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|
/**
* @file lloctree.h
* @brief Octree declaration.
*
* Copyright (c) 2005-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLOCTREE_H
#define LL_LLOCTREE_H
#include "lltreenode.h"
#include "v3math.h"
#include <vector>
#include <set>
#ifdef LL_RELEASE_FOR_DOWNLOAD
#define OCT_ERRS llwarns
#else
#define OCT_ERRS llerrs
#endif
#define LL_OCTREE_PARANOIA_CHECK 0
#if LL_DARWIN
#define LL_OCTREE_MAX_CAPACITY 32
#else
#define LL_OCTREE_MAX_CAPACITY 256
#endif
template <class T> class LLOctreeState;
template <class T> class LLOctreeNode;
template <class T>
class LLOctreeListener: public LLTreeListener<T>
{
public:
typedef LLTreeListener<T> BaseType;
typedef LLOctreeNode<T> oct_node;
virtual void handleChildAddition(const oct_node* parent, oct_node* child) = 0;
virtual void handleChildRemoval(const oct_node* parent, const oct_node* child) = 0;
};
template <class T>
class LLOctreeNode : public LLTreeNode<T>
{
public:
typedef LLTreeNode<T> BaseType;
typedef LLTreeState<T> tree_state;
typedef LLOctreeState<T> oct_state;
typedef LLOctreeNode<T> oct_node;
typedef LLOctreeListener<T> oct_listener;
static const U8 OCTANT_POSITIVE_X = 0x01;
static const U8 OCTANT_POSITIVE_Y = 0x02;
static const U8 OCTANT_POSITIVE_Z = 0x04;
LLOctreeNode( LLVector3d center,
LLVector3d size,
tree_state* state,
BaseType* parent,
U8 octant = 255)
: BaseType(state),
mParent((oct_node*)parent),
mCenter(center),
mSize(size),
mOctant(octant)
{
updateMinMax();
if ((mOctant == 255) && mParent)
{
mOctant = ((oct_node*) mParent)->getOctant(mCenter.mdV);
}
}
~LLOctreeNode() { BaseType::destroyListeners(); delete this->mState; }
inline const BaseType* getParent() const { return mParent; }
inline void setParent(BaseType* parent) { mParent = (oct_node*) parent; }
inline const LLVector3d& getCenter() const { return mCenter; }
inline const LLVector3d& getSize() const { return mSize; }
inline void setCenter(LLVector3d center) { mCenter = center; }
inline void setSize(LLVector3d size) { mSize = size; }
inline bool balance() { return getOctState()->balance(); }
inline void validate() { getOctState()->validate(); }
inline U32 getChildCount() const { return getOctState()->getChildCount(); }
inline oct_node* getChild(U32 index) { return getOctState()->getChild(index); }
inline const oct_node* getChild(U32 index) const { return getOctState()->getChild(index); }
inline U32 getElementCount() const { return getOctState()->getElementCount(); }
inline void removeByAddress(T* data) { getOctState()->removeByAddress(data); }
inline bool hasLeafState() const { return getOctState()->isLeaf(); }
inline void destroy() { getOctState()->destroy(); }
inline oct_node* getNodeAt(T* data) { return getNodeAt(data->getPositionGroup(), data->getBinRadius()); }
inline oct_node* getNodeAt(const LLVector3d& pos, const F64& rad) { return getOctState()->getNodeAt(pos, rad); }
inline U8 getOctant() const { return mOctant; }
inline void setOctant(U8 octant) { mOctant = octant; }
inline const oct_state* getOctState() const { return (const oct_state*) BaseType::mState; }
inline oct_state* getOctState() { return (oct_state*) BaseType::mState; }
inline const oct_node* getOctParent() const { return (const oct_node*) getParent(); }
inline oct_node* getOctParent() { return (oct_node*) getParent(); }
inline void deleteChild(oct_node* child) { getOctState()->deleteChild(child); }
U8 getOctant(const F64 pos[]) const //get the octant pos is in
{
U8 ret = 0;
if (pos[0] > mCenter.mdV[0])
{
ret |= OCTANT_POSITIVE_X;
}
if (pos[1] > mCenter.mdV[1])
