summaryrefslogtreecommitdiff
path: root/indra/llmessage/llassetstorage.h
blob: 59baddd69cc455f9a01771920d620caeaf84de14 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
/** 
 * @file llassetstorage.h
 * @brief definition of LLAssetStorage class which allows simple
 * up/downloads of uuid,type asets
 *
 * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
 * $License$
 */

#ifndef LL_LLASSETSTORAGE_H
#define LL_LLASSETSTORAGE_H

#include <string>

#include "lluuid.h"
#include "lltimer.h"
#include "llnamevalue.h"
#include "llhost.h"
#include "stdenums.h" 	// for EDragAndDropType
#include "lltransfermanager.h" // For LLTSCode enum
#include "llassettype.h"
#include "llstring.h"

// Forward declarations
class LLMessageSystem;
class LLXferManager;
class LLAssetStorage;
class LLVFS;
class LLSD;

class LLAssetInfo
{
protected:
	std::string		mDescription;
	std::string		mName;

public:
	LLUUID			mUuid;
	LLTransactionID	mTransactionID;
	LLUUID			mCreatorID;
	LLAssetType::EType	mType;

	LLAssetInfo( void );
	LLAssetInfo( const LLUUID& object_id, const LLUUID& creator_id,
				 LLAssetType::EType type, const char* name, const char* desc );
	LLAssetInfo( const LLNameValue& nv );
	
	const std::string& getName( void ) const { return mName; }
	const std::string& getDescription( void ) const { return mDescription; } 
	void setName( const std::string& name );
	void setDescription( const std::string& desc );

	// Assets (aka potential inventory items) can be applied to an
	// object in the world. We'll store that as a string name value
	// pair where the name encodes part of asset info, and the value
	// the rest.  LLAssetInfo objects will be responsible for parsing
	// the meaning out froman LLNameValue object. See the inventory
	// design docs for details.
	void setFromNameValue( const LLNameValue& nv );
};


class LLAssetRequest
{
public:
	LLAssetRequest(const LLUUID &uuid, const LLAssetType::EType at);
	virtual ~LLAssetRequest();
	
	LLUUID getUUID() const					{ return mUUID; }
	LLAssetType::EType getType() const		{ return mType; }

	void setUUID(const LLUUID& id) { mUUID = id; }
	void setType(LLAssetType::EType type) { mType = type; }

protected:
	LLUUID	mUUID;
	LLAssetType::EType mType;

public:
	void	(*mDownCallback)(LLVFS*, const LLUUID&, LLAssetType::EType, void *, S32);
	void	(*mUpCallback)(const LLUUID&, void *, S32);
	void	(*mInfoCallback)(LLAssetInfo *, void *, S32);

	void	*mUserData;
	LLHost  mHost;
	BOOL	mIsTemp;
	BOOL	mIsLocal;
	F64		mTime;				// Message system time
	BOOL    mIsPriority;
	BOOL	mDataSentInFirstPacket;
	BOOL	mDataIsInVFS;
	LLUUID	mRequestingAgentID;	// Only valid for uploads from an agent
};


class LLInvItemRequest
{
public:
	LLInvItemRequest(const LLUUID &uuid, const LLAssetType::EType at);
	virtual ~LLInvItemRequest();

	LLUUID getUUID() const					{ return mUUID; }
	LLAssetType::EType getType() const		{ return mType; }

	void setUUID(const LLUUID& id) { mUUID = id; }
	void setType(LLAssetType::EType type) { mType = type; }

protected:
	LLUUID	mUUID;
	LLAssetType::EType mType;

public:
	void	(*mDownCallback)(LLVFS*, const LLUUID&, LLAssetType::EType, void *, S32);

	void	*mUserData;
	LLHost  mHost;
	BOOL	mIsTemp;
	F64		mTime;				// Message system time
	BOOL    mIsPriority;
	BOOL	mDataSentInFirstPacket;
	BOOL	mDataIsInVFS;

