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|
/**
* @file llvolume.h
* @brief LLVolume base class.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLVOLUME_H
#define LL_LLVOLUME_H
#include <iostream>
class LLProfileParams;
class LLPathParams;
class LLVolumeParams;
class LLProfile;
class LLPath;
template<class T> class LLPointer;
template <class T, typename T_PTR> class LLOctreeNode;
class LLVolumeFace;
class LLVolume;
class LLVolumeTriangle;
class LLVolumeOctree;
#include "lluuid.h"
#include "v4color.h"
//#include "vmath.h"
#include "v2math.h"
#include "v3math.h"
#include "v3dmath.h"
#include "v4math.h"
#include "llvector4a.h"
#include "llmatrix4a.h"
#include "llquaternion.h"
#include "llstrider.h"
#include "v4coloru.h"
#include "llrefcount.h"
#include "llpointer.h"
#include "llfile.h"
#include "llalignedarray.h"
#include "llrigginginfo.h"
//============================================================================
constexpr S32 MIN_DETAIL_FACES = 6;
constexpr S32 MIN_LOD = 0;
constexpr S32 MAX_LOD = 3;
// These are defined here but are not enforced at this level,
// rather they are here for the convenience of code that uses
// the LLVolume class.
constexpr F32 MIN_VOLUME_PROFILE_WIDTH = 0.05f;
constexpr F32 MIN_VOLUME_PATH_WIDTH = 0.05f;
constexpr F32 CUT_QUANTA = 0.00002f;
constexpr F32 SCALE_QUANTA = 0.01f;
constexpr F32 SHEAR_QUANTA = 0.01f;
constexpr F32 TAPER_QUANTA = 0.01f;
constexpr F32 REV_QUANTA = 0.015f;
constexpr F32 HOLLOW_QUANTA = 0.00002f;
constexpr S32 MAX_VOLUME_TRIANGLE_INDICES = 10000;
//============================================================================
// useful masks
constexpr LLPCode LL_PCODE_HOLLOW_MASK = 0x80; // has a thickness
constexpr LLPCode LL_PCODE_SEGMENT_MASK = 0x40; // segments (1 angle)
constexpr LLPCode LL_PCODE_PATCH_MASK = 0x20; // segmented segments (2 angles)
constexpr LLPCode LL_PCODE_HEMI_MASK = 0x10; // half-primitives get their own type per PR's dictum
constexpr LLPCode LL_PCODE_BASE_MASK = 0x0F;
// primitive shapes
constexpr LLPCode LL_PCODE_CUBE = 1;
constexpr LLPCode LL_PCODE_PRISM = 2;
constexpr LLPCode LL_PCODE_TETRAHEDRON = 3;
constexpr LLPCode LL_PCODE_PYRAMID = 4;
constexpr LLPCode LL_PCODE_CYLINDER = 5;
constexpr LLPCode LL_PCODE_CONE = 6;
constexpr LLPCode LL_PCODE_SPHERE = 7;
constexpr LLPCode LL_PCODE_TORUS = 8;
constexpr LLPCode LL_PCODE_VOLUME = 9;
// surfaces
//constexpr LLPCode LL_PCODE_SURFACE_TRIANGLE = 10;
//constexpr LLPCode LL_PCODE_SURFACE_SQUARE = 11;
//constexpr LLPCode LL_PCODE_SURFACE_DISC = 12;
constexpr LLPCode LL_PCODE_APP = 14; // App specific pcode (for viewer/sim side only objects)
constexpr LLPCode LL_PCODE_LEGACY = 15;
// Pcodes for legacy objects
//constexpr LLPCode LL_PCODE_LEGACY_ATOR = 0x10 | LL_PCODE_LEGACY; // ATOR
constexpr LLPCode LL_PCODE_LEGACY_AVATAR = 0x20 | LL_PCODE_LEGACY; // PLAYER
//constexpr LLPCode LL_PCODE_LEGACY_BIRD = 0x30 | LL_PCODE_LEGACY; // BIRD
//constexpr LLPCode LL_PCODE_LEGACY_DEMON = 0x40 | LL_PCODE_LEGACY; // DEMON
constexpr LLPCode LL_PCODE_LEGACY_GRASS = 0x50 | LL_PCODE_LEGACY; // GRASS
constexpr LLPCode LL_PCODE_TREE_NEW = 0x60 | LL_PCODE_LEGACY; // new trees
//constexpr LLPCode LL_PCODE_LEGACY_ORACLE = 0x70 | LL_PCODE_LEGACY; // ORACLE
constexpr LLPCode LL_PCODE_LEGACY_PART_SYS = 0x80 | LL_PCODE_LEGACY; // PART_SYS
constexpr LLPCode LL_PCODE_LEGACY_ROCK = 0x90 | LL_PCODE_LEGACY; // ROCK
//constexpr LLPCode LL_PCODE_LEGACY_SHOT = 0xA0 | LL_PCODE_LEGACY; // BASIC_SHOT
//constexpr LLPCode LL_PCODE_LEGACY_SHOT_BIG = 0xB0 | LL_PCODE_LEGACY;
//constexpr LLPCode LL_PCODE_LEGACY_SMOKE = 0xC0 | LL_PCODE_LEGACY; // SMOKE
//constexpr LLPCode LL_PCODE_LEGACY_SPARK = 0xD0 | LL_PCODE_LEGACY;// SPARK
constexpr LLPCode LL_PCODE_LEGACY_TEXT_BUBBLE = 0xE0 | LL_PCODE_LEGACY; // TEXTBUBBLE
constexpr LLPCode LL_PCODE_LEGACY_TREE = 0xF0 | LL_PCODE_LEGACY; // TREE
// hemis
constexpr LLPCode LL_PCODE_CYLINDER_HEMI = LL_PCODE_CYLINDER | LL_PCODE_HEMI_MASK;
constexpr LLPCode LL_PCODE_CONE_HEMI = LL_PCODE_CONE | LL_PCODE_HEMI_MASK;
constexpr LLPCode LL_PCODE_SPHERE_HEMI = LL_PCODE_SPHERE | LL_PCODE_HEMI_MASK;
constexpr LLPCode LL_PCODE_TORUS_HEMI = LL_PCODE_TORUS | LL_PCODE_HEMI_MASK;
// Volumes consist of a profile at the base that is swept around
// a path to make a volume.