{
ret |= OCTANT_POSITIVE_Y;
}
if (pos[2] > mCenter.mdV[2])
{
ret |= OCTANT_POSITIVE_Z;
}
return ret;
}
inline bool isInside(const LLVector3d& pos, const F64& rad) const
{
return rad <= mSize.mdV[0]*2.0 && isInside(pos);
}
inline bool isInside(T* data) const
{
return isInside(data->getPositionGroup(), data->getBinRadius());
}
bool isInside(const LLVector3d& pos) const
{
const F64& x = pos.mdV[0];
const F64& y = pos.mdV[1];
const F64& z = pos.mdV[2];
if (x > mMax.mdV[0] || x <= mMin.mdV[0] ||
y > mMax.mdV[1] || y <= mMin.mdV[1] ||
z > mMax.mdV[2] || z <= mMin.mdV[2])
{
return false;
}
return true;
}
void updateMinMax()
{
for (U32 i = 0; i < 3; i++)
{
mMax.mdV[i] = mCenter.mdV[i] + mSize.mdV[i];
mMin.mdV[i] = mCenter.mdV[i] - mSize.mdV[i];
mCenter.mdV[i] = mCenter.mdV[i];
}
}
inline oct_listener* getOctListener(U32 index)
{
return (oct_listener*) BaseType::getListener(index);
}
inline bool contains(T* xform)
{
return contains(xform->getBinRadius());
}
bool contains(F64 radius)
{
if (mParent == NULL)
{ //root node contains nothing
return false;
}
F64 size = mSize.mdV[0];
F64 p_size = size * 2.0;
return (radius <= 0.001 && size <= 0.001) ||
(radius <= p_size && radius > size);
}
static void pushCenter(LLVector3d ¢er, LLVector3d &size, T* data)
{
LLVector3d pos(data->getPositionGroup());
for (U32 i = 0; i < 3; i++)
{
if (pos.mdV[i] > center.mdV[i])
{
center.mdV[i] += size.mdV[i];
}
else
{
center.mdV[i] -= size.mdV[i];
}
}
}
protected:
oct_node* mParent;
LLVector3d mCenter;
LLVector3d mSize;
LLVector3d mMax;
LLVector3d mMin;
U8 mOctant;
};
template <class T>
class LLOctreeTraveler : public LLTreeTraveler<T>
{
public:
virtual void traverse(const LLTreeNode<T>* node);
virtual void visit(const LLTreeState<T>* state) { }
virtual void visit(const LLOctreeState<T>* branch) = 0;
};
//will pass requests to a child, might make a new child
template <class T>
class LLOctreeState : public LLTreeState<T>
{
public:
typedef LLTreeState<T> BaseType;
typedef LLOctreeTraveler<T> oct_traveler;
typedef LLOctreeNode<T> oct_node;
typedef LLOctreeListener<T> oct_listener;
typedef LLTreeTraveler<T> tree_traveler;
typedef typename std::set<LLPointer<T> > element_list;
typedef typename std::set<LLPointer<T> >::iterator element_iter;
typedef typename std::set<LLPointer<T> >::const_iterator const_element_iter;
typedef typename std::vector<LLTreeListener<T>*>::iterator tree_listener_iter;
typedef typename std::vector<LLOctreeNode<T>* > child_list;
LLOctreeState(oct_node* node = NULL): BaseType(node) { this->clearChildren(); }
virtual ~LLOctreeState()
{
for (U32 i = 0; i < getChildCount(); i++)
{
delete getChild(i);
}
}
virtual void accept(oct_traveler* visitor) { visitor->visit(this); }
virtual bool isLeaf() const { return mChild.empty(); }
virtual U32 getElementCount() const { return mData.size(); }
virtual element_list& getData() { return mData; }
virtual const element_list& getData() const { return mData; }
virtual U32 getChildCount() const { return mChild.size(); }
virtual oct_node* getChild(U32 index) { return mChild[index]; }
virtual const oct_node* getChild(U32 index) const { return mChild[index]; }
virtual child_list& getChildren() { return mChild; }
virtual const child_list& getChildren() const { return mChild; }
virtual void accept(tree_traveler* visitor) const { visitor->visit(this); }
virtual void accept(oct_traveler* visitor) const { visitor->visit(this); }
const oct_node* getOctNode() const { return (const oct_node*) BaseType::getNode(); }
oct_node* getOctNode() { return (oct_node*) BaseType::getNode(); }