};

class LLEstateAssetRequest
{
public:
	LLEstateAssetRequest(const LLUUID &uuid, const LLAssetType::EType at, EstateAssetType et);
	virtual ~LLEstateAssetRequest();

	LLUUID getUUID() const					{ return mUUID; }
	LLAssetType::EType getAType() const		{ return mAType; }

	void setUUID(const LLUUID& id) { mUUID = id; }
	void setType(LLAssetType::EType type) { mAType = type; }

protected:
	LLUUID	mUUID;
	LLAssetType::EType mAType;
	EstateAssetType mEstateAssetType;

public:
	void	(*mDownCallback)(LLVFS*, const LLUUID&, LLAssetType::EType, void *, S32);

	void	*mUserData;
	LLHost  mHost;
	BOOL	mIsTemp;
	F64		mTime;				// Message system time
	BOOL    mIsPriority;
	BOOL	mDataSentInFirstPacket;
	BOOL	mDataIsInVFS;

};




typedef void (*LLGetAssetCallback)(LLVFS *vfs, const LLUUID &asset_id,
										 LLAssetType::EType asset_type, void *user_data, S32 status);

class LLAssetStorage
{
public:
	// VFS member is public because static child methods need it :(
	LLVFS *mVFS;
	typedef void (*LLStoreAssetCallback)(const LLUUID &asset_id, void *user_data, S32 status);

protected:
	BOOL mShutDown;
	LLHost mUpstreamHost;
	
	LLMessageSystem *mMessageSys;
	LLXferManager	*mXferManager;

	std::list<LLAssetRequest*> mPendingDownloads;
	std::list<LLAssetRequest*> mPendingUploads;
	std::list<LLAssetRequest*> mPendingLocalUploads;
	
public:
	LLAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
				   LLVFS *vfs, const LLHost &upstream_host);

	LLAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
				   LLVFS *vfs);
	virtual ~LLAssetStorage();

	void setUpstream(const LLHost &upstream_host);

	virtual BOOL hasLocalAsset(const LLUUID &uuid, LLAssetType::EType type);

	// public interface methods
	// note that your callback may get called BEFORE the function returns

	virtual void getAssetData(const LLUUID uuid, LLAssetType::EType atype, LLGetAssetCallback cb, void *user_data, BOOL is_priority = FALSE);

	/*
	 * TransactionID version
	 * Viewer needs the store_local
	 */
	virtual void storeAssetData(
		const LLTransactionID& tid,
		LLAssetType::EType atype,
		LLStoreAssetCallback callback,
		void* user_data,
		bool temp_file = false,
		bool is_priority = false,
		bool store_local = false);

	/*
	 * AssetID version
	 * Sim needs both store_local and requesting_agent_id.
	 */
	virtual	void storeAssetData(
		const LLUUID& asset_id,
		LLAssetType::EType asset_type,
		LLStoreAssetCallback callback,
		void* user_data,
		bool temp_file = false,
		bool is_priority = false,
		bool store_local = false,
		const LLUUID& requesting_agent_id = LLUUID::null);

	// This call will attempt to clear a store asset. This will only
	// attempt to cancel an upload that has not yet begun. The
	// callback will be called with an error code.
	virtual void cancelStoreAsset(
		const LLUUID& uuid,
		LLAssetType::EType oatype); 

	virtual void checkForTimeouts();

	void getEstateAsset(const LLHost &object_sim, const LLUUID &agent_id, const LLUUID &session_id,
									const LLUUID &asset_id, LLAssetType::EType atype, EstateAssetType etype,
									 LLGetAssetCallback callback, void *user_data, BOOL is_priority);

	void getInvItemAsset(const LLHost &object_sim,
						 const LLUUID &agent_id, const LLUUID &session_id,
						 const LLUUID &owner_id, const LLUUID &task_id, const LLUUID &item_id,
						 const LLUUID &asset_id, LLAssetType::EType atype,
						 LLGetAssetCallback cb, void *user_data, BOOL is_priority = FALSE); // Get a particular inventory item.