// The profile code
constexpr U8 LL_PCODE_PROFILE_MASK = 0x0f;
constexpr U8 LL_PCODE_PROFILE_MIN = 0x00;
constexpr U8 LL_PCODE_PROFILE_CIRCLE = 0x00;
constexpr U8 LL_PCODE_PROFILE_SQUARE = 0x01;
constexpr U8 LL_PCODE_PROFILE_ISOTRI = 0x02;
constexpr U8 LL_PCODE_PROFILE_EQUALTRI = 0x03;
constexpr U8 LL_PCODE_PROFILE_RIGHTTRI = 0x04;
constexpr U8 LL_PCODE_PROFILE_CIRCLE_HALF = 0x05;
constexpr U8 LL_PCODE_PROFILE_MAX = 0x05;
// Stored in the profile byte
constexpr U8 LL_PCODE_HOLE_MASK = 0xf0;
constexpr U8 LL_PCODE_HOLE_MIN = 0x00;
constexpr U8 LL_PCODE_HOLE_SAME = 0x00; // same as outside profile
constexpr U8 LL_PCODE_HOLE_CIRCLE = 0x10;
constexpr U8 LL_PCODE_HOLE_SQUARE = 0x20;
constexpr U8 LL_PCODE_HOLE_TRIANGLE = 0x30;
constexpr U8 LL_PCODE_HOLE_MAX = 0x03; // min/max needs to be >> 4 of real min/max
constexpr U8 LL_PCODE_PATH_IGNORE = 0x00;
constexpr U8 LL_PCODE_PATH_MIN = 0x01; // min/max needs to be >> 4 of real min/max
constexpr U8 LL_PCODE_PATH_LINE = 0x10;
constexpr U8 LL_PCODE_PATH_CIRCLE = 0x20;
constexpr U8 LL_PCODE_PATH_CIRCLE2 = 0x30;
constexpr U8 LL_PCODE_PATH_TEST = 0x40;
constexpr U8 LL_PCODE_PATH_FLEXIBLE = 0x80;
constexpr U8 LL_PCODE_PATH_MAX = 0x08;
//============================================================================
// face identifiers
typedef U16 LLFaceID;
constexpr LLFaceID LL_FACE_PATH_BEGIN = 0x1 << 0;
constexpr LLFaceID LL_FACE_PATH_END = 0x1 << 1;
constexpr LLFaceID LL_FACE_INNER_SIDE = 0x1 << 2;
constexpr LLFaceID LL_FACE_PROFILE_BEGIN = 0x1 << 3;
constexpr LLFaceID LL_FACE_PROFILE_END = 0x1 << 4;
constexpr LLFaceID LL_FACE_OUTER_SIDE_0 = 0x1 << 5;
constexpr LLFaceID LL_FACE_OUTER_SIDE_1 = 0x1 << 6;
constexpr LLFaceID LL_FACE_OUTER_SIDE_2 = 0x1 << 7;
constexpr LLFaceID LL_FACE_OUTER_SIDE_3 = 0x1 << 8;
//============================================================================
// sculpt types + flags
constexpr U8 LL_SCULPT_TYPE_NONE = 0;
constexpr U8 LL_SCULPT_TYPE_SPHERE = 1;
constexpr U8 LL_SCULPT_TYPE_TORUS = 2;
constexpr U8 LL_SCULPT_TYPE_PLANE = 3;
constexpr U8 LL_SCULPT_TYPE_CYLINDER = 4;
constexpr U8 LL_SCULPT_TYPE_MESH = 5;
constexpr U8 LL_SCULPT_TYPE_MASK = LL_SCULPT_TYPE_SPHERE | LL_SCULPT_TYPE_TORUS | LL_SCULPT_TYPE_PLANE |
LL_SCULPT_TYPE_CYLINDER | LL_SCULPT_TYPE_MESH;
// for value checks, assign new value after adding new types
constexpr U8 LL_SCULPT_TYPE_MAX = LL_SCULPT_TYPE_MESH;
constexpr U8 LL_SCULPT_FLAG_INVERT = 64;
constexpr U8 LL_SCULPT_FLAG_MIRROR = 128;
constexpr U8 LL_SCULPT_FLAG_MASK = LL_SCULPT_FLAG_INVERT | LL_SCULPT_FLAG_MIRROR;
constexpr S32 LL_SCULPT_MESH_MAX_FACES = 8;
extern bool gDebugGL;
class LLProfileParams
{
public:
LLProfileParams()
: mCurveType(LL_PCODE_PROFILE_SQUARE),
mBegin(0.f),
mEnd(1.f),
mHollow(0.f),
mCRC(0)
{
}
LLProfileParams(U8 curve, F32 begin, F32 end, F32 hollow)
: mCurveType(curve),
mBegin(begin),
mEnd(end),
mHollow(hollow),
mCRC(0)
{
}
LLProfileParams(U8 curve, U16 begin, U16 end, U16 hollow)
{
mCurveType = curve;
F32 temp_f32 = begin * CUT_QUANTA;
if (temp_f32 > 1.f)
{
temp_f32 = 1.f;
}
mBegin = temp_f32;
temp_f32 = end * CUT_QUANTA;
if (temp_f32 > 1.f)
{
temp_f32 = 1.f;
}
mEnd = 1.f - temp_f32;
temp_f32 = hollow * HOLLOW_QUANTA;
if (temp_f32 > 1.f)
{
temp_f32 = 1.f;
}
mHollow = temp_f32;
mCRC = 0;
}
bool operator==(const LLProfileParams ¶ms) const;
bool operator!=(const LLProfileParams ¶ms) const;
bool operator<(const LLProfileParams ¶ms) const;
void copyParams(const LLProfileParams ¶ms);
bool importFile(LLFILE *fp);
bool exportFile(LLFILE *fp) const;
bool importLegacyStream(std::istream& input_stream);
bool exportLegacyStream(std::ostream& output_stream) const;
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
const F32& getBegin () const { return mBegin; }
const F32& getEnd () const { return mEnd; }
const F32& getHollow() const { return mHollow; }
const U8& getCurveType () const { return mCurveType; }
void setCurveType(const U32 type) { mCurveType = type;}
