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/**
* @file llregionflags.h
* @brief Flags that are sent in the statistics message region_flags field.
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLREGIONFLAGS_H
#define LL_LLREGIONFLAGS_H
// Can you be hurt here? Should health be on?
const U32 REGION_FLAGS_ALLOW_DAMAGE = (1 << 0);
// Can you make landmarks here?
const U32 REGION_FLAGS_ALLOW_LANDMARK = (1 << 1);
// Do we reset the home position when someone teleports away from here?
const U32 REGION_FLAGS_ALLOW_SET_HOME = (1 << 2);
// Do we reset the home position when someone teleports away from here?
const U32 REGION_FLAGS_RESET_HOME_ON_TELEPORT = (1 << 3);
// Does the sun move?
const U32 REGION_FLAGS_SUN_FIXED = (1 << 4);
// Tax free zone (no taxes on objects, land, etc.)
const U32 REGION_FLAGS_TAX_FREE = (1 << 5);
// Can't change the terrain heightfield, even on owned parcels,
// but can plant trees and grass.
const U32 REGION_FLAGS_BLOCK_TERRAFORM = (1 << 6);
// Can't release, sell, or buy land.
const U32 REGION_FLAGS_BLOCK_LAND_RESELL = (1 << 7);
// All content wiped once per night
const U32 REGION_FLAGS_SANDBOX = (1 << 8);
const U32 REGION_FLAGS_NULL_LAYER = (1 << 9);
const U32 REGION_FLAGS_SKIP_AGENT_ACTION = (1 << 10);
const U32 REGION_FLAGS_SKIP_UPDATE_INTEREST_LIST= (1 << 11);
const U32 REGION_FLAGS_SKIP_COLLISIONS = (1 << 12); // Pin all non agent rigid bodies
const U32 REGION_FLAGS_SKIP_SCRIPTS = (1 << 13);
const U32 REGION_FLAGS_SKIP_PHYSICS = (1 << 14); // Skip all physics
const U32 REGION_FLAGS_EXTERNALLY_VISIBLE = (1 << 15);
//const U32 REGION_FLAGS_MAINLAND_VISIBLE = (1 << 16);
const U32 REGION_FLAGS_PUBLIC_ALLOWED = (1 << 17);
const U32 REGION_FLAGS_BLOCK_DWELL = (1 << 18);
// Is flight allowed?
const U32 REGION_FLAGS_BLOCK_FLY = (1 << 19);
// Is direct teleport (p2p) allowed?
const U32 REGION_FLAGS_ALLOW_DIRECT_TELEPORT = (1 << 20);
// Is there an administrative override on scripts in the region at the
// moment. This is the similar skip scripts, except this flag is
// presisted in the database on an estate level.
const U32 REGION_FLAGS_ESTATE_SKIP_SCRIPTS = (1 << 21);
const U32 REGION_FLAGS_RESTRICT_PUSHOBJECT = (1 << 22);
const U32 REGION_FLAGS_DENY_ANONYMOUS = (1 << 23);
// const U32 REGION_FLAGS_DENY_IDENTIFIED = (1 << 24);
// const U32 REGION_FLAGS_DENY_TRANSACTED = (1 << 25);
const U32 REGION_FLAGS_ALLOW_PARCEL_CHANGES = (1 << 26);
const U32 REGION_FLAGS_ABUSE_EMAIL_TO_ESTATE_OWNER = (1 << 27);
const U32 REGION_FLAGS_ALLOW_VOICE = (1 << 28);
const U32 REGION_FLAGS_BLOCK_PARCEL_SEARCH = (1 << 29);
const U32 REGION_FLAGS_DENY_AGEUNVERIFIED = (1 << 30);
const U32 REGION_FLAGS_SKIP_MONO_SCRIPTS = (1 << 31);
const U32 REGION_FLAGS_DEFAULT = REGION_FLAGS_ALLOW_LANDMARK |
REGION_FLAGS_ALLOW_SET_HOME |
REGION_FLAGS_ALLOW_PARCEL_CHANGES |
REGION_FLAGS_ALLOW_VOICE;
const U32 REGION_FLAGS_PRELUDE_SET = REGION_FLAGS_RESET_HOME_ON_TELEPORT;
