{
mDiffuseAlphaMode = alpha_mode;
}
U8 LLMaterial::getAlphaMaskCutoff() const
{
return mAlphaMaskCutoff;
}
void LLMaterial::setAlphaMaskCutoff(U8 cutoff)
{
mAlphaMaskCutoff = cutoff;
}
LLUUID LLMaterial::getMaterialID() const
{
// TODO - not null
return LLUUID::null;
}
void LLMaterial::setMaterialID(const LLUUID &material_id)
{
// TODO - set
}
LLSD LLMaterial::asLLSD() const
{
LLSD material_data;
S32 normalOffsetXInt = ll_round(mNormalOffsetX * MATERIALS_MULTIPLIER);
S32 normalOffsetYInt = ll_round(mNormalOffsetY * MATERIALS_MULTIPLIER);
S32 normalRotInt = ll_round(mNormalRotation * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID;
material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = normalOffsetXInt;
material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = normalOffsetYInt;
material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = ll_round(mNormalRepeatX * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = ll_round(mNormalRepeatY * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = normalRotInt;
material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID;
S32 specularOffsetXInt = ll_round(mSpecularOffsetX * MATERIALS_MULTIPLIER);
S32 specularOffsetYInt = ll_round(mSpecularOffsetY * MATERIALS_MULTIPLIER);
S32 specularRotInt = ll_round(mSpecularRotation * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = specularOffsetXInt;
material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = specularOffsetYInt;
material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = ll_round(mSpecularRepeatX * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = ll_round(mSpecularRepeatY * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = specularRotInt;
material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD] = mSpecularLightColor.getValue();
material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD] = mSpecularLightExponent;
material_data[MATERIALS_CAP_ENV_INTENSITY_FIELD] = mEnvironmentIntensity;
material_data[MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD] = mDiffuseAlphaMode;
material_data[MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD] = mAlphaMaskCutoff;
return material_data;
}
void LLMaterial::fromLLSD(const LLSD& material_data)
{
mNormalID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID);
S32 normalOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD, LLSD::TypeInteger);
S32 normalOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger);
S32 normalRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD, LLSD::TypeInteger);
S32 normalRepeatXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger);
S32 normalRepeatYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger);
mNormalOffsetX = F32(normalOffsetXInt) / MATERIALS_MULTIPLIER;
mNormalOffsetY = F32(normalOffsetYInt) / MATERIALS_MULTIPLIER;
mNormalRotation = F32(normalRotInt) / MATERIALS_MULTIPLIER;
mNormalRepeatX = F32(normalRepeatXInt) / MATERIALS_MULTIPLIER;
mNormalRepeatY = F32(normalRepeatYInt) / MATERIALS_MULTIPLIER;
mSpecularID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID);
S32 specularOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD, LLSD::TypeInteger);
S32 specularOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger);
S32 specularRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger);
S32 specularRepeatXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger);
S32 specularRepeatYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger);
mSpecularOffsetX = F32(specularOffsetXInt) / MATERIALS_MULTIPLIER;
mSpecularOffsetY = F32(specularOffsetYInt) / MATERIALS_MULTIPLIER;
mSpecularRotation = F32(specularRotInt) / MATERIALS_MULTIPLIER;
mSpecularRepeatX = F32(specularRepeatXInt) / MATERIALS_MULTIPLIER;
mSpecularRepeatY = F32(specularRepeatYInt) / MATERIALS_MULTIPLIER;
mSpecularLightColor.setValue(getMaterialField<LLSD>(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray));
mSpecularLightExponent = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD, LLSD::TypeInteger);
mEnvironmentIntensity = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ENV_INTENSITY_FIELD, LLSD::TypeInteger);
mDiffuseAlphaMode = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD, LLSD::TypeInteger);
mAlphaMaskCutoff = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD, LLSD::TypeInteger);
}
bool LLMaterial::isNull() const
{
return (*this == null);
}
bool LLMaterial::operator == (const LLMaterial& rhs) const
{
return
(mNormalID == rhs.mNormalID) && (mNormalOffsetX == rhs.mNormalOffsetX) && (mNormalOffsetY == rhs.mNormalOffsetY) &&
(mNormalRepeatX == rhs.mNormalRepeatX) && (mNormalRepeatY == rhs.mNormalRepeatY) && (mNormalRotation == rhs.mNormalRotation) &&
(mSpecularID == rhs.mSpecularID) && (mSpecularOffsetX == rhs.mSpecularOffsetX) && (mSpecularOffsetY == rhs.mSpecularOffsetY) &&
(mSpecularRepeatX == rhs.mSpecularRepeatX) && (mSpecularRepeatY == rhs.mSpecularRepeatY) && (mSpecularRotation == rhs.mSpecularRotation) &&
(mSpecularLightColor == rhs.mSpecularLightColor) && (mSpecularLightExponent == rhs.mSpecularLightExponent) &&
(mEnvironmentIntensity == rhs.mEnvironmentIntensity) && (mDiffuseAlphaMode == rhs.mDiffuseAlphaMode) && (mAlphaMaskCutoff == rhs.mAlphaMaskCutoff);
}
bool LLMaterial::operator != (const LLMaterial& rhs) const
{
return !(*this == rhs);
}
U32 LLMaterial::getShaderMask(U32 alpha_mode)
{ //NEVER incorporate this value into the message system -- this function will vary depending on viewer implementation
U32 ret = 0;
//two least significant bits are "diffuse alpha mode"
if (alpha_mode != DIFFUSE_ALPHA_MODE_DEFAULT)
{
ret = alpha_mode;
}
else
{
ret = getDiffuseAlphaMode();
}
llassert(ret < SHADER_COUNT);
//next bit is whether or not specular map is present
const U32 SPEC_BIT = 0x4;
if (getSpecularID().notNull())
{
ret |= SPEC_BIT;
}
llassert(ret < SHADER_COUNT);
//next bit is whether or not normal map is present
const U32 NORM_BIT = 0x8;
if (getNormalID().notNull())
{
ret |= NORM_BIT;
}
llassert(ret < SHADER_COUNT);
return ret;
}
LLUUID LLMaterial::getHash() const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLMD5 md5;
// HACK - hash the bytes of this LLMaterial, but trim off the S32 in LLRefCount
md5.update((unsigned char*)this + sizeof(S32), sizeof(this) - sizeof(S32));
md5.finalize();
LLUUID id;
md5.raw_digest(id.mData);
// *TODO: Hash the overrides
return id;
}
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