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/**
* @file llassetstorage.h
* @brief definition of LLAssetStorage class which allows simple
* up/downloads of uuid,type asets
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLASSETSTORAGE_H
#define LL_LLASSETSTORAGE_H
#include <string>
#include "lluuid.h"
#include "lltimer.h"
#include "llnamevalue.h"
#include "llhost.h"
#include "stdenums.h" // for EDragAndDropType
#include "lltransfermanager.h" // For LLTSCode enum
#include "llassettype.h"
#include "llstring.h"
#include "llextendedstatus.h"
// Forward declarations
class LLMessageSystem;
class LLXferManager;
class LLAssetStorage;
class LLVFS;
class LLSD;
// anything that takes longer than this to download will abort.
// HTTP Uploads also timeout if they take longer than this.
const F32 LL_ASSET_STORAGE_TIMEOUT = 5 * 60.0f;
class LLAssetInfo
{
protected:
std::string mDescription;
std::string mName;
public:
LLUUID mUuid;
LLTransactionID mTransactionID;
LLUUID mCreatorID;
LLAssetType::EType mType;
LLAssetInfo( void );
LLAssetInfo( const LLUUID& object_id, const LLUUID& creator_id,
LLAssetType::EType type, const char* name, const char* desc );
LLAssetInfo( const LLNameValue& nv );
const std::string& getName( void ) const { return mName; }
const std::string& getDescription( void ) const { return mDescription; }
void setName( const std::string& name );
void setDescription( const std::string& desc );
// Assets (aka potential inventory items) can be applied to an
// object in the world. We'll store that as a string name value
// pair where the name encodes part of asset info, and the value
// the rest. LLAssetInfo objects will be responsible for parsing
// the meaning out froman LLNameValue object. See the inventory
// design docs for details.
void setFromNameValue( const LLNameValue& nv );
};
class LLAssetRequest
{
public:
LLAssetRequest(const LLUUID &uuid, const LLAssetType::EType at);
virtual ~LLAssetRequest();
LLUUID getUUID() const { return mUUID; }
LLAssetType::EType getType() const { return mType; }
void setUUID(const LLUUID& id) { mUUID = id; }
void setType(LLAssetType::EType type) { mType = type; }
void setTimeout (F64 timeout) { mTimeout = timeout; }
protected:
LLUUID mUUID;
LLAssetType::EType mType;
public:
void (*mDownCallback)(LLVFS*, const LLUUID&, LLAssetType::EType, void *, S32, LLExtStat);
void (*mUpCallback)(const LLUUID&, void *, S32, LLExtStat);
void (*mInfoCallback)(LLAssetInfo *, void *, S32);
void *mUserData;
LLHost mHost;
BOOL mIsTemp;
BOOL mIsLocal;
BOOL mIsUserWaiting; // We don't want to try forever if a user is waiting for a result.
F64 mTime; // Message system time
F64 mTimeout; // Amount of time before timing out.
BOOL mIsPriority;
BOOL mDataSentInFirstPacket;
BOOL mDataIsInVFS;
LLUUID mRequestingAgentID; // Only valid for uploads from an agent
virtual LLSD getTerseDetails() const;
virtual LLSD getFullDetails() const;
};
template <class T>
struct ll_asset_request_equal : public std::equal_to<T>
{
bool operator()(const T& x, const T& y) const
{
return ( x->getType() == y->getType()
&& x->getUUID() == y->getUUID() );
}
};
class LLInvItemRequest
{
public:
LLInvItemRequest(const LLUUID &uuid, const LLAssetType::EType at);
virtual ~LLInvItemRequest();
LLUUID getUUID() const { return mUUID; }
LLAssetType::EType getType() const { return mType; }
void setUUID(const LLUUID& id) { mUUID = id; }
void setType(LLAssetType::EType type) { mType = type; }
protected:
LLUUID mUUID;
LLAssetType::EType mType;
public:
void (*mDownCallback)(LLVFS*, const LLUUID&, LLAssetType::EType, void *, S32, LLExtStat);
void *mUserData;
LLHost mHost;
BOOL mIsTemp;
F64 mTime; // Message system time
BOOL mIsPriority;
BOOL mDataSentInFirstPacket;
BOOL mDataIsInVFS;
};
class LLEstateAssetRequest
{
public:
LLEstateAssetRequest(const LLUUID &uuid, const LLAssetType::EType at, EstateAssetType et);
virtual ~LLEstateAssetRequest();
LLUUID getUUID() const { return mUUID; }
LLAssetType::EType getAType() const { return mAType; }
void setUUID(const LLUUID& id) { mUUID = id; }
void setType(LLAssetType::EType type) { mAType = type; }
protected:
LLUUID mUUID;
LLAssetType::EType mAType;
EstateAssetType mEstateAssetType;
public:
void (*mDownCallback)(LLVFS*, const LLUUID&, LLAssetType::EType, void *, S32, LLExtStat);
void *mUserData;
LLHost mHost;
BOOL mIsTemp;
F64 mTime; // Message system time
BOOL mIsPriority;
BOOL mDataSentInFirstPacket;
BOOL mDataIsInVFS;
};
typedef void (*LLGetAssetCallback)(LLVFS *vfs, const LLUUID &asset_id,
LLAssetType::EType asset_type, void *user_data, S32 status, LLExtStat ext_status);
class LLAssetStorage
{
public:
// VFS member is public because static child methods need it :(
LLVFS *mVFS;
typedef void (*LLStoreAssetCallback)(const LLUUID &asset_id, void *user_data, S32 status, LLExtStat ext_status);
enum ERequestType
{
RT_INVALID = -1,
RT_DOWNLOAD = 0,
RT_UPLOAD = 1,
RT_LOCALUPLOAD = 2,
RT_COUNT = 3
};
protected:
BOOL mShutDown;
LLHost mUpstreamHost;
LLMessageSystem *mMessageSys;
LLXferManager *mXferManager;
typedef std::list<LLAssetRequest*> request_list_t;
request_list_t mPendingDownloads;
request_list_t mPendingUploads;
request_list_t mPendingLocalUploads;
public:
LLAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
LLVFS *vfs, const LLHost &upstream_host);
LLAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
LLVFS *vfs);
virtual ~LLAssetStorage();
void setUpstream(const LLHost &upstream_host);
virtual BOOL hasLocalAsset(const LLUUID &uuid, LLAssetType::EType type);
// public interface methods
// note that your callback may get called BEFORE the function returns
virtual void getAssetData(const LLUUID uuid, LLAssetType::EType atype, LLGetAssetCallback cb, void *user_data, BOOL is_priority = FALSE);
/*
* TransactionID version
* Viewer needs the store_local
*/
virtual void storeAssetData(
const LLTransactionID& tid,
LLAssetType::EType atype,
LLStoreAssetCallback callback,
void* user_data,
bool temp_file = false,
bool is_priority = false,
bool store_local = false,
bool user_waiting= false,
F64 timeout=LL_ASSET_STORAGE_TIMEOUT);
/*
* AssetID version
* Sim needs both store_local and requesting_agent_id.
*/
virtual void storeAssetData(
const LLUUID& asset_id,
LLAssetType::EType asset_type,
LLStoreAssetCallback callback,
void* user_data,
bool temp_file = false,
bool is_priority = false,
bool store_local = false,
const LLUUID& requesting_agent_id = LLUUID::null,
bool user_waiting= false,
F64 timeout=LL_ASSET_STORAGE_TIMEOUT);
virtual void checkForTimeouts();
void getEstateAsset(const LLHost &object_sim, const LLUUID &agent_id, const LLUUID &session_id,
const LLUUID &asset_id, LLAssetType::EType atype, EstateAssetType etype,
LLGetAssetCallback callback, void *user_data, BOOL is_priority);
void getInvItemAsset(const LLHost &object_sim,
const LLUUID &agent_id, const LLUUID &session_id,
const LLUUID &owner_id, const LLUUID &task_id, const LLUUID &item_id,
const LLUUID &asset_id, LLAssetType::EType atype,
LLGetAssetCallback cb, void *user_data, BOOL is_priority = FALSE); // Get a particular inventory item.