void setBegin(const F32 begin) { mBegin = (begin >= 1.0f) ? 0.0f : ((int) (begin * 100000))/100000.0f;}
void setEnd(const F32 end) { mEnd = (end <= 0.0f) ? 1.0f : ((int) (end * 100000))/100000.0f;}
void setHollow(const F32 hollow) { mHollow = ((int) (hollow * 100000))/100000.0f;}
friend std::ostream& operator<<(std::ostream &s, const LLProfileParams &profile_params);
protected:
// Profile params
U8 mCurveType;
F32 mBegin;
F32 mEnd;
F32 mHollow;
U32 mCRC;
};
inline bool LLProfileParams::operator==(const LLProfileParams ¶ms) const
{
return
(getCurveType() == params.getCurveType()) &&
(getBegin() == params.getBegin()) &&
(getEnd() == params.getEnd()) &&
(getHollow() == params.getHollow());
}
inline bool LLProfileParams::operator!=(const LLProfileParams ¶ms) const
{
return
(getCurveType() != params.getCurveType()) ||
(getBegin() != params.getBegin()) ||
(getEnd() != params.getEnd()) ||
(getHollow() != params.getHollow());
}
inline bool LLProfileParams::operator<(const LLProfileParams ¶ms) const
{
if (getCurveType() != params.getCurveType())
{
return getCurveType() < params.getCurveType();
}
else
if (getBegin() != params.getBegin())
{
return getBegin() < params.getBegin();
}
else
if (getEnd() != params.getEnd())
{
return getEnd() < params.getEnd();
}
else
{
return getHollow() < params.getHollow();
}
}
#define U8_TO_F32(x) (F32)(*((S8 *)&x))
class LLPathParams
{
public:
LLPathParams()
:
mCurveType(LL_PCODE_PATH_LINE),
mBegin(0.f),
mEnd(1.f),
mScale(1.f,1.f),
mShear(0.f,0.f),
mTwistBegin(0.f),
mTwistEnd(0.f),
mRadiusOffset(0.f),
mTaper(0.f,0.f),
mRevolutions(1.f),
mSkew(0.f),
mCRC(0)
{
}
LLPathParams(U8 curve, F32 begin, F32 end, F32 scx, F32 scy, F32 shx, F32 shy, F32 twistend, F32 twistbegin, F32 radiusoffset, F32 tx, F32 ty, F32 revolutions, F32 skew)
: mCurveType(curve),
mBegin(begin),
mEnd(end),
mScale(scx,scy),
mShear(shx,shy),
mTwistBegin(twistbegin),
mTwistEnd(twistend),
mRadiusOffset(radiusoffset),
mTaper(tx,ty),
mRevolutions(revolutions),
mSkew(skew),
mCRC(0)
{
}
LLPathParams(U8 curve, U16 begin, U16 end, U8 scx, U8 scy, U8 shx, U8 shy, U8 twistend, U8 twistbegin, U8 radiusoffset, U8 tx, U8 ty, U8 revolutions, U8 skew)
{
mCurveType = curve;
mBegin = (F32)(begin * CUT_QUANTA);
mEnd = (F32)(100.f - end) * CUT_QUANTA;
if (mEnd > 1.f)
mEnd = 1.f;
mScale.setVec((F32) (200 - scx) * SCALE_QUANTA,(F32) (200 - scy) * SCALE_QUANTA);
mShear.setVec(U8_TO_F32(shx) * SHEAR_QUANTA,U8_TO_F32(shy) * SHEAR_QUANTA);
mTwistBegin = U8_TO_F32(twistbegin) * SCALE_QUANTA;
mTwistEnd = U8_TO_F32(twistend) * SCALE_QUANTA;
mRadiusOffset = U8_TO_F32(radiusoffset) * SCALE_QUANTA;
mTaper.setVec(U8_TO_F32(tx) * TAPER_QUANTA,U8_TO_F32(ty) * TAPER_QUANTA);
mRevolutions = ((F32)revolutions) * REV_QUANTA + 1.0f;
mSkew = U8_TO_F32(skew) * SCALE_QUANTA;
mCRC = 0;
}
bool operator==(const LLPathParams ¶ms) const;
bool operator!=(const LLPathParams ¶ms) const;
bool operator<(const LLPathParams ¶ms) const;
void copyParams(const LLPathParams ¶ms);
bool importFile(LLFILE *fp);
bool exportFile(LLFILE *fp) const;
bool importLegacyStream(std::istream& input_stream);
bool exportLegacyStream(std::ostream& output_stream) const;
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
const F32& getBegin() const { return mBegin; }
const F32& getEnd() const { return mEnd; }
const LLVector2 &getScale() const { return mScale; }
const F32& getScaleX() const { return mScale.mV[0]; }
const F32& getScaleY() const { return mScale.mV[1]; }
const LLVector2 getBeginScale() const;
const LLVector2 getEndScale() const;
const LLVector2 &getShear() const { return mShear; }
const F32& getShearX() const { return mShear.mV[0]; }
const F32& getShearY() const { return mShear.mV[1]; }
const U8& getCurveType () const { return mCurveType; }
const F32& getTwistBegin() const { return mTwistBegin; }
const F32& getTwistEnd() const { return mTwistEnd; }
const F32& getTwist() const { return mTwistEnd; } // deprecated
const F32& getRadiusOffset() const { return mRadiusOffset; }
const LLVector2 &getTaper() const { return mTaper; }
