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/**
* @file llcoord.h
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLCOORD_H
#define LL_LLCOORD_H
// A two-dimensional pixel value
class LLCoord
{
public:
S32 mX;
S32 mY;
LLCoord(): mX(0), mY(0)
{}
LLCoord(S32 x, S32 y): mX(x), mY(y)
{}
virtual ~LLCoord()
{}
virtual void set(S32 x, S32 y) { mX = x; mY = y; }
};
// GL coordinates start in the client region of a window,
// with left, bottom = 0, 0
class LLCoordGL : public LLCoord
{
public:
LLCoordGL() : LLCoord()
{}
LLCoordGL(S32 x, S32 y) : LLCoord(x, y)
{}
};
// Window coords include things like window borders,
// menu regions, etc.
class LLCoordWindow : public LLCoord
{
public:
LLCoordWindow() : LLCoord()
{}
LLCoordWindow(S32 x, S32 y) : LLCoord(x, y)
{}
};
// Screen coords start at left, top = 0, 0
class LLCoordScreen : public LLCoord
{
public:
LLCoordScreen() : LLCoord()
{}
LLCoordScreen(S32 x, S32 y) : LLCoord(x, y)
{}
};
class LLCoordFont : public LLCoord
{
public:
F32 mZ;
LLCoordFont() : LLCoord(), mZ(0.f)
{}
LLCoordFont(S32 x, S32 y, F32 z = 0) : LLCoord(x,y), mZ(z)
{}
void set(S32 x, S32 y) { LLCoord::set(x,y); mZ = 0.f; }
void set(S32 x, S32 y, F32 z) { mX = x; mY = y; mZ = z; }
};
#endif
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