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#ifndef LL_LLSDMESSAGEBUILDER_H
#define LL_LLSDMESSAGEBUILDER_H
#include <map>
#include "llmessagebuilder.h"
#include "llmsgvariabletype.h"
#include "llsd.h"
class LLMessageTemplate;
class LLMsgData;
class LLSDMessageBuilder : public LLMessageBuilder
{
public:
//CLASS_LOG_TYPE(LLSDMessageBuilder);
LLSDMessageBuilder();
virtual ~LLSDMessageBuilder();
virtual void newMessage(const char *name);
virtual void nextBlock(const char* blockname);
virtual BOOL removeLastBlock(); // TODO: babbage: remove this horror...
/** All add* methods expect pointers to canonical varname strings. */
virtual void addBinaryData(const char *varname, const void *data,
S32 size);
virtual void addBOOL(const char* varname, BOOL b);
virtual void addS8(const char *varname, S8 s);
virtual void addU8(const char *varname, U8 u);
virtual void addS16(const char *varname, S16 i);
virtual void addU16(const char *varname, U16 i);
virtual void addF32(const char *varname, F32 f);
virtual void addS32(const char *varname, S32 s);
virtual void addU32(const char *varname, U32 u);
virtual void addU64(const char *varname, U64 lu);
virtual void addF64(const char *varname, F64 d);
virtual void addVector3(const char *varname, const LLVector3& vec);
virtual void addVector4(const char *varname, const LLVector4& vec);
virtual void addVector3d(const char *varname, const LLVector3d& vec);
virtual void addQuat(const char *varname, const LLQuaternion& quat);
virtual void addUUID(const char *varname, const LLUUID& uuid);
virtual void addIPAddr(const char *varname, const U32 ip);
virtual void addIPPort(const char *varname, const U16 port);
virtual void addString(const char* varname, const char* s);
virtual void addString(const char* varname, const std::string& s);
virtual BOOL isMessageFull(const char* blockname) const;
virtual void compressMessage(U8*& buf_ptr, U32& buffer_length);
virtual BOOL isBuilt() const;
virtual BOOL isClear() const;
virtual U32 buildMessage(U8* buffer, U32 buffer_size);
/**< Return built message size */
virtual void clearMessage();
// TODO: babbage: remove this horror.
virtual void setBuilt(BOOL b);
virtual S32 getMessageSize();
virtual const char* getMessageName() const;
virtual void copyFromMessageData(const LLMsgData& data);
virtual void copyFromLLSD(const LLSD& msg);
const LLSD& getMessage() const;
private:
/* mCurrentMessage is of the following format:
mCurrentMessage = { 'block_name1' : [ { 'block1_field1' : 'b1f1_data',
'block1_field2' : 'b1f2_data',
...
'block1_fieldn' : 'b1fn_data'},
{ 'block2_field1' : 'b2f1_data',
'block2_field2' : 'b2f2_data',
...
'block2_fieldn' : 'b2fn_data'},
...
{ 'blockm_field1' : 'bmf1_data',
'blockm_field2' : 'bmf2_data',
...
'blockm_fieldn' : 'bmfn_data'} ],
'block_name2' : ...,
...
'block_namem' } */
LLSD mCurrentMessage;
LLSD* mCurrentBlock;
std::string mCurrentMessageName;
std::string mCurrentBlockName;
BOOL mbSBuilt;
BOOL mbSClear;
};
#endif // LL_LLSDMESSAGEBUILDER_H
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