const F32& getTaperX() const { return mTaper.mV[0]; }
const F32& getTaperY() const { return mTaper.mV[1]; }
const F32& getRevolutions() const { return mRevolutions; }
const F32& getSkew() const { return mSkew; }
void setCurveType(const U8 type) { mCurveType = type; }
void setBegin(const F32 begin) { mBegin = begin; }
void setEnd(const F32 end) { mEnd = end; }
void setScale(const F32 x, const F32 y) { mScale.setVec(x,y); }
void setScaleX(const F32 v) { mScale.mV[VX] = v; }
void setScaleY(const F32 v) { mScale.mV[VY] = v; }
void setShear(const F32 x, const F32 y) { mShear.setVec(x,y); }
void setShearX(const F32 v) { mShear.mV[VX] = v; }
void setShearY(const F32 v) { mShear.mV[VY] = v; }
void setTwistBegin(const F32 twist_begin) { mTwistBegin = twist_begin; }
void setTwistEnd(const F32 twist_end) { mTwistEnd = twist_end; }
void setTwist(const F32 twist) { setTwistEnd(twist); } // deprecated
void setRadiusOffset(const F32 radius_offset){ mRadiusOffset = radius_offset; }
void setTaper(const F32 x, const F32 y) { mTaper.setVec(x,y); }
void setTaperX(const F32 v) { mTaper.mV[VX] = v; }
void setTaperY(const F32 v) { mTaper.mV[VY] = v; }
void setRevolutions(const F32 revolutions) { mRevolutions = revolutions; }
void setSkew(const F32 skew) { mSkew = skew; }
friend std::ostream& operator<<(std::ostream &s, const LLPathParams &path_params);
protected:
// Path params
U8 mCurveType;
F32 mBegin;
F32 mEnd;
LLVector2 mScale;
LLVector2 mShear;
F32 mTwistBegin;
F32 mTwistEnd;
F32 mRadiusOffset;
LLVector2 mTaper;
F32 mRevolutions;
F32 mSkew;
U32 mCRC;
};
inline bool LLPathParams::operator==(const LLPathParams ¶ms) const
{
return
(getCurveType() == params.getCurveType()) &&
(getScale() == params.getScale()) &&
(getBegin() == params.getBegin()) &&
(getEnd() == params.getEnd()) &&
(getShear() == params.getShear()) &&
(getTwist() == params.getTwist()) &&
(getTwistBegin() == params.getTwistBegin()) &&
(getRadiusOffset() == params.getRadiusOffset()) &&
(getTaper() == params.getTaper()) &&
(getRevolutions() == params.getRevolutions()) &&
(getSkew() == params.getSkew());
}
inline bool LLPathParams::operator!=(const LLPathParams ¶ms) const
{
return
(getCurveType() != params.getCurveType()) ||
(getScale() != params.getScale()) ||
(getBegin() != params.getBegin()) ||
(getEnd() != params.getEnd()) ||
(getShear() != params.getShear()) ||
(getTwist() != params.getTwist()) ||
(getTwistBegin() !=params.getTwistBegin()) ||
(getRadiusOffset() != params.getRadiusOffset()) ||
(getTaper() != params.getTaper()) ||
(getRevolutions() != params.getRevolutions()) ||
(getSkew() != params.getSkew());
}
inline bool LLPathParams::operator<(const LLPathParams ¶ms) const
{
if( getCurveType() != params.getCurveType())
{
return getCurveType() < params.getCurveType();
}
else
if( getScale() != params.getScale())
{
return getScale() < params.getScale();
}
else
if( getBegin() != params.getBegin())
{
return getBegin() < params.getBegin();
}
else
if( getEnd() != params.getEnd())
{
return getEnd() < params.getEnd();
}
else
if( getShear() != params.getShear())
{
return getShear() < params.getShear();
}
else
if( getTwist() != params.getTwist())
{
return getTwist() < params.getTwist();
}
else
if( getTwistBegin() != params.getTwistBegin())
{
return getTwistBegin() < params.getTwistBegin();
}
else
if( getRadiusOffset() != params.getRadiusOffset())
{
return getRadiusOffset() < params.getRadiusOffset();
}
else
if( getTaper() != params.getTaper())
{
return getTaper() < params.getTaper();
}
else
if( getRevolutions() != params.getRevolutions())
{
return getRevolutions() < params.getRevolutions();
}
else
{
return getSkew() < params.getSkew();
}
}
typedef LLVolumeParams* LLVolumeParamsPtr;
typedef const LLVolumeParams* const_LLVolumeParamsPtr;
class LLVolumeParams
{
public:
LLVolumeParams()
: mSculptType(LL_SCULPT_TYPE_NONE)
{
}
LLVolumeParams(LLProfileParams &profile, LLPathParams &path,
LLUUID sculpt_id = LLUUID::null, U8 sculpt_type = LL_SCULPT_TYPE_NONE)