const U32 REGION_FLAGS_PRELUDE_UNSET = REGION_FLAGS_ALLOW_LANDMARK
| REGION_FLAGS_ALLOW_SET_HOME;
const U32 REGION_FLAGS_ESTATE_MASK = REGION_FLAGS_EXTERNALLY_VISIBLE
| REGION_FLAGS_PUBLIC_ALLOWED
| REGION_FLAGS_SUN_FIXED
| REGION_FLAGS_DENY_ANONYMOUS
| REGION_FLAGS_DENY_AGEUNVERIFIED;
inline BOOL is_prelude( U32 flags )
{
// definition of prelude does not depend on fixed-sun
return 0 == (flags & REGION_FLAGS_PRELUDE_UNSET)
&& 0 != (flags & REGION_FLAGS_PRELUDE_SET);
}
inline U32 set_prelude_flags(U32 flags)
{
// also set the sun-fixed flag
return ((flags & ~REGION_FLAGS_PRELUDE_UNSET)
| (REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
}
inline U32 unset_prelude_flags(U32 flags)
{
// also unset the fixed-sun flag
return ((flags | REGION_FLAGS_PRELUDE_UNSET)
& ~(REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
}
// estate constants. Need to match first few etries in indra.estate table.
const U32 ESTATE_ALL = 0; // will not match in db, reserved key for logic
const U32 ESTATE_MAINLAND = 1;
const U32 ESTATE_ORIENTATION = 2;
const U32 ESTATE_INTERNAL = 3;
const U32 ESTATE_SHOWCASE = 4;
const U32 ESTATE_TEEN = 5;
const U32 ESTATE_LAST_LINDEN = 5; // last linden owned/managed estate
// for EstateOwnerRequest, setaccess message
const U32 ESTATE_ACCESS_ALLOWED_AGENTS = 1 << 0;
const U32 ESTATE_ACCESS_ALLOWED_GROUPS = 1 << 1;
const U32 ESTATE_ACCESS_BANNED_AGENTS = 1 << 2;
const U32 ESTATE_ACCESS_MANAGERS = 1 << 3;
//maximum number of access list entries we can fit in one packet
const S32 ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET = 63;
// for reply to "getinfo", don't need to forward to all sims in estate
const U32 ESTATE_ACCESS_SEND_TO_AGENT_ONLY = 1 << 4;
const U32 ESTATE_ACCESS_ALL = ESTATE_ACCESS_ALLOWED_AGENTS
| ESTATE_ACCESS_ALLOWED_GROUPS
| ESTATE_ACCESS_BANNED_AGENTS
| ESTATE_ACCESS_MANAGERS;
// for EstateOwnerRequest, estateaccessdelta message
const U32 ESTATE_ACCESS_APPLY_TO_ALL_ESTATES = 1 << 0;
const U32 ESTATE_ACCESS_APPLY_TO_MANAGED_ESTATES = 1 << 1;
const U32 ESTATE_ACCESS_ALLOWED_AGENT_ADD = 1 << 2;
const U32 ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 1 << 3;
const U32 ESTATE_ACCESS_ALLOWED_GROUP_ADD = 1 << 4;
const U32 ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 1 << 5;
const U32 ESTATE_ACCESS_BANNED_AGENT_ADD = 1 << 6;
const U32 ESTATE_ACCESS_BANNED_AGENT_REMOVE = 1 << 7;
const U32 ESTATE_ACCESS_MANAGER_ADD = 1 << 8;
const U32 ESTATE_ACCESS_MANAGER_REMOVE = 1 << 9;
const U32 ESTATE_ACCESS_NO_REPLY = 1 << 10;
const S32 ESTATE_MAX_MANAGERS = 10;
const S32 ESTATE_MAX_ACCESS_IDS = 500; // max for access, banned
const S32 ESTATE_MAX_GROUP_IDS = (S32) ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET;
// 'Sim Wide Delete' flags
const U32 SWD_OTHERS_LAND_ONLY = (1 << 0);
const U32 SWD_ALWAYS_RETURN_OBJECTS = (1 << 1);
const U32 SWD_SCRIPTED_ONLY = (1 << 2);
#endif
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