virtual oct_node* getNodeAt(T* data)
{
return getNodeAt(data->getPositionGroup(), data->getBinRadius());
}
virtual oct_node* getNodeAt(const LLVector3d& pos, const F64& rad)
{
LLOctreeNode<T>* node = getOctNode();
if (node->isInside(pos, rad))
{
//do a quick search by octant
U8 octant = node->getOctant(pos.mdV);
BOOL keep_going = TRUE;
//traverse the tree until we find a node that has no node
//at the appropriate octant or is smaller than the object.
//by definition, that node is the smallest node that contains
// the data
while (keep_going && node->getSize().mdV[0] >= rad)
{
keep_going = FALSE;
for (U32 i = 0; i < node->getChildCount() && !keep_going; i++)
{
if (node->getChild(i)->getOctant() == octant)
{
node = node->getChild(i);
octant = node->getOctant(pos.mdV);
keep_going = TRUE;
}
}
}
}
else if (!node->contains(rad) && node->getParent())
{ //if we got here, data does not exist in this node
return ((LLOctreeNode<T>*) node->getParent())->getNodeAt(pos, rad);
}
return node;
}
virtual bool insert(T* data)
{
if (data == NULL)
{
OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE BRANCH !!!" << llendl;
return false;
}
LLOctreeNode<T>* node = getOctNode();
LLOctreeNode<T>* parent = node->getOctParent();
//is it here?
if (node->isInside(data->getPositionGroup()))
{
if (getElementCount() < LL_OCTREE_MAX_CAPACITY &&
(node->contains(data->getBinRadius()) ||
(data->getBinRadius() > node->getSize().mdV[0] &&
parent && parent->getElementCount() >= LL_OCTREE_MAX_CAPACITY)))
{ //it belongs here
if (data == NULL)
{
OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE LEAF !!!" << llendl;
return false;
}
#if LL_OCTREE_PARANOIA_CHECK
//if this is a redundant insertion, error out (should never happen)
if (mData.find(data) != mData.end())
{
llwarns << "Redundant octree insertion detected. " << data << llendl;
return false;
}
#endif
mData.insert(data);
return true;
}
else
{
//find a child to give it to
oct_node* child = NULL;
for (U32 i = 0; i < getChildCount(); i++)
{
child = getChild(i);
if (child->isInside(data->getPositionGroup()))
{
child->insert(data);
return false;
}
}
//it's here, but no kids are in the right place, make a new kid
LLVector3d center(node->getCenter());
LLVector3d size(node->getSize()*0.5);
//push center in direction of data
LLOctreeNode<T>::pushCenter(center, size, data);
#if LL_OCTREE_PARANOIA_CHECK
if (getChildCount() == 8)
{
//this really isn't possible, something bad has happened
OCT_ERRS << "Octree detected floating point error and gave up." << llendl;
//bool check = node->isInside(data);
return false;
}
//make sure no existing node matches this position
for (U32 i = 0; i < getChildCount(); i++)
{
if (mChild[i]->getCenter() == center)
{
OCT_ERRS << "Octree detected duplicate child center and gave up." << llendl;
//bool check = node->isInside(data);
//check = getChild(i)->isInside(data);
return false;
}
}
#endif
//make the new kid
LLOctreeState<T>* newstate = new LLOctreeState<T>();
child = new LLOctreeNode<T>(center, size, newstate, node);
addChild(child);
child->insert(data);
}
}
else
{
//it's not in here, give it to the root
LLOctreeNode<T>* parent = node->getOctParent();
while (parent)
{
node = parent;
parent = node->getOctParent();
}
node->insert(data);
}
return false;
}
virtual bool remove(T* data)
{
oct_node* node = getOctNode();
if (mData.find(data) != mData.end())
{ //we have data
mData.erase(data);
node->notifyRemoval(data);
checkAlive();
return true;
}
else if (node->isInside(data))
{
oct_node* dest = getNodeAt(data);
if (dest != node)
{
return dest->remove(data);
}
}
//SHE'S GONE MISSING...