: mProfileParams(profile), mPathParams(path), mSculptID(sculpt_id), mSculptType(sculpt_type)
{
}
bool operator==(const LLVolumeParams ¶ms) const;
bool operator!=(const LLVolumeParams ¶ms) const;
bool operator<(const LLVolumeParams ¶ms) const;
void copyParams(const LLVolumeParams ¶ms);
const LLProfileParams &getProfileParams() const {return mProfileParams;}
LLProfileParams &getProfileParams() {return mProfileParams;}
const LLPathParams &getPathParams() const {return mPathParams;}
LLPathParams &getPathParams() {return mPathParams;}
bool importFile(LLFILE *fp);
bool exportFile(LLFILE *fp) const;
bool importLegacyStream(std::istream& input_stream);
bool exportLegacyStream(std::ostream& output_stream) const;
LLSD sculptAsLLSD() const;
bool sculptFromLLSD(LLSD& sd);
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
bool setType(U8 profile, U8 path);
//void setBeginS(const F32 beginS) { mProfileParams.setBegin(beginS); } // range 0 to 1
//void setBeginT(const F32 beginT) { mPathParams.setBegin(beginT); } // range 0 to 1
//void setEndS(const F32 endS) { mProfileParams.setEnd(endS); } // range 0 to 1, must be greater than begin
//void setEndT(const F32 endT) { mPathParams.setEnd(endT); } // range 0 to 1, must be greater than begin
bool setBeginAndEndS(const F32 begin, const F32 end); // both range from 0 to 1, begin must be less than end
bool setBeginAndEndT(const F32 begin, const F32 end); // both range from 0 to 1, begin must be less than end
bool setHollow(const F32 hollow); // range 0 to 1
bool setRatio(const F32 x) { return setRatio(x,x); } // 0 = point, 1 = same as base
bool setShear(const F32 x) { return setShear(x,x); } // 0 = no movement,
bool setRatio(const F32 x, const F32 y); // 0 = point, 1 = same as base
bool setShear(const F32 x, const F32 y); // 0 = no movement
bool setTwistBegin(const F32 twist_begin); // range -1 to 1
bool setTwistEnd(const F32 twist_end); // range -1 to 1
bool setTwist(const F32 twist) { return setTwistEnd(twist); } // deprecated
bool setTaper(const F32 x, const F32 y) { bool pass_x = setTaperX(x); bool pass_y = setTaperY(y); return pass_x && pass_y; }
bool setTaperX(const F32 v); // -1 to 1
bool setTaperY(const F32 v); // -1 to 1
bool setRevolutions(const F32 revolutions); // 1 to 4
bool setRadiusOffset(const F32 radius_offset);
bool setSkew(const F32 skew);
bool setSculptID(const LLUUID& sculpt_id, U8 sculpt_type);
static bool validate(U8 prof_curve, F32 prof_begin, F32 prof_end, F32 hollow,
U8 path_curve, F32 path_begin, F32 path_end,
F32 scx, F32 scy, F32 shx, F32 shy,
F32 twistend, F32 twistbegin, F32 radiusoffset,
F32 tx, F32 ty, F32 revolutions, F32 skew);
const F32& getBeginS() const { return mProfileParams.getBegin(); }
const F32& getBeginT() const { return mPathParams.getBegin(); }
const F32& getEndS() const { return mProfileParams.getEnd(); }
const F32& getEndT() const { return mPathParams.getEnd(); }
const F32& getHollow() const { return mProfileParams.getHollow(); }
const F32& getTwist() const { return mPathParams.getTwist(); }
const F32& getRatio() const { return mPathParams.getScaleX(); }
const F32& getRatioX() const { return mPathParams.getScaleX(); }
const F32& getRatioY() const { return mPathParams.getScaleY(); }
const F32& getShearX() const { return mPathParams.getShearX(); }
const F32& getShearY() const { return mPathParams.getShearY(); }
const F32& getTwistBegin()const { return mPathParams.getTwistBegin(); }
const F32& getRadiusOffset() const { return mPathParams.getRadiusOffset(); }
const F32& getTaper() const { return mPathParams.getTaperX(); }
const F32& getTaperX() const { return mPathParams.getTaperX(); }
const F32& getTaperY() const { return mPathParams.getTaperY(); }
const F32& getRevolutions() const { return mPathParams.getRevolutions(); }
const F32& getSkew() const { return mPathParams.getSkew(); }
const LLUUID& getSculptID() const { return mSculptID; }
const U8& getSculptType() const { return mSculptType; }
bool isSculpt() const;
bool isMeshSculpt() const;
