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/**
* @file llcircuit.h
* @brief Provides a method for tracking network circuit information
* for the UDP message system
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLCIRCUIT_H
#define LL_LLCIRCUIT_H
#include <map>
#include <vector>
#include "llerror.h"
#include "linked_lists.h"
#include "lltimer.h"
#include "timing.h"
#include "net.h"
#include "llhost.h"
#include "llpacketack.h"
#include "lluuid.h"
#include "llthrottle.h"
//
// Constants
//
const F32 PING_INTERVAL_MAX = 100.f;
const F32 PING_INTERVAL_ALARM = 50.f;
const F32 LL_AVERAGED_PING_ALPHA = 0.2f; // relaxation constant on ping running average
const F32 LL_AVERAGED_PING_MAX = 2000; // msec
const F32 LL_AVERAGED_PING_MIN = 100; // msec // IW: increased to avoid retransmits when a process is slow
const U32 INITIAL_PING_VALUE_MSEC = 1000; // initial value for the ping delay, or for ping delay for an unknown circuit
const TPACKETID LL_MAX_OUT_PACKET_ID = 0x01000000;
const U8 LL_PACKET_ID_SIZE = 4;
const S32 LL_MAX_RESENT_PACKETS_PER_FRAME = 100;
const S32 LL_MAX_ACKED_PACKETS_PER_FRAME = 200;
//
// Prototypes and Predefines
//
class LLMessageSystem;
class LLEncodedDatagramService;
//
// Classes
//
class LLCircuitData
{
public:
LLCircuitData(const LLHost &host, TPACKETID in_id);
~LLCircuitData();
S32 resendUnackedPackets(const F64 now);
void clearDuplicateList(TPACKETID oldest_id);
void dumpResendCountAndReset(); // Used for tracking how many resends are being done on a circuit.
// Public because stupid message system callbacks uses it.
void pingTimerStart();
void pingTimerStop(const U8 ping_id);
void ackReliablePacket(TPACKETID packet_num);
// remote computer information
const LLUUID& getRemoteID() const { return mRemoteID; }
const LLUUID& getRemoteSessionID() const { return mRemoteSessionID; }
void setRemoteID(const LLUUID& id) { mRemoteID = id; }
void setRemoteSessionID(const LLUUID& id) { mRemoteSessionID = id; }
void setTrusted(BOOL t);
// The local end point ID is used when establishing a trusted circuit.
// no matching set function for getLocalEndPointID()
// mLocalEndPointID should only ever be setup in the LLCircuitData constructor
const LLUUID& getLocalEndPointID() const { return mLocalEndPointID; }
U32 getPingDelay() const;
S32 getPingsInTransit() const { return mPingsInTransit; }
// ACCESSORS
BOOL isAlive() const;
BOOL isBlocked() const;
BOOL getAllowTimeout() const;
F32 getPingDelayAveraged();
F32 getPingInTransitTime();
U32 getPacketsIn() const;
S32 getBytesIn() const;
S32 getBytesOut() const;
U32 getPacketsOut() const;
U32 getPacketsLost() const;
TPACKETID getPacketOutID() const;
BOOL getTrusted() const;
F32 getAgeInSeconds() const;
S32 getUnackedPacketCount() const { return mUnackedPacketCount; }
S32 getUnackedPacketBytes() const { return mUnackedPacketBytes; }
F64 getNextPingSendTime() const { return mNextPingSendTime; }
LLThrottleGroup &getThrottleGroup() { return mThrottles; }
class less
{
public:
bool operator()(const LLCircuitData* lhs, const LLCircuitData* rhs) const
{
if (lhs->getNextPingSendTime() < rhs->getNextPingSendTime())
{
return true;
}
else if (lhs->getNextPingSendTime() > rhs->getNextPingSendTime())
{
return false;
}
else return lhs > rhs;
}
};
//
// Debugging stuff (not necessary for operation)
//
void checkPeriodTime(); // Reset per-period counters if necessary.
friend std::ostream& operator<<(std::ostream& s, LLCircuitData &circuit);
const LLString getInfoString() const;
friend class LLCircuit;
friend class LLMessageSystem;
friend class LLEncodedDatagramService;
friend void crash_on_spaceserver_timeout (const LLHost &host, void *); // HACK, so it has access to setAlive() so it can send a final shutdown message.
protected:
TPACKETID nextPacketOutID();
void setPacketInID(TPACKETID id);
void checkPacketInID(TPACKETID id, BOOL receive_resent);
void setPingDelay(U32 ping);
BOOL checkCircuitTimeout(); // Return FALSE if the circuit is dead and should be cleaned up
void addBytesIn(S32 bytes);
void addBytesOut(S32 bytes);
U8 nextPingID() { mLastPingID++; return mLastPingID; }
BOOL updateWatchDogTimers(LLMessageSystem *msgsys); // Return FALSE if the circuit is dead and should be cleaned up
void addReliablePacket(S32 mSocket, U8 *buf_ptr, S32 buf_len, LLReliablePacketParams *params);
BOOL isDuplicateResend(TPACKETID packetnum);
// Call this method when a reliable message comes in - this will
// correctly place the packet in the correct list to be acked
// later. RAack = requested ack
BOOL collectRAck(TPACKETID packet_num);
void setTimeoutCallback(void (*callback_func)(const LLHost &host, void *user_data), void *user_data);
void setAlive(BOOL b_alive);
void setAllowTimeout(BOOL allow);
protected:
// Identification for this circuit.