//none of the children have it, let's just brute force this bastard out
//starting with the root node (UGLY CODE COMETH!)
oct_node* parent = node->getOctParent();
while (parent != NULL)
{
node = parent;
parent = node->getOctParent();
}
//node is now root
llwarns << "!!! OCTREE REMOVING FACE BY ADDRESS, SEVERE PERFORMANCE PENALTY |||" << llendl;
node->removeByAddress(data);
return true;
}
virtual void removeByAddress(T* data)
{
if (mData.find(data) != mData.end())
{
mData.erase(data);
getOctNode()->notifyRemoval(data);
llwarns << "FOUND!" << llendl;
checkAlive();
return;
}
for (U32 i = 0; i < getChildCount(); i++)
{ //we don't contain data, so pass this guy down
LLOctreeNode<T>* child = (LLOctreeNode<T>*) getChild(i);
child->removeByAddress(data);
}
}
virtual void clearChildren()
{
mChild.clear();
}
virtual void validate()
{
#if LL_OCTREE_PARANOIA_CHECK
LLOctreeNode<T>* node = this->getOctNode();
for (U32 i = 0; i < getChildCount(); i++)
{
mChild[i]->validate();
if (mChild[i]->getParent() != node)
{
llerrs << "Octree child has invalid parent." << llendl;
}
}
#endif
}
virtual bool balance()
{
return false;
}
virtual void destroy()
{
for (U32 i = 0; i < getChildCount(); i++)
{
mChild[i]->destroy();
delete mChild[i];
}
}
virtual void addChild(oct_node* child, BOOL silent = FALSE)
{
#if LL_OCTREE_PARANOIA_CHECK
for (U32 i = 0; i < getChildCount(); i++)
{
if(mChild[i]->getSize() != child->getSize())
{
OCT_ERRS <<"Invalid octree child size." << llendl;
}
if (mChild[i]->getCenter() == child->getCenter())
{
OCT_ERRS <<"Duplicate octree child position." << llendl;
}
}
if (mChild.size() >= 8)
{
OCT_ERRS <<"Octree node has too many children... why?" << llendl;
}
#endif
mChild.push_back(child);
child->setParent(getOctNode());
if (!silent)
{
oct_node* node = getOctNode();
for (U32 i = 0; i < node->getListenerCount(); i++)
{
oct_listener* listener = node->getOctListener(i);
listener->handleChildAddition(node, child);
}
}
}
virtual void removeChild(U8 index, BOOL destroy = FALSE)
{
oct_node* node = getOctNode();
for (U32 i = 0; i < node->getListenerCount(); i++)
{
oct_listener* listener = node->getOctListener(i);
listener->handleChildRemoval(node, getChild(index));
}
if (destroy)
{
mChild[index]->destroy();
delete mChild[index];
}
mChild.erase(mChild.begin() + index);
checkAlive();
}
virtual void checkAlive()
{
if (getChildCount() == 0 && getElementCount() == 0)
{
oct_node* node = getOctNode();
oct_node* parent = node->getOctParent();
if (parent)
{
parent->deleteChild(node);
}
}
}
virtual void deleteChild(oct_node* node)
{
for (U32 i = 0; i < getChildCount(); i++)
{
if (getChild(i) == node)
{
removeChild(i, TRUE);
return;
}
}
OCT_ERRS << "Octree failed to delete requested child." << llendl;
}
protected:
child_list mChild;
element_list mData;
};
//just like a branch, except it might expand the node it points to
template <class T>
class LLOctreeRoot : public LLOctreeState<T>
{
public:
typedef LLOctreeState<T> BaseType;
typedef LLOctreeNode<T> oct_node;
LLOctreeRoot(oct_node* node = NULL) : BaseType(node) { }