bool isConvex() const;
// 'begin' and 'end' should be in range [0, 1] (they will be clamped)
// (begin, end) = (0, 1) will not change the volume
// (begin, end) = (0, 0.5) will reduce the volume to the first half of its profile/path (S/T)
void reduceS(F32 begin, F32 end);
void reduceT(F32 begin, F32 end);
struct compare
{
bool operator()( const const_LLVolumeParamsPtr& first, const const_LLVolumeParamsPtr& second) const
{
return (*first < *second);
}
};
friend std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params);
// debug helper functions
void setCube();
protected:
LLProfileParams mProfileParams;
LLPathParams mPathParams;
LLUUID mSculptID;
U8 mSculptType;
};
class LLProfile
{
friend class LLVolume;
public:
LLProfile()
: mOpen(false),
mConcave(false),
mDirty(true),
mTotalOut(0),
mTotal(2)
{
}
S32 getTotal() const { return mTotal; }
S32 getTotalOut() const { return mTotalOut; } // Total number of outside points
bool isFlat(S32 face) const { return (mFaces[face].mCount == 2); }
bool isOpen() const { return mOpen; }
void setDirty() { mDirty = true; }
static S32 getNumPoints(const LLProfileParams& params, bool path_open, F32 detail = 1.0f, S32 split = 0,
bool is_sculpted = false, S32 sculpt_size = 0);
bool generate(const LLProfileParams& params, bool path_open, F32 detail = 1.0f, S32 split = 0,
bool is_sculpted = false, S32 sculpt_size = 0);
bool isConcave() const { return mConcave; }
public:
struct Face
{
S32 mIndex;
S32 mCount;
F32 mScaleU;
bool mCap;
bool mFlat;
LLFaceID mFaceID;
};
LLAlignedArray<LLVector4a, 64> mProfile;
//LLAlignedArray<LLVector4a, 64> mNormals;
std::vector<Face> mFaces;
//LLAlignedArray<LLVector4a, 64> mEdgeNormals;
//LLAlignedArray<LLVector4a, 64> mEdgeCenters;
friend std::ostream& operator<<(std::ostream &s, const LLProfile &profile);
protected:
~LLProfile();
static S32 getNumNGonPoints(const LLProfileParams& params, S32 sides, F32 offset=0.0f, F32 bevel = 0.0f, F32 ang_scale = 1.f, S32 split = 0);
void genNGon(const LLProfileParams& params, S32 sides, F32 offset=0.0f, F32 bevel = 0.0f, F32 ang_scale = 1.f, S32 split = 0);
Face* addHole(const LLProfileParams& params, bool flat, F32 sides, F32 offset, F32 box_hollow, F32 ang_scale, S32 split = 0);
Face* addCap (S16 faceID);
Face* addFace(S32 index, S32 count, F32 scaleU, S16 faceID, bool flat);
protected:
bool mOpen;
bool mConcave;
bool mDirty;
S32 mTotalOut;
S32 mTotal;
};
//-------------------------------------------------------------------
// SWEEP/EXTRUDE PATHS
//-------------------------------------------------------------------
class LLPath
{
public:
class PathPt
{
public:
LLMatrix4a mRot;
LLVector4a mPos;
LLVector4a mScale;
F32 mTexT;
F32 pad[3]; //for alignment
PathPt()
{
mPos.clear();
mTexT = 0;
mScale.clear();
mRot.setRows(LLVector4a(1,0,0,0),
LLVector4a(0,1,0,0),
LLVector4a(0,0,1,0));
//distinguished data in the pad for debugging
pad[0] = 3.14159f;
pad[1] = -3.14159f;
pad[2] = 0.585f;
}
};
public:
LLPath()
: mOpen(false),
mTotal(0),
mDirty(true),
mStep(1)
{
}
virtual ~LLPath();
static S32 getNumPoints(const LLPathParams& params, F32 detail);
static S32 getNumNGonPoints(const LLPathParams& params, S32 sides, F32 offset=0.0f, F32 end_scale = 1.f, F32 twist_scale = 1.f);
void genNGon(const LLPathParams& params, S32 sides, F32 offset=0.0f, F32 end_scale = 1.f, F32 twist_scale = 1.f);
virtual bool generate(const LLPathParams& params, F32 detail=1.0f, S32 split = 0,
bool is_sculpted = false, S32 sculpt_size = 0);
bool isOpen() const { return mOpen; }
F32 getStep() const { return mStep; }
void setDirty() { mDirty = true; }
S32 getPathLength() const { return (S32)mPath.size(); }
void resizePath(S32 length) { mPath.resize(length); }
friend std::ostream& operator<<(std::ostream &s, const LLPath &path);
public:
LLAlignedArray<PathPt, 64> mPath;
protected:
bool mOpen;
S32 mTotal;
bool mDirty;
F32 mStep;
};
class LLDynamicPath : public LLPath
{
public:
LLDynamicPath() : LLPath() { }