	S32 getNumPendingDownloads() const;
	S32 getNumPendingUploads() const;
	S32 getNumPendingLocalUploads();

	// Returns a map from type to num pending, eg 'texture' => 5, 'object' => 10
	LLSD getPendingDownloadTypes() const;
	LLSD getPendingUploadTypes() const;

	// download process callbacks
	static void downloadCompleteCallback(
		S32 result,
		const LLUUID& file_id,
		LLAssetType::EType file_type,
		void* user_data);
	static void downloadEstateAssetCompleteCallback(
		S32 result,
		const LLUUID& file_id,
		LLAssetType::EType file_type,
		void* user_data);
	static void downloadInvItemCompleteCallback(
		S32 result,
		const LLUUID& file_id,
		LLAssetType::EType file_type,
		void* user_data);

	// upload process callbacks
	static void uploadCompleteCallback(const LLUUID&, void *user_data, S32 result);
	static void processUploadComplete(LLMessageSystem *msg, void **this_handle);

	// debugging
	static const char* getErrorString( S32 status );

	// deprecated file-based methods
	void getAssetData(const LLUUID uuid, LLAssetType::EType type, void (*callback)(const char*, const LLUUID&, void *, S32), void *user_data, BOOL is_priority = FALSE);

	/*
	 * AssetID version.
	 */
	virtual void storeAssetData(
		const char* filename,
		const LLUUID& asset_id,
		LLAssetType::EType type,
		LLStoreAssetCallback callback,
		void* user_data,
		bool temp_file = false,
		bool is_priority = false);

	/*
	 * TransactionID version
	 */
	virtual void storeAssetData(
		const char * filename,
		const LLTransactionID &transaction_id,
		LLAssetType::EType type,
		LLStoreAssetCallback callback,
		void *user_data,
		bool temp_file = false,
		bool is_priority = false);

	static void legacyGetDataCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType, void *user_data, S32 status);
	static void legacyStoreDataCallback(const LLUUID &uuid, void *user_data, S32 status);

	// Temp assets are stored on sim nodes, they have agent ID and location data associated with them.
	// This is a no-op for non-http asset systems
	virtual void addTempAssetData(const LLUUID& asset_id, const LLUUID& agent_id, const std::string& host_name);
	virtual BOOL hasTempAssetData(const LLUUID& texture_id) const;
	virtual std::string getTempAssetHostName(const LLUUID& texture_id) const;
	virtual LLUUID getTempAssetAgentID(const LLUUID& texture_id) const;
	virtual void removeTempAssetData(const LLUUID& asset_id);
	virtual void removeTempAssetDataByAgentID(const LLUUID& agent_id);
	// Pass LLUUID::null for all
	virtual void dumpTempAssetData(const LLUUID& avatar_id) const;
	virtual void clearTempAssetData();

	// add extra methods to handle metadata

protected:
	void _cleanupRequests(BOOL all, S32 error);
	void _callUploadCallbacks(const LLUUID &uuid, const LLAssetType::EType asset_type, BOOL success);

	virtual void _queueDataRequest(const LLUUID& uuid, LLAssetType::EType type,
								   void (*callback)(LLVFS *vfs, const LLUUID&, LLAssetType::EType, void *, S32),
								   void *user_data, BOOL duplicate,
								   BOOL is_priority);

private:
	void _init(LLMessageSystem *msg,
			   LLXferManager *xfer,
			   LLVFS *vfs,
			   const LLHost &upstream_host);
	LLSD getPendingTypes(const std::list<LLAssetRequest*>& requests) const;

};

////////////////////////////////////////////////////////////////////////
// Wrappers to replicate deprecated API
////////////////////////////////////////////////////////////////////////

class LLLegacyAssetRequest
{
public:
	void	(*mDownCallback)(const char *, const LLUUID&, void *, S32);
	LLAssetStorage::LLStoreAssetCallback mUpCallback;

	void	*mUserData;
};

extern LLAssetStorage *gAssetStorage;
extern const LLUUID CATEGORIZE_LOST_AND_FOUND_ID;
#endif