protected:
virtual LLSD getPendingDetails(const request_list_t* requests,
LLAssetType::EType asset_type,
const std::string& detail_prefix) const;
virtual LLSD getPendingRequest(const request_list_t* requests,
LLAssetType::EType asset_type,
const LLUUID& asset_id) const;
virtual bool deletePendingRequest(request_list_t* requests,
LLAssetType::EType asset_type,
const LLUUID& asset_id);
public:
static const LLAssetRequest* findRequest(const request_list_t* requests,
LLAssetType::EType asset_type,
const LLUUID& asset_id);
static LLAssetRequest* findRequest(request_list_t* requests,
LLAssetType::EType asset_type,
const LLUUID& asset_id);
request_list_t* getRequestList(ERequestType rt);
const request_list_t* getRequestList(ERequestType rt) const;
static std::string getRequestName(ERequestType rt);
S32 getNumPendingDownloads() const;
S32 getNumPendingUploads() const;
S32 getNumPendingLocalUploads();
S32 getNumPending(ERequestType rt) const;
virtual LLSD getPendingDetails(ERequestType rt,
LLAssetType::EType asset_type,
const std::string& detail_prefix) const;
virtual LLSD getPendingRequest(ERequestType rt,
LLAssetType::EType asset_type,
const LLUUID& asset_id) const;
virtual bool deletePendingRequest(ERequestType rt,
LLAssetType::EType asset_type,
const LLUUID& asset_id);
// download process callbacks
static void downloadCompleteCallback(
S32 result,
const LLUUID& file_id,
LLAssetType::EType file_type,
void* user_data, LLExtStat ext_status);
static void downloadEstateAssetCompleteCallback(
S32 result,
const LLUUID& file_id,
LLAssetType::EType file_type,
void* user_data, LLExtStat ext_status);
static void downloadInvItemCompleteCallback(
S32 result,
const LLUUID& file_id,
LLAssetType::EType file_type,
void* user_data, LLExtStat ext_status);
// upload process callbacks
static void uploadCompleteCallback(const LLUUID&, void *user_data, S32 result, LLExtStat ext_status);
static void processUploadComplete(LLMessageSystem *msg, void **this_handle);
// debugging
static const char* getErrorString( S32 status );
// deprecated file-based methods
void getAssetData(const LLUUID uuid, LLAssetType::EType type, void (*callback)(const char*, const LLUUID&, void *, S32, LLExtStat), void *user_data, BOOL is_priority = FALSE);
/*
* AssetID version.
*/
virtual void storeAssetData(
const char* filename,
const LLUUID& asset_id,
LLAssetType::EType type,
LLStoreAssetCallback callback,
void* user_data,
bool temp_file = false,
bool is_priority = false,
bool user_waiting = false,
F64 timeout = LL_ASSET_STORAGE_TIMEOUT);
/*
* TransactionID version
*/
virtual void storeAssetData(
const char * filename,
const LLTransactionID &transaction_id,
LLAssetType::EType type,
LLStoreAssetCallback callback,
void *user_data,
bool temp_file = false,
bool is_priority = false,
bool user_waiting = false,
F64 timeout = LL_ASSET_STORAGE_TIMEOUT);
static void legacyGetDataCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType, void *user_data, S32 status, LLExtStat ext_status);
static void legacyStoreDataCallback(const LLUUID &uuid, void *user_data, S32 status, LLExtStat ext_status);
// Temp assets are stored on sim nodes, they have agent ID and location data associated with them.
// This is a no-op for non-http asset systems
virtual void addTempAssetData(const LLUUID& asset_id, const LLUUID& agent_id, const std::string& host_name);
virtual BOOL hasTempAssetData(const LLUUID& texture_id) const;
virtual std::string getTempAssetHostName(const LLUUID& texture_id) const;
virtual LLUUID getTempAssetAgentID(const LLUUID& texture_id) const;
virtual void removeTempAssetData(const LLUUID& asset_id);
virtual void removeTempAssetDataByAgentID(const LLUUID& agent_id);
// Pass LLUUID::null for all
virtual void dumpTempAssetData(const LLUUID& avatar_id) const;
virtual void clearTempAssetData();
// add extra methods to handle metadata
protected:
void _cleanupRequests(BOOL all, S32 error);
void _callUploadCallbacks(const LLUUID &uuid, const LLAssetType::EType asset_type, BOOL success, LLExtStat ext_status);
virtual void _queueDataRequest(const LLUUID& uuid, LLAssetType::EType type,
void (*callback)(LLVFS *vfs, const LLUUID&, LLAssetType::EType, void *, S32, LLExtStat),
void *user_data, BOOL duplicate,
BOOL is_priority);
private:
void _init(LLMessageSystem *msg,
LLXferManager *xfer,
LLVFS *vfs,
const LLHost &upstream_host);
};
////////////////////////////////////////////////////////////////////////
// Wrappers to replicate deprecated API
////////////////////////////////////////////////////////////////////////
class LLLegacyAssetRequest
{
public:
void (*mDownCallback)(const char *, const LLUUID&, void *, S32, LLExtStat);
LLAssetStorage::LLStoreAssetCallback mUpCallback;
void *mUserData;
};
extern LLAssetStorage *gAssetStorage;
extern const LLUUID CATEGORIZE_LOST_AND_FOUND_ID;
#endif
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