/*virtual*/ bool generate(const LLPathParams& params, F32 detail=1.0f, S32 split = 0,
bool is_sculpted = false, S32 sculpt_size = 0);
};
// Yet another "face" class - caches volume-specific, but not instance-specific data for faces)
class LLVolumeFace
{
public:
class VertexData
{
enum
{
POSITION = 0,
NORMAL = 1
};
private:
void init();
public:
VertexData();
VertexData(const VertexData& rhs);
const VertexData& operator=(const VertexData& rhs);
~VertexData();
LLVector4a& getPosition();
LLVector4a& getNormal();
const LLVector4a& getPosition() const;
const LLVector4a& getNormal() const;
void setPosition(const LLVector4a& pos);
void setNormal(const LLVector4a& norm);
LLVector2 mTexCoord;
bool operator<(const VertexData& rhs) const;
bool operator==(const VertexData& rhs) const;
bool compareNormal(const VertexData& rhs, F32 angle_cutoff) const;
private:
LLVector4a* mData;
};
LLVolumeFace();
LLVolumeFace(const LLVolumeFace& src);
LLVolumeFace& operator=(const LLVolumeFace& rhs);
~LLVolumeFace();
private:
void freeData();
public:
bool create(LLVolume* volume, bool partial_build = false);
void createTangents();
void resizeVertices(S32 num_verts);
void allocateTangents(S32 num_verts);
void allocateWeights(S32 num_verts);
void allocateJointIndices(S32 num_verts);
void resizeIndices(S32 num_indices);
void fillFromLegacyData(std::vector<LLVolumeFace::VertexData>& v, std::vector<U16>& idx);
void pushVertex(const VertexData& cv);
void pushVertex(const LLVector4a& pos, const LLVector4a& norm, const LLVector2& tc);
void pushIndex(const U16& idx);
void swapData(LLVolumeFace& rhs);
void getVertexData(U16 indx, LLVolumeFace::VertexData& cv);
class VertexMapData : public LLVolumeFace::VertexData
{
public:
U16 mIndex;
bool operator==(const LLVolumeFace::VertexData& rhs) const;
struct ComparePosition
{
bool operator()(const LLVector3& a, const LLVector3& b) const;
};
typedef std::map<LLVector3, std::vector<VertexMapData>, VertexMapData::ComparePosition > PointMap;
};
// Eliminates non unique triangles, takes positions,
// normals and texture coordinates into account.
void remap();
void optimize(F32 angle_cutoff = 2.f);
bool cacheOptimize(bool gen_tangents = false);
void createOctree(F32 scaler = 0.25f, const LLVector4a& center = LLVector4a(0,0,0), const LLVector4a& size = LLVector4a(0.5f,0.5f,0.5f));
void destroyOctree();
// Get a reference to the octree, which may be null
const LLVolumeOctree* getOctree() const;
enum
{
SINGLE_MASK = 0x0001,
CAP_MASK = 0x0002,
END_MASK = 0x0004,
SIDE_MASK = 0x0008,
INNER_MASK = 0x0010,
OUTER_MASK = 0x0020,
HOLLOW_MASK = 0x0040,
OPEN_MASK = 0x0080,
FLAT_MASK = 0x0100,
TOP_MASK = 0x0200,
BOTTOM_MASK = 0x0400
};
public:
S32 mID;
U32 mTypeMask;
// Only used for INNER/OUTER faces
S32 mBeginS;
S32 mBeginT;
S32 mNumS;
S32 mNumT;
LLVector4a* mExtents; //minimum and maximum point of face
LLVector4a* mCenter;
LLVector2 mTexCoordExtents[2]; //minimum and maximum of texture coordinates of the face.
S32 mNumVertices; // num vertices == num normals == num texcoords
S32 mNumAllocatedVertices;
S32 mNumIndices;
LLVector4a* mPositions; // Contains vertices, nortmals and texcoords
LLVector4a* mNormals; // pointer into mPositions
LLVector4a* mTangents;
LLVector2* mTexCoords; // pointer into mPositions
// mIndices contains mNumIndices amount of elements.
// It contains triangles, each 3 indices describe one triangle.
// If mIndices contains {0, 2, 3, 1, 2, 4}, it means there
// are two triangles {0, 2, 3} and {1, 2, 4} with values being
// indexes for mPositions/mNormals/mTexCoords
U16* mIndices;
std::vector<S32> mEdge;
//list of skin weights for rigged volumes
// format is mWeights[vertex_index].mV[influence] = <joint_index>.<weight>
// mWeights.size() should be empty or match mVertices.size()
LLVector4a* mWeights;
#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
LLVector4a* mJustWeights;
U8* mJointIndices;
#endif
mutable bool mWeightsScrubbed;
// Which joints are rigged to, and the bounding box of any rigged
// vertices per joint.