oct_node* getOctNode() { return BaseType::getOctNode(); }
virtual bool isLeaf() { return false; }
virtual bool balance()
{
//the cached node might be invalid, so don't reference it
if (this->getChildCount() == 1 &&
!(this->mChild[0]->hasLeafState()) &&
this->mChild[0]->getElementCount() == 0)
{ //if we have only one child and that child is an empty branch, make that child the root
BaseType* state = this->mChild[0]->getOctState();
oct_node* child = this->mChild[0];
oct_node* root = getOctNode();
//make the root node look like the child
root->setCenter(this->mChild[0]->getCenter());
root->setSize(this->mChild[0]->getSize());
root->updateMinMax();
//reset root node child list
this->clearChildren();
//copy the child's children into the root node silently
//(don't notify listeners of addition)
for (U32 i = 0; i < state->getChildCount(); i++)
{
addChild(state->getChild(i), TRUE);
}
//destroy child
state->clearChildren();
delete child;
}
return true;
}
// LLOctreeRoot::insert
virtual bool insert(T* data)
{
if (data == NULL)
{
OCT_ERRS << "!!! INVALID ELEMENT ADDED TO OCTREE ROOT !!!" << llendl;
return false;
}
if (data->getBinRadius() > 4096.0)
{
OCT_ERRS << "!!! ELEMENT EXCEDES MAXIMUM SIZE IN OCTREE ROOT !!!" << llendl;
}
LLOctreeNode<T>* node = getOctNode();
if (node->getSize().mdV[0] > data->getBinRadius() && node->isInside(data->getPositionGroup()))
{
//we got it, just act like a branch
LLOctreeState<T>::insert(data);
}
else if (this->getChildCount() == 0)
{
//first object being added, just wrap it up
while (!(node->getSize().mdV[0] > data->getBinRadius() && node->isInside(data->getPositionGroup())))
{
LLVector3d center, size;
center = node->getCenter();
size = node->getSize();
LLOctreeNode<T>::pushCenter(center, size, data);
node->setCenter(center);
node->setSize(size*2);
node->updateMinMax();
}
LLOctreeState<T>::insert(data);
}
else
{
//the data is outside the root node, we need to grow
LLVector3d center(node->getCenter());
LLVector3d size(node->getSize());
//expand this node
LLVector3d newcenter(center);
LLOctreeNode<T>::pushCenter(newcenter, size, data);
node->setCenter(newcenter);
node->setSize(size*2);
node->updateMinMax();
//copy our children to a new branch
LLOctreeState<T>* newstate = new LLOctreeState<T>();
LLOctreeNode<T>* newnode = new LLOctreeNode<T>(center, size, newstate, node);
for (U32 i = 0; i < this->getChildCount(); i++)
{
LLOctreeNode<T>* child = this->getChild(i);
newstate->addChild(child);
}
//clear our children and add the root copy
this->clearChildren();
addChild(newnode);
//insert the data
node->insert(data);
}
return false;
}
};
//========================
// LLOctreeTraveler
//========================
template <class T>
void LLOctreeTraveler<T>::traverse(const LLTreeNode<T>* node)
{
const LLOctreeState<T>* state = (const LLOctreeState<T>*) node->getState();
state->accept(this);
for (U32 i = 0; i < state->getChildCount(); i++)
{
traverse(state->getChild(i));
}
}
#endif
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