LLHost mHost;
LLUUID mRemoteID;
LLUUID mRemoteSessionID;
LLThrottleGroup mThrottles;
TPACKETID mWrapID;
// Current packet IDs of incoming/outgoing packets
// Used for packet sequencing/packet loss detection.
TPACKETID mPacketsOutID;
TPACKETID mPacketsInID;
TPACKETID mHighestPacketID;
// Callback and data to run in the case of a circuit timeout.
// Used primarily to try and reconnect to servers if they crash/die.
void (*mTimeoutCallback)(const LLHost &host, void *user_data);
void *mTimeoutUserData;
BOOL mTrusted; // Is this circuit trusted?
BOOL mbAllowTimeout; // Machines can "pause" circuits, forcing them not to be dropped
BOOL mbAlive; // Indicates whether a circuit is "alive", i.e. responded to pings
BOOL mBlocked; // Blocked is true if the circuit is hosed, i.e. far behind on pings
// Not sure what the difference between this and mLastPingSendTime is
F64 mPingTime; // Time at which a ping was sent.
F64 mLastPingSendTime; // Time we last sent a ping
F64 mLastPingReceivedTime; // Time we last received a ping
F64 mNextPingSendTime; // Time to try and send the next ping
S32 mPingsInTransit; // Number of pings in transit
U8 mLastPingID; // ID of the last ping that we sent out
// Used for determining the resend time for reliable resends.
U32 mPingDelay; // raw ping delay
F32 mPingDelayAveraged; // averaged ping delay (fast attack/slow decay)
typedef std::map<TPACKETID, U64> packet_time_map;
packet_time_map mPotentialLostPackets;
packet_time_map mRecentlyReceivedReliablePackets;
std::vector<TPACKETID> mAcks;
typedef std::map<TPACKETID, LLReliablePacket *> reliable_map;
typedef reliable_map::iterator reliable_iter;
reliable_map mUnackedPackets;
reliable_map mFinalRetryPackets;
S32 mUnackedPacketCount;
S32 mUnackedPacketBytes;
LLUUID mLocalEndPointID;
//
// These variables are being used for statistical and debugging purpose ONLY,
// as far as I can tell.
//
U32 mPacketsOut;
U32 mPacketsIn;
S32 mPacketsLost;
S32 mBytesIn;
S32 mBytesOut;
F32 mLastPeriodLength; // seconds
S32 mBytesInLastPeriod;
S32 mBytesOutLastPeriod;
S32 mBytesInThisPeriod;
S32 mBytesOutThisPeriod;
F32 mPeakBPSIn; // bits per second, max of all period bps
F32 mPeakBPSOut; // bits per second, max of all period bps
F64 mPeriodTime;
LLTimer mExistenceTimer; // initialized when circuit created, used to track bandwidth numbers
S32 mCurrentResendCount; // Number of resent packets since last spam
};
// Actually a singleton class -- the global messagesystem
// has a single LLCircuit member.
class LLCircuit
{
public:
// CREATORS
LLCircuit();
~LLCircuit();
// ACCESSORS
LLCircuitData* findCircuit(const LLHost& host) const;
BOOL isCircuitAlive(const LLHost& host) const;
// MANIPULATORS
LLCircuitData *addCircuitData(const LLHost &host, TPACKETID in_id);
void removeCircuitData(const LLHost &host);
void updateWatchDogTimers(LLMessageSystem *msgsys);
void resendUnackedPackets(S32& unacked_list_length, S32& unacked_list_size);
// this method is called during the message system processAcks()
// to send out any acks that did not get sent already.
void sendAcks();
friend std::ostream& operator<<(std::ostream& s, LLCircuit &circuit);
const LLString getInfoString() const;
void dumpResends();
typedef std::map<LLHost, LLCircuitData*> circuit_data_map;
/**
* @brief This method gets an iterator range starting after key in
* the circuit data map.
*
* @param key The the host before first.
* @param first[out] The first matching value after key. This
* value will equal end if there are no entries.
* @param end[out] The end of the iteration sequence.
*/
void getCircuitRange(
const LLHost& key,
circuit_data_map::iterator& first,
circuit_data_map::iterator& end);
// Lists that optimize how many circuits we need to traverse a frame
// HACK - this should become protected eventually, but stupid !@$@# message system/circuit classes are jumbling things up.
circuit_data_map mUnackedCircuitMap; // Map of circuits with unacked data
circuit_data_map mSendAckMap; // Map of circuits which need to send acks
protected:
circuit_data_map mCircuitData;
typedef std::set<LLCircuitData *, LLCircuitData::less> ping_set_t; // Circuits sorted by next ping time
ping_set_t mPingSet;
// This variable points to the last circuit data we found to
// optimize the many, many times we call findCircuit. This may be
// set in otherwise const methods, so it is declared mutable.
mutable LLCircuitData* mLastCircuit;
};
#endif
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