LLJointRiggingInfoTab mJointRiggingInfoTab;
//whether or not face has been cache optimized
bool mOptimized;
// if this is a mesh asset, scale and translation that were applied
// when encoding the source mesh into a unit cube
// used for regenerating tangents
LLVector3 mNormalizedScale = LLVector3(1,1,1);
private:
LLVolumeOctree* mOctree;
LLVolumeTriangle* mOctreeTriangles;
bool createUnCutCubeCap(LLVolume* volume, bool partial_build = false);
bool createCap(LLVolume* volume, bool partial_build = false);
bool createSide(LLVolume* volume, bool partial_build = false);
};
class LLVolume : public LLRefCount
{
friend class LLVolumeLODGroup;
protected:
virtual ~LLVolume(); // use unref
public:
typedef std::vector<LLVolumeFace> face_list_t;
struct FaceParams
{
LLFaceID mFaceID;
S32 mBeginS;
S32 mCountS;
S32 mBeginT;
S32 mCountT;
};
LLVolume(const LLVolumeParams ¶ms, const F32 detail, const bool generate_single_face = false, const bool is_unique = false);
U8 getProfileType() const { return mParams.getProfileParams().getCurveType(); }
U8 getPathType() const { return mParams.getPathParams().getCurveType(); }
S32 getNumFaces() const;
S32 getNumVolumeFaces() const { return static_cast<S32>(mVolumeFaces.size()); }
F32 getDetail() const { return mDetail; }
F32 getSurfaceArea() const { return mSurfaceArea; }
const LLVolumeParams& getParams() const { return mParams; }
LLVolumeParams getCopyOfParams() const { return mParams; }
const LLProfile& getProfile() const { return *mProfilep; }
LLPath& getPath() const { return *mPathp; }
void resizePath(S32 length);
const LLAlignedArray<LLVector4a,64>& getMesh() const { return mMesh; }
const LLVector4a& getMeshPt(const U32 i) const { return mMesh[i]; }
void setDirty() { mPathp->setDirty(); mProfilep->setDirty(); }
void regen();
void genTangents(S32 face);
bool isConvex() const;
bool isCap(S32 face);
bool isFlat(S32 face);
bool isUnique() const { return mUnique; }
S32 getSculptLevel() const { return mSculptLevel; }
void setSculptLevel(S32 level) { mSculptLevel = level; }
static void getLoDTriangleCounts(const LLVolumeParams& params, S32* counts);
S32 getNumTriangles(S32* vcount = nullptr) const;
void generateSilhouetteVertices(std::vector<LLVector3> &vertices,
std::vector<LLVector3> &normals,
const LLVector3& view_vec,
const LLMatrix4& mat,
const LLMatrix3& norm_mat,
S32 face_index);
//get the face index of the face that intersects with the given line segment at the point
//closest to start. Moves end to the point of intersection. Returns -1 if no intersection.
//Line segment must be in volume space.
S32 lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
LLVector4a* intersection = nullptr, // return the intersection point
LLVector2* tex_coord = nullptr, // return the texture coordinates of the intersection point
LLVector4a* normal = nullptr, // return the surface normal at the intersection point
LLVector4a* tangent = nullptr // return the surface tangent at the intersection point
);
LLFaceID generateFaceMask();
bool isFaceMaskValid(LLFaceID face_mask);
static S32 sNumMeshPoints;
friend std::ostream& operator<<(std::ostream &s, const LLVolume &volume);
friend std::ostream& operator<<(std::ostream &s, const LLVolume *volumep); // HACK to bypass Windoze confusion over
// conversion if *(LLVolume*) to LLVolume&
const LLVolumeFace &getVolumeFace(const S32 f) const {return mVolumeFaces[f];} // DO NOT DELETE VOLUME WHILE USING THIS REFERENCE, OR HOLD A POINTER TO THIS VOLUMEFACE
LLVolumeFace &getVolumeFace(const S32 f) {return mVolumeFaces[f];} // DO NOT DELETE VOLUME WHILE USING THIS REFERENCE, OR HOLD A POINTER TO THIS VOLUMEFACE
face_list_t& getVolumeFaces() { return mVolumeFaces; }
U32 mFaceMask; // bit array of which faces exist in this volume
LLVector3 mLODScaleBias; // vector for biasing LOD based on scale
void sculpt(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, S32 sculpt_level, bool visible_placeholder);
void copyVolumeFaces(const LLVolume* volume);
void copyFacesTo(std::vector<LLVolumeFace> &faces) const;
void copyFacesFrom(const std::vector<LLVolumeFace> &faces);
// use meshoptimizer to optimize index buffer for vertex shader cache
// gen_tangents - if true, generate MikkTSpace tangents if needed before optimizing index buffer
bool cacheOptimize(bool gen_tangents = false);
private:
void sculptGenerateMapVertices(U16 sculpt_width, U16 sculpt_height, S8 sculpt_components, const U8* sculpt_data, U8 sculpt_type);
F32 sculptGetSurfaceArea();
void sculptGenerateEmptyPlaceholder();
void sculptGenerateSpherePlaceholder();
protected:
bool generate();
void createVolumeFaces();
public:
bool unpackVolumeFaces(std::istream& is, S32 size);
bool unpackVolumeFaces(U8* in_data, S32 size);
private:
bool unpackVolumeFacesInternal(const LLSD& mdl);
public:
virtual void setMeshAssetLoaded(bool loaded);
virtual bool isMeshAssetLoaded();
virtual void setMeshAssetUnavaliable(bool unavaliable);
virtual bool isMeshAssetUnavaliable();
protected:
bool mUnique;
F32 mDetail;
S32 mSculptLevel;
F32 mSurfaceArea; //unscaled surface area
bool mIsMeshAssetLoaded;
bool mIsMeshAssetUnavaliable;
const LLVolumeParams mParams;
LLPath *mPathp;
LLProfile *mProfilep;
LLAlignedArray<LLVector4a,64> mMesh;
bool mGenerateSingleFace;
face_list_t mVolumeFaces;
public:
LLVector4a* mHullPoints;
U16* mHullIndices;
S32 mNumHullPoints;
S32 mNumHullIndices;
};
std::ostream& operator<<(std::ostream &s, const LLVolumeParams &volume_params);
void LLCalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal, const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent);
bool LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size);
bool LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size);
bool LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size);
bool LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
F32& intersection_a, F32& intersection_b, F32& intersection_t);
bool LLTriangleRayIntersectTwoSided(const LLVector4a& vert0, const LLVector4a& vert1, const LLVector4a& vert2, const LLVector4a& orig, const LLVector4a& dir,
F32& intersection_a, F32& intersection_b, F32& intersection_t);
#endif
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